DeckMagic OnlineOCTGN2ApprenticeBuy These Cards | ||
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Instant (18) 1x Blessed Alliance 1x Condemn 3x Cryptic Command 1x Negate 4x Opt 4x Path to Exile 3x Telling Time 1x Think Twice Planeswalker (3) 2x Jace, the Mind Sculptor 2x Teferi, Hero of Dominaria Land (24) 3x Celestial Colonnade 4x Field of Ruin 4x Flooded Strand 1x Ghost Quarter 2x Hallowed Fountain 6x Island 3x Plains 1x Scalding Tarn | Enchantment (3) 1x Detention Sphere 2x Search for Azcanta Creature (4) 3x Snapcaster Mage 1x Vendilion Clique Sorcery (8) 2x Entreat the Angels 1x Supreme Verdict 3x Terminus 1x Timely Reinforcements 1x Wrath of God | Sideboard (9) 1x Baneslayer Angel 2x Geist of Saint Traft 1x Lyra Dawnbringer 2x Runed Halo 1x Settle the Wreckage 2x Stony Silence |
I've put the pretty standard cards that never leave my SB, with the rest of the list including cards like Celestial Purge, Disenchant[/card(s), RiP, Surgical, Dispels and Disdainful Stroke etc.
Last night I swapped a Teferi and a Cryptic for a Knot and the Blessed Alliance. Didn't see much difference, but I'd rather have cryptic/teferi over the knot. Might cut a snap for a negate or something.
My conclusions so far:
I) I'd never play Miracles without Opt and especially Telling Time. Time's so good at digging for what you need and setting up Miracle triggers.
II) Clique mainboard is awesome, helps with info and applies pressure, while you set up Entreats or counters plus a walker.
III) I swear by the second Entreat. You get some seriously clunky hands (and I've lost a couple of games because of that), but sacrificing a Jace for a brainstorm to unclog your hand is a serious threat.
IV)I'm playing a crucible in my sideboard, but I've never played a mirror match, so I can't speak for the efficacy of it. On the other hand, Geist and the Angels are epic against a huge amount of the field in my store.
V) Main issues I've had were against decks like Thopter/Sword ones, Hyper Aggressive ones -infect could be included in this category- and I'm not quite clear against the Mardu Pyro decks.
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Yes I like it, because both are more flexible cards than RiP and you can still use your Snaps and Knots for full value. For what its worth that also leaves their Natures Claims dead in hand.
I like Ashioks static ability especially vs Amulet. Put some Damping Spheres in the mix and lean back.