Who knows why Wizard short changed some shop/distributes. Maybe because some of these shops often have discounted sales on older set fatpacks... have history of holding back stock?
I think it is good that some stock has a limited run. BFZ boosters (box) will be printed on demand in the season so this is a way to get full arts. I got a fair amount just at prerelease events. Surprised Fat packs are at chain retailers in the states. They are listed as limited run on the WPN. Shops raising their prices of fat packs is no different to Modern Masters boxes.. rising prices due to demand and because of the single sales prices of cards in set. Folks buying up their land reserves possibly for their gaming life means that seal product sales of future fat packs, land stations and deck builder kits will be at risk. Heaven help the sets after BFZ... unless wizards keeps the ball rolling with promos like expeditions or special fatpack inserts or lands the momentum will be lost.
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Sep 29, 2015lothar_wolf posted a message on [[Official]] So You're Going To Your First Grand Prix: A Primer (2017 Season Update)Nice primer. Thanks for the effort.Posted in: Magic General
Unfortunately, you still have links to outdated information. In particular around byes for GPs. The official GP bye page you have linked is now archived and replaced with this document, specifically around page 23 http://wpn.wizards.com/sites/wpn/files/attachements/mtg_peip-15_15apr20_en_0.pdf
I got my hopes up LOL. You can only get 1 or 2 round byes with planeswalker points now. Need 1300 in a season for 1 and 2500 in a season for 2 byes.
Sep 10, 2015No chance or very limited chance goblin guide will be in MM2017. MM2017 will focus on innistrad block and maybe return to ravnica. With modern and particular after the pod bannings you hear and generally I think to say that the land packs for archetypes are tight. I think the free open scry to counter the spend of GG is good but the free draw of a land card (if exposed) is not so good as it can help fix mana. Seen it happen a few times where the draw from the GG helps the opponent out to fix their mana and stablise. If you can get two or three GG on the fly it is very fast and can counter act that considering the tradition wrath play does not get much run on the current competitive meta... or seems that way. Spot removal rules.Posted in: Modern Archives - Proven
Sep 9, 2015I have not played competitive burn for a while but I have always favoured Vexing Devil over Goblin Guides. I have seen Guides lose close to as much as they have won with the free land draw for a player. I have no statistics but a single guide on the board seems weak.Posted in: Modern Archives - Proven
Strength of vexing devil is that it usually does 4 straight away if the player does not have removal. If they do have removal it stays and they are forces to use it as it is a large threat.
T1 VD, T2 Swift spear and bolt is harder on a player than T1 GG T2 Swift spear and bolt.
Just my take. If price of goblin guide is too high and no reprint in BFZ, Vexing Devil is a valid replacement. Will get a reprint in MM 2017 for sure.
Sep 23, 2014lothar_wolf posted a message on Khans of Tarkir Pre-Release Seeded Booster Lists -- post them here!Still can organise them that way... perhaps have a tab with just Seeded Rares... so would list the known randomised rares in pack. This is the only data some are interested in. As ALL seeded packs are listed, some unverifiable, it is extremely hard to determine what possible rares there are in the seeded packs.Posted in: Limited (Sealed, Draft)
Sep 22, 2014lothar_wolf posted a message on Khans of Tarkir Pre-Release Seeded Booster Lists -- post them here!I have been following your threads for all prereleases. I am keen collector and I am solely interested in what the rares in the seeded packs are. The way your constructed your spreadsheet for KTK is perfect! Can you please update the earlier sheets to be like this? And use it for future ones?Posted in: Limited (Sealed, Draft)
Oct 11, 2013Okay so I made my mono version testing out the GP Brisbane version and using cards like Magma Jet and FotBH. I have to say I was very impressed and went 4-1 at my FNM losing to R2 to Merfolk due to poor SBing in Game 2 and not mulliganing in Game 3. I feel that with standard hands Merfolk has the potential to be a touch match. I played BW tokens, M Pod, Slivers and USA Affinity. I smashed all before me. It felt SO good against Pod.Posted in: Modern Archives - Proven
I am not sold on GG. I know what a beginning handful does but the competitive decks are SO streamlined that lands are a premium. I truly feel GG < VD. So for my revised deck will have -4 GG -1 Blood Moon and +4 VD +1 Ensnaring Bridge. I love ensnaring bridge as a card as when the match goes beyond 5-6 rounds I can stop their attackers with my empty hand.
I still think BRx is doable and is possibly better for some match ups over Mono Red but it feels clunky. BRW while it looks good it just not as consistent IMHO.
Oct 10, 2013@Shenanigasm WD. I too was at GP Brisbane and ran my BRx Burn. I have to confess that I can see how your deck did so well in the meta and how my deck saw me go 0-3 then drop. I did bounce back and win the bounce back modern event 4-0.Posted in: Modern Archives - Proven
I still think splash B is doable with 8 fetches and with out shard volley 19 lands is 1 too many.
I constantly ran out of gas in my Pod, Junk and Jund matches. I ran Rakdos charm over volcanic fallout and regret this as affinity with arcbound ravenger plays around Rakdos Charm.
You should consider ensnaring bridge. It does not do damage but at 0 cards you are topdrawing for the for win. You play white life gain?
Oct 3, 2013I am happy where my burn deck stands for gp Brisbane in less than 48 hour. Believe it or not after singing the praises of VD I am unsure... I have changed my view on GG based on forum feedback so I have stuck 12 creatures in. 4 GG, 4VD and 4 DRS.Posted in: Modern Archives - Proven
For long games I would like to have 2 GLM but thre is no room in SB so I am considering dropping 4 VD and adding 2GLM and 2 more burn spells. Not sure.
Oct 2, 2013Posted in: Modern Archives - Proven
In my mind, there are only 4 creatures to consider, drs, glm, vd and gg. 16 is too many creatures for burn. I like 10-12.
U also need to read the op. creatures and the concept of the deck is discussed there. This burn not rdw.
Oct 2, 2013Posted in: Modern Archives - ProvenQuote from kylarPeople run BRW for white's enchantment removal, Leyline of Sanctity is a card that is very common in sideboard nowadays, if they have this card down on turn 1 is basically good game for a BR burn, but if your running white and least you still have some enchantment removal spells avaliable.
As for the lands, Mmmm still thinking about it.
You are kidding right? Hex proof auras might but in this season LoS has rare play in top 8. I am going to go back to br.
Oct 1, 2013I am not sold on the gg versus vd argument. I have lost games due to gg giving card advantage to a player. Also, if you run 18 lands and/or 3 colours drs is superior to glm. I in my brw deck I regularly us drs to produce mana. As down under suggested 2:1 to 3:1 is the right ratio of drs to glm.Posted in: Modern Archives - Proven
I am still not sold on br or brw. Though, with the current meta and the rise of jund, I am going to remove enchantment hate from sideboard. Extremely few decks that make the top 8 run leyline of sanctity. With no need for enchantment hate smaller need for brw.
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