When1 this enters the battlefield, you2 may activate an activated ability of a3 creature you control4without paying its activation cost5.
1) Standard; entering the battlefield is not expected to happen more than once per object. 2) No Floral Spuzzem-level sentience detected in Elves. 3) Optional: "target"; you don't mix "may" and "up to one" 4) Optional, but strongly encouraged. Slivers barely get away with it, because that template is the foundation of their design. 5) Mandatory; otherwise the ability has nothing going for it.
p.s.: Not a fan of it being tribal, but I guess it's passable.
oh man thanks for correcting me. I was so tired when i finished my post. i didn t even see what i did. kkk this is a spuzzem tribe and self aware of what they can do
Lands your opponents control don’t untap during those players’ untap steps.
At the beginning of each opponent’s upkeep, that player may put any number of +1/+1 counters on Prince of Desolation, then untap up to that many lands.
Prince of Desolation4WW
Creature - Drake [R]
Flying
Lands your opponents control don’t untap during those players’ untap steps.
At the beginning of each opponent’s untap step, that player may put 3 +1/+1 counters on Prince of Desolation, if he or she does , untap all lands that player control at the begginig of its 1st main phase .
[1/1]
or
Prince of Desolation4WW
Creature - Drake [R]
Flying
Lands your opponents control don’t untap during those players’ untap steps.
At the beginning of each opponent’s upkeep, that player may put any number of +1/+1 counters on Prince of Desolation, then untap up to that many lands.
1: remove a +1/+1 counter from card name. any player may play this ability.
[1/1]
The idea for the mechanic came from some speculation myself and some friends had on the Selesnya Mechanic when RtR was announced. Here are the cards -
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of [B]any[/B] one creature that shares a type with it.)
i know your cube is supposed to be very powerfull
but you could make it a very good thing without being soo broken
for the mechanic try something like:
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i]
Unity 3.0 [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature without paying its costs.)[/i]
[INDENT][b]Communal Mentor[/b] 1:symgw::symgw:
Creature — Elf Druid Soldier
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any one creature that shares a type with it.)[/i] T: Put a +1/+1 counter on each elf you control. T: You gain 1 life for each elf you control.
2/2
too mush abilitys with no restrictions it's way too broken(for me)
[b]Communal Mentor[/b] 1:symgw::symgw:
Creature — Elf Druid Soldier
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i] 2,T: Put a +1/+1 counter on each elf you control.
Sacrifice Communal Mentor: You gain 1 life for each elf you control.
2/2
[b]Eilwyn, Voice of the Commune [/b]:SymGW::SymGW::SymGW:
Planeswalker — Eilwyn
Starting Loyalty: 2
+2: Until the beginning of your next turn, up to one target creature is indestructible.
-3: Until your next turn, if a creature you control would leave the battlefield you may return it to your hand instead.
-10: Name a creature type, then search your library for all creature cards of that type and put them onto the battlefield. Then shuffle your library.
nice one but i think you could drop the tribal part(her ultimate)
[b]Eilwyn, Voice of the Commune [/b]1GGW
Planeswalker — Eilwyn
Starting Loyalty: 3
+2: Until your next turn, up to one target creature is indestructible.
-5: Until your next turn, if a creature you control would leave the battlefield you may return it to your hand instead.
-11: Search your library for any number of creature cards reveal they. Put them onto the battlefield. Then shuffle your library.
[b]Eilwyn’s Acolyte[/b] :SymGW::SymGW:
Creature — Elf Soldier Cleric
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any one creature that shares a type with it.)[/i]
When Eilwyn’s Acolyte enters the battlefield or dies, you may gain 2 life.
2/1
you know that Eilwyn’s Acolyte last ability can't be [B]activated[/B]
make it a:
[B]Eilwyn’s Acolyte[/b] :symgw::symgw:
Creature — Elf Soldier Cleric
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i]
Sacrifice Eilwyn’s Acolyte: You gain 3 life.
2/1
[b]Guard of the Commune[/b] :SymGW::SymGW::SymGW:
Creature — Elf Shaman Scout
Flash
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any one creature that shares a type with it.)[/i]
2/2
i would make a:
[B]Guard of the Commune[/b] 1
Creature — Elf Shaman Scout
Flash
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i]
1/1
[b]Judgment of the Many[/b] 3:symgw::symgw:
Sorcery
Choose a creature type. Destroy up to X artifacts and/or enchantments, where X is the number of creatures of the chosen you type that you control.
soo much overcosted
try it:
[B]Judgment of the Many[/b] 1:symgw::symgw:
Sorcery
Choose a creature type. Destroy up to X artifacts and/or enchantments, where X is the number of creatures of the chosen you type that you control.
[b]Paragon Thilivern[/b] 2:symgw::symgw:
Legendary Creature — Elf Warrior
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any one creature that shares a type with it.)[/i]
1G/WG/W: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
3/3
[B]Paragon Thilivern[/b] 2:symgw::symgw:
Legendary Creature — Elf Warrior
first strike
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i] 2 : Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
3/4
[b]Sungrowth[/b] :SymGW:
Instant
Search your library for a land card that can produce G or W and put it onto the battlefield tapped. Then shuffle your library.
i don't know. there is already Safewright Quest and this can be very powerfull
[b]Tender of the Commune[/b] :SymGW:
Creature — Elf Druid G, T: Add :SymGW::SymGW: to your mana pool. [i](:symgw: can be either G or W.)[/i]
1/1
way too powerfull and wording is incorrect EDIT: (i readed G, T: Add :symgw::symgw::symgw: to your mana pool. ) {also}( when using : s y m g w : you don't need to put [ M A N A] [ / M A N A ]
try this:
[b]Tender of the Commune[/b] 2
Creature — Elf Druid T: Add 2 manas of any combinations of G or W to your mana pool.
1/3
[b]The Verdant Commune[/b] 2:symgw::symgw:
Legendary Enchantment
Elves you control have unity. [i](Whenever a creature with unity enters the battlefield, it may activate an activated ability of a creature that shares a creature type with it without paying that ability’s activation cost.)[/i] 2:symgw::symgw:: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
The Verdant Commune[/b] 2:symgw::symgw:
Legendary Enchantment
Elves you control have unity. [i](Whenever this creature enters the battlefield, it may activate an activated ability of any up to one creature that shares a creature type with it.)[/i] 1:symgw::symgw::symgw:: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
Mire Troll (Common) 3BB
Creature - Troll Shaman
2/1 Landfall - Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
Realy liked the black one
you can make nice cards with it like:
bloodlink thrull1B
Creature — Thrull (R) Bloodshift (Whenever this creature dies, you may pay { 3 EDIT: } 2 life. If you do, return it to the battlefield at the begginig of the next end step. )
When bloodlink thrull enters the battlefield, put X +1/+1 counters on it, where X is the total life you lost this turn.
0/1
Bloodhall sage3BB
Creature — Vampire Shaman (M) Bloodshift (Whenever this creature dies, you may pay 5 life. If you do, return it to the battlefield at the begginig of the next end step. )
When Bloodhall sage enters the battlefield, draw X cards, where X is half the total life you lost this turn rounded down.
3/5
Worldly Wisdom's land etbt now and increased Mire Troll's mana cost by . That fix things to common?
Worldly Wisdom is soo good. make it 3CMC again and maybe yes
Mire troll is broken without a restriction
Mire Troll (Common) 3BB
Creature - Troll Shaman
2/1
Landfall - Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
Make it a:
Mire Troll (Common) 2B EDIT:<----- 4B
Creature - Troll Shaman
2/2
Landfall - Whenever a land enters the battlefield under your control, each creature gets -1/-1 until end of turn.
Horizon Gate1
Artifact (R) ,T: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. You can’t play a land this turn. Activate this ability only as a sorcery and only if you haven’t played a land this turn.
This is clearly a very powerful card, able to constantly thin out your deck and give you consistent land drops. My question is this: Is there a way to make this card less powerful, whether it be through drawbacks or a lessening of the land-fetching?
Worldly Wisdom (Common) 1G
Instant
Reveal cards from the top of your library until you reveal a land card. Put that card on the battlefield and the rest on top of your library in any order.
Seriously Worldly Wisdom is a fine Uncommon. look it in late game, its amazing.
and now its (almost all the time) way better than [CARD]Rampant Growth
[/CARD]
Mire Troll (Common) B
Creature - Troll Shaman
2/1 Landfall - Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
its good but i don't know it looks like a broken card. Maybe if you add a cost its fine. Mire Troll (Uncommon) B
Creature - Troll Shaman
2/1 Landfall - Whenever a land enters the battlefield under your control, you may pay B. If you do, target creature gets -1/-1 until end of turn.
G
A mechanic already exists perfect for green - undying.
Vorathresh Tendril G
Creature - Plant C
Undying
:symtap:: Add to your mana pool for each +1/+1 counter on Vorathresh Tendril.
0/2
yeah soo it has undying and when it first die it get a +1/+1 on and can to add G that wording is ( for me a bad design) make it a:
Vorathresh Tendril G
Creature - Plant C
Defender, Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
:symtap:: Add to your mana pool.
0/2
also the white one Soul-tether is overpowered and can be abused like
play 2 Ancestral Yoona +1 Soul Warden + 1 Phyrexian Altar and go to infinite life
if you made it a
Soul-tether (When this creature dies, you pay X. If you do, exile it tethered to target creature you control. When that creature dies, return this creature to the battlefield.)
Soul-tether 2.0 {cost} (When this creature dies, you may pay {cost}. If you do, exile it tethered to target creature you control. When the creature this card is tethering dies, you may pay {cost}, if you do you may play this card from exile without paying its mana cost.)
for the blue one:
if your Block don't have cards with suspend then don't put it in a card, and i don't know it is a mechanic with another mechanic in it Timestep X (If this creature dies, you may exile it with X time counters on it. It gains suspend.)
if i have to word this i probally would make:
Timestep X (Whenever this creature dies, you may exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
for Bloodshift (Whenever this creature dies, you may pay X life, where X is that creature's converted mana cost. If you do, return it to the battlefield. ) i would put a ''at the begginig of the next end step''
Bloodshift (Whenever this creature dies, you may pay X life, where X is that creature's converted mana cost. If you do, return it to the battlefield at the begginig of the next end step. )
the red one is fine, but i think that for the spells with low cost i would make they crapy
Master Abjurer (Rare)
Cost: 4W
Creature - Elephant Cleric
You have the same protection abilities as creatures you control.
2/4
a very strange wording, but i don't know what to put in
maybe a:
you have protecton from each type that creatures you control have.
i dont know
another thing is that it MC is soo cheapy and not restrictive maybe a 4WW or even a 2WWW or 6W
I guess, we can improve upon Creakwood Ghoul with a little integrated reminder text. Is the hint a lost opportunity? Deathrite Shaman is unlikely to usually untap in time to activate again in response to its own activated ability. But other cards might be easier to process with that little "If you do" at no cost - or is there a cost I don't consider?
i don't know if what you want is a specific ability that uses "If you do" in its costs or when this wording is used , soo lets go:
I think that aways a "If you do" is used it refers to a "you may" a opition that you may or may not do when resolving that ability.
so for that card a if you do ability could have been worded like: 1W: you may exile a card from target player's graveyard. if you do, gain 3 life.
oh man thanks for correcting me. I was so tired when i finished my post. i didn t even see what i did. kkk this is a spuzzem tribe and self aware of what they can do
it s too powerfull
try:
Creature - Drake [R]
Flying
Lands your opponents control don’t untap during those players’ untap steps.
At the beginning of each opponent’s untap step, that player may put 3 +1/+1 counters on Prince of Desolation, if he or she does , untap all lands that player control at the begginig of its 1st main phase .
[1/1]
or
Creature - Drake [R]
Flying
Lands your opponents control don’t untap during those players’ untap steps.
At the beginning of each opponent’s upkeep, that player may put any number of +1/+1 counters on Prince of Desolation, then untap up to that many lands.
1: remove a +1/+1 counter from card name. any player may play this ability.
[1/1]
creature- Goblin Rigger (U)
Contraption maker-knowledge bomb
sacrifice knowledge bomb: knowledge bomb deals 1 damage to target creature or player. Draw a card.
2/2
i know your cube is supposed to be very powerfull
but you could make it a very good thing without being soo broken
for the mechanic try something like:
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]anyup to one creature without paying its costs.)[/i]too mush abilitys with no restrictions it's way too broken(for me)
[b]Communal Mentor[/b] 1:symgw::symgw:
Creature — Elf Druid Soldier
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]2,T: Put a +1/+1 counter on each elf you control.
Sacrifice Communal Mentor: You gain 1 life for each elf you control.
2/2
looks ugly, try:
[b]Commune Purifier[/b] 2:symgw::symgw:
Creature — Elf Shaman
Vigilance
3G:, T: Destroy target artifact.
3W:, T: Destroy target enchantment.
2/3
nice one but i think you could drop the tribal part(her ultimate)
[b]Eilwyn, Voice of the Commune [/b]1GGW
Planeswalker — Eilwyn
Starting Loyalty: 3
+2: Until your next turn, up to one target creature is indestructible.
-5: Until your next turn, if a creature you control would leave the battlefield you may return it to your hand instead.
-11: Search your library for any number of creature cards reveal they. Put them onto the battlefield. Then shuffle your library.
you know that Eilwyn’s Acolyte last ability can't be [B]activated[/B]
make it a:
[B]Eilwyn’s Acolyte[/b] :symgw::symgw:
Creature — Elf Soldier Cleric
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]Sacrifice Eilwyn’s Acolyte: You gain 3 life.
2/1
i would make a:
Creature — Elf Shaman Scout
Flash
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]1/1
soo much overcosted
try it:
Sorcery
Choose a creature type. Destroy up to X artifacts and/or enchantments, where X is the number of creatures of the chosen you type that you control.
[B]Paragon Thilivern[/b] 2:symgw::symgw:
Legendary Creature — Elf Warrior
first strike
Unity [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]2 : Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
3/4
i don't know. there is already Safewright Quest and this can be very powerfull
way too powerfull andwording is incorrect EDIT: (i readed G, T: Add :symgw::symgw::symgw: to your mana pool. ) {also}( when using : s y m g w : you don't need to put [ M A N A] [ / M A N A ]try this:
Creature — Elf Druid
T: Add 2 manas of any combinations of G or W to your mana pool.
1/3
Legendary Enchantment
Elves you control have unity. [i](Whenever this creature enters the battlefield, it may activate an activated ability of
anyup to one creature that shares a creature type with it.)[/i]1:symgw::symgw::symgw:: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
already exists (Caustic Crawler) as uncommon)
you can make nice cards with it like:
Creature — Thrull (R)
Bloodshift (Whenever this creature dies, you may pay {
3EDIT: } 2 life. If you do, return it to the battlefield at the begginig of the next end step. )When bloodlink thrull enters the battlefield, put X +1/+1 counters on it, where X is the total life you lost this turn.
0/1
Creature — Vampire Shaman (M)
Bloodshift (Whenever this creature dies, you may pay 5 life. If you do, return it to the battlefield at the begginig of the next end step. )
When Bloodhall sage enters the battlefield, draw X cards, where X is half the total life you lost this turn rounded down.
3/5
Are you asking me if i m Jiggernauts? if yes then no
Worldly Wisdom is soo good. make it 3CMC again and maybe yes
Mire troll is broken without a restriction
Make it a:
Mire Troll (Common)
2B EDIT:<----- 4B
Creature - Troll Shaman
2/2
Landfall - Whenever a land enters the battlefield under your control, each creature gets -1/-1 until end of turn.
EDIT: oh ! wait Make Mire Troll a 4B
i could cheat this with Clock of Omens, Esper Sojourners, Fatestitcher, Hematite Talisman, Lapis Lazuli Talisman, Malachite Talisman, Merfolk Skyscout, Nacre Talisman, Onyx Talisman, Rimewind Taskmage , Telekinetic Bonds, Tidewater Minion , Unbender Tine , Captain of the Mists , Voltaic Key and put in play more manas and empity my deck out of lands in commander it would be soo ridiculous powerfull
Seriously Worldly Wisdom is a fine Uncommon. look it in late game, its amazing.
and now its (almost all the time) way better than [CARD]Rampant Growth
[/CARD]
a common and can be a nice one in a set that color matters
its good but i don't know it looks like a broken card. Maybe if you add a cost its fine.
Mire Troll (Uncommon)
B
Creature - Troll Shaman
2/1
Landfall - Whenever a land enters the battlefield under your control, you may pay B. If you do, target creature gets -1/-1 until end of turn.
yeah soo it has undying and when it first die it get a +1/+1 on and can to add G that wording is ( for me a bad design) make it a:
Vorathresh Tendril G
Creature - Plant C
Defender, Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
:symtap:: Add to your mana pool.
0/2
also the white one Soul-tether is overpowered and can be abused like
play 2 Ancestral Yoona +1 Soul Warden + 1 Phyrexian Altar and go to infinite life
if you made it a
for the blue one:
if your Block don't have cards with suspend then don't put it in a card, and i don't know it is a mechanic with another mechanic in it
Timestep X (If this creature dies, you may exile it with X time counters on it. It gains suspend.)
if i have to word this i probally would make:
for Bloodshift (Whenever this creature dies, you may pay X life, where X is that creature's converted mana cost. If you do, return it to the battlefield. ) i would put a ''at the begginig of the next end step''
Xix'ker, Elex Electromage ask for storm
Firemind's Foresight and Niv-Mizzet, Dracogenius in the same guild booster
i think there is a chance to get a extra card. i don't know why
i don't remember what was the order of the cards but between Firemind's Foresight and Niv-Mizzet, Dracogenius i think there was a Uncommon card cause when i first saw Firemind's Foresight i was soo depressed but then i start to look at the other cards and BAAaaa Niv-Mizzet, Dracogenius
a very strange wording, but i don't know what to put in
maybe a:
you have protecton from each type that creatures you control have.
i dont know
another thing is that it MC is soo cheapy and not restrictive maybe a 4WW or even a 2WWW or 6W
i don't know if what you want is a specific ability that uses "If you do" in its costs or when this wording is used , soo lets go:
I think that aways a "If you do" is used it refers to a "you may" a opition that you may or may not do when resolving that ability.
so for that card a if you do ability could have been worded like:
1W: you may exile a card from target player's graveyard. if you do, gain 3 life.