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    posted a message on Three Things To Keep In Mind When Playing Commander
    Lol you could build an entire deck around that theme and just troll people. I once heard of a deck that did that and was actually kind of competitive. It was called the most fun deck to lose to. I'll have to look it up again sometime. I think it was a Tariel deck that was just there for the colors or something.
    Posted in: Commander (EDH)
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    posted a message on Modern Masters 2017 Pauper Discussion
    Complete list (for convenience) + list of possible homes:


    My thoughts:
    Burn might be too good now. 4 Magma Jet helps set up a solid 1-3 of Thunderous Wrath. Beyond that I can't imagine a world where 4x Magma Jet isn't just the default. Hell, that was what Modern and Legacy used to run before the printing of other options! Burns biggest downfall was always inconsistency (hate cards not withstanding). Magma Jet goes a long way to fixing that.

    On the other hand, Thunderous Wrath makes a serious Counter-Burn deck look much more likely. We have access to Ponder, Preordain, and Brainstorm (which more and more makes Pauper look like budget Legacy). Before you needed to do whatever you could to make Galvanic Blast work which made the decklist really tight. Now you can rock Thunderous Wrath, maybe even as a 4-of, and Magma Jet with Lightning Bolt as your burn package. Then you could run Thermo-Alchemist + Tandem Lookout to turn all of your spells into cantrips. Tap Alchemist, draw 1, Cast Magma Jet, untap, Scry 2, put Wrath on top, on your opponent's turn tap Alchemsit, miracle draw Wrath and slam it for another 5. That's 9 damage and 2 cards for 3 mana with a little set up. You can do similar things with any scry ability.

    Beetle and Noble make a sac deck look good. Mind you, Beetle triggers on ANY players sacrifice so Chainer's Edict....Gnawing Zombie helps add to that strategy. You could make it a G/B deck and run a few Eldrazi token makers like Nest Invader to get extra bodies but also easily saccable tokens.

    BTE makes stompy way better but I could also see it enabling a serious Gruul deck using Jund Hackblade as others have mentioned. Heck, even Goblin Bushwacker is good. Turn 1 Foundry Street Denizen into BTE into Bushwacker? 9 dmg on turn 2.... Denizen -> BTE -> Hackblade is still 6 dmg. Hackblade is way worse without BTE unless you can find a way to play some other multi-colored creatures.

    I think Spike Jester is a super interesting option because it could help enable a decent Rakdos Aggro deck as well since they already have Jund Hackblade and Rakdos Shred-Freak, which does make enough hybrid color creatures to make Hackblade reasonable. That's a lot of Hastey 2-drops. Could be something, could be nothing. The mana cost may just be too dang awkward for an aggro deck like this to really work fast enough to be worth it. Hackblade is a strictly worse Shred-Freak without another multi-color creature but their low toughness means any reasonable blocker decimates your board.

    We have a few archetypes that win with this set. Namely G/X Aggro/Mid-Range wins big with this set. Conclave is a super efficient body and already has a lot of other interesting pieces like Centaur Healer. They could go Gruul for BTE or Scourge Devil. They could go Black with Angler, etc. Thunderous Wrath is a big win for Izzet IMO because blue offers so much in terms of Scry and Instant speed draw. This might push B/W Mimic into the next tier as well.

    We might also see the start of some new archetypes such as a B/X Sacrifice. I really hope this takes off because its a very interactive strategy. I would also love to see Dinrova Horror take off but I have no idea where that would go. It seems like it could be decent value attached to a reasonable body. Izzet Counter-Burn might actually have what it takes to become an actual thing now too. I like Grixis Slavedriver too. I mean, its a lot of mana but it provides so many bodies for the cost that...I just feel like its got to be worth something.

    Revive might be the sleeper hit of this set. G/B Delve is a pretty good deck and Revive is a super clutch addition because it puts the creature right back in hand. It might not be good enough though because using Reclaim to grab removal and similar things is a really big deal. Not to mention some of the most important creatures in the deck are black.
    Posted in: MTGO Pauper
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    posted a message on What fair strategies do you dislike?
    Quote from DirkGently »
    Quote from lyonhaert »
    I don't remember him having that many of the 3/1s, so either he didn't have his commander in play enough or he was sacrificing those to Attrition as well to keep the board totally clear. He could have also been mana screwed somehow. It's also possible that the skeleton was the recurring creature that appeared later and the first one was one of the cockroaches or Nether Traiter. I am a little bit fuzzy on the details since it was a couple years ago.

    Edit: I do remember now he lost the first recurring creature to a well-timed Rakdos Charm from another player.
    So...run enchantment removal?

    On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.


    Oh god, to that end, being the only player at the table that has answers. I've played online several times where we were facing some kind of token generation deck like Sek'Kuar or something like that and everyone at the table is like "Isn't someone going to do something about him?" I'm thinking, uh well, why can't you? I help a sweeper in my hand until I became the target just to increase the pain on my opponents. Serves you right for building your deck so poorly.

    The problem is that one person can't run four peoples worth of answers and so we all eventually lost anyway because I was the only one to play any removal that game. I typically run 4 sweepers and 7 targeted removal. In that game I used 3 of my sweepers and 4 targeted removal all trying to keep the same player in check. I think I saw one other removal spell that game between the 3 of them.
    Posted in: Commander (EDH)
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    posted a message on Accused of taking long turns in Commander and getting criticized. Unjust?
    The Command Zone Podcast does an episode all about how to speed up your turns for just this reason. I think typically, unless the board state is very complex, if someone complains that you are taking too long its because you probably are. I hate saying that because I know that I'm often the person who is taking too long and I don't even think I take unusually long turns. In fact I think they are very average but that said I've still found ways to speed up my play by changing the way I sac, tutor, draw, etc. I will declare my actions and pass or whatever if that's what it takes.

    Honestly, taking faster turns in some cases has cost me games I think I should have won. That really sucks but I think overall its worth it.
    Posted in: Commander (EDH)
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    posted a message on [Primer] Mono Black Control
    Quote from egg_chen »
    Sure Live/Die can get there but you'd have to play two copies of Live, prior to playing one Die to make that happen. That is very inefficient.

    Personally I think there are better options even than RtB and GoD, but, those are direct replacements which outshine the Live/Die Combo, and they are not dependent upon getting the proper sequencing.

    While Scavenger can recur rages and chits, it's cant return Gary, like Gravedigger or Ghoulcaller can. Those are more mana efficient, and in a pinch you can recur gravediggers over and over again. YMMV of course and I love to see people using the newer cards. I play a lot of standard pauper and Scavenger/Rats is sweet there. Just not sure if it's worth diluting your deck with 2 mana 2/1's and a more expensive 5 mana creature that competes at the mana slot as the main card in your deck. Devotion and removing black mana symbols from play just kind of but heads.


    The way I usually play out Live/Die is I will use early copies of Die on x/1s to save up left over Energy. I will use Victim for creatures Die can't hit early. After a couple copies of Live I usually have enough energy for any left over copies of Die to start hitting bigger things as well. Its all about play sequencing.

    I understand where you are coming from but I will say that in play it works out better than you are imagining. For scavenger, its the versatility that really sets it over the edge because it can be a beater but it can also recur other cards. Sure it can't get Gary but often if you have it then you don't always need Gary either. I replaced Angler with Scavenger and there have been more than a few occasions where Scavenger was able to win games Angler never would have. Oddly, Scavenger rewards you for having several pips on the board like Gary does. Because Scavenger has an anthem AND grants Menace to your team (once flipped) it also encourages you to have a lot of creatures on board. And it has an ability that helps make that happen. Gary also likes a lot of creatures on board for the pips. So they both want the same thing but for different reasons.

    I'm not saying its strictly better than the prior builds of the deck but I think it warrants testing. For be its been very resilient and draws a TON of cards. Its rare to have fewer than 5 cards in hand with 12 draw spells in the deck, and 3 ways to get a few of those back PLUS the cycle lands as well. The deck digs extremely well and sees tons of cards and the synergy of each of them works pretty well.
    Posted in: Established
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    posted a message on Boros/Jeskai/Mardu Wellspring
    Quote from SteelOsprei »
    I've been doing more testing and fiddling with my deck the past couple days, and here's where it's at right now:


    The biggest change is the 4x Night's Whisper. I dropped them when I switched to the Puzzleknots, but I started really missing the card draw so I put them back in. They make the deck so much better, I don't know why I ever thought it was a good idea to take them out.

    Some more minor changes I made were switching the main deck Kor Sanctifier to an Oblivion Ring, one Lightning Bolt to a Firebolt, and adding a Journey to Nowhere to the sideboard.

    I'm considering going back to the deck's roots and adding 2x Sanctum Gargoyle. I'm not sure where I could make room for them, but they seem like they would be great for bringing back the Puzzleknots. Remember the Fallen and Fortuitous Find are also options, but I've tried Read the Bones before and I'm not a huge fan of 3 mana for a pure card advantage spell, especially since I'm already running Night's Whisper. The Gargoyles have the advantages of making a body, being repeatable, and being able to loop with each other. They could also make cards like Dispeller's Capsule and Executioner's Capsule powerful choices in the main or side board.

    A couple other random thoughts:
    • Could Arashin Cleric/Temple Acolyte be better than Lone Missionary? Lone Missionary gives an extra life and trades with X/2s, but Arashin Cleric can block stuff like tokens and other small creatures without dying. That might just be down to matchup.
    • Could Pristine Talisman be useful at all? Constant life gain seems fun, and it would also bring us to flashback costs faster. On the other hand there's not too much room for a colorless mana rock, and since people already sideboard in artifact hate it might not be worth it.
    • Could the scry on Scouring Sands make it worth running? The instant speed and option to be 1 mana make Electrickery hard to compete with, but maybe some sort of split would be possible. (Tremor is also interesting for being 1 mana, but not hitting fliers makes it useless vs delver so meh. At that point just run Dual Shot)
    • Gravepurge seems like it might have some potential, especially since we can cantrip our creatures into each other.
    • I haven't played against tron since I took out Kuldotha Rebirth, but I'm worried the deck might now too slow to even stand a chance of going under it.



    You've got some really interesting choices in here. I prefer the package of Rebirth + Purge + Wellspring for value. What advantage does the Puzzleknot provide other than just self-saccing?
    Posted in: Developing
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    posted a message on The Boros Problem...
    Quote from Jusstice »
    So we’re tired of Boros generals being big, dumb attackers, but the next idea in line is an equipment tutoring general? Like that would make everyone happy? You can understand how I just don’t get the argument.

    The Boros colors suck, but Aurelia is too awesome for her own good. We don’t need Boros generals that are better, we need CA, so let’s brainstorm something that is better than just a good attacker because it also makes CA when it attacks. So forth.


    I can maybe name 5-6 generals in this format that are as good at attacking, and you know, being creatures as what Boros has available. But for some reason, opinion is that this color combination will be incomplete as long as it lacks for a general like Azami, Lady of Scrolls.

    For some colors like Izzet, Dimir, etc, I am always hopeful that a new attacking general will be released with the new sets. But if the attacking guilds are incomplete without generals like Sygg, River Cutthroat, where does that leave us? If players are still unsatisfied with Boros, expectations must be just way too high.



    I hear ya. When I want to win through combat and attacking with creatures, I go Boros. I wouldn't even mind seeing something for more of a low to the ground aggro strategy like Exava, Rakdos Blood Witch. That said, I do think there is plenty of design space for other types of Boros commanders which are totally on theme.

    Quote from DirkGently »
    Quote from Jusstice »
    Equipment itself involves attacking. There are very few equipments that still contribute their fullest (Illusionist's Bracers, etc) when your guy is standing back untapped. Not to mention, the most widely played Equipment in the format involve on damage triggers - Swords, Jitte, etc

    If people want to do something other than attack, there are plenty of guilds to do that with. Boros doesn't have to be another one of them.
    I think the motivation for an equipment-focused commander is less about not being involved in combat, and more about not being simply "deal more damage".

    I mean, let's look at boros' legendaries.

    Adriana - deal more damage when you attack.
    agrus kos - deal more damage when you attack.
    anax and cymede - deal more damage when you attack.
    anya, merciless angel - just a beater that deals damage when it attacks.
    aurelia, the warleader - deal more damage when you attack (also get more attack/damage triggers, which is part of why she's the best boros commander)
    Basandra, battle seraph - totally original and cool, but horrible.
    brion stoutarm - deal more damage (at least you don't have to attack?)
    depala, pilot examplar - totally original and cool, but horrible.
    gisela, blade of goldlight - deal more damage
    iroas, god of victory - be better at attacking
    jor kadeen, the prevailer - deal more damage when you attack
    kalemne, disciple of iroas - just a beater that deals damage when it attacks
    munda, ambush leader - totally original and cool, but horrible.
    razia, boros archangel - totally original and cool, but horrible.
    tajic, blade of the legion - just a beater that deals damage when it attacks
    Akiri, line slinger - just a beater that deals damage when it attacks
    bruse tarl - deal more damage when you attack

    So we can see that, thus far, every single boros commander falls into one of 2 categories:
    those that deal damage (to players only, unless they block)
    those that suck

    That's your problem in a nutshell. Basically all the commanders that aren't just there to deal damage are garbage - sure, Aurelia gets more attack triggers, the double strikers can trigger swords/jitte twice, tajic works ok with board wipes, gisela has synergy with burn - but their core functionality is basically just "deal more damage to players", which is (1) horrible in a format with 120 enemy life, and (2) boooooooring.

    Tutoring equipment a la SFM, drawing equipment a la depala, equipping equipment a la auriok windwalker, reducing equip costs a la puresteel paladin, doing something (besides deal damage to a player) when you play an equipment also a la puresteel paladin, providing non-PT bonuses to equipped creatures a la stonehaven outfitter, anything along those lines would give us something really cool and original for RW that doesn't ONLY involve dealing damage to players in a 40 life multiplayer format. Equipment is a good way to give RW card advantage/tutoring/mana/etc without breaking the color pie. And sure, a lot of equipment only benefits attacking, but there's a lot of equipment and players could surely find cool ways to use it besides just beating down.

    I don't like equipment-zur too much because I do suspect it'd be very linear.

    Just for lulz, here's my current dream-commander for boros:

    ________________________________________
    Sir Boros, the Sweetness 2RW
    Legendary Creature - Human Knight
    When ~ enters the battlefield, Search your library for an equipment card and put it into your hand, then shuffle your library.
    3: attach target equipment to target creature. (could be changed to "equipment you control"/"creature you control" to avoid certain shenanigans if he's a little too much fun with pariah's shield or whatever)
    first strike
    _________________________________(2/2)__


    I think there is some design space that no one has discussed yet. So Boros is about combat but its also about organized combat with a flair for zealotry. I think of a couple of potential ideas based on that alone that have nothing to do with YOUR combat step.

    Based on Boros Battleshaper:

    XXXXXX, Avatar of War 4RRWW

    Legendary Creature - Avatar

    Vigilance, First Strike

    Other creatures you control have Vigiliance and First Strike.

    Creatures must attack each combat if able.

    During your opponent's combat step, you choose up to one target creature that player controls. You decide how that creature attacks this turn.

    3/7

    Based on Deflecting Palm, Divine Deflection, Boros Fury-Shield etc.
    XXXXX, Shield Mage 3RW

    Legendary Creature - Human Wizard

    XRW: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, you may have XXXXX, Shield Mage deals that much damage to target creature.

    2/3

    Based on Leyline of Lightning, Blaze Commando, Balefire Liege, Chandra's Phoenix, Chandra's Spitfire


    XXXXX, Standard Barer 2RW

    Legendary Creature - Minotaur Soldier

    Prowess

    Whenever an opponent is dealt non-combat damage by a source you control, you may pay 1. If you do choose one-
    • Creatures you control get +1/+1 and Haste until end of turn.
    • Create a 1/1 Red and White Soldier creature token with Haste.

    0/3

    I know I made them, so I'm a little bias, but I love all of them. I would want to build a deck with all of them and I feel like they pretty accurately capture Red and White, still maintain a kind of combat orientation, and yet still do something completely different.

    I just wanted to do something that wasn't just the expected stuff. I feel like Equipment synergy is what Jor Kadeen and Akiri already do. I mean, yeah sure it says "Artifacts" but let's be real, on a combat based on commander what kind of artifacts do you think you're probably using? Equipment. The ones I created were an attempt to deviate as far from "Suit up and attack" as possible while still granting a distinct advantage in the combat step.

    What do you guys think?
    Posted in: Commander (EDH)
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    posted a message on which two are the best partner commander 2016???
    Quote from DigitalFire »
    Quote from Incanur »
    You're underrating Ravos, Soultender. Five mana is a lot, but the second ability has potential.
    The thing for me about Ravos is not so much that it costs 5 but it also has to survive until your upkeep. Compare that with, say, Meren of Clan Nel Toth. Probably depends on how much removal your playgroup runs, my previous playgroup allowed Damia to trigger pretty often.

    Quote from Pook and Pie »
    Thrasios and Tymna is probably among the best combinations available (white gives Enlightened Tutor, Angel's Grace to abuse Ad Nauseam, etc., while black gives the aforementioned and all of its great tutors). Thrasios is just really stupidly good, so if we're talking best combinations, here, I feel like Thrasios needs to be in the discussion in some fashion.
    I definitely underestimated Thrasios. I originally had Thrasios + Bruse Tarl so I could use Kiki-Jiki and Purphoros as my win-cons but I don't need those. Instead I can just use infinite mana combos, since Thrasios draws your deck. I get to cut redundant combos, get rid of red, AND get tutors from black? Yes please. I believe this is one of the best decks in the format.

    Quote from Fortunex »
    I disagree quite a bit with your evaluation of the new commanders. And you're including ones that don't have a matching partner in the same colors, which means you'd also be building a 3 or 4 color deck just to have an extra mediocre card in "hand"?

    I'm not saying that the partner commanders are bad by any means. But if, for example, you're building a Reyhan deck, and actually focusing on using her ability, why would you include Ikra Shidiqi? Even if lifegain was something you wanted to do, there are better ways to do it that also synergize with the rest of the deck. I would rather have 99 good cards + Reyhan than 98 good cards + Reyhan + Ikra.
    3- or 4-color decks are nearly always just better than 2 if you can afford the mana base. With 2-color, you pick the top ~30 cards from one color and the top ~30 from the next whereas with 4c you pick the top ~15 from each. The 15th best card of any color is much better than the 30th. Also, having one less cards in the deck does the same thing, the 98th best card > 99th. In addition, it (marginally) increases your consistency because you have a 7 in 98 chance to have Sol Ring / some other good turn 1 play in hand instead of 7 in 99. Obviously these are slim margins, so this shouldn't matter to anyone playing casually but we're discussing power level which doesn't matter casually either.


    This is such a narrow view of deck building. I guess if all you ever build is "hurr durr" good stuff, then sure I guess. Having more colors does add options that you wouldn't otherwise have access too even if you are just trying to do something thematic or synergistic but those options aren't always worth the trouble. If I'm building an artifact deck why would I splash green? What does green offer my game plan that makes the deck strictly better simply because I have another color? I mean ramp I guess but I already want a lot of artifacts, why not a few more mana rocks than normal?

    That said, I do think the option to cast a second semi-synergistic commander at any time IS a reason to consider finding a way to work in a few extra colors into your mana base and I honestly don't think its that difficult to do, even on an extremely strict budget. Chances are you're going to want Command Tower, Commander's Sphere, and Darksteel Ingot. On a budget you are probably using a lot of CITP tapped Duals like the gain lands etc. Why not throw in the appropriate shard's tri-land? Its still another dual tapped land that also happens to provide extra value in casting the other Partner even it that's the only off color card in your deck. That's already 4 sources that you would probably put in a 2 color deck that now facilitate casting the other commander. If you happen to also be running cards like Rupture Spire, Transguild Promenade, Holdout Settlement, Manalith, etc. then its even easier. If you are running Cluestones, just swap for the Enemy shard's Banner or Allied Obelisk. In most cases, those changes are liteerally zero opportunity cost.

    You could even throw in a single off color basic to fetch with Evolving Wilds and Terramorphic Expanse (which are staples in any multi-color budget manabase). That has a slightly higher opportunity cost because you could draw it in your opening hand and that would be bad.

    tl;dr- Regardless of how much better splashing appears to be, having access to a second commander at all times is nearly always going to be okay. Worst case scenario you never cast it and nothing changes. Best case scenario you use cards you were already going to run and get extra value out of the command zone in a few games. The floor is so good in this situation, I don't see any logical reason to NOT run a partner, especially if there is already another one in the exact same color combo. If nothing else it avoids the Commander tax and gets you back on the board after a sweeper much faster.
    Posted in: Commander (EDH)
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    posted a message on LandLord's Land Collection Project
    Man, I wish I hadn't shredded all of mine! I would have loved to help you. Good luck!
    Posted in: Other Formats
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