Solid primer Cz. I'm still reading through it all and making adjustments based on meta to my Infect and Gate decks; both of which are similar in construction but different in execution due to the different mechanics.
It's clear you put a ton of effort and time into this. Cheers on a job well done.
Thanks for the info. Much appreciated.
The upkeep cost on Jotun Grunt costs no mana, it "costs" returning cards from graveyards to the bottom of the owners library (though it is cumulative).
I don't have a deck list, but I've given him some thought beofre: personally I would go with Phyrexian Devourer and Necrotic Ooze (but I'm a jerk like that). Probably GB (You wouldn't need R since you would not plan to cast the Thoctar). Run Green for some ramp/early protection in Wall of Blossoms. Use Buried Alive to get the Thoctar and Devour into your GY. Resolve the Ooze and win.
This thread looks like a really solid idea. I'm not sure if I should post this deck here or in its own thread. Since it's still early development, I think it may work better here. As far as deck building, I would say I'm like Mr.Sinister (read his early post), in that I'm not overly creative. Most decks I've built/designed are budget to semi-budget versions of decks I've researched.
Which brings me to my UWR schematic; I've slowly been getting cards to make this Aggro-Control deck but I'm kind of stuck on how to move forward. This is what I have so far (so far 49 cards);
4x Stoneforge Mystic
3x Geist of Saint Traft
Spells - 14
1x Batterskull
1x Sword of X and Y
4x Lighting Bolt
4x Lightning Helix
4x Swords to Plowshares
2x Ajani Vengeant
2x Ral Zarek
Land - 24 (Still tweaking - need to get the spell based finished first)
4x Celestial Colonnade
4x Steelchrome Coast
1x Eiganjo Castle
1x Shinka, the Bloodsoaked Keep
So it's a bit of a UWR Goodstuff.dec but also a bit of a Pet.dec - I really want a deck that can run Ajani and Ral; they can both help me get though with other threats and can be win-cons on their own if they ultimate (like all good 'Walkers).
Other card choices I've considered (Between MS and SB):
Creatures
Restoration Angel
Venser, Shaper Savant
Thundermaw Hellkite (Stormbreath Dragon when it drops in price...2 years from now :rolleyes:)
Spells
Mana Leak
Electrolyze
Supreme Verdict (SB)
Anger of the Gods (SB)
Off-Limits cards (mostly due to budget);
Remand (until it's reprinted)
Cryptic Command
Snapcaster Mage (unless he drops significantly post-rotation, which I doubt)
Anything along those lines really.
This post has gone on for awhile already, so I'll stop for now. I'm not really sure where to go moving forward, so any suggestions or ideas would be greatly appreciated and considered. Cheers.
I've never understood the whole "Too strong/expensive for casual argument". It's all relative to your play group. I'm fortunate that my groupd is fine with broken cards and combos: see Skullclamp, Survival of the Fittest, Balance etc (I could give a much larger list, but you get the point). Would I be able to comfortably play those cards in every casual group out there without people rage quitting? Probably not (but I still would :D).
That said, I do think it requires a bit of common sense and decency. If you have a deck that can consistently curb-stomp almost every other deck in your group, then I would use it sparingly (or allow someone to borrow another deck you may own of equal power if that's an option).
On the other hand, if you have one person in your group who is either a) a newer player or b) on a significatnly lower budget, then I would maybe make some less powerful decks so they don't feel oppressed, and offer to let them use one of your decks (most people should not be offened by this; I've been on a very limited budget for the past few months and I am more then happy to use a friends deck if mine isn't working for a given situation).
There is a correct place for this. Tech Support Forum down near the bottom. There is already a thread there. Closed - Galspanic
That's part of the thing holding me back; as far as GY hate, Ooze is better. DRS is nice as he does a bit of everything and can ping the opponent to death if the game stalls. Tweaking the deck is possible but not ideal:
1) Buy Fetch lands - simply out of budget, so they're not an option.
2) Evolving Wilds/Terramorphic Expanse - As the land they fetch enters tapped, all I gain is staying on curve (as long as DRS is out) and slight mana-fixing.
3) Cycle lands - These are an option, as it would be a 1-mana cantrip, but if I do need the mana, they enter tapped. I try to avoid EtB Tapped lands as much as possible (excluding the Zendi man-lands).
As for the card suggestions, they are all great but I already have a deck idea for him (Jund or Junk, maybe BUG; basically BGx), so most of the cards aren't really a fit (or within budget in the case of Sinkhole and Wasteland).
@Narvuntien: That's kind of my thoughts on it. I'm just indecisive and like to hear peoples opinions
I think Casual is a relative term; some groups are much more competitive then others. What may seem Degenerate or Oppressive to one group, may be "just another deck" to a different group.
Exactly. Sacrifice effects work best when you've been applying constant pressure, so they have no choice but to sac their Blightsteel or Geist.
I would probably ditch Unsummon and maybe SB something like Echoing Truth.
I agree that Batterskull really needs to be here though.