2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Speculation: No White or Green Devoid Cards / Eldrazi Grixis Colored (at least for casting purposes)
    Quote from Downdala »
    MaRo already stated there are no white devoid cards.


    Wizards likes to cryptically and ambiguously use color words without the mono-prefix. How many green angels are there? Sometimes green means mono-green, so 0, sometimes it means anything that has green, so 6. Rosewater might mean that there are no mono-white devoid cards meaning that there will still be a RW, WU, WB, and GW multicolor devoid eldrazi in #198-207 to complete a cycle. If you extend this to green, I think that's what explains Brood Butcher as BG.


    Quote from italofoca »
    I agree with white, but not with green. Reasons:

    1) Nissa's Renewal is the twentieth green card and starts with N. If you look at the number crunch and ask yourself what letters could be in the twentieth red card (and we know red has devoid creatures) you will see that N [i]could[/] be one of then if there were 5 cards that starts with N, O, P, Q and Rab, which is VERY unlikely. However devoid cards would fit very well in green if we imagine green has a couple of devoid cards less then red or has a couple of cards with starting letters lower then N in the alphabet order compared to red.


    Ah. I see that there's room for the pattern. Both red and Green's 26th card (i believe) start with R. I can't see green having 12 or 15; More than 5 seems weird; because green needs the design space to enable landfall. While the triggers can exist in any color, ramp still is primarily green. Plus green needs to have a naturalize for limited, and all that other junk.

    What you brought up about the twins is interesting. Anything particularly beefy, they could take out of green, make colorless, and add a few more CMC to it. So it makes me wonder, IF there are mono-green eldrazi, what mechanics in green are green enough and necessary to push the designers to make green devoid cards. Stuff like Nest Invader? It doesn't seem likely, because Eldrazi Scions can be made by anything; and the theme is more about using opponent's exile than just spawning random tokens (a green thing). I don't expect them to make an Prime-time esque-eldrazi.

    The only white or green eldrazi cards that already exist are Awakening Zone, Broodwarden, Growth Spasm, Kozilek's Predator, and Nest Invader.
    Posted in: Speculation
  • posted a message on [BFZ] Lumbering Falls
    Quote from Hicham »
    Quote from Oooo foils! »
    The UR one will make thopter artifact tokens.

    Derf derf Thopters! Who doesn't love them?


    Wing Storm from Prophecy doesn't like them. I hope they reprint that card. Take that Hangarback Walker!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] Lumbering Falls
    The UR one will make thopter artifact tokens.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Speculation: No White or Green Devoid Cards / Eldrazi Grixis Colored (at least for casting purposes)
    Looking at the number crunch, and using what's been spoiled so far, it would seem that there won't be any white or green devoid cards. (As of time of this post there are 51/274 spoiled).

    Here's a link to name and number crunch: http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/625537-name-and-number-crunch

    Looking at blue, black, and multicolor, devoid cards have their own sections; numbered alphabetically before non-devoid cards of the same color.

    Firstly, 57, 60, and 61 are Blue Devoid cards: 61 being Mist Intruder. The alphabet starts over again with Coastal Discovery, also blue, #73. Possibly 12~15 blue devoid cards.
    Secondly, 92 and 97 are Black devoid Cards: 97 being Skitterskin. The alphabet starts over again with Defiant Bloodlord, black, #107. Again, Possibly 12~15 black devoid cards.
    Lastly, 199, 203, 204 are Multicolor Devoid Cards: 204 being Forerunner of Slaughter. The alphabet starts over again with Bring to Light, #209. Looks like a cycle of 10 devoid cards, one for each color pair.
    A large enough gap exists in red to allow the pattern, but there hasn't been anything spoiled yet to show that the alphabet restarts; but I don't have any reason to suspect that Red won't follow the same pattern as Blue and Black.

    However, there isn't enough room in white or green to allow the pattern.
    Already confirmed #21-55 are White, with the first spoiled card being Felidar Cub at #25. F is the 6th letter; so hypothetically, numbers 21 through 24 could all start with a different letter. Assuming that the pattern is established that devoid cards are numbered alphabetically before non-devoid cards of the same color, With only 4 cards unspoiled before Felidar Cub, I think it unlikely for white to have any devoid cards.
    The same goes for green. Although a larger gap exists 161-179 (18 cards), the first spoiled is #180 Nissa's Renewal, meaning anything named Nissa's ________ can come before it as well as 13 other letters. So, just like white, I think it is unlikely for green to have any devoid cards.

    I'm not sure what the implications of this is as far as flavor/fluff goes. Maybe it means the allies will be heavy green/white. Maybe white will be heavy Kor, and green will be heavy elves; but it's interesting that the Eldrazi are Grixis colored. Would that mean that they were never able to feed off of the white/green mana and be partially transformed by it? Are they blue for having destroyed Sea Gate? If so does that mean Black for Malakir or Red for Akoum?
    Posted in: Speculation
  • posted a message on [MM15] Name and Number Crunch
    Quote from CHaPuZaS »
    Quote from asrttyoxo »
    Not strictly better than Elvish Mystic?


    Definitely not. In any situation involving at least three creatures, one of them being Noble Hierarch, if the others are at least 1/*, you'd attack for more damage with an Elvish Mystic than with Noble. Also, even though not strictly better, historically it seems far more convenient to be an elf rather than a human.



    The only cards NH would be strictly better than would be:

    [G] Cardname: Human Noble, T: Add g/w/u to mana pool [0/1], or [CMC 2 or higher] Noble Hierarchic(s).
    Posted in: The Rumor Mill
  • posted a message on [MM15] Name and Number Crunch
    Quote from asrttyoxo »
    I think the interesting thing about Noble Hierarch is that it has exalted which makes it strictly better than any other mana dork.


    Hate to break it to you, but Noble Hierarch is not strictly better than any other magic card.
    Posted in: The Rumor Mill
  • posted a message on [DTK] Name and Number Crunching
    What's the chance that the rares end up looking like:

    Cycle of Rare Megamorphs (5/5)
    Cycle of presumably intro pack dragons (5/5)
    Cycle of Commands (4/5)
    Cycle of Watermarked Rares without Clan Mechanic (3/5)
    • Arashin Foremost
    • U
    • Blood-Chin Fanatic
    • R
    • Collected Company / Avatar
    Cycle of Khans (4/4), with the missing U being the last remaining mythic, since Wizards loves UW right now.
    Cycle of Regent Dragons (4/5), missing U
    Cycle of Watermarked Rares with Clan mechanic (4/5)
    • Profound Journey
    • U
    • Mindless Horde
    • Crater Elemental
    • Sunbringer's Touch
    Cycle of non-watermarked Enchantments (3/5)
    • W
    • Mirror Mockery
    • B
    • Dragon Tempest
    • Assault Formation

    Cycle of Rare "if you control a dragon/reveal a dragon" cards (1/5)
    • W
    • Dragonlord's Perogative
    • B
    • R
    • G
    Random Rares (5/9)
    • Radiant Purge
    • Hedonist's Trove
    • Rare Land
    • Rare Artifact
    • Collected Company / Avatar
    Posted in: The Rumor Mill
  • posted a message on [MM2] Modern Masters 2
    Quote from Dontrike »
    Quote from Oooo foils! »
    Quote from James1000 »
    Quote from tiago_tm »
    Quote from Oooo foils! »

    In the previous page there was discussion on what limited strategies could exist to play Eldrazi. Some possibilities, although not many are indigenous to the meta:
    • Azuza
    • Oracle of Mul Daya
    • Multiples of Explore
    • Proteus Staff + some tutor or top deck manipulation
    • Bribery (mwahaha)
    • Mimic Vat-- I think that can work if you're non-active player. I could be wrong.
    • Elvish Piper
    • Quicksilver Amulet
    • Hypergenesis


    Playing bribery on an eldrazi would be awesome :p
    Maybe cards like awakening zone and stuff like that will also appear to make them playable. On a side note, Hypergenesis is not a possiblity since it is banned.
    </blockquote>

    I'd like to think tht either signets or talismans will see print in this to both provide mana fixing and ramp and appeal to edh and casual players. Maybe they'll reprint tron lands or storage lands to support them?

    Is there any chance that they reprint tooth and nail to support any eldrazi strategy.
    </blockquote>

    My bad. I've never seen anyone play hypergenesis (ever), so I assumed it was less than optimal, not banned.
    MM1 had 3 rare lands in it IIRC, so I was wondering what could replace those in MM2. Urza Lands don't seem viable at anything but common since you need to get 1 of each. At rare, it would never happen. At uncommon, they would probably end up being short prints. EDIT: What if the basic land slot (did MM1 have basics?) had nonbasic lands in it like DGM and FRF. (maybe that's a reason why MSRP is up).
    Awakening Zone definitely seems like a card that fits within the limited format.
    Tooth and Nail was in MM1 and it's an absurdly broken card so I doubt it will see a reprint.
    Thoughts on the possibility of mana doublers being in the set, like mana relection, Vorinclex, gauntlet of power, caged sun, extraplanar lens?


    Also speculation on the mythics. Top 2 of each color and multicolor/colorless:

    W: Elesh Norn, Linvala,
    U: Tezzeret the Seeker (metalcraft is confirmed), Snapcaster
    B: Bitterblossom, Nirkana Revenant
    R: Dragonmaster Outcast, Goblin Guide
    G: Noble Heirarch, Master of the Wild Hunt
    M: Doran
    C: Emrakul (confirmed)


    Unfortunately Snapcaster cannot be included in Modern Masters 2 as it only goes up to New Phyrexia.

    I will also say that Goblin Guide and Noble Hierarch are in no way mythic, Bitterblossom probably could be mythic, but I can't imagine why they would bump it up there.

    With Emrakul being spoiled there is a shot at All is Dust both being in the set and possibly still being mythic, the only other two cards that can fit before Emrakul is Artisan of Kozilek and Eldrazi Conscription, so there is a decent shot at it being in.

    Your list isn't bad and I never gave thought to a multicolored card being in here, as there are so many others that need reprinting bad. My bet is the Praetors are our mythic cycle, if we do get a mythic cycle, as they are pretty good in their own right.

    My guess is something like this.

    Colorless/Artifact - All is Dust, Emrakul, Karn
    White - Elesh Norn, Linvala
    Blue - Jin-Gitaxias,
    Black - Sheoldred, Bob
    Red - Urabrask
    Green - Vorinclex, Tarmogoyf (I could see Tarmo being rare, both to drop its price incredibly and to not make it profitable to make fakes)

    After that I usually just grab randomly, but I think that will be close. Ulamog and Kozilek wouldn't surprise me, and I bet two planeswalkers would make the list.


    Where is it confirmed that Innistrad won't be included? The official announcement lists sets that are included but doesn't list them in order or say that the MM2 is exclusive to cards contained within those sets. Just curious. Did MaRo say something on a Vlog?

    Also, I hope that there is no cycle of mythics, as Elesh Norn is the only one that really needs a reprint. The others are either dirt cheap, degenerate or both.

    I suggested the two red cards at mythic because I can't actually think of any better red cards, and increasing the rarity on Goblin Guide/DMO seems like a slimy thing Wizards would do.
    I also had to be mindful that they can't reprint everything, because they're going to continue to make Modern Masters sets.
    Posted in: The Rumor Mill
  • posted a message on [MM2] Modern Masters 2
    Quote from James1000 »
    Quote from tiago_tm »
    Quote from Oooo foils! »

    In the previous page there was discussion on what limited strategies could exist to play Eldrazi. Some possibilities, although not many are indigenous to the meta:
    • Azuza
    • Oracle of Mul Daya
    • Multiples of Explore
    • Proteus Staff + some tutor or top deck manipulation
    • Bribery (mwahaha)
    • Mimic Vat-- I think that can work if you're non-active player. I could be wrong.
    • Elvish Piper
    • Quicksilver Amulet
    • Hypergenesis


    Playing bribery on an eldrazi would be awesome :p
    Maybe cards like awakening zone and stuff like that will also appear to make them playable. On a side note, Hypergenesis is not a possiblity since it is banned.
    </blockquote>

    I'd like to think tht either signets or talismans will see print in this to both provide mana fixing and ramp and appeal to edh and casual players. Maybe they'll reprint tron lands or storage lands to support them?

    Is there any chance that they reprint tooth and nail to support any eldrazi strategy.
    </blockquote>

    My bad. I've never seen anyone play hypergenesis (ever), so I assumed it was less than optimal, not banned.
    MM1 had 3 rare lands in it IIRC, so I was wondering what could replace those in MM2. Urza Lands don't seem viable at anything but common since you need to get 1 of each. At rare, it would never happen. At uncommon, they would probably end up being short prints. EDIT: What if the basic land slot (did MM1 have basics?) had nonbasic lands in it like DGM and FRF. (maybe that's a reason why MSRP is up).
    Awakening Zone definitely seems like a card that fits within the limited format.
    Tooth and Nail was in MM1 and it's an absurdly broken card so I doubt it will see a reprint.
    Thoughts on the possibility of mana doublers being in the set, like mana relection, Vorinclex, gauntlet of power, caged sun, extraplanar lens?


    Also speculation on the mythics. Top 2 of each color and multicolor/colorless:

    W: Elesh Norn, Linvala,
    U: Tezzeret the Seeker (metalcraft is confirmed), Snapcaster
    B: Bitterblossom, Nirkana Revenant
    R: Dragonmaster Outcast, Goblin Guide
    G: Noble Heirarch, Master of the Wild Hunt
    M: Doran
    C: Emrakul (confirmed)
    Posted in: The Rumor Mill
  • posted a message on [MM2] Modern Masters 2
    Tarmogoyf is a gatekeeper of the worst kind in Modern. Basically, if you want to play green and not play combo, the ONLY reason not to play Tarmogoyf in your green deck is that you don't have a small fortune in Magic cards. For better or worse, the primary place to play Modern these days is in tournaments, where you can't bring proxies. So by doing nothing to attempt to lower the price, WotC is either a) okay people spending and arm and a leg to actually play their game, that does go to them, or b) WotC is terrified of collectors complaining about "losing money".

    Regardless, WotC is being really careless with a format that they could make really accessible and fun for a lot of players. Too bad.

    So, for actual speculation, I would really like to see the draft format of just craziness. Like, build a cube, in a set. I think the biggest problem about the first MM was that you could still open jank in your packs. Now Wizards is raising the price, if you get it at MSRP at all. So there should be a really good chance to pull a Modern playable Uncommon/Rare in every pack. We're not talking [[Mox Opal]] at uncommon here, but if an uncommon is worth more than 2 dollars, it should be in the set.

    You must live under a bridge because thanks to you, the conversation was steered away from Tarmogoyf/card prices for less than a full page. In your wisdom, you have dissuaded this tread from an intelligent discussion on actual speculation in your plight to wishlist and frivolously complain. Note that the thread is not called MTG Salvation's Collective of Inconsequential Murmurations On The Blights Of Tarmogoyf: The Epic Novella of a $200 Piece of Card-stock And Its Humble Pilgrimage Through The Modern Meta—but that's certainly what it's devolved into.

    But since we're on the subject now,
    I would argue that the release of the first Modern Masters set had the biggest detriment to modern's accessibility. It simultaneously introduced 2 ever-growing players bases (casual/EDH and new-to-modern) to a card pool that it didn't adequately bloat, making players not only hungry for the MM cards but the originals as well. I don't see MM2 being any different.

    If wizards reprints Tarmogoyf, sure, there would be a price drop, but therein lies the same paradox. The drop will likely be superficial (unless they do a "continuous" print run, in which case the set will likely go the Conspiracy route, where only foils will be of worth). Speculative concerns:
    • Does the reprint then give everyone the false sense that modern is accessible, driving other card prices up as the format gets a surge of new players—the ones not reprinted in MM2, maybe bob/cryptic command—after a flock of new players?
    • Does the reprint's addition to the available pool compensate for:
    • (1) the people who want to play modern but cant afford,
      (2) the people who still don't know about modern that a MM2 set will introduce the format to, and
      (3) the increasing player base in general?
    • OR Is the reprint so massive that it actually warps the format because anyone can play Tarmogoyf? Then does it get banned because the format is stale, making the whole thing trivial.
    But seeing as arguing about a Tarmogoyf reprint is not only pointless—it'll happen if it happens—but boring and unimaginative, I'd like to divert the conversation back to card speculation:

    In the previous page there was discussion on what limited strategies could exist to play Eldrazi. Some possibilities, although not many are indigenous to the meta:
    • Azuza
    • Oracle of Mul Daya
    • Multiples of Explore
    • Proteus Staff + some tutor or top deck manipulation
    • Bribery (mwahaha)
    • Mimic Vat-- I think that can work if you're non-active player. I could be wrong.
    • Elvish Piper
    • Quicksilver Amulet
    • Hypergenesis

    Unauthorized modtext warning —Rax
    Posted in: The Rumor Mill
  • posted a message on [MM2] Modern Masters 2
    I didn't care to read through 38 pages of wisdom, so feel free to point out my ignorance if it shows.

    The first modern masters had a cycle of uncommon lands, the Lorwyn Vivid lands. Perhaps MM2 will have the Urza's man-lands. I would cringe at slow lands, or more pseudo-guild gates...
    Size of the set is 249, so I don't see them reprinting the filter lands as much as I want them to. Though if they did, and had new art.... like.... OMG (O.O) !

    • Do you think they would increase the rarity of Tron lands if reprinted?
    • Also, if a card is time-shifted (2 frames off of current) do you see that as being more of a reason for a reprint?
    Posted in: The Rumor Mill
  • posted a message on [MM2] Modern Masters 2
    Quote from asrttyoxo »
    Look at the recent reprints of a lot of Modern staples. Shocks, Fetches, Thoughtsieze, Mutavault, etc. Shocks haven't moved since they left standard and many appear to have actually dropped in price. Will they creep up again? Probably not for a while and then they will be reprinted in Ravnica Reborn dropping the prices more.


    In the past year RTR steam vents has gone up 10$. Whoever bought 100 of them at 3$ a pop can sell them and go buy a set of of goyfs. Or like, a pack of MM15.


    Posted in: The Rumor Mill
  • posted a message on Kruphix + Rosheen Meanderer

    Does the replacement effect of Kruphix, God of Horizons get rid of the the clause on Rosheen Meanderer that requires the 4 mana generated by Rosheen Meanderer to be used for X spells?

    The end result I'm looking for is to be able to tap Rosheen Meanderer for 4 and then have it carry over with Kruphix, God of Horizons and use it without the X-spell only clause so I can use it for whatever, whenever.

    -Thanks for your time.
    Posted in: Magic Rulings Archives
  • posted a message on [[JOU]] WotC mothership spoilers (April 16)
    Quote from tomsloger
    pretty disappointed with the fonts. 3 mana rampant growth, 6 mana lava axe, 4 mana divination, 5 mana angel's grace, and whatever that black one is.

    white and red are even disappointing in limited. red one couldnt hit creatures? youll play them if you have enough constellation, but won't be super happy


    Except that those are all sorceries, and these are instant speed.
    Except that those are all sorceries, and these are all enchantments in an enchantment matters set/block. Blightcaster, Ajani's Chosen, Oath of the Ancient Wood and Primeval Bounty exist too, at least for a little while.
    Except that those are all sorceries, and these add to devotion when you need them to.
    Except that these split the mana cost between two turns.
    Except that when you're in top deck mode and you keep drawing lands, these let you do something with your mana.

    You can't say that these are "4 mana diviniaton" etc. They're entirely different. It's analogous to couriers capsule, perhaps better because it doesn't need to tap (pesky Blind Obedience). I think they're going to be hot in limited, and once RTR rotates, the blue/green will see standard play depending on how lame the core set is.

    Posted in: The Rumor Mill
  • posted a message on [[BNG]] DailyMTG Previews 1/20: Chromanticore; Spirit of the Labyrinth; Glimpse the Sun God
    I wonder if they're going to make something with heroic and inspired so that tapping it with something like this new spell or Hidden strings would trigger both.

    I hate Chromanticore. I know I'm going to get one during the pre-release. That's an 80 cent mythic if I've ever seen one.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.