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  • posted a message on This or That discussion.
    Garrison being tougher to take down and making 2 tokens a turn > Warboss
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    I think that version would easily be printable but it wouldn't make my Azorius section. At 1W I'd start to consider it, although I think it would be slightly worse than other 1W options like Journey to Nowhere. W would be the sweet spot IMO.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Maybe if it was an enchantment with flash that made the creature into a 1/1?
    Posted in: The Cube Forum
  • posted a message on [M21][CUBE] Sublime Epiphany
    It's a one card combo with Arcane Savant (gotta draft them both, but still).
    Bounce all their nonland permanents, make infinite creatures, and draw your deck. Sick
    Edit: actually you can just mill them out, no need to even attack. :p
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    It's a lightning rod for removal if I've ever seen one.
    Performance seems like it will be very swingy depending on how removal heavy your environment is and if you support persist combo.
    A 4 drop that gets no value if answered immediately will feel bad. But if it lives more than a turn or two, it could be great. Reminds me a little of Hero of Bladehold. I wouldn't call it broken.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Selesnya could use some good walker options, and I'd like to see a new Tamiyo or any blue walker that isn't Jace.
    Posted in: The Cube Forum
  • posted a message on The 2019 Cube Wishlist Thread
    Also agree with pretty much everything here, but here's my top 10:
    1. A new cycle of fetchlands for land-graveyard recursion strategies
    2. A red anthem for token strategies
    3. More sacrifice outlets/payoff cards on par with Goblin Bombardment, Braids, Cabal Minion, and Smokestack
    4. A black fatty reanimator target on par with Griselbrand
    5. A black reanimator spell or creature like Karmic Guide
    6. 2/1s for R and (W/B) (can't believe they didn't do this in RNA)
    7. A Gruul card that doesn't cost 4
    8. More tribrids (finish the cycle from Khans)
    9. A 2 mana counterspell (never will happen, lol)
    10. Reprint Imperial Seal
    Everything ^ with a power level playable at ~450.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Biogenic Ooze
    Quote from Expurgate »
    This card interests me as well. The ability rewards heavy-green builds and worth noting there are already two very solid cube staple Oozes - Acidic Slime and Scavenging Ooze. Experiment One is also an Ooze, for those of us running green aggro.

    Seems at minimum testable though I'm not sure what it would push out.


    Chameleon Colossus is also an Ooze...

    Mirror Entity -> everything is an ooze!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Niv-Mizzet , Parrun
    He might be pretty good in a devotion cube with Keranos, God of Storms?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M19] Dryad Greenseeker
    You seem to be implying that Courser is "too slow" for most cubes as well, but perhaps being a 2/4 factors into that, since it buys you more time to get value off of it.

    Regarding defensive 2 drops, it's not like aggro decks only play 3 power dudes. There are many 2 power creatures which Greenseeker can block just fine, some even profitably.

    I actually think the biggest knock on this card is that the Greenseeker can't get you a land to play on your turn AND block, unlike Courser. So you have to choose between hitting your land drops and defending, similar to Sylvan Caryatid. That makes it much weaker than my initial estimation.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M19] Dryad Greenseeker
    To be fair, it's >40% to draw a land every turn, the same as Courser.
    I agree this won't make it in small cubes, it's no Wall of Blossoms, but 2 drops that give card advantage and don't require a bunch of hoops to jump through are generally worth testing at least.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M19] Dryad Greenseeker

    Dryad Greenseeker
    1G
    Creature - Dryad
    tap symbol : Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
    1/3

    Usman mentioned this in his M19 cube review and I was a little surprised to not find a thread for it here. As a 2 mana creature that can provide card advantage (over several turns), I thought it might be worth discussing.

    Compared to Courser of Kruphix:
    + Can be played one turn earlier.
    + Can be played in less heavy green decks.
    + Opponent doesn't get to see your top card.
    + Can't be removed by Disenchant effects.
    - Smaller body, but can still block 2/2s decently.
    - Has to tap to activate, but can be done after blocking or on opponent's end step.
    - No life gain.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Goblin Siege Tower 1RR
    Artifact
    Attacking creatures you control get +1/+0.
    tap symbol , Sacrifice a creature: ~ deals 1 damage to any target.

    Basically Orcish Oriflamme and Goblin Bombardment smashed together. Neither card is good enough on its own IMO, (Bombardment is maybe a little fringe), but together could make a great support piece for the red token deck.

    Also an artifact to give it synergies with the red artifact deck, and to make it a little easier to deal with compared to an enchantment.

    I would love if this was printed at 2R and no tap requirement but that would probably be too strong.
    Posted in: The Cube Forum
  • posted a message on [CUBE][BBD] - Spellseeker
    I like the comparison to Sea Gate Oracle, which has performed well for us. The 1/3 body being pretty effective against aggro is actually a big part of that. Spellseeker has less value as a body but I see it mainly for abusing in a blink shell, where the ceiling is certainly higher. Having to reveal the card you tutor for is a bummer though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DOM][CUBE] Josu Vess, Lich Knight
    Quote from SaucyFaucet »
    I'm flip-flopping on it's playability too. I gotta say, looking at this as a 10-mana probably-win-the-game control card that also has an alright 4 mana mode makes me excited. I'd love to slowly make a blue/black bounce/flicker control deck possible, crystal shard and erratic portal + re-using the 4 Mana kill-creatures, venser, mulldrifter... This guy can be bounced there and become a wincon as soon as you get the mana. With that in mind, Karakas also helps him. This is me dreaming but nevertheless it excites me. I'm REALLY digging the 5 toughness. I don't think it would be possible to get a much better 4-mana form (exalted angel comparison is astute), but I wish the kicker was less color intensive. I'd slam it at 540 for some testing, but it probably doesn't make it for me at 420-450.

    Any spell for 10 should also probably win the game (Profane Command for example, and that card hasn't been in our cube in years).

    Edit: I assume you know this, but you can't pay kicker on a "flicker" effect. But yes I suppose you could bounce him back to your hand and then re-cast.
    Posted in: Cube Card and Archetype Discussion
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