All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Magic Market Index for June 22nd, 2018
 
Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
  • posted a message on Work that Name
    Unleash the Heavens 3WWW
    Sorcery

    Destroy all creatures. Search your library for a God creature card and put it onto the battlefield under your control. Then shuffle your library.



    Next:
    The Divine Comedy
    One Hundred Years of Solitude
    Lord of the Flies
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Grace of the Steel Mother R
    Enchantment

    Counters can't be removed from permanents.

    Whenever one or more counters is placed on a permanent you control, you may pay 1R. If you do, create a 1/1 colorless Construct artifact creature token.
    Posted in: Custom Card Contests and Games
  • posted a message on *The Common to Rare Game*
    Guardian of the Outlands 1W
    Creature - Camel Spirit

    Prevent all noncombat damage that would be dealt to creatures you control.

    Players can't cast spells during the combat phase.

    1/3

    Next: Coal Stoker
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Uria, Overseer of War BRRG
    Legendary Creature - Human Warrior

    Haste

    Creature spells with haste you cast cost 1 less to cast.

    Other creature spells with haste you control get +2/+2.

    At the end of turn, return all other creatures with haste to their owner's hands.

    4/4

    Next: A Commander with the theme from your favorite book
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Militarism 1RWB
    Legendary Creature - Avatar

    Militarism can't be countered by spells or abilities.

    Soldiers, Warriors and Knights you control get +1/+1 and gain haste.

    Whenever a Soldier, Warrior or Knight you control dies, you may pay RWB. If you do, search your library for a Soldier, Warrior or Knight and put it into your hand. Then shuffle your library.

    4/4

    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Embodiment of Despair (B/R)(B/R)
    Creature - Elemental Horror

    Protection from white

    If a player would gain life, put a +1/+1 counter on Embodiment of Despair instead.

    If damage would be prevented, put a +1/+1 counter on Embodiment of Despair instead.

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Planeswalker Game
    Sylvania, Voice of the Woods 0 /Color Indicator: Green/
    Planeswalker - Sylvania

    [+1] - Target lands gains "T: Add G to your mana pool."
    [-1] - Look at the top two cards of your library and reveal them. Put all Forests revealed this way into your hand and the rest onto the bottom of your library in any order.
    [-5] - Add G to your mana pool for each Forest you control.

    //1//


    Next: A RWB, vampire tribal Sorin
    Posted in: Custom Card Contests and Games
  • posted a message on Weirdest Magic Art
    While I could just point out most of the things from Alpha to Mirage (when I feel art became more uniform and curtailed), I will instead give you some of the ones I like the most. Note that I usually love weird, eldritch, abstract pieces, so this is more of a compliment then anything else.

    - Reverse Polarity - The guy on the right obviously doesn't lift.
    - Frog Tongue - Princess and the frog just got way darker.
    - Teller of Tales - "Jim, for the last time, I'm untapping because the huge scroll-wielding fish monster in the sky told me so!"
    - Forcefield - Being saved by a huge, obscure wall of rotten caramel is my way to deter aggressive decks.
    - Recycle - The crew of the Skyship Weatherlight always feared Squee's "anything can happen" Fridays.
    - Teferi's Imp - We're not in Kansas anymore...
    - Two-Headed Giant of Foriys - Imagine a giant with two heads, both of which look like an elderly, evil Wayne Johnson.
    - Celestial Prism - "Amy, we need that art in like...thirty seconds. We're counting on you!"
    - Razor Boomerang - "Moo."
    - Weakstone - "One of the most destructive wars in Dominaria's history was apparently caused by a necklace attached to a starved, demonic chihuahua. "
    - Recoil - Art description: Ghost lizard jumping into bald man's head while the aforementioned man is about to sneeze.
    - Pensive Minotaur - "Why is leg?"
    - Psychatog - "The doctor will see you now."
    Posted in: Magic General
  • posted a message on Commander Game
    Momir Vig, Novijen Overseer 2GU
    Legendary Creature - Elf Wizard

    Hexproof

    When Momir Vig or another creature enters the battlefield under your control, put a +1/+1 counter on up to two target creatures. Those creatures gain trample until end of turn.

    UG, Remove a +1/+1 counter from target creature you control: Choose one - Target creature gets +2/+2 until end of turn; or draw a card.

    3/3


    Next: Create a reasonably competitive remake of Sisters of Stone Death. Bonus points if you can make them weird, but powerful at the same time.
    Posted in: Custom Card Contests and Games
  • posted a message on Ravnica of the Paruns 1/2
    Quote from Legend »
    Not a bad idea. The only bad quality I see is that it's going to be all but impossible to implement at common. But anyways you have a nice mechanical split between the colors:

    GW Vigilance
    GW Indestructible
    G Hexproof
    G Deathtouch
    G Trample
    W Flying
    W First strike
    W Lifelink


    I don't think it's really all that difficult to implement at common. No matter how you slice it, the current version of it is both simpler and easier to grasp then, say, Soulbond. Like, take a look at the following example:

    Centaur Strongarm 2W
    Creature - Centaur

    Collective (Other creatures you control have all abilities this creature has.)

    First strike

    2/3

    I think it works fine as common. Furthermore, on higher rarities, I can add more complex activated and triggered abilities, which can make the whole have a lot more depth. The only issue I see is the fact that even when granting basic keywords, having it granted to your whole team can be devastating in certain situations. I want to try to balance it and gather more feedback on it before I make any decisions.


    Posted in: Custom Card Creation
  • posted a message on Ravnica of the Paruns 1/2
    Quote from Legend »
    How about this for Selesnya. There's no name for it, but here's some examples. The idea is you get a creature, vanilla token, but garner lasting value from the enchantment even if the token dies.

    Card A (Common)
    1W
    Enchantment
    When Card A enters the battlefield, create a 1/1 white Bird creature token with flying.
    Ability - At the beginning of your upkeep, you gain 1 life.

    Card B (Uncommon)
    3GG
    Enchantment
    When Card B enters the battlefield, create a 4/4 green Beast creature token.
    Ability - Creatures you control have trample.

    Elephant Parade (Rare)
    4GW
    Enchantment
    When Elephant Parade enters the battlefield, create a 3/3 green Elephant creature token.
    Ability - At the beginning of your upkeep, create a 3/3 green Elephant creature token.


    The problem with this is that there is no clear way to elegantly phrase it while also making it a keyword. It would either have to only grant abilities to creatures, thus greatly diminishing its usefulness and variety, or have a variable effect, in which case it's not really keyword-able. While I like the theme and flavor of individual creatures coming and going while abilities remain, the technical execution seems a bit difficult.

    I would like to make it into a keyword, to make more space for other ability words. Maybe something like:

    Outland Colossus 2GW (Uncommon)
    Creature - Beast

    Collective (Other creatures you control have all abilities this creature has.)

    Trample, vigilance

    4/4
    Posted in: Custom Card Creation
  • posted a message on Commander Game
    Zinia Windgrace of Urborg BR
    Legendary Creature - Human Warrior

    When Zinia Windgrace of Urborg enters the battlefield or attacks, target player exiles the top two cards of his or her library.

    You may cast cards exiled with Zinia Windgrace.

    Cards exiled with Zinia Windgrace cost 1 less to cast.

    2/2


    Next: Continue the "cycle"
    A WU legend thats not control
    A RG legend thats not about fatties
    A GW legend thats not about creatures/tokens or counters.
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander Partner Game
    Yinnia, Paragon of Excellence URW
    Legendary Creature - Human Wizard

    Activated abilities of creatures you control cost 2 less to activate.

    Whenever an activated ability of creature you control is activated, you may pay URW. If you do, copy it. You may choose new target(s) for the
    copy.

    Partner (You can have two commanders if both have partner.)

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Urabrask's Finest 1RR
    Instant

    Urabrask's Finest can't be countered by spells or abilities.

    Exile all artifact creatures. Urabrask's Finest deals X damage to target creature or player, where X is the number of creatures exiled this way.
    Posted in: Custom Card Contests and Games
  • posted a message on The Progressive Fill Game
    Coffin Rummaging B(U/R)(U/R)
    Sorcery

    Return up to one target creature card from your graveyard to your hand, and up to one instant or sorcery card from your graveyard to your hand.



    Cacophonic Quadriphonia 1WUBR
    Instant


    The Gatewatch: Age of Bolas
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.