|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
// 33 Creature|
4 Goblin Guide
4 Foundry Street Denizen
4 Legion Loyalist
3 Mogg Fanatic
4 Goblin Bushwhacker
4 Mogg War Marshal
2 Goblin Piledriver
4 Reckless Bushwhacker
4 Fanatical Firebrand
|// 4 Instant|
4 Lightning Bolt
// 18 Land
1 Cavern of Souls
// 5 Sorcery
4 Goblin Grenade
1 Devastating Summons
|// 15 Sideboard|
1 Tormod's Crypt
1 Grafdigger's Cage
1 Genesis Chamber
1 Goblin Piledriver
3 Smash to Smithereens
2 Grim Lavamancer
2 Molten Rain
1 Kari Zev's Expertise
3 Goblin Fireslinger
If I owned a Harsh Mentor I would have put that in the SB over 1 Smash to Smithereens, and same goes for 1 Ramunap Ruins over 1 Mountain in the main deck.
Match 1, R/G Tron:
Game 1- Tron doesn't do much in the opening turns, and I go FSD, Mogg War Marshal, dude + Bushwhacker to put him at 4 on turn 3. Burn and goblins wins it.
SB: -1 Legion Loyalist, -2 Reckless Bushwhacker, +2 Molten Rain, +1 Kari Zev's Expertise
Game 2- I keep a terrible(!) hand of 4 Mountain, 1 Grenade, 1 Bolt, 1 War Marshal. I'm hate mulliganing in any deck and am particularly averse to going to 6 in an 18 land deck with no cantrips, but clearly this was a bad keep. He goes T3 Karn, T4 Wurmcoil, T5 Ugin...
Game 3- I keep a hand of 3 Mountain, Mogg Fanatic(?), Devastating Summons, Kari Zev's Expertise, and Molten Rain. I play Mogg and he plays a non-Tron land. I topdeck a land and decide to play Devastating Summons for X=1, knowing that I'll get back to 3 lands for Molten Rain before he hits Tron. My 1/1s chip in, Molten Rain buys time. He eventually pyroclasms, but I play FSD + Bushwhacker to immediately rebuild my board and hit for 5. Eventually burn wins it.
1-0 (2-1 in games)
Match 2, Lantern:
Game 1- I'm on the draw and start with T1 Guide, T2 Piledriver. He has a turn 3 Witchbane Orb, and I see through Lantern that he will have Ensnaring Bridge next turn. On my turn 3 I play Guide #2 and a kicked bushwhacker for exact lethal!
SB: -4 Legion Loyalist, -3 Reckless Bushwhacker, -1 Devastating Summons, -1 Mogg War Marshal , +3 Goblin Fireslinger, +2 Grim Lavamancer, +3 Smash to Smithereens, +1 Goblin Piledriver
Game 2- He thoughtseizes me, and sees a few more goblins, bolt, and grenade. I chip in with small goblins. He lands a turn 3 Bridge with 2 cards in hand, which means I can only attack for 4, putting him at 12 life. On his turn 4 he plays a tapped land and a spell (turns out he had the Witchbane Orb in hand and just needed a 4th mana). Since he has 1 card in hand, I can attack with 3 1/1s, Sac a Mogg Fanatic, bolt + grenade for lethal.
2-0 (4-1 in games)
Match 3, G/B Tron:
Game 1- Opponent has turn 3 tron + Karn on a mull to 4. Luckily Karn stinks against goblins and I'm able to attack him to 3 life. He begins to stabilize with O-Stone and Worldbreaker. I have bolts in hand, but no board and no creatures. I topdeck a Cavern of Souls I play out some 1/1s to try and build a board. I draw a mountain 2 turns before we would have restarted the game with Karn.
SB: -3 Legion Loyalist, -2 Reckless Bushwhacker, +2 Molten Rain, +3 Goblin Fireslinger
Game 2- Opponent mulls to 4 again and I'm able to chip him down to 13 before he gets turn 4 Tron + Thragtusk. Next turn I chip him down to ~13 again. He plays a 2nd Thragtusk, and I attack through them to get him to 13 life again! He drops a Wurmcoil, and I topdeck my third land to go Bolt + Grenade + Grenade.
I made a mistake in G2 when I attacked into his Thragtusk. I attacked with all 4 of my 1/1s including a Goblin Fireslinger (which he blocked) for 3 guaranteed damage. I should have just attacked with 3 and pinged with the Fireslinger. This might have mattered if I was off of lethal by a few points.
3-0 (6-1 in games)
The next four rounds of the tournament were legacy where I went 2-2 with Grixis Delver, good enough for top 16!
Overall, no one expected goblins to be so fast. Even I surprised myself with the turn 3 win against lantern! I'm still figuring out sideboarding for this deck. None of my SB cards seemed very impactful, although Harsh Mentor would have done work against my matchups if I had it.
Mogg Fanatic vs. Fanatical Firebrand is still up in the air for me.
Cavern of Souls was obviously useless in these matchups, but it has performed well on Cockatrice. It did almost cost me M3G1, and would have prevented my triple burn play in M3G2. I'll probably keep it in for now.
Ramunap Ruins has actually won me a game on Cockatrice where my opponent was at 2 life and had counters in hand. And so far I have dealt 0 damage to myself with it. I plan on testing 1 when I buy it.
Speaking of cockatrice testing, I have gone undefeated in my 10+ matches. I know Cockatrice is not great testing, but it does show that this deck is consistent and can run over bad opponents and fringe decks.
I'm excited to keep swarming people, especially now that they'll be trying to play 4 drops like Jace and BBE!
Edit: I'm sure I got some of the details from the games wrong, so sorry about that!
Also, I wanted to add that although my Tron opponents had mulligan issues, they still got turn 3-4 tron + haymaker in every game. And both agreed that mulligans are not what lost them the game, but rather not finding the best haymaker (Wurmcoil or T4 O-stone/Ugin) or an early sweeper.