ca·su·al /ˈkaZHo͞oəl/
Adjective
Relaxed and unconcerned.
com·pet·i·tive
/kəmˈpetətiv/
Adjective
Having or displaying a strong desire to be more successful than others: "she had a competitive streak"
Players often misunderstand the term 'casual' and 'competitive'. Casual players are less concerned about winning or losing, they just want to have fun. Be it winning/losing via infinite combos, stax, MLD and whatnot. As long as the play is legit they have fun laughing over how great it is even if they are not the one pulling it off.
On the other hand, competitive players often mask their competitiveness by harping over and over about how 'casual' they are, imposing restrictions and rulings over others. Just so that they need not deal with a certain facet of the game itself. These are the players who will get sore over on how infinites/MLD/Stax are ruining the 'spirit' of the game (their own game actually), on why should they pack more answers when they can just enforce a ruling that ostracise players that do not fit into their playstyle.
The spirit of EDH is to have fun. Please don't go restrict what others should do with your own definition of fun.
1
I personally find multi page forum post awful to navigate, and massively prefer a spreadsheet form. Mad props to the guy who maintains this thread, but I wanted to create something more universally navigable and editable.
I basically forgot about this spreadsheet until today, when someone commented on it. I don't play EDH as much as I was back then (it comes and goes), so I've opened up Edit access to the general public. Feel free to add combos as you please, just please try to maintain the formatting you see on there currently.
3
This has generally been my experience in playing with the variety of people you find on Cockatrice/xMage. When you join a game titled "No inf/mld/extra turns", it's almost inevitable that SOMETHING you do is going to get the creator salty - they're super picky about what they want to play against. Then when you join a cEDH game or a game with no restrictions, you get way more "good play dude" even when you're crushing people/getting crushed.
1
I was closed minded.
I've been playing Kess on cockatrice since she was loaded into their database. The list started off as mainly a control/spot removal list that peaked by casting a triple copied Exsanguinate. That was too fragile, so I branched out into some Paradox Engine / Aetherflux Reservoir stormishness. That was entirely unsatisfying, as the people I usually play with aren't big on blue combo decks, so not only is the power level imbalanced, it's not really gratifying to win.
What I noticed in playing, however, is that Kess benefits heavily from doing everything she can to remove resources from your opponents. I most often won once I had out-controlled my enemies into top deck mode. At that point, even with just a handful of creatures, I would whittle down the board while keeping everyone out of play. This tells me that there is definitely a way of building her that isn't combo/storm or goodstuff.dec.
I'm going to take ideas from your list and see if I can tweak it into a direction that suites what I'm looking for. I'm also brewing Inalla right now, so I'll have more to share soon.
1
1
On this note, the other thing I am realizing with her is that you don't need to run a TON of spells, you can just run the best cantrips/removal/control and then reuse it, since this general effectively doubles your spell count.
1