She's worse because unless you countered her or you can kill her, she locks you out all game while jokulhaps is a one time occurence.
And Iona isn't? You play her, dig for an answer. Then you move on. She's nothing like Jokulhaups. Not even close. If you're playing mono-colour she can lock out unsuspecting decks, sure. We can agree on that. But otherwise what actually happens? You play around her until she's gone. Worldfire doesn't play nice with the format. Meaning it breaks every game it gets cast in. Meaning there's really no way to use it fairly. Iona, Shield of Emeria doesn't even come close to doing what Worldfire does to the format.
Iona can be reanimated. Jokulhaps cannot.
That's pretty big.
Also, as long as Iona stays, you're out of the game(or at least, one of your colors). If Jokulhaps gets cast, you can still recover through card draw and ramp.
Note also that Iona can pick black to survive AND lock out players.
I'm gonna see the brittle effirgy/wrath her argument, but if that's the only solution, that's not very good.
If this is a deck problem, see what your friends build and ask them for tips as to how you could make your deck better.
If it's how you play, see what your friends do to not misplay/miss triggers ect.
Tron got a new toy(except that CMC 8 means that casting it on T3 in Modern won't be very possible)!
Seems good against aggro, especially that -X, which is pernicious deed that only hits colored permanents.
I need a new jungler. It's the one role that I don't have a main/a champ that I really like in that role. I have Diana, Lee Sin, and Rammus currently. I generally play Jinx, Katarina, Zed, Karma, and sometimes Yasuo.
Well, I mean I haven't played it since I was 10. It was more challenging back then than I'm sure it would be today.
Just to be clear, I was referring to Super Mario Land for the original Game Boy, not Super Mario World, which I have played, but not nearly to the extent of Super Mario Land, which I know practically backwards and forwards.
I found Pokémon Emerald to be pretty hard if you don't catch Raquaza with the master ball.
It's just that the gap between the victory road and the league can be so big. The gap between some of the gyms can also be really big.
Wow, you consider Pokemon Emerald to be "old school?" Now I feel old!
Well, it wasn't THAT old school TBH. I just found it hard XD. I just found that it was the last pokémon game on the GBA, but that's it
I found Pokémon Emerald to be pretty hard if you don't catch Raquaza with the master ball.
It's just that the gap between the victory road and the league can be so big. The gap between some of the gyms can also be really big.
4 treasure cruise feels like a bit too much. Maybe cut one for another Izzet charm? If possible, snapcasters would be an option. The cuts have to be your decision though.
Iona can be reanimated. Jokulhaps cannot.
That's pretty big.
Also, as long as Iona stays, you're out of the game(or at least, one of your colors). If Jokulhaps gets cast, you can still recover through card draw and ramp.
Note also that Iona can pick black to survive AND lock out players.
I'm gonna see the brittle effirgy/wrath her argument, but if that's the only solution, that's not very good.
If it's how you play, see what your friends do to not misplay/miss triggers ect.
Rocking this one
Seems good against aggro, especially that -X, which is pernicious deed that only hits colored permanents.
Well, it wasn't THAT old school TBH. I just found it hard XD. I just found that it was the last pokémon game on the GBA, but that's it
It's just that the gap between the victory road and the league can be so big. The gap between some of the gyms can also be really big.