One of my great quests in Commander is to eventually have a working deck in all of the Mono, Dual, and Tri-color pairs. Because I'm on a budget, ideally I would rather not have duplicates. The question then is what do I build for Grixis?
This was my original plan. I have son named Beckett so I thought it might be super fun to foil out an entire Pirate tribal deck (because foil = treasure) and have it double sleeved in Gold metallic sleeves (again, treasure) and then have Admiral Beckett Brass altered to look vaguely like my son. However, as much as I love this idea, I'm not really sure how good a Pirate deck would even be and there isn't really a solid theme to the creatures other than that they are aggressive...kind of? They are all over the place and I have a feeling that, other than the emotional value, I wouldn't really like the deck that much.
Part of my original plan was to just build a U/R Wizard Tribal using Adeliz, the Cinder Wind with Naban, Dean of Iteration being a kind of "Hidden Commander". However, Inalla Archmage Rituatlist just seems WAY too good pass up for a deck that wants to use cards like Naban and Panharmonicon to copy ETB effects. I would also be able to lean on the Precon to get a decent starting point with a great budget mana base and a few cards I actually want for other decks as well.
I kind of feel like I already have my answer but I'm curious about the communities thoughts, ideas, and experiences. Have you played Pirates or Wizards? Did you have fun? What would you recommend?
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May 22, 2018Posted in: New Card DiscussionQuote from ISBPathfinder »Your creatures are your creatures. You can only sacrifice creatures you control.
When looking at 2HG keep in mind that the Partner with mechanic searches your library for the partner. So if you play one of them and have the other in your deck you get to search the other up. In commander you can run both of them as your commander.
That answers the question about the saccing but the reminder text here says that "Target player" searches their library for the other partner. Is that not accurate?
Quote from MRdown2urth »Are both of them sitting in the General Zone to start the game? Or is one in the deck and the other in the GZ?
If you run Partners as Generals, they both start the game in the Command Zone.
May 22, 2018I'm not sure if this is the correct spot since its a rules question but they're also spoilers so... Mods please correct me if I'm wrong.Posted in: New Card Discussion
This question is came up because of Regna and Krav but is really more about 2 Headed Giant in general. I've not a lot of search but Google has failed me.
Simply put: In 2-Headed Giant, can your teammates sacrifice your creatures? My gut says no but I don't know for sure.
Reason why I ask is because this specific pairing of creatures seems a bit odd if you cannot sacrifice your teammates creatures.
Apr 20, 2018One of the other things I really about with this deck is running out of gas. I feel like it needs some stuff like:Posted in: Commander (EDH)
Beacon of Destruction
Beacon of Immortality
Red Sun's Zenith
Pulse of the Forge
Pulse of the Fields
I know they are relatively low impact but every single one of them will be gaining you life anyway so it may not matter.
Apr 18, 2018If I have a card that let’s me put a creature into play for free, can I play a Morph creature facedown? It’s a creature and being played for a legitimate alternative casting cost, so does that work?Posted in: Magic Rulings
I.E.- I have Briarbridge Patrol and sac 3 clues. Could I put Den Protector into play facedown with the trigger?
I think I know the answer to this question is no since the ability isn’t allowing me to cast the card for free thus I cannot select to cast it for free using its alternate Morph casting coat but I need to be sure.
Apr 18, 2018So I'm building a Bant Morph deck. I had one I played several times on MTGO and I loved it so much that I'm building it in paper especially since I don't really play on MTGO anymore. The problem is, I can't remember what all was in the deck. Specifically one of the issues I'm having is in regards to my strict paper budget. Now, updating the creatures and a lot of the other things has been easy enough its the removal, sweepers, tutors, and card draw packages that I'm having a hard time recreating. I feel like removal and sweepers kind of build themselves though so I'm not really worried about that.Posted in: Commander (EDH)
Link to deck @ TappedOut.net
Here's the question:
What about doing an Investigate package for card draw? I do like the investigate mechanic but I hate that it requires an extra investment to get the draw. However, Tamiyo's Journal turns that card draw into straight up tutors. I feel like that works well with this deck since you kind of want to drop all of the creatures face down and flip up at instant speed. If you don't flip then you spend the money cracking clues. Or if you have enough clues & the Journal you just free tutor once per turn at instant speed. Seems good to me?
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 1x Bygone Bishop
1x Erdwal Illuminator
1x Magnifying Glass
1x Ongoing Investigation
1x Root Out
1x Tamiyo's Journal
1x Tireless Tracker
1x Trail of Evidence
1x Ulvenwald Mysteries
Thoughts & opinions?
(Please remember this is a budget deck.)
Aug 22, 2017Hey everyone!Posted in: Commander (EDH)
I had a Trostani deck but decided I wanted to streamline the theme of it a little bit. I decided that I wanted the deck to make a bunch of Wurm tokens, specifically. There are a few ways of doing that:
So, uh, obviously not a lot of options and I'm on a bit of a budget (more than $5 is probably too much). Thankfully there are quite a few good token doublers and even some decent Populate option.
Here's what I would like to ask, what are some ways to abuse things like Armada Wurm? Other than Populate, are there any repeatable token duplicators you know of?
I do plan on running things like Desolation Twin and Giant Adephage as well but ideally I'd like to do as much with the Wurms if I can. I've had a hard time really pinning things down from EDHRec (mostly because Green is my least favorite color and so much card evaluation for green is pretty bad).
May 22, 2017On of my favorite decks is a Queen Marchesa Pillowfort Monarch deck. Basically, as you might guess, the idea is to turtle up behind an Enchantment fort to stop player's from being able to attack you and then win the game through some silly means like Skyline Despot + Warstorm Surge or Rite of the Raging Storm + Warstorm Surge.Posted in: Commander (EDH)
May 3, 2017I wonder is main deck Journey really necessary? If too few creatures is our problem then maybe a couple of main deck Beckon Apparitions is a good idea. In this format its not hard to hit an opponent's turn 1 Evolving Wilds on the draw. It would be another creature, main deck 'yard hate, and trigger Mimic at instant speed so that's good.Posted in: Developing
Apr 21, 2017I think its interesting that everyone is zoning in on ways to keep the hand empty to attack with Hazoret and is treating him/her/it as though its basically an odd version of Leovold. I think if I were building the deck I would want to capitalize the Madness/Hellbent/discard mechanics as much as I can. Machine gunning down opponents with Haz's ability seems great if you can produce the mana for it and refill through cards like Reforge the Soul, Ghirapur Orrery, etc. Haz likes and empty hand, but I think you would get more value off of drawing, and dumping every turn (like what Ghirapur Orrery wants you do to) than by simply maintaining ways to draw without putting the cards in hand.Posted in: Commander (EDH)
Apr 21, 2017Posted in: MTGO PauperQuote from egg_chen »Erratic Explosion and Mortuary Mire is one of my favorite combos. Been working on a rogue big spell list for awhile now. Might take it to the next big tourney I play......if I can get enough practice in with it, and if it's got enough staying power to survive this quick metagame...........all while being able to somehow not auto lose to lifegain.
I would LOVE to see a list. I'm curious though, how does this interaction between Erratic Explosion and Mortuary Mire work? Are you putting the creature on top and then revealing it with Explosion? If that's what you are suggesting that could be SICK with Mulldrifter. Turn 3 Evoke it to draw 2, turn 4 drop Mire and dome someone for 5?
Apr 19, 2017After having tried it, I'm not sure that Tandem Lookout is worth it. Its kind of hard to get it going and get set up correctly. It basically sets you back a turn and just dies most of the time anyway, its an obvious removal target and is worthless without Alchemist. Maybe if you were going to run the deck with Goblin Fireslinger as well it might be worth it. The instant speed card draw sounds great but honestly we should be getting it from somewhere else I think. Needle Drop seems closer to where we want to be.Posted in: MTGO Pauper
Quote from egg_chen »I think putting a couple copies in a traditional burn list, or building out of Izzet is the natural fit. I wouldn't recommend going 3 colors and trying to get cute with it. the format is very fast with BTE in the mix. I even think Drake might be ok in the format now.............maybe............nah keep it out.
Another thought I had was to run a sort of r/g tron/ramp style deck that would be able to actually hardcast Wrath. Mix it with things like Riddle of Lightning and other big mana spells and just go to the face in a couple big chunks. Probably to slow for the current meta but I like the idea of a big spell deck
I would so love for this deck to be a thing. Its one of my more favorite sub-themes to appear in U/R lately. There are a lot of great cards for this outside of Pauper like Volcanic Vision, Mercurial Chemister, Vial Smasher the Fierce, etc. I just don't know if there is enough support in Pauper for this strategy. Maybe in a Tron deck, otherwise I think its just too slow.
Apr 19, 2017I'm not sure that I have a lot but all of the Sieges (Palace Siege, Outpost Siege, Monastery Siege, et al.) have a place in my decks as long as they are running the appropriate color. Both modes on each card are relevant at some stage of the game. Monastery Siege is a personal pet card. It can either help dig if that's what you need or it can just protect your stuff later. 2 mana isn't much but just ask anyone who has ever played with/against Rhystic Study about that mana tax. Same goes for Propaganda/Ghostly Prison.Posted in: Commander (EDH)
I really like Reality Shift and some version of Oblivion Strike, Gild, Sever the Bloodline. Its critical to have some kind of access to creature exile effects. They are always clutch to hit Eldrazi titans, etc. Reality Shift is a personal favorite because its low cmc and instant speed and sometimes the card they manifest basically screws them out of it somewhat permanently in some cases. I've literally never seen someone flip the manifested card before and most of the time it chumps and dies. If you consider most EDH decks are like, 1/3 or less creatures you have a 66% chance of 2 for 1ing them with Reality Shift. WAY under rated IMO.
Apr 19, 2017herenorthere posted a message on Eldrazi Processors in EDH... anyone think they have a home somewhere?Eww, that's weird and feels more than a little broken. I guess it makes sense if its seen as a replacement effect (essentially just swapping one word for another).Posted in: Commander (EDH)
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Jun 19, 2014There are a few pages in the thread from people who ran it immediately after its ban. The basic consensus was that unless you are running main deck Soul Sisters (Soul Warden, Soul's Attendant, Auriok Champion, Suture Priest, et al.) that the life loss was far to large of a burden on top of Shocks, Fetches, and Thoughtsieze. Can you imagine T1: Fetch, Shock, Thoughtseize, T2: Land Bitterblossom? By the start of turn 3, assuming your opponent has dont nothing to you, you are already at 14 life. That means you only have 14 more turns to finish the game before Bitterblossom finishes you and again that assumes your opponent is doing nothing to you. It limits your later game options as well forcing shocks to come in tapped and making every single fetch you pull a liability. Given the options in the primer you would pretty much have to main deck Auriok Champion and Sorin, Lord of Innistrad over the more powerful Elspeth Tirel just because of Sorin's lifelink tokens.Posted in: MasterFlex
B/W tokens is a slower deck, you aren't really gathering gas until about turn 4 or 5, kind of like a midrange deck, and the game plan is more grindy. By turn 4, with the proposed worst case scenario, you are at 13 life. Pretty much any future combination of Thoughtseize, Shock, or Fetch puts you below 10 and that's just the damage you did to yourself. Unlike U/B Faeries which turns those little tokens into powerups for your other critters Bitterblossom, while still strong is just a liability 50% of the time even before the game starts by forcing you to change the way you build the deck to accomodate it. That doesn't even get into how awkward it is to drop a 1B and a WW in the first three or for turns without using fetches or shocks which exasperate your life total woes.
I've not played with it personally, that's just the cliff notes version of what's in the thread.
Jun 19, 2014You may mentioned Eidolon of Rhetoric from the new set. It is more expensive than cannonist but doesn't leave the exception to artifacts. It is also out of regular burn range with a toughness of 4 and costs no more than Rule of Law. I feel like its worth a mention in the same breath at least.Posted in: MasterFlex
You did not mention Suppression Field. This has had some discussion and I believe one person in the thread runs a couple main deck. It stops Twin and slows down Pod.
I'm not sure its good enough but Sundering Growth for budget sideboard options against Affinity, Twin, and potentially even pod.
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