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  • posted a message on creature tokens with undying
    The situation:
    Mikaeus, the Unhallowed is currently giving all my Zombie tokens undying. Then, somebody wipes the board. Do the zombies come back because of the undying? I'm a bit unclear with the token rule (If a token leaves play and goes to another game zone, it will be there only briefly before ceasing to exist as a state-based effect.). It says that it will be there briefly before ceasing to exist. Does that mean that undying triggers before the state-base effect is checked, thus returning the tokens to play before they cease to exist?
    Posted in: Magic Rulings Archives
  • posted a message on Recurring Nightmare and Ashen Rider
    Hmmm, I see. No problem, as long as I have one in play and in one in the graveyard there should be no problem then.

    Yeah, for some strange reason I confused Tempest block with Urza's block. The 90's were a bit hectic for me. Oops!
    Posted in: Magic Rulings Archives
  • posted a message on Recurring Nightmare and Ashen Rider
    Inspired by Ashen Rider, I took another look at an amazing card from Urza's Block (the most broken block of them all), Recurring Nightmare. So my question is a matter of timing:
    So I have Ashen Rider and Recurring Nightmare in play. I sacrifice Ashen Rider (and return Recurring Nightmare to my hand) as payment for Recurring Nightmare's ability. Since this is payment, it has to happen in order to activate the ability. Thus, the sacrificed Ashen Rider is in the graveyard before the ability enters the stack and therefore a legal target for Recurring Nightmare. In other words, I sacrifice Ashen Rider (exile target permanent), target it with Recurring Nightmare's activated ability, then have it return to play (exile another target permanent). Am I correct?
    Posted in: Magic Rulings Archives
  • posted a message on Custom Face the Hydra deck?
    Well, it's clear that at least only those cards can be used in the deck. However, its construction is most likely customizable by players (like archenemy decks and plane decks, which also have distinct backs) outside of game day. The Face the Hydra challenge is like playing against the gym leader in Pokémon. There's a preconstructed deck that a player (or in this case, player(s)) challenges.
    Posted in: Multiplayer
  • posted a message on Custom Face the Hydra deck?
    Is the Face the Hydra deck strictly limited to the deck list it's constructed with, or can it be customized? For instance, are there any rules concerning its construction? Can I use any cards from its format and make my own Face the Hydra deck (using cards from other Fact the Hydra decks, obviously). Anyone know?

    Also, other questions would arise:
    is there a limit to how many of each card could be used?
    is there a limit to how many cards the deck can have?
    Posted in: Multiplayer
  • posted a message on Mystic Snake and Infinite Reflection
    Say I have Biovisionary in enchanted by Infinite Reflection and I have a Mystic Snake in hand. If I cast Mystic Snake, it's to my understanding that in the stack, it's not a Biovisionary, but a Mystic Snake. When it comes into play, it's ability triggers before Infinite Reflection turns it into a copy of Biovisionary, thus countering a target spell and then becoming a copy of Biovisionary as soon as it's enters-the-battlefield triggers leaves the stack. Am I correct?
    Posted in: Magic Rulings Archives
  • posted a message on Zedruu the Greathearted and Forbidden Orchard
    If I have Zedruu the Greathearted in play, do I own the Spirit tokens I create under my opponent's control with Forbidden Orchard?
    Posted in: Magic Rulings Archives
  • posted a message on Theros enchantment [other type] and Opalescence
    What happens if I have enchantment creatures and Opalescence in play? Will they have p/t equal to its casting cost or its normal p/t? Do I choose? I have no idea what has precedence here.

    EDIT:
    Sorry about not linking the card...
    Posted in: Magic Rulings Archives
  • posted a message on Planeswalkers and damage to each player
    When a spell or ability deals X damage to each player, does it also deal X damage to each planeswalker in play? Or do I have to redirect it from a player to a planeswalker he/she controls?
    Posted in: Magic Rulings Archives
  • posted a message on Hero's Downfall and planeswalkers
    Hero's Downfall has instant speed. Does that mean that I can cast it in response to a planeswalker entering play thus inhibiting its caster from using any of its abilities before being destroyed?
    Posted in: Magic Rulings Archives
  • posted a message on Does 1 Restoration Angel with 2 Fiend Hunter make an ∞ combo?
    Quote from genini1
    Yes and no. There is a combo you can repeat as many times as you'd like, but some of the particulars are a little off.
    1)Fiend Hunter 1 ETB trigger exiles the existing Restoration Angel
    2)Fiend Hunter 2 ETB trigger exiles FH1 which causes FH1 LTB trigger to happen and bring back resto angel
    3)Resto angel's trigger targets FH2 and blinks it. Because nothing is put on the stack while an ability is resolving you now have a choice of putting its ETB or LTB trigger on the stack first. However at this time the only legal target for the ETB ability is Resto Angel so that will be its target. You want the ETB trigger to resolve first.
    4)The ETB trigger of FH2 resolves and exiles the Restoration Angel. Now the LTB trigger resolves and brings FH1 back into the game. These leaves you with FH1 with a trigger ready to go and FH2 with resto angel under it.
    5)FH1's trigger resolves sending FH2 away and bringing back Resto Angel. Now you can repeat ad infinitum.


    I thought as much. That's the beauty of "you may". Pair this up with Trostani, Selesnya's Voice and let the epicness begin ;).
    Posted in: Magic Rulings Archives
  • posted a message on Does 1 Restoration Angel with 2 Fiend Hunter make an ∞ combo?
    As the thread title suggests, can a Restoration Angel and 2 Fiend Hunters form an infinite loop?

    Here's the situation:
    Step 1) There's already a Restoration Angel in play. Then, Fiend Hunter exiles said Restoration Angel.

    Step 2) Another Fiend Hunter enters play and exiles the previous Fiend Hunter.

    Step 3) The returning Restoration Angel blinks the second Fiend Hunter, returning the first Fiend Hunter to play.

    Step 4) The first Fiend Hunter exiles the Restoration Angel while the second Fiend Hunter is still blinked and exiled.

    Step 5) The second Fiend Hunter enters play, exiling the first Fiend Hunter.

    Step 6) The Restoration Angel blinks the Fiend Hunter.

    Step 7) Repeat to your heart's content.

    Do I got this right?
    Posted in: Magic Rulings Archives
  • posted a message on Hatillo (a 4-set custom block) (235 cards so far)
    I will take advantage of this post to include the cards from the Planar Rifts set:


    Absorption Sliver 2GW
    Creature - Sliver PLR
    All Sliver creatures have "Chaotic - Whenever chaos is rolled, gain 3 life."
    "It would appear these species sense and feed off life energy that flow through the planes." - Selarom Otreb
    2/2

    Alchemical Sliver 2UB
    Creature - Sliver Shapeshifter PLR
    Each Sliver creature card in your hand has transmute. Its transmute cost is the same as its casting cost.
    Transmute 2UB
    "Is this spontaneous evolution?" - Selarom Otreb
    3/3

    Amassing Sliver R/G manaW
    Creature - Sliver PLR
    All Sliver creatures have banding.
    "Hmmm, I still can't determine how it is they fuse and separate with such ease." - Selarom Otreb
    2/2

    Amorphic Sliver 4GU
    Creature - Sliver Shapeshifter PLR
    All Sliver creatures have "you may have this creature enter the battlefield as a copy of any creature on the battlefield except it's a Sliver in addition to its other types."
    "Instantaneous adaptability means these creatures will never go extinct." - Simic master biomancer
    0/0

    Armor-Plating Sliver 2WW
    Creature - Sliver PLR
    Each Sliver creature card in your hand has Reinforce X, where X is its toughness. The reinforce cost is equal to its mana cost.
    Reinforce 3 - 2WW
    2/3

    Arsenal Sliver 3UUR
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have "Whenever you activate an ability of a Sliver creature you control, if it isn't a mana ability, you may pay 2 and tap this creature. If you do, copy that ability. You may choose new targets for the copy."
    "Most likely my greatest creation." - Selarom Otreb
    2/3

    Burrowing Sliver 3R
    Creature - Sliver PLR
    All Sliver creatures have "Sacrifice this creature: Search your library for a Sliver creature card and exile it with X time counters on it, where X is its converted mana cost. It gains suspend."
    "Slivers sometimes make their tunnels so deep that it takes them a while to surface." - Selarom Otreb
    2/2

    Caretaker Sliver 2GW
    Creature - Sliver PLR
    Sliver creatures you control have "During your upkeep, put a +1/+1 counter on this creature."
    "A strong development ensures survival against warring Hives" - Selarom Otreb
    2/2

    Chakra Sliver 2UB
    Creature - Sliver PLR
    Ninjutsu 2UB
    Each Sliver creature card in each player's hand has ninjutsu. The ninjutsu cost is equal to its mana cost.
    "Apparently these slivers can hone on the energies in nature and use them to move invisibly fast." - Selarom Otreb
    4/1

    Chivalrous Sliver 2WW
    Creature - Sliver PLR
    All Sliver creatures have bushido 1.
    "Calm and tranquil until it becomes time to defend the Hive." - Selarom Otreb
    2/2

    Chosen Sliver 1WW
    Creature - Sliver PLR
    All Sliver creatures have exalted. (Multiple instances of exalted each trigger seperately.)
    "It would appear their hive sense allows the title of "alpha" to be rotated amongst themselves on at a time." - Selarom Otreb
    2/2

    Clairvoyant Sliver 4UU
    Creature - Sliver PLR
    All Slivers have ":symtap:: Scry 1."
    "With the keenest senses of all, these Slivers are able to even perceive what has yet to happen." - Selarom Otreb
    4/4

    Darksteel Sliver 9
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have indestructible.
    "Experimenting with darksteel inadvertently ensured that the Sliver will endure everlastingly." - Selarom Otreb
    5/5

    Delegating Sliver GWU
    Creature - Sliver PLR
    Sliver creatures you control have "Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may put it in your hand."
    2/2

    Dextrous Sliver 3WW
    Creature - Sliver PLR
    All Sliver creatures have ":symtap:: Attach target Equipment you control to this creature."
    "From swarm to army in an instant." - Selarom Otreb
    3/3

    Disrupting Sliver 1UU
    Creature - Sliver PLR
    All Sliver creatures have "1U,:symtap:: Counter target spell unless its controller pays 1."
    "These Slivers manipulate the surrounding mana to disrupt even the simplest of spells." - Selarom Otreb
    1/1

    Distributing Sliver 1UB
    Creature - Sliver PLR
    All Sliver creatures have ":symtap:, Sacrifice this creature: Proliferate."
    "Slivers plague in more ways than one." - Selarom Otreb
    2/2

    Erasing Sliver 2U
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have: ":symtap:, Sacrifice this creature: All creatures lose all creature types until end of turn."
    "If ever there were a failsafe, this would be it!" - Selarom Otreb
    2/2

    Feasting Sliver 2B
    Creature - Sliver PLR
    All Sliver creatures have "Morbid - Whenever a creature dies, this creature gets +0/+1 until end of turn."
    "Constantly consuming." - Selarom Otreb
    2/2

    Feral Sliver 1RG
    Creature - Sliver PLR
    All Sliver creatures have ":symtap:: This creature fights target creature opponent controls."
    "The pinnacle of survival of the fittest." - Selarom Otreb
    2/2

    Frost Sliver UU
    Snow Creature - Sliver PLR
    All Slivers are snow and have: ":symtap:: Add 1 to your man pool."
    "It takes in the cold powers of ice for the benefit of the Hive." - Selarom Otreb
    1/1

    Graveborn Sliver 1:symbg::symbg:
    Creature - Sliver PLR
    All Sliver creatures have "1:symbg:, :symtap:, Exile target card in a graveyard: Put a 1/1 colorless Sliver creature token onto the battlefield."
    "Feeding on carrion like maggots. Interesting." - Selarom Otreb
    2/2


    Hermit Sliver 2R/G mana
    Creature - Sliver PLR
    If you have five or more lands in your graveyard, you may flip Hermit Sliver.
    2/2

    Venturing Sliver
    Creature - Sliver
    Each Sliver creature card in each player's hand has nonbasic landcycling 2.
    2/2

    Hive Without a Queen WUBRG
    Legendary Tribal Enchantment - Sliver PLR
    Whenever another Sliver creature enters the battlefield under your control, destroy target permanent.
    "The Slivers are rampaging out of control!"
    "Let the Boros and Azorius deal with protecting and reconstructing Ravnica. You just make sure to collect all the data."


    Infiltration Sliver UBR
    Creature - Sliver PLR
    As Infiltration Sliver enters the battlefield choose a basic land type.
    All Slivers have landwalk of the chosen type.
    3/3

    Larvæ-Carrier Sliver 4G
    Creature - Sliver PLR
    All Sliver creatures have "Whenever this creature dies, if this creature isn't a token, put a 1/1 colorless Sliver creature token on the battlefield."
    "The best way to transport (and feed) Sliver larva between nests." - Selaron Otreb
    3/3

    Lunging Sliver R
    Creature - Sliver PLR
    All Sliver creatures can block creatures with horsemanship.
    "I've never seen a knight go down so hard! - Selarom Otreb
    1/1

    Manaburst Sliver 2G
    Creature - Sliver PLR
    All Sliver creatures have "1, Sacrifice this creature: Add two mana in any combination to your mana pool."
    "From death comes the energy for new life." - Selarom Otreb
    1/1

    Mobilizing Sliver 2G
    Creature - Sliver PLR
    All Sliver creatures have "During each untap phase, untap this creature."
    Ever vigilant. Ever restless." - Selarom Otreb
    2/2

    Offering Sliver 2BGW
    Creature - Sliver PLR
    All Sliver creatures have hiveshift X, where X is its converted mana cost minus 1. (When this creature dies, you may return target Sliver card with converted mana cost X or less from your graveyard to your hand.)
    "It's almost as if they continue to feed even when dead and decaying" - Selarom Otreb
    3/3

    Oxidizing Sliver 2B
    Creature - Sliver PLR
    All Sliver creatures have wither.
    "They can whittle down a prey's defenses in no time." - Selarom Otreb
    2/2

    Powerstone Sliver 2R
    Creature - Sliver PLR
    All Sliver creatures have ":symtap:: Roll the planar die. Activate this ability only any time you could cast a sorcery."
    "Are they... what are they... they're ripping through...!" - Selarom Otreb
    2/2

    Raging Sliver RG
    Creature - Sliver PLR
    All Sliver creatures have rampage 2. (Multiple instances of rampage each trigger seperately.)
    "Do not challenge these ones..." - Selarom Otreb
    2/2

    Ravenous Sliver 2BB
    Creature - Sliver PLR
    All Sliver creatures have "Whenever a creature dealt damage by this creature would die, you may pay 1. If you do, exile that creature instead."
    "The depth of their hunger is beyond compare" - Selarom Otreb
    3/3

    Reverberating Sliver 3UUR
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have "Whenever you cast an instant or sorcery spell, you may pay 3 and tap this creature. If you do, copy that spell. You may choose new targets for the copy."
    "Now, this is overpowered!" - Selarom Otreb
    2/3

    Salvage Sliver 3
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have ":symtap:, Exile this creature: Put target artifact card in a graveyard with mana cost less than this creature's converted mana cost into your hand."
    "Excellent lab hands." - Selarom Otreb
    1/1

    Savage Sliver 1BR
    Creature - Sliver PLR
    Each Sliver creature card in each player's hand has bloodthirst 1.
    Bloodthirst 1
    "They at least seem to have some feelings besides hunger." - Selarom Otreb
    2/2

    Scavenging Sliver BG
    Creature - Sliver PLR
    Each Sliver creature in a graveyard has scavenge. The scavenge cost is equal to its mana cost.
    "At least their cannibalism is limited to carrion." - Selarom Otreb
    2/2

    Selarom Otreb 1URG
    Planeswalker - Selarom PLR
    +1: Put a 1/1 colorless Sliver creature token onto the battlefield.
    -3: Put a token on the battlefield that's a copy of target Sliver creature card in your graveyard.
    -7: You get an emblem with "You may pay 0 rather than pay the casting cost of Sliver creatures in your hand."
    Loyalty: 3

    Selarom's Workshop 3
    Artifact - Fortification PLR
    Fortified land has "3, :symtap:: Put a 1/1 colorless Sliver creature token onto the battlefield."
    Fortify 3
    "What?! Two weeks have passed already?! How long have I been tinkering about?!" - Selarom Otreb

    Shrieking Sliver 2:symwr::symwr::symwr:
    Creature - Sliver PLR
    Sliver creatures you control have battle cry.
    "Nothing like a little encouragement to make them go all out!" - Selarom Otreb
    2/2

    Sliver Husk 1
    Artifact - Equipment PLR
    Equipped creature is a Sliver in addition to its other types.
    Equip 1
    "I sneaked amongst the Hive under the cover of a dead Sliver. Hopefully, this disguise will continue to hold." - Selarom Otreb

    Sliver Tunnels
    Land PLR
    :symtap:: Add 1 to your mana pool.
    1, :symtap:: Add two mana in any combination to your mana pool. Spend this mana only to cast Sliver spells.

    Strionic Sliver 3UUR
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have "2, :symtap:: Copy target triggered ability of a Sliver creature you control. You may choose new targets for the copy."
    "Most likely my most useful creation." - Selarom Otreb
    2/3

    Stun-Gaze Sliver 1WU
    Artifact Creature - Sliver Construct PLR
    All Sliver creatures have "whenever this creature enters the battlefield, detain target creature."
    "My creations may provide them with an alternative way to catch their prey." - Selarom Otreb
    2/2

    Supporting Sliver 3RW
    Creature - Sliver PLR
    Each Sliver creature card in each player's hand has amplify 1.
    Amplify 1
    "Even from the sidelines, Slivers manage to make their presence known on the battlefield." - Selarom Otreb
    2/3

    Voracious Sliver 1BR
    Creature - Sliver PLR
    Each Sliver creature card in each player's hand has devour 1.
    Devour 1
    "At least cannibalism is only a last resort amongst the Hive." - Selarom Otreb
    2/2
    Posted in: Custom Set Creation and Discussion
  • posted a message on Hatillo (a 4-set custom block) (235 cards so far)
    I will take advantage of this post to include the cards from the Hatillo set:
    Posted in: Custom Set Creation and Discussion
  • posted a message on Hatillo (a 4-set custom block) (235 cards so far)
    I will take advantage of this post to include the cards from the base set (yet unnamed) previous to the Hatillo block:
    Posted in: Custom Set Creation and Discussion
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