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  • posted a message on Dragon Throne of Tarkir
    It is a thing in mtg salvation that 1 year old are to be left alone. If users want to discuss cards from "old discussions" it is better to create a new thread. This police exist mostly because of people that goes for those discussions and "display" future knowledge or to just troll. We know that sometimes you search for a card looking for combos or interactions and this forums are one of the most displayed results from google, etc But it is part of the rules to not "necro" old Threads. (there was a time people openned threads "spoiling staples" and made fun of the people calling the cards bad XD )

    There will be no restriction or punishment but ye this thread will probably be closed now (not that it is a bad thing, cause it should have been a long time ago, maybe).


    @GUY31507: Ye, fun combo for EDH. On my krenko deck i used the Throne for a while + Quest for the Goblin lord and lords to pump my tokens.
    Posted in: The Rumor Mill
  • posted a message on New walker confirmed for theros beyond death
    Well some say IDW has the rights for the character (Dack Fayden) and thats why we don't have another version of the character in cards neither why he wasn't in a standard set since he first started to take the spotlight.

    It would be nice to have hin on a new card but idk. They clearly didn't showed the third walker mostly because Elspeth and Ashiok would have the "VS" focus on arena and in the Trailer, soo the other walker could be a new one or a returning one that it would not matter much.
    Posted in: The Rumor Mill
  • posted a message on Klothys's Design
    Well busted card in limited and maybe standard. Wonder if Klothys gonna be a MR god.
    Posted in: The Rumor Mill
  • posted a message on Setessan Champion
    Well, it is good. It is basicaly a "full" enchantress (draws cards and have +x/+x from enchantments).

    Lets see how good the enchantments will be and how common they will be, anyway playable in limited, commander and maybe other formats.

    Also lets not forget that Eldraine and GRavnica block had some good enchantments Smile
    Posted in: The Rumor Mill
  • posted a message on (New MTG Video Game, MMO) Magic: Legends
    Mu Online: Magic edition. (Mu is like PtE,but came first (i think) has the same spell/mana/life sistem as of any diablo game and is coop online and has pvp areas)
    Posted in: The Rumor Mill
  • posted a message on Theros Beyond Death official trailer
    Well Elspeth looking at her past self and them the close on Ashiok was good. It is interesting how the Returned(Theros' Zombies) go for the loss of identity soo easily in this trailer, even elspeth almost went for it. Wonder what her Eidolon would look like. Soo probably the Wanderer was Elspeth without her eidolon, but she could still planeswalk.
    Posted in: The Rumor Mill
  • posted a message on THB-Gamespot shows off Ashiok and Elspeth planeswalker cards and Buy-a-box god
    Well, ye i don't see those cards being played in Standard right now.

    Maybe after rotation of RtRtR block and m20 those cards can see play.

    With Eldraine forward Fires of Invention will probably use Elspeth, Sun's Nemesis and Kenrith, the returned king as the cards to go (top end)(looks like) when Cavalier of Flame and most of the top end cards leave standard.

    Ashiok, Nightmare Muse i think is a good card but probably needs more cards to see play. Maybe someone makes a Esper Exile list before the rotation, but after i can only see a graveyard cards metters deck, unless people use hin/her/it just for the value alone.

    Also Atheros is probably really nice for commander as you can put a coin on any creature and they return to play in your control. Looks fun!
    Posted in: The Rumor Mill
  • posted a message on Heroes of the Realm 2018 cards
    Quote from Gutterstorm »
    2018? In 2019? or am I missing something. Also how does one go about getting these Kharis & the Beholder and Sol are ******* sweet.


    These are made as gift for staff members and there is only a few of them out there (less than 5 of each if i m not mistake) and apparently none of them ever went on sale, soo good luck blackmailing some WotC employees;
    Posted in: The Rumor Mill
  • posted a message on Heroes of the Realm 2018 cards
    Is "The legend of Arena" a reference to the book or to MTG Arena? By the card i want to belive it is to the book and the fight-wizards from Estrak.

    Hope we see a bit of Greensleeves cycle on a set someday
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement December 2nd
    Quote from R_Lancer »
    I thought Smuggler's Copter was going to be banned, and I'm leaning towards any cards that were banned in standard is going to have a short existence in Pioneer.

    You will wait a long time for the Aetherworks Marvel ban in pioneer, just saying.
    Posted in: The Rumor Mill
  • posted a message on Reimagining Kamigawa
    Quote from rowanalpha »

    If you want their shrine cards to "turn them on", the Seeing Winds and Infinite Rage abilities should be "~~ can't attack or block unless a opponent lost 2 or more life since the beginning of your last upkeep." That way, the shrine can trigger on your turn, but you could still block on an opponent's turn.

    I would make the tap requirement more specific, as in tap a red creature for Infinite Rage, for instance, and if your intention is to represent praying it should be a non-Spirit creature too. Otherwise, its especially weird that two Myojin could "pray" to each other to avoid a board wipe.


    Wow yeah that "delayed" check would be wonderfull, it also would make them nice for defense as well, the red one would probably be nice to see play with that check (since your last upkeep) in a situation of no burn spells in hand Smile

    And ye the "devotion-divinity" ability would totaly be more flavorfull if it only worked with creatures "that shares a color" with them, this way the green Myojin would also don't be this powerfull comparated to the rest.

    Thx for the sugestions Smile
    Posted in: Custom Card Creation
  • posted a message on Reimagining Kamigawa
    I like the tap-for-indestructible idea. It makes these cards more interactive than previous iterations on the mechanic. I'm a little concerned with how wildly the 'animation' requirements and activated abilities vary amongst these cards, though.

    The green one looks like the most complete of the bunch, as it has an easy activation requirement that synergizes well with both the activated ability and means of protection. It's also huge and unstoppable.

    The white one has a much less sensible design. The requirement to attack and block is incredibly winmore, so much so that you will rarely attack or block at all. The activated ability, by contrast, is incredibly oppressive. Who need to block when all opposing creatures are dead? It doesn't so much synergize with the animation as cause the game to grind to a halt.

    The blue one is just weak. Attacking and blocking requires specific support, and it has a non-synergistic activated ability that pales in comparison with the rest of the abilities you gave.

    The black one is probably where you want this cycle to be. The animation is difficult, but it enables itself with an appropriately powerful activated ability. Five mana is probably high enough to dodge the usual sorcery requirement for this type of ability.

    The red one is in the same category as white, as it has a difficult animation and a grotesque activated ability. Precombat life loss/damage is an even narrower category than what the blue one has, and the red one will more frequently cost you a card to use. The activated ability probably shouldn't exist on any card of this cost in any form. You drop this on turn 3 and curve into destroying a land every turn for the rest of the game. Awful.


    Indeed the red one is very problematic. I tryed to make the activated abilities on those to be references to the divinity token abilities from the original. I started with a simetrical effect of each player sacrificing a non basic land but this looked way too overpower in multiplayer for the potential to destroy 4+ lands for 5 (the original cost) idk what i was thinking when i made it target only one and reduced the cost. Probably it should be

    Myojin of Infinite Rage 2R
    Legendary Creature - Spirit God
    ~~ can't attack or block unless a opponent lost 2 or more life this turn.
    Tap another creature you control: ~~ gains indestructible and double strike until end of turn.
    2RRR: Each player sacrifices a land.
    4/3

    About the animating requeriments as i said before i wanted to make them sinergize with the Shrines, make the Shrines give them the power to manifest (attack and block). He is a 3 mana 4/3 double strike (potentialy) soo i was afraid to make it happen with only "a oponent lost life this turn". Keep in mind also that original Kamigawa (champions) had a "tribe" of "Prodigal Sorcerers" in red and the color had alot of creatures that dealt non combat damage, and if i had the power to make a this set happen "tap to deal damage to a player or planeswalker" would be a theme for red humans Smile

    https://scryfall.com/search?q=oracle:damage type:creature color=R block:chk o:":"&unique=cards&as=grid&order=name
    https://scryfall.com/search?q=yamabushi&unique=cards&as=grid&order=name

    https://scryfall.com/search?as=grid&order=name&q=oracle:damage type:creature color=R block:chk

    For the white Myojin indeed it would be too opressive thinking about sealed specialy. Maybe making it deal damage to itself or to you too could make it more balanced without the need to increase the ability cost. Or reducing the cost and making it target a creature, or make it just deal damage to all creatures (without the need for them to be tapped).

    Now about the Green one, maybe i overdid her, The gain a life part of the ability feels off i m thinking about something like

    Myojin of Life's Web 1GG
    Legendary Creature - Spirit God
    ~~ can’t attack or block unless you control other creatures with total power 4 or greater.
    Tap another creature you control: ~~ gains indestructible and Lifelink until end of turn.
    3GG: Create a Colorless 1/1 Spirit.
    6/4

    The "devotion-divinity" ability granting lifelink instead of trample, soo her won't be ass powerfull (and she won't be another monogreen god with trample or that can give trample xD). And probably would fit better with the cycle on not being too powerfull but being nice build around cards.

    Thx for the feed back tho, it made me see how wrong/retarded powerfull some of the cards were, if only wizards had people like you to help develop the cards COF COF OKO COF
    Posted in: Custom Card Creation
  • posted a message on Judge Promos starting in 2020
    Imho they should have made the owl symbol smaller like just the top of its head+beak and eyes.

    I like the inclusion of the Owl in the art of SpeelSeeker imo all of them could have a owl in the art, like a owl/demon in the background of Demonic Tutor The woman on Gamble actualy stealing from a owl-Aven and a owl pattern in the stained glass from the white tutor, it would be better than the wattermark.
    Posted in: The Rumor Mill
  • posted a message on Secret lair has something else in it
    23:59 > This product is trashfire worth
    00:00 > Wow i want one

    XD Well played WotC
    Posted in: The Rumor Mill
  • posted a message on Reimagining Kamigawa
    I will start this Thread with a redesign of the old Myojin, the prototypes of the God cards from today (accordingly to MaRo). How would the old Myojin look if they were design like God creature types, and abilities.

    Myojin of Life's Web 1GG
    Legendary Creature - Spirit God
    ~~ can’t attack or block unless you control other creatures with total power 4 or greater.
    Tap another creature you control: ~~ gains indestructible and Trample until end of turn.
    3GG: Create a Colorless 1/1 Spirit and you gain 1 life.
    6/4
    Myojin of Cleansing Fire 1WW
    Legendary Creature - Spirit God
    ~~ can't attack or block unless you have at least 5 life more than your starting life total.
    Tap another creature you control: ~~ gains indestructible and vigilance until end of turn.
    2W: Deal 1 damage to each tapped creature you don't control.
    3/5
    Myojin of Seeing Winds 1UU
    Legendary Creature - Spirit God
    ~~ can't attack or block unless you have drawn 2 or more cards this turn.
    Tap another creature you control: ~~ gains indestructible and flying until end of turn.
    3UU: Scry 3.
    5/4
    Myojin of Night's Reach 2B
    Legendary Creature - Spirit God
    ~~ can't attack or block unless one or more opponents have 2 or less cards in hand.
    Tap another creature you control: ~~ gains indestructible and menace until end of turn.
    4B: Target opponent discards one card.
    5/3
    Myojin of Infinite Rage 2R
    Legendary Creature - Spirit God
    ~~ can't attack or block unless a opponent lost 2 or more life this turn.
    Tap another creature you control: ~~ gains indestructible and double strike until end of turn.
    1RRR:Destroy target non basic land.
    4/3

    Well the myojin follows the template of amonkhet gods but with 2 abilities one to become indestructible(and other ability on theme) while their followers pray for them (lore reassons) and another activated ability that uses mana and ressembles the "remove a divinity counter" ability from the originals. Also each of them can be activated (being able to attack and block) by their old shrine cards.
    Posted in: Custom Card Creation
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