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  • posted a message on Zada - Grinding Up An Arcane Storm
    Goblin Recruiter is broken in my deck. Almost all of my creatures are goblins - and not just goblins, but goblins that create goblins when entering the battlefield. Unless I already have Goblin Recruiter in my hand, Goblin Matron 100% tutors for Goblin Recruiter. Having all your goblins on the top of your deck means that you're not drawing into lands to slow you down. I also top deck Goblin Ringleader when I look for all my goblins. That way with even a single cantrip, I draw into Goblin Ringleader which then lets me draw into 4 more goblins. I very rarely lose a game after resolving Goblin Recruiter.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from lyonhaert »
    Quote from Kangodo »
    Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.
    Guess again Wink
    Indeed, Kangodo is correct. You have to have priority, of course, but morph doesn't use the stack and this card's attachment "As this is turned face up..." is a replacement effect.

    702.36e
    Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.

    614.1e
    Effects that read “As [this permanent] is turned face up . . . ,” are replacement effects.


    Hm, that's good to know... Unfortunately, it still suffers from being a noncreature spell Frown And I don't think it's that warranted to protect Sidisi when it's so easy to get her into play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from Kangodo »
    I think you missed some cards.

    Bloodthirsty Blade is a good pseudo-removal that fits in every deck. Just imagine how you'd feel if someone used it on Sidisi herself.
    Forcing utility generals to attack (unless they can tap) removes them from the game and aggressive commanders also cannot attack you.

    Gift of Doom could be played in T3 without acceleration. In T4 you'd play Sidisi, and you can just let it sit until they cast removal. At that point you sacrifise one of your zombies and make her indestructible.

    Idol of Oblivion is basically a 2 mana artifact that draws you cards every single turn.

    Road of Return seems really good because it both serves as a semi-Eternal Witness and it returns Sidisi back to my hand when she gets killed for the fifth time.

    I am not saying they are auto-includes, but some of them definitely require some attention. Especially Gift of Doom and Idol of Oblivion seem quite interesting.


    I agree that I might've overlooked Idol of Oblivion. It could basically draw me a card any turn for just 2. However, it, as well as the other cards you mention, suffer from the same condition: they're noncreature spells. The deck wants to reduce the number of noncreature spells it runs.

    Gift of Doom is cute and although morph doesn't go to the stack, attaching the aura to Sidisi does; so it can be responded to.

    Bloodthirsty Blade isn't a bad card but I wouldn't necessarily include it in every deck; it's not Lightning Greaves. Using up a noncreature slot just to force opponents' commanders to attack is too narrow for what the deck does. It's good in a vacuum but I'd like for the cards that do wind up in the deck to synergize as much as possible. This card just doesn't do that.

    Road to Return is a spell that does twice of what Eternal Witness does but I don't need the other half of that spell. The deck does have enough reanimation that I can just let Sidisi go to the graveyard instead of the command zone and then cast her or cheat her into play from there. If the graveyard is exiled, then I'll send Sidisi to the command zone. If I have sufficient mana production (which the deck does a lot of) then I don't worry that much about how taxed she is.

    I do appreciate the analysis of these cards, but it's incredibly hard to find slots for the deck and any noncreature spell I include has to pretty much replace any other noncreature spell in the deck and quite honestly, I haven't seen many new cards that could do that. As far as creatures go, I'm more critical of those and I tend to analyze as many creatures that could better synergize with the deck. Guilds of Ravnica and Ravnica Allegience gave so many great cards for the deck that I made quite a few changes to it. War of the Spark, Core Set 2020, and Commander 2019 not so much. But that's okay, I still have to see which of the 4 precons I'm gonna buy - if any.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Here's my review for Commander 2019:
    • Full Flowering - This card seems overpowered but I don't believe it is. Cards like Second Harvest doubles all your tokens - not just creature tokens like populate does - and only costs 2GG. If I had 1 or 3 or 100 tokens, I just pay 2GG for Second Harvest and I get 1 or 3 or 100 more. If I wanted 10 Zombie tokens with Full Flowering I would have to pay 1010G
    • Ohran Frostfang - A combination of half of Bident of Thassa and half of Bow of Nylea all on a body. The key word in that entire sentence was "body". I don't run Coastal Piracy because it's not a creature; I also don't run Edric, Spymaster of Trest because it benefits other opponents who don't attack me. However, this isn't the case with Ohran Frostfang. It has all the pros and none of the cons. Definitely worth considering for the deck.
    • Volrath, the Shapestealer - I always loved the lore of the Weatherlight saga back in the day and how finally the war between Urza and Yawgmoth came to an end. And even though Volrath already has a card, this one's pretty amazing. I don't know if it'll find a slot in the deck, but I'm just glad that every single BUG legendary is so different that they don't really go together (the only exception being Muldrotha, the Gravetide that goes great in every deck sporting those colors). Being able to copy any creature in play is no joke though and it still has the possibility of being versatile. That being said, this deck is cursed with being so fine-tuned that it's near impossible to fit new cards in unless they're strictly better than any card already in the deck.
    • Idol of Oblivion - Almost always guaranteed to draw me a card any turn for just 2. Definitely worth considering.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Polukranos, World Eater: "Feed! Me! More!"
    Here's my review for Commander 2019:
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Here's my review for Commander 2019:
    • Mire in Misery - Definitely going in. It only costs 2 and it only hits opponents. It can also make sure they sacrifice an enchantment in case they've already lost their creatures.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rayami, First of the Fallen and death triggers
    If I have Rayami, First of the Fallen in play, will death triggers still occur? For example, will Dictate of Erebos still work?
    Posted in: Magic Rulings
  • posted a message on Rayami, First of the Fallen and True-Name Nemesis
    What about with Spirit of the Night? It has a conditional first strike. Will Rayami also get the conditional first strike or no first strike at all?
    Posted in: Magic Rulings
  • posted a message on Rayami, First of the Fallen and True-Name Nemesis
    If True-Name Nemesis has protection from player A then dies, triggering Rayami, First of the Fallen, does Rayami still gain protection from player A? On that note, will Rayami gain abilities that are chosen upon entering the battlefield? For example, Voice of All having protection from white dies. Will Rayami gain protection from white?
    Posted in: Magic Rulings
  • posted a message on Ghired, Conclave Exile and Blade of Selves
    Can I populate a token created with Blade of Selves with Ghired, Conclave Exile's ability? I know both triggers go on the stack, but if I choose to resolve the sword's ability first, then there's a creature token in play by the time Ghired's trigger resolves from the stack. That's my logic, but at the same time I think that when Ghired's trigger enters the stack, it requires the target to be chosen as it enters the stack. Therefore, not able to populate the tokens made with the sword. So, can Ghired populate a token made with Blade of Selves or not?
    Posted in: Magic Rulings
  • posted a message on Mazirek, Kraul Death Priest - abusing the stack with a plethora of strategies!
    Just posted a video on my channel showcasing the Budget Build found in the Primer. The video explains the ins and outs of that version while also explaining the various wincons. It goes over each card but it gets more detailed when discussing Mazirek's interaction with the stack. If you're interested in seeing a video version of the budget section of this deck, you can find it here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Blade of Selves and Varchild
    If Varchild, Betrayer of Kjeldor is equipped with Blade of Selves and then attacks, the tokens cause state-based actions to be checked due to the legend rule. If I have the tokens leave play due to this, does their leaves the battlefield trigger occur?
    Posted in: Magic Rulings
  • posted a message on [SPOILER] Chulane, Teller of Tales (new legendary creature from the upcoming standard expansion)
    I realy like your take on this commander. Maybe use knight of the reliquary and ramunap excavator?

    I am brewing with the same commander but wanted to add more landfall triggers so I thought: maybe using kynaios and tiro to get acces to red. That gives acces to some great additions like nesting dragon and omnath, locus of rage. Combined with god eternal oketra and parallel lives you have a token theme going on. With tatyova and chulane and all other draw spells, it shouldn't be that hard to get chulane on the field (maybe using wargate next to shared summons). it could be a sweet deck but I am struggling a bit and since I am am a long time reader of your Sidisi threat I figured you might give of your thoughts?


    Thanks! I'm glad my post has been able to help you out! I discuss my Chulane, Teller of Tales build in greater detail in a video on my YouTube channel but I haven't had the time to elaborate more in this thread. Soon enough, though!

    As for Sidisi, thanks for following! I'm going to improve upon the Budget version hopefully within the month so a major update will come along!

    Chulane can definitely go in any deck but I feel that it's more powerful as the commander. I don't think that adding red will do much to improve upon the strategy. Going with a token sub-theme is definitely a good idea since it'll produce tons of hijynxes, especially with Intruder Alarm and Cathars' Crusade; it's a good wincon.

    Ramunap Excavator is a good inclusion in order to get even more landfall triggers. Although, I think a good idea is to shuffle the lands back into the deck from the graveyard because Chulane lets you drop them from your hand.

    I definitely tackled Chulane like I tackled Sidisi. I want to be as synergistic as possible since his abilities are just so good. I'm gonna continue working on it but it's a tad difficult since it's been spoiled so early on; it's hard to test it on platforms like Cockatrice. For the moment, as is, it runs great. All the cheap creatures serve as chump blockers in a pinch and the mana dork helps you combo off pretty quickly. The deck also has various wincons in case opponents hinder any of them. If you also add Grand Abolisher or Dosan the Falling Leaf you could do it without having to worry about anything. You can win by amassing a horde of huge creatures, win by decking yourself, decking your opponents, or blasting them away. I plan to keep working on just that - maximizing the synergy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Darkest Hour and Sol'kanar the Swamp King
    Darkest Hour makes all creatures black. Does that mean that creature spells are also black on the stack? Will they trigger Sol'kanar the Swamp King?
    Posted in: Magic Rulings
  • posted a message on Zada - Grinding Up An Arcane Storm
    Quote from Lord0fHam »
    Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.

    I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.


    You don't need to worry so much about fast mana rocks. I run a list that's a bit expensive but only because I already owned the cards. But the key shell for Zada and all support cards could be acquired for less than $50. Here's the link, if you're interested. You'd have to add the cost of Zada (in the sideboard) and subtract the cost of the mountains. Doing so gives a grand total of $49.98. And it's a deck that can easily win turn 4 or 5. Hope it helps!
    Posted in: Multiplayer Commander Decklists
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