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  • 3

    posted a message on [AER][CUBE] Hope of Ghirapur
    Quote from th3shinigami »
    Quote from Roscoe »
    Quote from Salmo »
    Quote from Roscoe »
    Quote from Salmo »


    A colorless flying man is definitely not bonkers.


    If you are comparing this to flying men you're doing it wrong...


    No, both are 1/1 fliers for 1. Yes, this guy is clearly better, but at the end of the day there are very few decks I've made that want artifact colorless flying men, and the upside of a semi-reliable semi-silence effect is certainly not enough to make up for the fact that it's a 1/1 flier for 1. That's not a good card, and the second half doesn't make it one either.


    Not a mb card. Will definitely see wide eternal play in both combo decks and aggro creature decks *sideboards*. Just the fact that xantid swarm is in modern now is kind of a big deal.
    You are posting the the wrong forum. This is the cube discussion thread


    ok this makes so much more sense now. It's just the card doesn't have a discussion thread yet so I stumbled upon this and thought it just wasn't linked yet. This seems pretty bad in cube lol...it's almost like this is just a colorless flying men XD
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Quote from Illinest »

    I think that the most powerful versions of the deck so far have been the ones that play the cards that are strictly the most powerful. Blood Moon and Ensnaring Bridge - for example - completely screw certain decks.


    This really stood out to me as I've been continuing to lurk this forum after posting a while back. I've been playing the Boros Prison version with md hosers and 2 of idyllic tutor for tutoring them and Assemble the Legion. I've had a lot of success with this build. The main is unquestionable at this point for me, and something like 11 of the sideboard slots I would say are essential now that I have played the deck for a while. For reference, I am including the deck I posted at the beginning of Feb. I highly recommend this build to anyone looking at using a toolbox idyllic tutor build.




    Radiant fountain is a great find for lands since the deck can tolerate some number of colorless lands and this is a great one before a blood moon and it comes into play untapped after. Only one gemstone caverns to cut down on the cuteness (you never want two), but the first is essentially free and the upside is just too high. Biggest change is the adoption of fetchlands after forsaking suppression field. Suppression field lacked the total lockdown. I have learned the hard way too many times that mana taxing sans reliable mana denial is not good enough of a lock for the strict prison build. Since you lack any form of real card advantage, every card needs to haul it's weight and suppression field along with defense grid stopped being real cards after a while. The fetches add a welcomed consistency to finding plains before blood moon.

    As for the rest of the choices, I've found these to be the harshest and most likely to get you free wins. Idyllic tutor is a beast with these options because it can fetch the hoser you need, but also can fetch removal (o-ring) or a finisher (assemble). I do not believe sweepers are needed in the main. 1st game, decks lack answers and if you can land a ghostly prison or buy some time with o ring/lightning helix (lightning helix is honestly the glue that binds everything together) you will eventually find that ensnaring bridge.

    Sideboard is the result of a lot of matches. 1 more of the big hosers RIP, SS, and Nevermore. I have found nevermore to be a beast against both combo decks, but also removal heavy decks like control or jund, by naming the answers they have. since we are talking about them, these are your worst matchups, while the deck deals well with any unfair decks and also creature decks. Ajani and the singleton bust are ways to cement a lead against these decks and gives you the time to rebuild/find duplicates/more lock pieces. Ricochet trap is a recent addition in response to the increase in blue, but is also decent against removal. Outpost siege is great against these decks. The wrath are needed to save you against creature decks that aim to flood the board and find their sideboard answers. Shattering spree respects the ever threatening affinity and notably works through chalice if replicated and synergizes nicely with blood moon. Torpor orb because I had them in the eldrazi metagame and liked what they did for certain matchups I didn't explicitly put them in for (mostly green decks that use reclamation sage and primeval titan). Finally, but importantly, spellskite is great to protect your gameplan, almost always comes in post board and a headache for decks skimping on real answers, and is itself a hoser against certain fast matchups (infect, bogles, suicide zoo, burn-ish).

    Like I said, been playing the deck now since late january and i've found the deck to prove itself constantly.
    Posted in: Control
  • 1

    posted a message on [[Primer]] Animar, Soul of Elements (combo)
    Oh and happy new year gelf. Been a little while since I checked up on the primer. I just wanted to mention that the misthollow Griffin and food chain combo does indeed make infinite of any mana. I can get into the exact details of how if you'd like but long story short you produce infinite blue which you use to recast misthollow a bunch of times producing infinite of another color. Food chain is also wonderful even without misthollow and can really save you when you are mana screwed.
    Posted in: Multiplayer Commander Decklists
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