Quote from DirkGently »No offense, but I think it's a little weird when people say "I want to make a unique deck but I need an idea to start with." It's kinda like saying "I want to write a great work of fiction, but first I need someone to tell me what the plot is." If you think you can build cool unique decks, then shouldn't you be able to come up with the idea yourself?
I'd recommend just looking through the list of legendary creatures and see if any ideas stick out to you, that's what I generally do. As another way of thinking about things, perhaps consider what you want your deck to do, experience-wise. Do you want a deck that's going to be fun to play against? If that's your goal, then consider what sorts of things do you think are the most fun things to play against. Do you want a deck that has a funny win condition? Then maybe find a win condition that's fun and try to work backwards to build a deck that works around it. Maybe you want a deck that protects weaker players while hurting the powerful, you could think about how you might do that.
Just have a think about what you want to get out of your commander games, and try to make a deck that can help you do that. That's my advice.
Yes the statement is weird and such but also at the same time bouncing ideas off people is a great way to generate new ideas that one yourself could not come up with or even the person's recommendation. And the first thing I did was go through the list of legendary creatures, A lot of the times ill take a commander or one I make a placeholder with filler or spare cards and slowly grow it and mold it into what I want at the time. But as of right now I've hit a mental block on the building aspect and so far nothing is standing out to me. Who is to say someone makes a recommendation on a commander and I see it in a new light as them. This is how you truly grow ideas, its the same thing, you truly think that all vampire novels have the same plotline?