2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Infinite Combo Database - Now In Spreadsheet Form
    Last year I took some time to turn this thread into this spreadsheet.

    I personally find multi page forum post awful to navigate, and massively prefer a spreadsheet form. Mad props to the guy who maintains this thread, but I wanted to create something more universally navigable and editable.

    I basically forgot about this spreadsheet until today, when someone commented on it. I don't play EDH as much as I was back then (it comes and goes), so I've opened up Edit access to the general public. Feel free to add combos as you please, just please try to maintain the formatting you see on there currently.
    Posted in: Commander (EDH)
  • 3

    posted a message on Do people like infinite combos?
    Quote from nekorin »

    The debate is going in circles because combo players won't accept other point of views. Not everyone want to win every time. Not everyone want to have the best deck possible. Not everyone want to end the game as soon as possible. Not everyone is competitive.


    Maybe is just me but I find that players who don't mind combos & infinites are generally more accepting on all types of strategies, playstyles and opinions of other players as compared to players who advocate restrictions placed on what to play and what not to in playgroups?


    This has generally been my experience in playing with the variety of people you find on Cockatrice/xMage. When you join a game titled "No inf/mld/extra turns", it's almost inevitable that SOMETHING you do is going to get the creator salty - they're super picky about what they want to play against. Then when you join a cEDH game or a game with no restrictions, you get way more "good play dude" even when you're crushing people/getting crushed.
    Posted in: Commander (EDH)
  • 1

    posted a message on Controlling Dissidents (Kess, Dissident Mage)
    I believe last time I saw this list, I was commenting on how your win conditions seemed weak.

    I was closed minded.

    I've been playing Kess on cockatrice since she was loaded into their database. The list started off as mainly a control/spot removal list that peaked by casting a triple copied Exsanguinate. That was too fragile, so I branched out into some Paradox Engine / Aetherflux Reservoir stormishness. That was entirely unsatisfying, as the people I usually play with aren't big on blue combo decks, so not only is the power level imbalanced, it's not really gratifying to win.

    What I noticed in playing, however, is that Kess benefits heavily from doing everything she can to remove resources from your opponents. I most often won once I had out-controlled my enemies into top deck mode. At that point, even with just a handful of creatures, I would whittle down the board while keeping everyone out of play. This tells me that there is definitely a way of building her that isn't combo/storm or goodstuff.dec.

    I'm going to take ideas from your list and see if I can tweak it into a direction that suites what I'm looking for. I'm also brewing Inalla right now, so I'll have more to share soon.
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Infinite combos and strong synergies - now under new management
    Has there been any talk of taking this database off of a forum post and into a spreadsheet, CSV, or a web template or some sort? For all the work done here, it would be awesome if we could make it more navigable, aka I want to see all Grixis combos in one go, and not have to click through 7 drop down lists.
    Posted in: Commander (EDH)
  • 1

    posted a message on Kess, Dissident Mage Commander Discussion [Let's Brew!]
    I still think Oloro, Ageless Ascetic is the superior reanimator general and Kess, Dissident Mage excels elsewhere. Passing on white in reanimator control means you are missing out on Elesh Norn, Grand Cenobite, Ashen Rider and Avacyn, Angel of Hope, arguably the best reanimator targets in the format. Oloro's lifegain makes playing an agressive mana base along with cards like Mana Crypt less painful and allows cards like Reanimate to impact your life total less. White also gives you Unburial Rites.

    Kess allows you to play spells like Exhume and Reanimate multiple times, but a reanimator deck doesn't want to play their commander on turn 4, they ideally want to reanimate a threat.

    What I like about Kess, Dissident Mage is you don't have to play her as soon as possible. Frequently from my testing, I like to play her when I have access to 5 mana, that way the same turn I play her, I can cast a spell like Fatal Push, Preordain or Void Snare from my graveyard in the same turn and get immediate value. Alternatively you can play Anger of the Gods/Radiant Flames on turn 3, cast Kess on turn 4 and recast Anger of the Gods on turn 5. She's an amazing midrange/control general that encourages our opponents not to overextend because they know we can reuse our removal spells. It's an incredibly unique ability.

    The commander to draw comparisons to would be Dralnu, Lich Lord who costs more mana, has worse stats, doesn't have flying, can't be used the same turn it is played, has a potential backbreaking drawback and doesn't have access to red.


    On this note, the other thing I am realizing with her is that you don't need to run a TON of spells, you can just run the best cantrips/removal/control and then reuse it, since this general effectively doubles your spell count.
    Posted in: Commander (EDH)
  • 1

    posted a message on Considering banning the primordials
    I've had some of my biggest plays using Sepulchral Primordial on another one in someone's graveyard. If you don't like long games and long turns, why are you playing EDH?
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.