2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Any thoughts on Grismold, the Dreadsower or Garruk, Cursed Huntsman in the deck?


    Grismold, the Dreadsower seems like a good card since it gives opponents sacrifice fodder which in the end can benefit me since it always gives them something to sacrifice. On the other hand, it always gives them something to sacrifice. So they won't sacrifice any of their creatures if they can sacrifice a 1/1 token instead. It is an amazing card but I would sooner build a deck with it as a commander than include it in my Mazirek deck. I speak in greater detail about Grismold in this video, if you're interested on seeing what else it can do.

    Garruk, Cursed Huntsman is an amazing card but I feel like it might be too slow for this deck. The abilities are great but I don't feel they're as impacting in the deck as they seem at first glance. He makes tokens which are great sacrifice fodder that also boost his loyalty. His emblem is relevant since it gives all my creatures +3/+3 and trample. His second ability straight up murders a creature and we draw a card. Unfortunately, he costs 6 to cast and doesn't synergize all that much with the deck. If I played Oathbreaker though, I would definitely build a Garruk tribal with him at the helm.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ruhan and Pramikon
    Thanks!
    Posted in: Magic Rulings
  • posted a message on Ruhan and Pramikon
    Even though Ruhan of the Fomori must attack a player at random, if Pramikon, Sky Rampart is in play, then Ruhan can only attack that particular opponent, correct?
    Posted in: Magic Rulings
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Throne of Eldraine:
    • Return of the Wildspeaker - Considering how huge PK can get, this card is definitely worth including. For instant speed we're able to draw a ton of cards at the end of the turn before ours.
    • Steelbane Hydra - With all the mana the deck produces this can enter the battlefield pretty huge. Additionally, it can have enough +1/+1 counters on it in order to snipe any problematic artifacts or enchantments.
    • The Great Henge - With just Polukranos out, this costs 2GG. However, if PK had any +1/+1 counters on it, then it'll more than likely just cost GG. Not only is this a mana rock, but it gains us 2 life also when tapping for that mana. The best part is that when a nontoken creature enters the battlefield, it gets a +1/+1 counter and we draw a card. Definitely worth considering.
    • Witch's Oven - It costs no mana to activate and only 1 to cast. Not only could it be a reliable way to sacrifice Polukranos for the recasting, but it'll give you 2 food tokens everytime you do.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Throne of Eldraine:
    • Chittering Witch - For just 4 mana she's potentially 4 bodies. She also has a sacrifice that can potentially get rid of creatures. Unfortunately, it's not a free sacrifice outlet which is ultimately the deal breaker.
    • Taste of Death - A bit overcosted at 6 mana, it's essentially 3 Innocent Blood stapled onto the same sorcery. It does have the benefit of giving us 3 food tokens, which are tokens with a built-in sacrifice ability. Even considering the steep cost it's a card I would consider since it would provide me with the potential for 15 sacrifice triggers (up to 12 creatures being sacrificed and then 3 food that can be sacrificed afterwards).
    • The Cauldron of Eternity - Since the deck does sacrifice a bunch of creatures, it's very probable that this spell will cost BB most of the time. Then, when our creatures die, they just go to the bottom of the library. But, what's important for this deck is its reanimation ability. This allows use to reanimate any creatures from our graveyard before it entered the battlefield.
    • Steelbane Hydra - With all the +1/+1 counters going around, it's nice to know that this creature will always be able to destroy any pesky artifacts or enchantments on the battlefield - or any mana rocks opponents might have.
    • Witch's Oven - It costs no mana to activate and only 1 to cast. It might be useful as a sacrifice outlet since sacrificing a large enough creature can get you 2 food tokens.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Throne of Eldraine:
    • Emry, Lurker of the Loch - Although the deck doesn't run too many artifacts, Emry can mill four of our cards at a cost between 1-3 mana. She can also tap in order for use to cast an artifact from our graveyard until end of turn. Since I've managed to continue reducing the number of noncreature cards in the deck, the amount of artifacts will definitely diminish. It's hard enough as it is looking for space in the deck to put in a card that will eventually be taken out. That being said, Emry is an amazing card - just not here.
    • Ayara, First of Locthwain - Definitely worth considering for the deck! Although her BBB is hard on a tricolored deck, her abilties more than make up for it. With sufficient zombie tokens entering the battlefield, we can kill all opponents without needing to turn sideways.
    • Murderous Rider - Hero's Downfall on a creature is exactly the kind of thing this deck wants. As a bonus, it can be cast from its adventure for just 1BB as 2/3 zombie with deathtouch that goes back to the bottom of the library when it dies. 100% going in this deck.
    • Syr Konrad, the Grim - Another amazing card for the deck. Everytime we mill ourselves or one of our creatures die, we get to deal 1 damage to each opponent. This is something that happens quite often in the deck and that damage definitely adds up. He's a bit costly at 5 mana but he's a 5/4 so he more than makes up for it. On top of that, he can mill everyone for 1 for just 1B.
    • The Cauldron of Eternity - Although I'm trying to reduce the amount of noncreature spells in the deck, this artifact is very good here. Considering the deck is a self-mill deck, more than likely it'll cost just BB. When our creatures die, they go to the bottom of the library. The, for just 2B, T, and paying 2 life we get to reanimate any creature from our graveyard at sorcery speed. Definitely worth considering for the deck.
    • Steelbane Hydra - With all the mana the deck produces this can definitely be cast with a healthy value of X. It can then be used as removal for any unwanted artifacts or enchantments on the battlefield. And, if it runs out, it can just be recast from the graveyard later one.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Just posted a deck tech video on the current version I have for those interested in a more audiovisual explanation of the ins and outs of the deck - particularly a 100-card description. The written primer is still a way more indepth explanation of how to run the deck, but at least the video might give a quick summary to those who might be slightly interested in building Polukranos. You can find the video here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [ELD] Throne of Eldraine set review from an EDH perspective
    Hello, all!

    I've been pouring over the cards in Throne of Eldraine and there's so many great cards for commander that one could quite literally make a commander deck with just cards from this set. That might seem a bit farfetched but remember that commander is a format that also cares about redundancy. So, a card like Thrill of Possibility can go in decks already running cards like Wild Guess and Tormenting Voice, especially since Thrill of Possibility is an instant-speed Tormenting Voice.

    Maybe this set review can help you see some of these cards in a new light and maybe there are some that you haven't considered before for decks you already have, decks you're considering brewing, or maybe inspire you to build an entirely new deck.

    I made this review in video form and hopefully it's not too daunting to see through. I do give some time stamps pertaining to the legendary creatures and then the rest of the cards by color, as well as colorless and lands. So if you just want to skip ahead of see a specific subset of cards, you can.

    Entire set review
    Sections:
    Posted in: Commander (EDH)
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Gurmag Drowner filters a draw while also sending the rest of the cards to the graveyard, triggering Sidisi all while being a creature.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Would creatures with deathtouch kill Polukranos when he uses his monstrous ability?


    Unfortunately yes since any damage dealt by a creature with deathtouch is enough to kill the other creature - it doesn't have to be combat damage.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    What are people's opinions on Sakashima the Impostor and Spark Double? I very rarely see them in Sidisi lists and in my experience they are extremely powerful since they get around the legend rule. Having one Sidisi is great, having 2-3 gets insane quickly. Granted, having multiple copies of Sidisi is redundant in those instances when you have the pieces to generate infinite mill, but any other time (or for any builds not going the infinite mill route) they are both amazing.


    I like both cards as I've used them both in The Scarab God and Nekusar, the Mindrazer. Having multiple Sidisi's in play is absolutely nuts but it's honestly just a matter of space for me. Finding cuts in the deck is just getting more and more difficult with each new set released.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    I'd rather run Underworld Connections than Castle Locthwain. You lose way less life and you don't need to pay 3 mana on top of tapping down a land.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    Goblin Recruiter is broken in my deck. Almost all of my creatures are goblins - and not just goblins, but goblins that create goblins when entering the battlefield. Unless I already have Goblin Recruiter in my hand, Goblin Matron 100% tutors for Goblin Recruiter. Having all your goblins on the top of your deck means that you're not drawing into lands to slow you down. I also top deck Goblin Ringleader when I look for all my goblins. That way with even a single cantrip, I draw into Goblin Ringleader which then lets me draw into 4 more goblins. I very rarely lose a game after resolving Goblin Recruiter.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from lyonhaert »
    Quote from Kangodo »
    Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
    Guess again Wink
    Indeed, Kangodo is correct. You have to have priority, of course, but morph doesn't use the stack and this card's attachment "As this is turned face up..." is a replacement effect.

    702.36e
    Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.

    614.1e
    Effects that read “As [this permanent] is turned face up . . . ,” are replacement effects.


    Hm, that's good to know... Unfortunately, it still suffers from being a noncreature spell Frown And I don't think it's that warranted to protect Sidisi when it's so easy to get her into play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from Kangodo »
    I think you missed some cards.

    Bloodthirsty Blade is a good pseudo-removal that fits in every deck. Just imagine how you'd feel if someone used it on Sidisi herself.
    Forcing utility generals to attack (unless they can tap) removes them from the game and aggressive commanders also cannot attack you.

    Gift of Doom could be played in T3 without acceleration. In T4 you'd play Sidisi, and you can just let it sit until they cast removal. At that point you sacrifise one of your zombies and make her indestructible.

    Idol of Oblivion is basically a 2 mana artifact that draws you cards every single turn.

    Road of Return seems really good because it both serves as a semi-Eternal Witness and it returns Sidisi back to my hand when she gets killed for the fifth time.

    I am not saying they are auto-includes, but some of them definitely require some attention. Especially Gift of Doom and Idol of Oblivion seem quite interesting.


    I agree that I might've overlooked Idol of Oblivion. It could basically draw me a card any turn for just 2. However, it, as well as the other cards you mention, suffer from the same condition: they're noncreature spells. The deck wants to reduce the number of noncreature spells it runs.

    Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.

    Bloodthirsty Blade isn't a bad card but I wouldn't necessarily include it in every deck; it's not Lightning Greaves. Using up a noncreature slot just to force opponents' commanders to attack is too narrow for what the deck does. It's good in a vacuum but I'd like for the cards that do wind up in the deck to synergize as much as possible. This card just doesn't do that.

    Road to Return is a spell that does twice of what Eternal Witness does but I don't need the other half of that spell. The deck does have enough reanimation that I can just let Sidisi go to the graveyard instead of the command zone and then cast her or cheat her into play from there. If the graveyard is exiled, then I'll send Sidisi to the command zone. If I have sufficient mana production (which the deck does a lot of) then I don't worry that much about how taxed she is.

    I do appreciate the analysis of these cards, but it's incredibly hard to find slots for the deck and any noncreature spell I include has to pretty much replace any other noncreature spell in the deck and quite honestly, I haven't seen many new cards that could do that. As far as creatures go, I'm more critical of those and I tend to analyze as many creatures that could better synergize with the deck. Guilds of Ravnica and Ravnica Allegience gave so many great cards for the deck that I made quite a few changes to it. War of the Spark, Core Set 2020, and Commander 2019 not so much. But that's okay, I still have to see which of the 4 precons I'm gonna buy - if any.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.