Liliana Vess is mostly good if you run miracle cards like Temporal Mastery and with Sorin, Grim Nemesis. She's also on the chopping block for me, but tutors are great so she's still there. I never liked Ajani, Mentor of Heroes.
I run a 5 color sliver queen deck so my list if much different but I'm just giving you my opinion on those cards Hope you don't mind me lurking around the thread, I'm always looking for new ideas for my deck.
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Oct 29, 2016Five mana is slow enough that I'd rather run the monoliths. My goal is to play a 4-5 drop PW on T3 as often as possible to get more than one activation before I drop sliver queen for defense.Posted in: Multiplayer Commander Decklists
Oct 28, 2016Fair analysis. I think Atraxa is a solid starting point for people who wants to play the archetype without buying all the manabase at once. Maybe even start bant and move to WUBG afterwards.Posted in: Multiplayer Commander Decklists
Prismatic Geoscope is fine but costs a bit too much for my taste. I'd play it if I did not run all the duals but I think the deck needs acceleration more than fixing.
Oct 25, 2016Posted in: Multiplayer Commander DecklistsQuote from Trav_Ragnar »
See that's another thing. I've always wanted to keep out cards that basically only "win the game" for a more fun game play. That's why I avoid all combos at cost. Granted, my meta is a lot less competitive, no one runs mass land destruction, so we all play pretty "fair".
I think for now I'll leave it out, until something drastic changes. I think overall though I suggest the card.
That's perfectly fine. My combo version is a bit too strong for what some would call 75% decks. Its not strong enough for tier 1.5/1 metas however which puts it in an awkward spot. My list is fairly close to FiddlerTheDrum's list actually except I run those combos:
Rings of Brigthhearth + Basalt Monolith = Infinite mana
- if I have Sliver Queen in play I can go infinite Sliver tokens (this one is kinda lame because it does not win with the deck's theme, I only use it against tier 1 decks)
- if I have Sensei's Divining Top I can draw my library until I hit Omniscience then play my whole deck and win hopefully with Doubling Season and some ults (I usually won't resolve this in casual metas)
Alternatively I try to win by
- resolving Omniscience from maybe Academy Rector or something else and abuse it
- Pop Tamiyo, the Moon Sage's emblem and nuke the board with Vindicate if I have Omniscience
- try to setup a Capsize + Ral Zarek + Doubling Season infinite turn loop
Now with the new counter doubling card you can replace doubling season in most of those win conditions and they still work.
How do you guys win? Is there another win condition am I missing?
Oct 25, 2016I totally agree and it hurts to include creatures. I already made an exception for Academy Rector because he can win me the game and I think this card can also win us the game if unanswered.Posted in: Multiplayer Commander Decklists
Oct 24, 2016Extra turns yes. I have a hard time keeping planes on the board oftentimes so the ability does not help a lot being EOT. Having creatures also means that all the board hate cards gets worse (abyss, vapors, aether, wraths, humility). Tokens still work fine with anthem emblems.Posted in: Multiplayer Commander Decklists
Oct 24, 2016I disagree because you lose three win conditions by doing that. First, infinite mana through rings/basalt to dump into infinite sliver tokens (does not apply to progenitus tho). Second, extra turns with Ral Zarek. Third, Jokhaulups can seal the deal nicely.Posted in: Multiplayer Commander Decklists
However, I think its perfectly fine to switch if you can't afford the manabase or if your group disaproves MLD/infinites.
Oct 22, 2016I like your take on it FTW1987, thanks for the tip. Am I correct when I say that the same problem you described with the bombs can happen if I don't draw an Inspired Charge with that BW "go wide" deck? I am also a bit scared of losing to Make Obsolete and that red spell that does 3 to all creatures.Posted in: Sealed Pool & Draftcap Discussion
@NorthenPolarity: appreciate your comment, thanks a lot! I'll probably playtest the UG build before the league starts without the counterspell. I'm a bit scarred about the low ammount of removal though.
What's you guys' opinion on Era of Innovation?
Oct 20, 2016Hey guys,Posted in: Sealed Pool & Draftcap Discussion
I need help deciding on which colors I should play from this pool.
Black: solid removal, couple of playable creatures
Green: solid creatures, bomb hydra
Blue: bomb tricks, serpents are fine but not many other worthwhile creatures, couple of control/tempo cards
Red: nothing really interesting
White: Some good cards but it has no late game / evasion
I hesitate between 3 builds and I'd like to get some feedback on what would be the best:
UB: I like this build a lot because it has a lot of interactivity and the serpents give me some good finishing moves. I can also play Confiscation Coup and Saheeli's Artistry which can be amazing depending on the matchup. I can even splash white for Restoration Gearsmith + Revoke Privileges by using the fastland + Aether Hub. It feels bad to leave the good green creatures behind though.
UG: Energy theme could work well but its very low on interactivity as I lose all of the black removal. I feel compelled to splash for Revoke Privileges.
GB: Solid creature base but I'm lacking some finishers. Good interactivity but if I don't curve out I feel like I could be in trouble
Side note: is era of innovation playable in any of these builds? It seems kind of slow.
I hope you guys can help me, I'm confused.
Sep 23, 2016Posted in: Multiplayer Commander DecklistsQuote from Macius »I had originally written it as "dead" fetchland, but realized if you get her ult out that fast, you are extremely unlikely to have a dead fetch (of course im presuming there is an active crucible)
What do you mean by dead fetch? A fetch without a target? Considering that they each have 9 targets its unlikely
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