- IceMetalPunk
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Last active Fri, Nov, 5 2021 02:59:11
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HolyProxyBatman posted a message on Embereth ShieldbreakerThis makes my eyes bleed.Posted in: Embereth Shieldbreaker -
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Thought Criminal posted a message on Donation [Mechanic]Ignoring logistical issues, this should probably be worded as something like the following, to prevent confusion between what the two instances of "you" mean:Posted in: Custom Card Creation
Donation (You may have this enter the battlefield under an opponent's control.)
As long as ~'s owner doesn't control it, [foo].
Donation - ~'s owner may have it enter the battlefield under the control of one of his or her opponents. If ~'s owner doesn't control it, [bar]. - To post a comment, please login or register a new account.
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Katonk, Indecisive Bookeater 3UR
Legendary Creature - Goblin Wizard
Whenever ~ deals damage to a player, you may draw a card. If you do, discard a card.
1R, T, discard a card: ~ deals 1 damage to target creature or player. Draw a card.
He avoids stale books in favor of freshly printed ink with a touch of mildew.
3/2
I thought, you know, goblins wouldn't be avid readers...even the wizard ones...
Next:
A precon commander's arch-nemesis
OR
A vinebred commander (Vinebreds being the Lorwyn elves who were considered too ugly, and so were engulfed in nettlevines and turned into enhanced soldiers by the "prettier" elves of the plane. Read more about them on the MTGSalvation wiki)
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So for example, these could be cards:
Aggressive Behavior
Quest
Whenever all creatures you control able to do so attack together, if you control three or more creatures, put a quest counter on Aggressive Behavior.
Store 3 -- 4 (4, remove 3 quest counters from this Quest: you gain 3 victory points.)
Taste for Blood
Quest -- Ongoing
(When an Ongoing Quest leaves the battlefield, remove all quest counters from it and you gain that many victory points.)
Whenever a creature you control deals 6 or more damage to an opponent, put a quest counter on Taste for Blood.
*EDIT* Examples of Singletons. Renders only because it's late and I'm lazy
Simple example: Necromancy Practice
More complex and dynamic example: Treasure Hunter
Well, that's my take on it. It does need some flavor flourishes (like not using Deck for the Quest Deck, since Magic calls the main deck the "library" for flavor), but it's a skeleton of an idea.
*EDITED for formatting and some new details added*
In terms of some flavor ideas:
The Quest Deck might be called something like the Temple or the Chambers? As in, the place you go back to when you get new orders. I was thinking "base", but that's a bit modern for the fantasy setting; and then I thought Oracle, but that's not a place and it already has meaning in the MTG metaverse. So...yeah, those are the two ideas I could think of.
Sacrificing a Quest could be called abandoning it, but that's the same as schemes in Archenemy...I don't know if that's a problem or not.
...just thinking about how they all sound:
"Reveal the top quest of your temple. If it's Ongoing, put it onto the battlefield."
"Reveal the top quest of your chambers. If it's Ongoing, put it onto the battlefield."
"Target quest's controller abandons it."
"Target player returns a quest that player controls to his or her temple."
Yeah, I think I like "temple" best. And "abandons" is fine if there are no other suggestions.
One last note: I'm wondering if quests should have colors (with color indicators)? It would make them more dynamic, as it's another property to interact with; I don't know. What do you guys think?
I'm also starting to think I have regular quests and Ongoing ones backwards...it seems like if you can store the points and continue the same quest more, THAT is more ongoing than one that you have to stop in order to get the points...maybe those should be switched?
And by that, I mean "I've said way too much here, I'll turn the floor over to other people and shut up now"
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