So my local Meta his hosting it's first "Modern League" event. Modern is the primary format played where I live and we have around 30-40 players. Generally FNM is around 18-24 turnouts. Anyways as this is our fist League we're doing 10 rounds (5 weeks, 2 matches per week) and they allow us to be ahead up to 1 week as well as behind up to one week.
Today was the official kick off and there was about 20 players at the store, this was my first time ever piloting Ad Nauseam. Up until now I have basically just watched some footage (Such as @Togores games) and goldfished. I actually learned so much just gold fishing the deck.
Anyways I had time for 4 matches today (so I am one weeks ahead) But I am 4-0 so far.
Game 1 Vs RUG
He's a good player and the matches were not easy, but timely Phyrexian unlifes and drawing Pacts when I needed them won me this game. I also made a fatal flaw in game two which caused me the game, but ultimately got the win in game 3.
Game 2 Vs U/B Faeries
I know this opponent well and his deck inside and out which gave me a huge edge, he was definitely taken aside with what I was playing, (we have no ad nauseam in our meta and I typically play Twin or Storm) These games were super close Counter spells backed by hand hate and a reasonable clock thanks to BB. But I was able to squeak out the win in game three due to his Misplay. (He has two Spell stutter sprites in hand and a cryptic command.) He went to attacks (he had lethal on board) So I went to go for combo, he chose to Counter Ad Nasueam and Bounce the Unlife with cryptic, But I had a spoils to dig for pact, had he chosen to use a sprite he would have been able to counter both spells.
Game 3 Vs BW Eldrazi.
My opponent usually played Grixis control, so I was kind of happy to see this matchup. Game 1 he didn't really draw his hand hate and I quickly won. Game 2 I didn't draw any of my SB hate, but I had a great hand with combo + a couple lands, serum visions & Lotus. (Mulled to 6) I scryed another lotus and kept it on top. He IOK's me turn 1 taking my lotus, which I promptly slam another off the top, He did thoughtseize me twice nabbing two Ad Nauseam but my deck was being nice and I ripped another off the top a few turns later for the win.
Game 4 Vs Burn
My opponent here is a bit newer to the game so I was pretty comfortable sitting down, little did I know his friend lent him burn for the League. Game 1 was Super close, but I was able to combo off at with 1 life remaining. Game two I didn't see any of my SB cards but I kept a reasonable hand. I was able to cast a Leyline on turn 3 but he proceeded to play two more creatures shutting me out of the game fast. Game 3 was super close again, I had the unlife on board with two angels grace in hand. He bolted me EOT which I responded with Angels grace to keep my health at 1 to buy me another turn. He had Double swift spear and goblin guide. He bolted again to reduce me to 0 and swing for 6, and I drew spoils off the top for the win.
My take away from this so far is that this deck is actually really fun to play. I am sure most of my opponents didn't enjoy it, but it's actually really fun. There is more play to this deck than meets the eye. And I certainly learned a lot and made mistakes but hey that's how you get better.
TLDR: First time playing the deck currently 4-0 in a 10 match local League tournament. ~ only 4-0 atm
There is a online player who has been tearing it up online lately. Just in December MTGpulse.com has 2 4-0 Daily reports and 1 5-0 League report for him. I am sure he's likely got more under his belt but they don't report every event. At any rate this is his list and I really like it. Also the bobble I think is quite clever, allows for us to run only 1 storm Maindeck and just has some cool utility.
Spoils of the vault has not been super great for me, and his deck just runs really smooth, It's also more resistant to blood moon with both fetches and basics main. I really hate Dreadship reef, I think I am definitely going to try out his mana base.
I personally think it's a terrible idea, this deck is already really smoothe and doesn't have the need for a secondary combo.
Not to mention that just doesn't work, playing a griselbrand and swinging for 7 doesn't win the game. And furry of the horde version only works if you actually play 4 of them so you can combo off and attack three time for the kill. Additionally you'd need to add a lot more red cards to the deck to pitch to fury. This just wouldn't work and I really think it's just breaking what ain't broken.
Thinking outside the box is great and I would certainly encourage everyone to do so, but this idea is just a no go.
Obviously there is lots to test and work out but I really like Jace in this deck, I can't count how many times I am sitting there with a Iona/Elesh in hand.
Look forwarding to testing and running this into some FNMs.
I always find it funny that price points always come down to Goyf. Sure 200 is a lot but it's a multi format staple. People act like if they don't own 4 they can play modern. So are so
Many competative modern list that people just don't even consider playing.
One big thing I think people also overlook is that tons of people have payed $150/ goyf or more. And so tanking the value angers one group and satisfies another. There is no real balance.
My LGS is pre-selling 4 cases (2 box limit at $300 CAD/box = $225 USD) Considering buying one, don't really need anything though. Also my Store owner said they don't have exact dates but were told there would 2 print runs.
You mind posting your list? I tried 2 MR this weekend at states. The only match where they were really relevant was against Naya Zoo. It didn't do any damage, but they were forced to chump it with their only creature, effectively keeping the board clear for me. The problem I've been having with them is what to cut for them.
Wouldn't it be theasible to add the nourishing shoal package to the furry version? Chances are pretty good that in 21 draws you get either furry combo a couple times or dig into shoal package allowing to draw another 7. The main issue that deck had was running out of life to dig deep enough for that furry.
Won the die roll. I end up mulling to 4 0 landers all day. My Keep is Scalding tarn / Bolt / Remand / Deceiver. I did not see another land the entire game. I let my opponent get to his 5th land drop to gain information before conceding. All I saw was Colonnade and Resto, this was enough to assume it was some form of America/Combo.
Game two was really close I was able to have the advantage of Sideboarding while he had no idea what he was against as I never even cracked the tarn in game 1. I closed the game out with snapcaster + bolt beats, Dispel is broken in this matchup.
Game 3 was super grindy, I was eventually able to land a batterskull. I was crashing in for awhile and had my oponnent at 7 life. I had Batterskull + Snap in play to his open board 8 untapped mana. I go to attack and he flashes in restoration angel. Before blocks (my hand is 2x deceiver 1 bolt 7 open mana) I flash in deceiver to tap the restoration angel, in response he flashes in snapcaster mage targeting path and immediately paths my snapcaster mage. In response I flash the second deciever to tap his snapcaster mage. Bolt resolved and I swing in for 4 with an unblocked batterskull. Bolt in hand to seal with game with my 7th land. He has kiki combo in hand so it was do or die. If he had path'd the batterskull I would have lost.
Round 2 Scapeshift (Win 2-0)
There isn't a ton to tell, I feel this match up is fairly easy, I won quickly on the play during turn 5 in game 1 and game 2 I was able to blood moon on turn 4 with dispel backup for his izzet charm that I knew about through peak. Quick win after that resolved.
Round 3 Infect. (Win 2-0)
My Opponent got a game 1 loss for not submitting his deck list on time - he had the sleep in special two bies. So he took the play game 2 and mulled to 6. He played un-cracked fetch and Probed me and passed. I had combo in hand + Dispel and bolt. He gets a breeding pool plays dryad arbor and passed. On turn I play land drop and pass. He Rancor's his dryad arbor which I bolt in response and he then casts vines. With him tapped out in what has to be the most pitifully pathetic showing for infect I slam deceiver untap twin.
Round 4 Merfolk. (Win 2-0)
Not a whole lot to tell, both games I was able to combo, Dispel was again huge saving my win cons from path/dismember. Spellskite also played a large roll in this match up, stone walling their early creatures and protecting the combo. Both games I was dead on board if I didn't combo. But luckily I was able to combo out just fine for a 2-0 win.
Round 5 GW Tron (Loss 1-2)
In game 1 my opponent mulled to fine and never played a tron land. I did see the bobbles cycling though so I made the assumption to SB for tron. Game 2 and 3 were super grindy and he was able to take the win. Main deck Path + 4 Sideboard Natures claim and 4 Sideboard Spellskite was extremely brutal. I simply did not have enough counter magic to compete. He natures claimed me 3 times in 1 turn. Both games I died to Emrakul, we went to time and I had 2 judges + a herd of people which made this final match extremely stressful.
Round 6 RG Tron (Win 2-0)
I almost felt bad for how badly this guy got beat. Game 1 he mulled to 5 and played 3 Grove of the Burnwillows... that is all. Game 2 he mulled to 6 and let out a huge sigh saying I guess i'll keep. Blood moon was able to quickly shut him out of the game and make room for my combo.
Round 7 Mono U Tron (Loss 0-2)
My opponent was just an a ss. Everything about him from the way he carried himself smugly tapped his cards rude comments and and always rule mongering trying to get me infractions. This match up is already miserable enough, but he knocked it outa the park. At one point I Deceiver during his main phase to un-tap my sulfur falls to keep up spell snare, I know he has sundering titan in hand. Having the spell snare mana up is most irreverent but I was playing extra cautions. He lets the deceiver resolve and without saying anything I am looking at my lands and I say target sulfur falls. He immediately yells for judge and exclaims that I touched my steam vents. The judge sides with him and force me to change targets. I was so done with the match up I didn't even care but I am just stewing in my head like reallly... This is happening.
Round 8 Burn (Win 2-1)
My opponent unrolls a siege rhino mat I say wow not hiding anything, he says you may as well put it all on the table. And he then proceeds to turn 1 goblin guide! Damnit I was fooled. Anyways Game 1 I was steam rolled, I kept a slower hand with no counter magic.
Game 2 was a landslide victory for me, negate, dispel, bolt, deceiver, + 3 lands is my opening (KEEP!).
Game 3 was getting down to the wire, I was beating him down with a vendilion clique which revealed 2 Eidelon destructive revelry (Which I bottomed) and some burn.He eventually is able to kill out my creatures. I keep remanding his Eidelons (Deceiver in play) to try and dig for the combo. Eventually he hits a 4th land and I am out of gas. My hand is Deceiver + 3 scalding tarns. He plays Eidelon In Response I slam my second deceiver so I can block next turn to by time if needed. He then plays the second one and passed the turn. (I am at 4 life) Any spell other than splinter twin or batterskull kills me thanks to double Eidelon. Off the top Splinter twin, windmill slammed it and revealed 3 scalding tarns. Felt good.
Round 9 Affinity (Loss 2-1)
Game 1 I quickly win on turn 5 combo kill. In both games 2/3 I kept good hands but never drew into any of my Sideboard hate. He was able to turn 3 Inkmoth kill me in game 2 and game 3 I slowed him down with double deceiver, but he was able to thoughtseize the Natures claim out of my hand and slam a spellskite which I never drew an answer to. This guy is a local in my meta and so I was happy for him, at least one of us made day 2. He is a good player that I have nothing but respect for so it didn't feel so much like a bad beat.
Anyways that's about all the details I can remember, hope you enjoyed the report.
Just got home from GP Vancouver. I ran a fairly typical UR list. I just missed day two in the finals (6-3) I'll post some match details later as I'm about ready for bed. I felt the deck ran really well and is well positioned I faced 9 different decks and managed to dodge Abzan and the mirror. My matches were as follow.
Round 1: UWR - Kiki Control (Win 2-1) super insane games, story coming soon
Round 2: Scapeshift (Win 2-0) Easy wins
Round 3: Infect (Win 2-0) Opponent didn't submit his deck list so he got game 1 loss. Game two I won on turn 5.
Round 4: Merfolk (Win 2-0) Super close both games I won via Twin and both games I had to combo that turn or loose.
Round 5: GW Tron (Loss 1-2) game 1 he mulled to 5 and never played a tron land. Went to time and he eventually Emmyd me
Round 6: RG Tron (Win 2-0) Easy 2-0
Round 7: MonoU Tron (Loss 2-0) Opponent was a huge ******** calling the judge tried to call me a cheater over nothing.
Round 8: Burn (Win 2-1) - Super tense. Won in 3 off a top deck twin (3 scalding tarn in hand) will tell a good story.
Round 9: Affinity (Loss 2-1) great player from local meta. Only plays affinity so he's well well versed in the deck.
Anyways that's all for now. I'll write some details tomorrow if anyone wants a read. I'll post my list also. Natures claim was MVP
Boarding Strategy:
vs: BG/X
Here it really depends on their list. Generally Speaking i board out the Remands, Pestermites and Twins (maybe not all of them) and transform into somekind of Blue Moon tempo control Deck: Shakles, Skulls, EE, Relic stuff like that
Why would you cut remands vrs BGX ? Am I crazy or is this just a bad idea. In that matchup we covert into a more controlling deck and remand is huge.
What do you guys think of Paul Cheons List (channel fireball posted just before pro tour jan 28th) I'm taking UR twin to GP Vancouver and I kinda like the idea of spellskite main. I'd probably go 1 main 1 side.
Today was the official kick off and there was about 20 players at the store, this was my first time ever piloting Ad Nauseam. Up until now I have basically just watched some footage (Such as @Togores games) and goldfished. I actually learned so much just gold fishing the deck.
Anyways I had time for 4 matches today (so I am one weeks ahead) But I am 4-0 so far.
Game 1 Vs RUG
He's a good player and the matches were not easy, but timely Phyrexian unlifes and drawing Pacts when I needed them won me this game. I also made a fatal flaw in game two which caused me the game, but ultimately got the win in game 3.
Game 2 Vs U/B Faeries
I know this opponent well and his deck inside and out which gave me a huge edge, he was definitely taken aside with what I was playing, (we have no ad nauseam in our meta and I typically play Twin or Storm) These games were super close Counter spells backed by hand hate and a reasonable clock thanks to BB. But I was able to squeak out the win in game three due to his Misplay. (He has two Spell stutter sprites in hand and a cryptic command.) He went to attacks (he had lethal on board) So I went to go for combo, he chose to Counter Ad Nasueam and Bounce the Unlife with cryptic, But I had a spoils to dig for pact, had he chosen to use a sprite he would have been able to counter both spells.
Game 3 Vs BW Eldrazi.
My opponent usually played Grixis control, so I was kind of happy to see this matchup. Game 1 he didn't really draw his hand hate and I quickly won. Game 2 I didn't draw any of my SB hate, but I had a great hand with combo + a couple lands, serum visions & Lotus. (Mulled to 6) I scryed another lotus and kept it on top. He IOK's me turn 1 taking my lotus, which I promptly slam another off the top, He did thoughtseize me twice nabbing two Ad Nauseam but my deck was being nice and I ripped another off the top a few turns later for the win.
Game 4 Vs Burn
My opponent here is a bit newer to the game so I was pretty comfortable sitting down, little did I know his friend lent him burn for the League. Game 1 was Super close, but I was able to combo off at with 1 life remaining. Game two I didn't see any of my SB cards but I kept a reasonable hand. I was able to cast a Leyline on turn 3 but he proceeded to play two more creatures shutting me out of the game fast. Game 3 was super close again, I had the unlife on board with two angels grace in hand. He bolted me EOT which I responded with Angels grace to keep my health at 1 to buy me another turn. He had Double swift spear and goblin guide. He bolted again to reduce me to 0 and swing for 6, and I drew spoils off the top for the win.
My take away from this so far is that this deck is actually really fun to play. I am sure most of my opponents didn't enjoy it, but it's actually really fun. There is more play to this deck than meets the eye. And I certainly learned a lot and made mistakes but hey that's how you get better.
TLDR: First time playing the deck currently 4-0 in a 10 match local League tournament. ~ only 4-0 atm
4 Simian Spirit Guide
Instant [16]
4 Ad Nauseam
4 Angel's Grace
3 Pact of Negation
2 Mystical Teachings
1 Echoing Truth
1 Lightning Storm
1 Pyretic Ritual
Sorcery [8]
4 Serum Visions
4 Sleight of Hand
Artifact [9]
4 Lotus Bloom
4 Pentad Prism
1 Conjurer's Bauble
Enchantment [2]
2 Phyrexian Unlife
Land [21]
3 Polluted Delta
2 Gemstone Mine
2 Island
2 Swamp
2 Temple of Deceit
2 Temple of Enlightenment
2 Watery Grave
1 Boseiju, Who Shelters All
1 Flooded Strand
1 Hallowed Fountain
1 Plains
1 Tolaria West
1 Urborg, Tomb of Yawgmoth
1 Echoing Truth
1 Darkness
3 Hurkyl's Recall
1 Slaughter Pact
3 Duress
1 Phyrexian Unlife
4 Leyline of Sanctity
15 cards
Spoils of the vault has not been super great for me, and his deck just runs really smooth, It's also more resistant to blood moon with both fetches and basics main. I really hate Dreadship reef, I think I am definitely going to try out his mana base.
Not to mention that just doesn't work, playing a griselbrand and swinging for 7 doesn't win the game. And furry of the horde version only works if you actually play 4 of them so you can combo off and attack three time for the kill. Additionally you'd need to add a lot more red cards to the deck to pitch to fury. This just wouldn't work and I really think it's just breaking what ain't broken.
Thinking outside the box is great and I would certainly encourage everyone to do so, but this idea is just a no go.
Obviously there is lots to test and work out but I really like Jace in this deck, I can't count how many times I am sitting there with a Iona/Elesh in hand.
Look forwarding to testing and running this into some FNMs.
Many competative modern list that people just don't even consider playing.
One big thing I think people also overlook is that tons of people have payed $150/ goyf or more. And so tanking the value angers one group and satisfies another. There is no real balance.
Not sure if it's a mistake or you aren't aware but that's a 61 card list. You actually have 23 lands listed.
Great Vrs control and Amazing vrs abzan (+1 Blanks lingering souls)
4 Deciever Exarch
2 Pestermite
1 Vendilion Clique
1 Spellskite
4 Serum Vision
4 Lightning Bolt
2 Spell Snare
1 Peak
1 Dispel
1 Flameslash
4 Remand
2 Electrolyze
2 Cryptic Command
4 Splinter Twin
1 Mountain
5 Island
1 Desolate Lighthouse
1 Tectonic Edge
3 Sulfur Falls
3 Steam Vents
1 Stomping Ground
4 Misty Rainforest
4 Scalding Tarn
1 Natures Claim
1 Spellskite
2 Ancient Grudge
1 Negate
1 Engineered Explosives
2 Anger of the Gods
2 Bloodmoon
1 Jace, Architect of Thought
1 Keranos, God of Storms
1 Batterskull
1 Thundermaw Hellkite
Round 1 America - Kiki Control (Win 2-1)
Won the die roll. I end up mulling to 4 0 landers all day. My Keep is Scalding tarn / Bolt / Remand / Deceiver. I did not see another land the entire game. I let my opponent get to his 5th land drop to gain information before conceding. All I saw was Colonnade and Resto, this was enough to assume it was some form of America/Combo.
Game two was really close I was able to have the advantage of Sideboarding while he had no idea what he was against as I never even cracked the tarn in game 1. I closed the game out with snapcaster + bolt beats, Dispel is broken in this matchup.
Game 3 was super grindy, I was eventually able to land a batterskull. I was crashing in for awhile and had my oponnent at 7 life. I had Batterskull + Snap in play to his open board 8 untapped mana. I go to attack and he flashes in restoration angel. Before blocks (my hand is 2x deceiver 1 bolt 7 open mana) I flash in deceiver to tap the restoration angel, in response he flashes in snapcaster mage targeting path and immediately paths my snapcaster mage. In response I flash the second deciever to tap his snapcaster mage. Bolt resolved and I swing in for 4 with an unblocked batterskull. Bolt in hand to seal with game with my 7th land. He has kiki combo in hand so it was do or die. If he had path'd the batterskull I would have lost.
Round 2 Scapeshift (Win 2-0)
There isn't a ton to tell, I feel this match up is fairly easy, I won quickly on the play during turn 5 in game 1 and game 2 I was able to blood moon on turn 4 with dispel backup for his izzet charm that I knew about through peak. Quick win after that resolved.
Round 3 Infect. (Win 2-0)
My Opponent got a game 1 loss for not submitting his deck list on time - he had the sleep in special two bies. So he took the play game 2 and mulled to 6. He played un-cracked fetch and Probed me and passed. I had combo in hand + Dispel and bolt. He gets a breeding pool plays dryad arbor and passed. On turn I play land drop and pass. He Rancor's his dryad arbor which I bolt in response and he then casts vines. With him tapped out in what has to be the most pitifully pathetic showing for infect I slam deceiver untap twin.
Round 4 Merfolk. (Win 2-0)
Not a whole lot to tell, both games I was able to combo, Dispel was again huge saving my win cons from path/dismember. Spellskite also played a large roll in this match up, stone walling their early creatures and protecting the combo. Both games I was dead on board if I didn't combo. But luckily I was able to combo out just fine for a 2-0 win.
Round 5 GW Tron (Loss 1-2)
In game 1 my opponent mulled to fine and never played a tron land. I did see the bobbles cycling though so I made the assumption to SB for tron. Game 2 and 3 were super grindy and he was able to take the win. Main deck Path + 4 Sideboard Natures claim and 4 Sideboard Spellskite was extremely brutal. I simply did not have enough counter magic to compete. He natures claimed me 3 times in 1 turn. Both games I died to Emrakul, we went to time and I had 2 judges + a herd of people which made this final match extremely stressful.
Round 6 RG Tron (Win 2-0)
I almost felt bad for how badly this guy got beat. Game 1 he mulled to 5 and played 3 Grove of the Burnwillows... that is all. Game 2 he mulled to 6 and let out a huge sigh saying I guess i'll keep. Blood moon was able to quickly shut him out of the game and make room for my combo.
Round 7 Mono U Tron (Loss 0-2)
My opponent was just an a ss. Everything about him from the way he carried himself smugly tapped his cards rude comments and and always rule mongering trying to get me infractions. This match up is already miserable enough, but he knocked it outa the park. At one point I Deceiver during his main phase to un-tap my sulfur falls to keep up spell snare, I know he has sundering titan in hand. Having the spell snare mana up is most irreverent but I was playing extra cautions. He lets the deceiver resolve and without saying anything I am looking at my lands and I say target sulfur falls. He immediately yells for judge and exclaims that I touched my steam vents. The judge sides with him and force me to change targets. I was so done with the match up I didn't even care but I am just stewing in my head like reallly... This is happening.
Round 8 Burn (Win 2-1)
My opponent unrolls a siege rhino mat I say wow not hiding anything, he says you may as well put it all on the table. And he then proceeds to turn 1 goblin guide! Damnit I was fooled. Anyways Game 1 I was steam rolled, I kept a slower hand with no counter magic.
Game 2 was a landslide victory for me, negate, dispel, bolt, deceiver, + 3 lands is my opening (KEEP!).
Game 3 was getting down to the wire, I was beating him down with a vendilion clique which revealed 2 Eidelon destructive revelry (Which I bottomed) and some burn.He eventually is able to kill out my creatures. I keep remanding his Eidelons (Deceiver in play) to try and dig for the combo. Eventually he hits a 4th land and I am out of gas. My hand is Deceiver + 3 scalding tarns. He plays Eidelon In Response I slam my second deceiver so I can block next turn to by time if needed. He then plays the second one and passed the turn. (I am at 4 life) Any spell other than splinter twin or batterskull kills me thanks to double Eidelon. Off the top Splinter twin, windmill slammed it and revealed 3 scalding tarns. Felt good.
Round 9 Affinity (Loss 2-1)
Game 1 I quickly win on turn 5 combo kill. In both games 2/3 I kept good hands but never drew into any of my Sideboard hate. He was able to turn 3 Inkmoth kill me in game 2 and game 3 I slowed him down with double deceiver, but he was able to thoughtseize the Natures claim out of my hand and slam a spellskite which I never drew an answer to. This guy is a local in my meta and so I was happy for him, at least one of us made day 2. He is a good player that I have nothing but respect for so it didn't feel so much like a bad beat.
Anyways that's about all the details I can remember, hope you enjoyed the report.
Round 1: UWR - Kiki Control (Win 2-1) super insane games, story coming soon
Round 2: Scapeshift (Win 2-0) Easy wins
Round 3: Infect (Win 2-0) Opponent didn't submit his deck list so he got game 1 loss. Game two I won on turn 5.
Round 4: Merfolk (Win 2-0) Super close both games I won via Twin and both games I had to combo that turn or loose.
Round 5: GW Tron (Loss 1-2) game 1 he mulled to 5 and never played a tron land. Went to time and he eventually Emmyd me
Round 6: RG Tron (Win 2-0) Easy 2-0
Round 7: MonoU Tron (Loss 2-0) Opponent was a huge ******** calling the judge tried to call me a cheater over nothing.
Round 8: Burn (Win 2-1) - Super tense. Won in 3 off a top deck twin (3 scalding tarn in hand) will tell a good story.
Round 9: Affinity (Loss 2-1) great player from local meta. Only plays affinity so he's well well versed in the deck.
Anyways that's all for now. I'll write some details tomorrow if anyone wants a read. I'll post my list also. Natures claim was MVP
Why would you cut remands vrs BGX ? Am I crazy or is this just a bad idea. In that matchup we covert into a more controlling deck and remand is huge.
5 x Island
1 x Mountain
4 x Misty Rainforest
4 x Scalding Tarn
3 x Steam Vents
1 x Stomping Ground
3 x Sulfur Falls
1 x Tectonic Edge
1 x Desolate Lighthouse
4 x Snapcaster Mage
2 x Spellskite
4 x Deceiver Exarch
2 x Pestermite
2 x Vendilion Clique
1 x Kiki-Jiki, Mirror Breaker
4 x Lightning Bolt
2 x Sleight of Hand
1 x Flame Slash
4 x Remand
1 x Electrolyze
2 x Cryptic Command
4 x Splinter Twin
2 x Dispel
2 x Negate
1 x Engineered Explosives
2 x Anger of the Gods
2 x Blood Moon
1 x Threads of Disloyalty
2 x Keranos, God of Storms
1 x Batterskull
2 x Ancient Grudge