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  • posted a message on [Primer] Esper Teachings
    I'd be more inclined to run Remands, as my 2cc cantrips. People seriously need to stop misidentifying that card as serving the role of a counter; it is a cantrip that can actually disrupt opponents.

    Seas suck where I play and not for lack of Jund, but lack of matches where I want them more than other things- especially in a three colour deck.

    The 15 will stay more or less the same, but I made these changes to the 60 of the most recently linked esper build:
    -1 Dispel -1 Surgical -1 Teachings -1 Pact of Negation -2 Filter land
    +3 Remand +1 Cryptic +1 Plains +1 Glacial

    Not looking for feedback on changes; just sayin'.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Esper Teachings
    Hmm, the deck looks like it may have stumbled by being a bit too diverse with its answers. Looks pretty good, as far as samples to tune for my shop go.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Esper Teachings
    I wouldn't play squelch; it mostly hits fetches and I can take the butcher's word on that one.

    I am a strong proponent of a will and inventiveness [in mtg] having a way to prevail if the player/builder/tester knows what's up. Within that context, I mean that I think that 'perfect mana' caters to my strengths better.

    You dudes mean that- barring what has been read in an article or another- that too many colours without TMC hate is a no-brainer for Modern ctrl archetype in your opinion?

    That could feed into a greater debate that I won't wanna get into, but full sentence 'yes' or 'no' answers with brief explanation related to teachings would be okay by me if applicable.

    (Apologies for lack of coherence and typeos in drunk txt)
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Esper Teachings
    I am not stoked about too-many-colours control(TMCC?) because I am too paranoid about cards not being powerful enough, when it comes to charms, electrolize and so on.

    Just not my thing. I am a more of an effecacy stickler, than efficiency.

    So, with that in mind, I think that I am going to explore brewing esper for my shop's meta specifically and see what I can come up with. Besides remands, there must be another decent uw/ub/wb cantrip card. Wall of Omens doesn't do it for me either. Gatherer it is.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] UW Restoration Control
    Why is the moot discussion of what type of strategy such a deck has? If someone feels that it's not a control deck, they should be talking about it in a section that isn't uxx control.
    Pretty cut-and-dry.
    Posted in: Modern Archives
  • posted a message on [Deck] UW Restoration Control
    Uw control decks with midrangey creatures are good- it doesn't really matter what tweaks someone makes to their build so long as they work for the person because the strategy wins by interaction.

    It is something of a paradox that control decks want to be running many creatures in a format where virtually everything focuses on dealing with opposing creatures; the extremely low number in the ptq deck supports that strongly- no?

    Restoration angel basically does what shackles did for me in a lot of matches by having a 3/4 flying body, which can kill a lot of stuff, so the paradox continues for me.

    I find myself unhappy with the cantrip/dig/value/etc effects that I have been trying out and am thinking that I may try out Court Hussars. The most recent build of my deck has hawks in it, so I will not bother with sharing the list, but I'll say that Blade Splicers filled their spot originally, but I do not like when my deck is basically two seperate decks jammed together; hawks address that by only needing to be drawn once and not wasting draws in a deck that relies on cantrips.

    At any rate, the success that I have had with uw Resto control has been in making it into a control deck that draws nothing, but land, cantrips and 1:1 removal. I had no success with playing a counter-sliver/meathooks strategy at my shop, which is Jund, Various Pod, Infect, Tron, UR Combo and Hate Bears, as the more important matches. Court Hussars are kind of lame because they do not really kill anything and die to bolts, but I do not mind paying five to resto one, in theory and they do what I would often dind myself wishing splicers did somehow, which is help me make a few more land drops, so using tec edges and colonnade swings can still happen while I am keeping my opponent from winning.

    For reference, I could post my current build, but I doubt anyone would like it and I am not really interested in responding to criticism either.
    Posted in: Modern Archives
  • posted a message on [Primer] UW Control (1/2012 - 7/2013)
    Incorrect- playing a number of sorcery speed effects that are optimally played as soon as the mana is up, is not draw-go.

    What makes a control deck different from control is a burden to shoulder on your own because if you cannot use your discretion to tell a control deck apart from others on a case-by-case basis; without relying on principles etc, then that is a different discussion altogether that nobody is bored enough to care about.
    Posted in: Modern Archives - Established
  • posted a message on [Deck] UW Control (12/2012 - 1/2013)
    Morton's deck was designed for GP Toronto- obviously it will do bad against something it was not designed to beat. Sick observations.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] UW Control (1/2012 - 7/2013)
    That's because people on the resto thread are content discussing an aggro deck in a control section because nobody has got the memo that Flores's list is pretty friggin' antiquated.

    Sphinx's is a fine singleton.
    Posted in: Modern Archives - Established
  • posted a message on [Deck] UW Restoration Control
    So, I am under the impression that there are people talking about Edgar Flores's( or whoever) deck from a tournament that happened almost two months ago and others are talking about the variations that are more focused on answers, which have been contnuing to get 3-1 and 4-0s every other day.

    The point is that if people want to talk about the deck from November, that deck should be discussed in a more fitting section.

    I play a deck with Restos that is undoubtedly control; runs few creatures, lots of land and draw-goes lots and doesn't want 4 snares because it is not concerned with racing most of the time.

    Maybe this started because people were playing Flores's deck as though it was more flexible than it was, but even if the dissent here is in approach, the two camps should have their own respective places to discuss- regardless of how similar the decks may look.

    That's what I think anyway. I would do a primer for the control w/best uw creatures approach to a resto angel deck, but I do not have enough experience to say much about specific matches- just how I play my build etc. There is probably someone who would take it on and be able to say more about specifics than I anyway.
    Posted in: Modern Archives
  • posted a message on [Deck] UW Restoration Control
    The recently posted deck is chock-full of bad. It wouldn't even play like the same deck.
    Somewhat confused how it even got posted in this thread.

    Edit: on the topic of the Resto control archetype, I find that singleton bombs are pretty much necessary because the man plan that most of the uw resto decks that I saw before they seemed to have vanished altogether was pretty underwhelming.

    I'm pretty much positive that the typical 19+ creatures builds of uw resto deck are the archetype's inherent weakness. Angels are actually good as flying steel golems anyway, but the flicker is not worth building around I've found.
    Posted in: Modern Archives
  • posted a message on [Deck] UW Control (12/2012 - 1/2013)
    Four colours looks horrible. Just make better decisions with blue, white and/or black cards.
    Posted in: Modern Archives - Established
  • posted a message on [Deck] UW Restoration Control
    Maybe this will be seen as ridiculous, but I started fiddling with my own build of the uw resto/snapcaster deck and kept finding that I would basically lose if land drops on the way to approx. five were missed, so I decided to try hawks, instead of walls. Thinking back, it is hard to evaluate which was better with regards to making land drops easier, but hawks also carry swords, and interact well with other cards in the deck.

    I know the virtues of wall, but I am concerned about paper tournaments that I attend, so what I am asking is whether hawks are definitively worse at facilitating land drops. It should also be noted that I cannot stand drawing walls later in the game, which is another reason that I started looking into 2cc cards that are a waste of removal and help with land drops.

    Knight of the White Orchid came to mind, but it also costs WW, so immediately fails to make the cut.
    Posted in: Modern Archives
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