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  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Midnight Hunt Commander:
    • Cleaver Skaab - 100% going in the Zombie Build. Are you crazy?! This thing is going to be effing insane here!
    • Empty the Laboratory - I'm just going to point to my analysis for Cleaver Skaab, since it's equally fitting for this one.
    • Hordewing Skaab - Not only does it give evasion to all zombies, but it can also help us draw cards while getting cards into the graveyard from our hand to cheat in later. This is good enough to go in either version of the deck.
    • Crowded Crypt - This can definitely create a ton of zombie tokens if we're constantly sacrificing zombie tokens for value. Yes, it's a bit slow, but it does also function as a mana rock since it taps for B.
    • Ravenous Rotbelly - Merits testing as you could potentially force a mass sacrifice effect for just 5 mana while being on a body - a 4/5 zombie, no less!
    • Tomb Tyrant - Some more goodies! Not only is it literally a zombie lord, but it can also potentially reanimate a zombie at random from your graveyard. Since you need to fulfill a specifice threshold, it might be better suited for testing in the Zombie Build.
    • Somberwald Beastmaster - Is incredibly overcosted but that's irrelevat if we can reanimate it for free. It does give deathtouch to all of our creature tokens as well as creating 9 power's worth of creature tokens. Is it worth a slot in the deck, though?
    • Eloise, Nephalia Sleuth - Another great potential card for the Main Build. Each time we sacrifice a zombie token to any effect we surveil 1, thus allowing us to potentially chain into more zombie production. If that weren't enough, when those zombie tokens die we investigate.
    • Wilhelt, the Rotcleaver - This set is the gift that keeps on giving! He replaces any zombies with another zombie that has decay, which isn't an issue since they can still work as attackers or sacrifice fodder. Definitely going in the Zombie Build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Innistrad Midnight Hunt:
    • Organ Hoarder - A filter effect on a body isn't bad, especially since it's a zombie. So it can go in either build - even the Budget Version.
    • Otherworldly Gaze - Can definitely go in the Budget Build so long as a creature isn't cut for it.
    • Poppet Stitcher - While the deck doesn't have a lot of instants and sorceries, when it's transformed into Poppet Factory, then it beefs up our zombie tokens. However, there're better lord effects than this.
    • Champion of the Perished - While the idea is cute, I don't feel like it's worth a slot in the Zombie Build. Yes, it can become a huge creature but without any form of evasion it's just going to get chumpblocked for days.
    • Dreadhound - Not as good as Syr Konrad, the Grim but it's good redundant for his effect and it self-mills when it enters the battlefield. Its only downside is costing 6 but at least it's a 6/6. Shame it's not a zombie.
    • Augur of Autumn - Unlike Courser of Kruphix that has us reveal the top card of our library, we don't have to with this one. But we can play lands from the top and not have them milled. So it's worth considering.
    • Eccentric Farmer - Excellent for the Budget Build since it self-mills when entering while also recovering us a land from the graveyard.
    • Wrenn and Seven - Another amazing commander for this deck! Not only are we self-milling but we keep our lands when we do. Then we can drop any amount of lands from our hands with her 0 loyalty ability. Fortunately, we don't have to use the ultimate ability since that's actually something we'd rather not have after going through the trouble of filling our graveyard with toys.
    • Bladestitched Skaab - An uncommon 2/3 zombie for 2 mana that pumps other zombies we control +1/+0 is definitely worth considering for the Zombie Build - especially the Budget Build.
    • Ghoulcaller's Harvest - While I want to avoid adding any noncreature spells to the deck, this one can create a ton of zombie tokens which can be taken advantage by either version of the deck and it has flashback. So if it got milled away we still have the potential of casting it from the graveyard or casting it twice.
    • Slogurk, the Overslime - A great way to get land cards back into our hand. It's a bit slow though so it remains to be seen if it's worth slotting in over Life from the Loam but I doubt it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Midnight Hunt Commander:
    • Crowded Crypt - Although we're not always sacrificing or having creatures die, this could be a good way to recover a board after a board wipe. It also functions as a mana rock since it can tap for B.
    • Curse of Clinging Webs - Another way to prevent graveyard shenanigans by exiling the dying creature. However, we get some sacrifice fodder each time it happens. Shame that it's not a global effect.
    • Kurbis, Harvest Celebrant - Could potentially be used to protect against damage-type wraths and combat damage as well. It also enters with +1/+1 counters for the total mana used to cast it, not just X, which is pretty good. It remains to see if its any good in the deck though, but it's worth testing.
    • Visions of Dominance - Given that the deck can win by commander damage, being able to double the amount of +1/+1 counters on Mazirek for just 3 mana is very enticing. On top of that, it can be flashbacked for just 5 mana since Mazirek has a mana value of 5. Definitely worth testing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Innistrad Midnight Hunt:
    • Gisa, Glorious Resurrector - Such an amazing effect! The deck is already running Tergrid so this one's a no-brainer! Steal those sacrificed creatures!
    • Unnatural Growth - With how large our creatures get, this is just overkill here and potentially just winmore.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Midnight Hunt Commander:
    • Kurbis, Harvest Celebrant - Not only is this an amazing mana sink and potential beater, but it can be used to protect Polukranos when it becomes monstrous since the creatures it deals damage to will also deal damage to it. It'll also protect Polukranos from any type of damage as well, so there's that to consider, too.
    • Visions of Dominance - It can make Polukranos huge for just 3 mana and can then be flashbacked for 6 mana since Polukranos's mana value is 4. It seems decent enough to test out.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Innistrad Midnight Hunt:
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from rickardxeed »
    Cool, Do you have an updated version of the Zombie version aswell?


    Since that's not the version I'm currently playing, I'd have to get back to it and see if I can update it with anything.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from rickardxeed »
    Hey, I love these decks. Do you have the updated decklist on moxfield or a similar website? I understand that you wanna update the primer aswell but a link to the updated decklists would be awesome!



    Glad you liked my thread! Yeah, here's the current real life version of my deck (along with the actual versions/printings of the cards I'm running in it):
    https://www.moxfield.com/decks/UA1ZDs2E00augDnJE3TfEg
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Quote from FetalTadpole »
    Re: Ochre Jelly:
    You can't go infinite with it like you're saying. You get the token at the beginning of the next end step.


    Very true! Thanks for pointing that out for me!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Adventures in the Forgotten Realms: Commander:
      Bag of Devouring - This might be a bit too risky due to having to roll a d10 to see how many of those cards you can return to your hand.
      Danse Macabre - This forces players to sacrifice nontoken creatures, meaning no fodder can be used. You then have the potential to get one of those creatures onto the battlefield under your control, meaning that if your creature was the best one you can get it back, or you have a chance to get two of them. Given that you can influence the toughness of the creatures with your own creature, it can be very possible to get the 15+ option from this sorcery.
      Grim Hireling - This card would've been amazing had Mazirek not been able to run Old Gnawbone for just 3 more mana.
      Lorcan, Warlock Collector This card would've been amazing had Mazirek not been able to run Tergrid, God of Fright for 2 less mana.
      Hellish Rebuke - This card might have the potential to kingmake, but if it doesn't then you can grossly punish whoever attacked you while also pumping up your entire army in the process.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Adventures in the Forgotten Realms:
      Acererak the Archlich Tomb of Annihilation is already the best dungeon for Mazirek to venture through. Being able to venture through it for just 3 mana until we complete it isn't so bad. However, once we're able to keep Acererak in play, his attack trigger will almost always get us three 2/2 zombie tokens since no one's going to want to sacrifice a creature with Mazirek on the battlefield.
      Lolth, Spider Queen - She'll definitely get a ton of loyalty counters due to how many creatures are going to be dying. You can also draw a card for her 1st ability and gain 2 sacrifice fodder with her second ability. Her emblem isn't that impactful in a game since our creatures are going to be so huge.
      Westgate Regent - It has the potential of becoming a huge beater. It's also difficult to deal with since an opponent has to spend 2 cards to get rid of it with spot removal.
      Ochre Jelly - Has the potential of always giving you sacrifice fodder since it'll always have enough +1/+1 counters on it to give you the copies at the end of the turn.
      Old Gnawbone - 100% going in the deck. Not only does it itself create 7 treasure tokens, but all of our other fatties will as well. Since these are self-sacrificing tokens, not only do we generate an astronomical amount of mana, but +1/+1 counters which will only make our creatures that much larger to get yet even more treasure tokens. Super busted here.
      Shessra, Death's Whisper - Another effect that lets us draw a card at the end of our turn from a morbid trigger. Being as there are other better cards with similar effects out there - especially without having to pay anything, this one might not be that pressing to include.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Adventures in the Forgotten Realms: Commander:
    • Belt of Strength - By default, PK makes the equip cost cost 5 less to equip to it. If it were monstrous, it's going to be way less - and potentially free. So PK is going to get +5/+5 before then adding any p/t from its +1/+1 counters. Definitely worth considering.
    • Indomitable Might - Being able to get through a blocker at instant speed is insane, especially when you're also gaining +3/+3 for just 4 mana. And it then stays on PK to make blocking it moot.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Adventures in the Forgotten Realms:
    • Choose Your Weapon - Doubling the power of a voltron like PK is almost certainly an instantaneous win against that opponent.
    • Circle of Dreams Druid - 100% going in the deck. Is that even a question?
    • Druid Class - Gaining 1 life per landfall isn't bad but you'd have to pay 3GG over the course of 2 instances to get an Exploration.
    • Old Gnawbone - 100% going in the deck. Not only does it itself create 7 treasure tokens, but a huge PK will get a ton more. And these treasures can then further fuel its monstrosity ability when we reset it. Simply busted here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Adventures in the Forgotten Realms: Commander:
    • Death Tyrant - Being able to replace your chumpblocked zombies with zombies is just endless torment for your opponents. Add to that the fact that this self-reanimates for 6 and it's definitely a shoe-in for the Zombie Build.
    • Wand of Orcus - Being able to get zombies just by smacking someone is incredibly strong in zombie tribal decks. If that weren't enough, attacking with equipped creature gives all zombies you control deathtouch. Definitely worth considering for the Zombie Build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Adventures in the Forgotten Realms:
    • Death-Priest of Myrkul - Isn't bad for the Zombie Build but we have better zombie lords for the deck anyways. However, if it's cheap enough, it can go in the Budget Build.
    • Circle of Dreams Druid - 100% going in the deck. Is that even a question?
    • Old Gnawbone - Turning our attacking horde into treasure generators is simply disgusting if we're dishing out a lot of damage per turn. It's also a creature, which is the best card type for the deck.
    Posted in: Multiplayer Commander Decklists
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