I was wondering, can I target a spell with Disrupting Shoal not matching the target card? I understand it won't counter the spell, but can I legally do that play?
For example, Player A casts Dismember, and I cast Disrupting Shoal for 2, targeting Dismember. May I do that play? Or does it have to match?
I must be missing a lot of things, because I don't see how your deck works.
Garrison and its tokens don't improve the power of Vile Aggregate
Kozilek's Return's triggered ability can't trigger. If it could, it would wipe out your board. The front side wipes out your Garrison tokens.
Delirium seems unlikely. You have 21 land and 16 cards that get you land for only 23 cards that do anything.
Ruin ramps you if you have a Wastes in play, but there are only 8 cards that benefit from the ramp.
If you want to play Garrison, there have been multiple RW Humans decks that have been successful at the highest levels of competition that you could get ideas from. Garrisons are even featured in the Boros Human Burn thread. They have also been featured in some R Midrange and aggressive decks, but I am not as familiar with them.
Edit: oh. I get it. You want to meld Garrison. The deck makes more sense. I think you would be better with a deck that had a greater variety of threats including the meld possibility, rather than being so all-in on a fragile threat. Having played Garrison extensively in Naya and 4c humans, I love the power, but it just dies without protection or a variety of other potent threats.
Yep. Oh okay, I'll take a look at putting in more big creatures to ramp into.
What if they unbanned everything but Mental Misstep? How would it shake up the meta? Would ELdrazi dominate or will Dredge be able to block them with Dredge Returns? How about Infect and Blazing Shoal? But that'll fundamentally change their deck since they need more red sources. I think Affinity will more or less stay the same except add in some more artifact lands
Tree of Perdition has that combo with Triskaidekaphobia that makes people lose at 13 life. And I'm sure standard can see play with that for a bit. Hope it works out. I might just buy some Trisk and see if it spikes up a bit. Easy 2 card combo, too bad it both comes out on turn 4.
Don't see it working out in Modern though. Too slow for a combo.
Anyone else think Cryptolith Fragment has some play with Burn? It helps ping the enemy to death 1 (I typically see burn players knocking the enemy down to 4-6 life then they're around 15) or even create essentially a 4/4 creature that has some defensive capabilities.
The flavour of leaked Dawn Gryff says, that there's an "after", after fighting, strongly suggesting the defeat of Emrakul. Guess that's it for the apocalyptic theories.
i hope not. I rather hope that Emrakrl gets bored and just decides to float away somewhere else. Ever lurking. Besides, we haven't have her turn into a planeswalker yet.
Well this is a thing. Not playable in this format but it's cute.
Bruna is playable in reanimator sets. You reanimate her, bring back a different angel like Iona, and effectively won the game, it might be win more, but I'm sure there's some other angel or human that can lock things out. Probably better in Legacy, but who knows. someone might make an Unburial Rites and Goryo's Vengence deck
Bruna won't work with either, she's got a cast trigger.
For example, Player A casts Dismember, and I cast Disrupting Shoal for 2, targeting Dismember. May I do that play? Or does it have to match?
Yep. Oh okay, I'll take a look at putting in more big creatures to ramp into.
I have 4 Jace's Vyrn's Prodigy
4 Wastes
3 Mountain
4 Hanweir Battlements
2 Aether Hub
4 Game Trail
4 Attune with Aether
4 Ruin in Their Wake
4 Harnessed Lightning
4 Sylvan Scrying
3 Kozilek's Return
4 Hanweir Garrison
4 Vile Aggregate
4 Reality Smasher
Tree of Perdition has that combo with Triskaidekaphobia that makes people lose at 13 life. And I'm sure standard can see play with that for a bit. Hope it works out. I might just buy some Trisk and see if it spikes up a bit. Easy 2 card combo, too bad it both comes out on turn 4.
Don't see it working out in Modern though. Too slow for a combo.
i hope not. I rather hope that Emrakrl gets bored and just decides to float away somewhere else. Ever lurking. Besides, we haven't have her turn into a planeswalker yet.
Well then. Now she's useless.