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  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Ikoria: Lair of Behemoths:
    • Barrier Breach - Being able to exile 3 enchantments is no joke - especially when up against a pillowfort deck and wanting to get through with Polukranos.
    • Colossification - This is just hilarious in any commander deck. It turns any commander into a one-shot player eliminator. It taps down the creature, but if Polukranos is protected, then next turn it might definitely start eliminating players from the game.
    • Gemrazer - For just 3 mana you can mutate this under Polukranos to give it trample and reach. Oh, and when it mutates it naturalizes. It's definitely worth testing since Polukranos loves having trample.
    • The Ozolith - 100% going in the deck. Resetting Polukranos means we lose its +1/+1 counters. With this artifact we can store those counters and then put them back on Polukranos afterwards. Definitely going in the deck.
    • Titanoth Rex - For just 2 mana we draw a card and give Polukranos a trample counter at instant speed. The combat tricks alone are worth testing this card. It's also an 11/11 with trample if we need to send a message.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Commander 2020:
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Ikoria: Lair of Behemoths:
    • Bastion of Remembrance - It's like Zulaport Cutthroat but on an enchantment which makes it harder to get rid of. The deck doesn't run any of these effects though since I'd rather win via beatdown. That being said, it's definitely a great component to an aristocrats strategy which is something this deck can do well.
    • Chittering Harvester - A bit costly at 5 mana to mutate but when it does each opponent sacrifices a creature. Mutating onto Mazirek makes it a 4/6 instead of a 2/2 plus the counters for opponents sacrificing creatures. Definitely worth a slot in the budget build.
    • Mutual Destruction - Is just Bone Splinters with flash if it can get flash. I don't run Bone Splinters in the deck but both these spells might be useful in the Budget Build.
    • Gemrazer - Another great card to mutate onto Mazirek, making it a 4/4 with flying, trample, and reach. It also naturalizes when it mutates so it can also get rid of a pesky artifact or enchantment when it does. So it can do a ton of things all in one fell swoop and for just 3 mana.
    • Fiend Artisan - Is like a mix between Lhurgoyf and Prime Speaker Vannifar. It's definitely worth a slot in the deck because of how well it synergizes with it. The deck's already running Razaketh, the Foulblooded but not Birthing Pod. But I prefer Fiend Artisan since it's super cheap, it triggers Mazirek, and it cheats any creature onto the battlefield from the graveyard. Again, definitely worth a slot in the deck.
    • The Ozolith - 100% going in the deck. This is better than Reyhan since it can store all counters on it and then pass them to another creature at the beginning of combat. Sending all +1/+1 counters to Mazirek is a way to potentially one-shot an opponent. Definitely going in the deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Commander 2020:
    • Nikara, Lair Scavenger - Another way to draw cards off of creatures dying. Granted, they have to have had a counter on them which is no problem in this deck. We lose 1 life each time but that might be negligible in some cases.
    • Cazur, Ruthless Stalker - Cazur gives a +1/+1 counter to any creature dealing combat damage to a player. This is just another way for creatures to get +1/+1 counters in the deck.
    • Slippery Bogbonder - Is crazy broken in this deck. It gives Mazirek hexproof and then it takes all counters and puts them on it. So Mazirek will get all those +1/+1 counters it's been giving to other creatures. And then it becomes very difficult to get rid of.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Ikoria: Lair of Behemoths:
    • Excavation Mole - It does self-mill 3 when it enters the battlefield but it's still a 3/3 with trample for 3 mana. I don't think it's that impactful in the deck given the rest of the cards in it and available for it that I'm already not running.
    • Gemrazer - A Naturalize on a body if we mutate it. There's plenty of mutate targets in the deck but Sidisi is definitely a great one for it. Mutating her with Gemrazer makes her a nonlegendary 4/4 with reach and trample, making it easier to send her to the red zone than as she currently is.
    • Titanoth Rex - Is a cheap way way to give a creature trample as well as drawing a card. However, if we reanimate it for free, it's an 11/11 with trample. That's definitely a threat in this format.
    • Gyruda, Doom of Depths - I probably won't use this as a companion even though you definitely could since Sidisi complies with its deck-building restrictions. However, you'd need to do some work changing a large part of the deck to accommodate it as the companion. That being said, it's great as 1/99 since it mills the entire table for 4 when it enters the battlefield and it can reanimate any creature milled this way if its casting cost is even.
    • Fiend Artisan - This can get huge in the deck. However, that's not necessarily why it's good for the deck. It's similar to Prime Speaker Vannifar, who's already in the deck. I can just sacrifice a zombie token, pay X and get any creature from my deck onto the battlefield. Definitely worth testing out to see if it's as powerful as Vannifar.
    • Skull Prophet - A 2-costed mana dork that can tap for either B or G but can also tap to self-mill for 2. For me, it's a bit slow for this deck. I'd rather have something like Bloom Tender for that mana cost since the deck already has multiple ways of self-milling that are much more efficient.
    • Parcelbeast - Has the potential of only costing GU via mutate. It's a good way to check the top of the deck for any lands. If we're manipulating the top of the deck then we might be able to get a land onto the battlefield each turn thanks to it and really accelerate our game (assuming we're also dropping our normal land per turn).
    • Brokkos, Apex of Forever - Is an amazing way to make Sidisi a 6/6 with trample since we can mutate Brokkos from the graveyard. If it gets self-milled, we can then mutate it onto Sidisi and make her even more dangerous. This is definitely something worth testing.
    • Emergent Ultimatum - Seems interesting. An opponent chooses 2/3 monocolored cards you look from your library. This can be used to find combo pieces but Urborg, Tomb of Yawgmoth is colorless so you can look for it. You'd have to look for Rune-Scarred Demon, Sidisi, Undead Vizier, and Razaketh, the Foulblooded since these are tutors on a body. Then, no matter what they choose, you can choose for any card you want. At first glance, BBGGGUU might seem costly to do so, but Rune-Scarred Demon alone costs 7 mana. Razaketh costs 8. And if used this way, this spell will net you 2 beaters, whichever of these 3 you get, as well as any card. It is a bit narrow, though, but it all depends on the combos of your own Sidisi build.
    • Titan's Nest - This card is able to give delve to all of our spells without an X in their casting cost. However, as I've mentioned multiple times, I don't like exiling cards with this deck because it plays with the library. That being said, lands not used that are in the graveyard can be used to reduce casting costs but I'd rather just generate the massive amount of mana the deck can already produce. The first ability of the enchantment is also too slow for the deck.
    • Zagoth Triome - With so many fetches in the deck, this can definitely be included even though it enters the battlefield tapped.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Commander 2020:
    • Fierce Guardianship - Having a free counterspell is no joke. Having Sidisi out is most of the gameplan getting a free Negate because of it is awesome.
    • Tidal Barracuda - It might help opponents outside of my turn but at least during my turn it's like Dosan the Falling Leaf. This helps me complete my game-ending combos without any kind of interaction from my opponents save from activated and triggered abilities. But for the most part, it's solid. It's also on a creature with a huge plus for this deck.
    • Deadly Rollick - Similar to Fierce Guardianship, this is a free exile spell if we have Sidisi out. Nothing to scoff at.
    • Sawtusk Demolisher - Is a Beast Within on a body if we mutate it. This deck has plenty of mutate targets on it. In fact, the best one is Sidisi herself. This helps me mutate Sidisi into a nonlegendary 6/6 with trample as a bonus. Meaning that I can clone Sidisi later on and not worry about the legend rule. It also makes it easier to attack with Sidisi to trigger her and not worry so much about her dying in combat.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Updated the OP to reflect the recent changes in the Main Deck



    You can also see a video version of the deck tech for the Main Build here on my YouTube channel.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Quote from natesroom »
    Can you post your most recent decklist? The one on the front page doesn't have llanowar tribe, or any of the most recent items you list as good cards.


    Yes, I do have to get around to updating the main post with the recent changes (I have mentioned what changes I've done to the deck; I just haven't updated it yet). However, the only changes I've made is when I literally post about changes; commenting on a card being good for the deck doesn't mean I included it in the deck. I'll try and update it later on today. Updated.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    It's usually so incredibly hard to make changes in this deck, but here're the recent changes I've made:


    Elvish Reclaimer is a Birthing Pod for lands so on its own it can get Urborg, Tomb of Yawgmoth as well as Cabal Coffers or Gaea's Cradle onto the battlefield. It needed a slot and its function is better and more useful than Gurmag Drowner. Disallow is just an easier to cast Voidslime so that change was a long time coming.




    Also, I uploaded a video on my channel explaining the Main Build of my deck, for anyone interested in seeing a video instead of reading through the primer. The primer has way more information but the video is illustrative. You can find it here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Any thoughts on Woe Strider? It seems like it would be better than Yahenni, Undying Partisan in some builds.

    A few other suggestions:
    • Nightmare Shepherd lets you essentially double all your non-token death triggers as long as you aren't running recursion.
    • Arasta of the Endless Web is conditional but it does produce a steady stream of sac fodder.
    • Renata, Called to the Hunt isn't great but it's the first version of this effect we've gotten in Mazirek's color identity so I'd argue it's worth considering in more token-centric builds.


    • Viscera Seer is still better than Woe Strider so I'll run the former over the latter.
    • Nightmare Shepherd exiles creatures which is not something I want. I see it used in decks where you can populate or do other things with tokens.
    • Arasta of the Endless Web is way too situational. There are way better cards for token creation for this deck than Arasta.
    • Renata, Called to the Hunt is good since creatures will enter the battlefield with a +1/+1 counter on it. However, is she good enough to take something out of the deck for her? I don't really think so.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Theros Beyond Death:
    • Ilysian Caryatid - Great in the deck since it will almost always tap for GG. Even if it can't, it'll still tap down for G.
    • Nyxbloom Ancient - This card might seem winmore in most decks, but not in decks where its commander is a mana sink. Tripling the mana I can produce - are you insane?! Do you know how much Gaea's Cradle is going to give with a field full of mana dorks? Definitely going in the deck!
    • Nyx Lotus - It might enter the battlefield tapped but it can add a crazy amount of G in this deck just like Nykthos, Shrine to Nyx can.
    • Shadowspear - This equipment feels made for this deck. It only costs 1 to cast and 2 to equip. It gives a boon plus trample and lifelink. If that weren't enough, you can pay 1 to remove hexproof and indestructible from opponents' creatures so it's a second Bonds of Mortality.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Theros Beyond Death:
    • Erebos, Bleak-Hearted - This version of Erebos has a non-free sacrifice outlet that lets you give a creature -2/-1. However, the most important thing is being able to just pay 2 life whenever a creature you control dies in order to draw a card. He's also indestructible which is great.
    • Inevitable End - This enchantment is great! Either it forces an opponent to sacrifice the enchanted creature, which bypasses indestructible. Or, they have to sacrifice another creature in order to keep alive the enchanted one. Either way it's win/win for Mazirek.
    • Pharika's Libation - I only run global edicts so I'll really pass on this one. It also costs 1 more than most edicts anyways.
    • Soulreaper of Mogis - A creature with this ability isn't bad, but I feel like the ability is a bit overcosted.
    • Hydra's Growth - Great for the Budget Version of Mazirek since it feels a bit winmore in the normal version. You're already putting a bunch of +1/+1 counters on Mazirek. Auras are fragile and this one is on a trigger instead of activation.
    • The First Iroan Games - Gives you sacrifice fodder, more +1/+1 counters for your creatures, you'll get to draw 2 cards, and then you create a gold token which is something that sacrifices itself. As a bonus, the saga is sacrificed afterwards so that also triggers Mazirek.
    • Polukranos, Unchained - This version of Polukranos is better at sniping creatures than Polukranos, World Eater. Consistently adding +1/+1 counters to our creatures means that it might stick around to kill off multiple creatures when left unaddressed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Theros Beyond Death:
    • Acolyte of Affliction - It only self-mills 2 but it can return any permanent to our hand which is incredibly versatile in the deck since it can recover an artifact, enchantment, land, or planeswalker. It has an okay body at 2/3 for its ability and casting cost. It's not a definite include, but is worth testing.
    • Atris, Oracle of Half-Truths - This creature is win/win in the deck. Getting cards in our graveyard isn't a problem. If a creature gets sent to the graveyard, Sidisi creates a zombie. This deck doesn't blink but it does sacrifice creatures and reanimates them so we can definitely use his ability a couple of times even though it's an enter-the-battlefield one.
    • Dryad of the Ilysian Grove - The deck doesn't really suffer in terms of getting color-screwed. But there are a couple of utility lands so being able to tap them for any colored mana can be useful. As a bonus we can play an additional land each turn. This allows us to drop a land from hand as well as play one from the graveyard with Muldrotha, the Gravetide.
    • Eat to Extinction - It's a bit overcosted at 4 mana but it exiles its target. It can also self-mill the top card of our library. So it does 2 things that are useful for the deck. It's also at instant speed, which is great.
    • Funeral Rites - Definitely worth considering for the Budget Build. You draw 2 cards and self-mill 2 cards for just 2B. You lose 2 life but that's negligible in commander.
    • Gravebreaker Lamia - Entomb on a creature is amazing even if the creature doesn't have flash. Additionally, lands we cast from the graveyard cost 1 less to cast so Muldortha and Havengul Lich love that. It's also a 4/4 with lifelink for 4B so it also has a great body for its cost, too.
    • Mindwrack Harpy - Great for the Budget Build, it self-mills us for 3 cards while also making all opponents mill 3 cards, which can be quite disruptive when left unanswered. It's also a 3/2 with flying for 3B which isn't bad, either.
    • Relentless Pursuit - Another good self-mill spell for the Budget Build since it self-mills 4 but you can save a land from those and put it into your hand.
    • Skola Grovedancer - Good to gain life, it's self-mill ability is a bit overcosted. I think it would've been fine at just 1G or even G. That being said, I think it could be good in the Budget Build as a way to gain life against more aggressive decks.
    • Thassa, Deep-Dwelling - A Conjurer's Closet on a body would be a great addition to the deck with all the creatures with enter-the-battlefield abilities. However, it'd need considerable testing just to make sure it pulls its weight and isn't just a pet card.
    • Tymaret Calls the Dead - It self-mills 3 cards at the end of our draw step for two draw steps. We probably won't be exiling any creature to create a generic zombie token. However, if we're able to keep a huge horde of zombies amassed, we can gain a huge chunk of life and scry deep into our deck by the time the 3rd lore comes into effect.
    • Underworld Sentinel - It's a roundabout way of reanimating creatures but at least any creature exiled under it won't be unrecoverable if our graveyard were exiled.
    • Uro, Titan of Nature's Wrath - Continuously recasting this from the graveyard with Muldrotha, the Gravetide and/or Havengul Lich would be amazing. I really doubt I'd exile 5 cards to pay its escape cost, but as it is, it's a great ability on a creature for its casting cost - especially in a deck like this one.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Tymaret Calls the Dead
    Hot dang, is that a spicy meatball! Minimum, it's definitely a shoe-in for the Zombie Build!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Which is the superior include: Mire in Misery or Innocent Blood?


    If it's just strictly between those two, Innocent Blood. You get one more target and it only costs 1 mana. However, Mire in Misery doesn't hurt you. There's two different things to weigh. At the end of the day, I dropped Innocent Blood because there comes a point where I'm keeping opponents' boards clear of creatures. When Mire in Misery came out I added it because it takes cares of more things and 1 more mana in the cost is negligible at that point.
    Posted in: Multiplayer Commander Decklists
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