I don't really know if Library deserves an unban.
It seems cool, but a land to have draw a card as well as tap for mana is still pretty crazy, even in EDH.
Then again, Bazaar of Badgham is legal, so what do I know
Heya
Looking to try and get into Legacy.
I've got no staples, but I'm trying to get into either aggro or combo. I don't like 2 card combo decks, but I enjoy storm type decks. I like all types of aggro.
Thought about Combo elves? Combos by drawing lots of cards, generating pretty much infinite mana, and always wins through combat damage. I run it myself, and it is insanely fun, yet a tricky deck. It is aggro/combo.
Sweet. Will be looking forward to try it out I just need a list with no duals(I can afford the cradles, it's just that adding duals means adding fetchlands and cards like DRS or other things).
@Lomador
I've seen Forgemaster combo and it's awesome, but a friend already has it
I've seen one list of chalice aggro, and that's the AIR primer in the established version of Legacy. Are there other lists that are similar, or is this one the best one?
Help them make their decks better, or build extra decks and offer to let them use them.
This at 100%
I used to rage too. I used to think that this game was "pay to win" and that you needed money to beat people.
Then he tuned my deck, told me what to do and what cuts I should make and try and play this deck because it was cheaper and fun to use. He also told me to proxy and fill up the cards as I go if I were to ever get into Modern.
To this day, I have never stopped playing Mimeoplasm reanimator and I am still playing mono-white death and taxes(Modern, mind you :p) as I'm close to finishing the deck and the sideboard.
Heya
Looking to try and get into Legacy.
I've got no staples, but I'm trying to get into either aggro or combo. I don't like 2 card combo decks, but I enjoy storm type decks. I like all types of aggro.
Skullbriar, the walking grave can be a pretty solid voltron deck. You could go for a more midrange-esque deck, pumping Skully up with rancor and multiple auras and killing cards with spot removal.
I'm a green online player who gets more and more likely to quit with each ban list update. I've always enjoyed green because it is interactive and requires a balance between ramp, card draw, and good creatures and not some cheesey "lol, I have 7 mana now, I win" condition.
Tooth and Nail? It's 9 mana, but it can do that.
The banning of Rofellos is just stupid. Not really so much on it's own, but more because in the exact same ban update, they unbanned metalworker. There is already way to much broken colorless mana acceleration in the format, why did they have to ban mana acceleration in a color that is actually supposed to have good acceleration? The argument that there are too many 2 card combos with rofellos is just stupid, because there are far more resilient 2-color combos in literally ever other color. Rofellos toughness is 1, which makes him way to fragile for those combos to work most of the time. Commander is turning into whoever has the most mana rocks in their opening hand, wins. Sol Ring and Mana Crypt are the cards that needed to be banned in the last cycle, because having one or both of those in your opening hand is practically a guaranteed win.
No it's not. Unlike Metalworker, Rofellos can just dump anything that comes into your hand and it doesn't require you to have a hand size for it to dump your hand. An early metalworker is pretty strong, but falls off hard late game. Rofellos never falls off.
Protean Hulk and Sylvan Primordial bannings are also ludicrous. There are at least 30 other auto-win 7 or less drops in the format, and these powerful yet balanced cards have been banned simply because the philosophy of the committee seems to be that the blue/artifact deck is the only color that should be fun to play. Deadeye Navigator, Palinchron, Consecrated Sphinx, are just some of the far more powerful creatures that seem to be just fine with the committee. Cyclonic rift, which is an easier to cast and more versatile instant-speed 7 CMC, wins the game far more consistently than Sylvan Primordial or Protean Hulk.
They aren't. SP was just stupid and became prime time 2.0. DEN isn't a wincon on its own, and palichron needs a ton of mana for it to go infinite. ConSphinx only draws you cards and can be dealt with and doesn't tax you while gaining an advantage. Protean hulk is ridiculous in Karandor. It can also get the prime time syndrome
.
Am I the only one thinking that narset the enlightened master is way brokeen? I tested against it with 5 colors and marchesa. The things is It can pretty much cast anything except a creature. Literally the guy play narset on turn 2 and played karn time warp tamiyo and storm herd. Jesus christ. I really dont have any issues with any cards just narset.
She's a 3/2 flier for 6.
That alone is a pretty big drawback. Pack more fliers.
It's not good in tokens, but it's solid in decks that have a bunch of small utility creatures.
Unlike Gigatomancer, Creeperhulk can actually swing and deal some damage. It also gives trample.
Khamal's ability is only good if you have a lot of creatures and if you have 2GGG to spare
Cratehoof is useless if you can't nuke someone.
He's a solid and possibly a more consistent than the options above.
Lots of good removal comes in the 1 mana flavor, namely Swords, Path, Lightning Bolt, and similar. Removal is actually surprisingly cheap, even in this format. You pay 12 mana for a Blightsteel Colossus, I pay 1 for a Swords/path, or 4 for Enter the Core.
That;s not the point.
The point is that just because it can be removed doesn't mean it's not broken. Griselbrand can also die to removal, and he also doesn't win you the game on the spot. Same goes with limited resources. Yet they are banned.
You can also tap ring to get 2 mana and use that mana to cast something else.
It's just a crazy card, and it doesn't cost that much to do it, just one mana. The other 2 cost life(mana crypt and mana vault).
It's in BW aggro because it's discard that can swing.
Yes, it doesn't permanently remove the card, but it does force you to remove that critter if they want the card back, thus forcing them to make a play that's sub-optimal if they want the card back.
You want 4 because you what them in your opening hand. The reason for this is because burn will usually not really need bolts unless you're in bolt range to finish you off turn 4(they can start bolting creatures and kill you with them) and jund will usually have stopped targeting you for discard. You also don't want to waste 4 mana for a leyline unless the deck folds to it(scapeshift).
It's way better to shut down the deck ASAP than shutting it down 4 turn later, even if it means you're drawing dead cards.
The "I can kill it, therefore it's not broken," is a silly argument. It essentially says, "oh look, mox jet isn't broken because I can kill it!" despite the fact that it's still a 1 for 1, and you probably used that mana anyways.
The fact that you have to kill it if it comes early if you don't want to get the game to snowball out of control is never good. T1 sol ring gives you 3 mana, but you can still cast a signet to get 4 mana. Next turn, cast something that costs 5 while. There are also good cards that cost 4(Jace, Elbeth, etc) while everyone else can only cast something that costs 2.
It's a card that sacrifices one card and gives you 2 mana, essentially making you profit one mana from that one play as well. Is rampant growth like that? No. You still slow yourself down for one turn to speed you up the next turn by one mana. Sol ring doesn't really do that. You cast it, you now have 2 mana open, and you can cast something for 2
It seems cool, but a land to have draw a card as well as tap for mana is still pretty crazy, even in EDH.
Then again, Bazaar of Badgham is legal, so what do I know
Sweet. Will be looking forward to try it out I just need a list with no duals(I can afford the cradles, it's just that adding duals means adding fetchlands and cards like DRS or other things).
@Lomador
I've seen Forgemaster combo and it's awesome, but a friend already has it
I've seen one list of chalice aggro, and that's the AIR primer in the established version of Legacy. Are there other lists that are similar, or is this one the best one?
This at 100%
I used to rage too. I used to think that this game was "pay to win" and that you needed money to beat people.
Then he tuned my deck, told me what to do and what cuts I should make and try and play this deck because it was cheaper and fun to use. He also told me to proxy and fill up the cards as I go if I were to ever get into Modern.
To this day, I have never stopped playing Mimeoplasm reanimator and I am still playing mono-white death and taxes(Modern, mind you :p) as I'm close to finishing the deck and the sideboard.
Looking to try and get into Legacy.
I've got no staples, but I'm trying to get into either aggro or combo. I don't like 2 card combo decks, but I enjoy storm type decks. I like all types of aggro.
Tooth and Nail? It's 9 mana, but it can do that.
No it's not. Unlike Metalworker, Rofellos can just dump anything that comes into your hand and it doesn't require you to have a hand size for it to dump your hand. An early metalworker is pretty strong, but falls off hard late game. Rofellos never falls off.
They aren't. SP was just stupid and became prime time 2.0. DEN isn't a wincon on its own, and palichron needs a ton of mana for it to go infinite. ConSphinx only draws you cards and can be dealt with and doesn't tax you while gaining an advantage. Protean hulk is ridiculous in Karandor. It can also get the prime time syndrome
.
Yup, first strike, my bad.
But even so, what stops you from blocking her and killing her by multi-blocking?
She's a 3/2 flier for 6.
That alone is a pretty big drawback. Pack more fliers.
Unlike Gigatomancer, Creeperhulk can actually swing and deal some damage. It also gives trample.
Khamal's ability is only good if you have a lot of creatures and if you have 2GGG to spare
Cratehoof is useless if you can't nuke someone.
He's a solid and possibly a more consistent than the options above.
That;s not the point.
The point is that just because it can be removed doesn't mean it's not broken.
Griselbrand can also die to removal, and he also doesn't win you the game on the spot. Same goes with limited resources. Yet they are banned.
You can also tap ring to get 2 mana and use that mana to cast something else.
It's just a crazy card, and it doesn't cost that much to do it, just one mana. The other 2 cost life(mana crypt and mana vault).
Things with lifelink might also slow down burn.
Yes, it doesn't permanently remove the card, but it does force you to remove that critter if they want the card back, thus forcing them to make a play that's sub-optimal if they want the card back.
It's way better to shut down the deck ASAP than shutting it down 4 turn later, even if it means you're drawing dead cards.
The fact that you have to kill it if it comes early if you don't want to get the game to snowball out of control is never good. T1 sol ring gives you 3 mana, but you can still cast a signet to get 4 mana. Next turn, cast something that costs 5 while. There are also good cards that cost 4(Jace, Elbeth, etc) while everyone else can only cast something that costs 2.
It's a card that sacrifices one card and gives you 2 mana, essentially making you profit one mana from that one play as well. Is rampant growth like that? No. You still slow yourself down for one turn to speed you up the next turn by one mana. Sol ring doesn't really do that. You cast it, you now have 2 mana open, and you can cast something for 2