Starting July 10th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
The Limited Archetypes of Core 2019
Magic Market Index for June 22nd, 2018
Magic Market Index for June 8th, 2018
  • posted a message on Help Me Decide: Wizards or Pirates
    One of my great quests in Commander is to eventually have a working deck in all of the Mono, Dual, and Tri-color pairs. Because I'm on a budget, ideally I would rather not have duplicates. The question then is what do I build for Grixis?

    This was my original plan. I have son named Beckett so I thought it might be super fun to foil out an entire Pirate tribal deck (because foil = treasure) and have it double sleeved in Gold metallic sleeves (again, treasure) and then have Admiral Beckett Brass altered to look vaguely like my son. However, as much as I love this idea, I'm not really sure how good a Pirate deck would even be and there isn't really a solid theme to the creatures other than that they are aggressive...kind of? They are all over the place and I have a feeling that, other than the emotional value, I wouldn't really like the deck that much.

    Part of my original plan was to just build a U/R Wizard Tribal using Adeliz, the Cinder Wind with Naban, Dean of Iteration being a kind of "Hidden Commander". However, Inalla Archmage Rituatlist just seems WAY too good pass up for a deck that wants to use cards like Naban and Panharmonicon to copy ETB effects. I would also be able to lean on the Precon to get a decent starting point with a great budget mana base and a few cards I actually want for other decks as well.

    I kind of feel like I already have my answer but I'm curious about the communities thoughts, ideas, and experiences. Have you played Pirates or Wizards? Did you have fun? What would you recommend?
    Posted in: Commander (EDH)
  • posted a message on Regna & Krav
    Quote from ISBPathfinder »
    Your creatures are your creatures. You can only sacrifice creatures you control.

    When looking at 2HG keep in mind that the Partner with mechanic searches your library for the partner. So if you play one of them and have the other in your deck you get to search the other up. In commander you can run both of them as your commander.

    That answers the question about the saccing but the reminder text here says that "Target player" searches their library for the other partner. Is that not accurate?

    Quote from MRdown2urth »
    Are both of them sitting in the General Zone to start the game? Or is one in the deck and the other in the GZ?

    If you run Partners as Generals, they both start the game in the Command Zone.
    Posted in: New Card Discussion
  • posted a message on Regna & Krav
    I'm not sure if this is the correct spot since its a rules question but they're also spoilers so... Mods please correct me if I'm wrong.

    This question is came up because of Regna and Krav but is really more about 2 Headed Giant in general. I've not a lot of search but Google has failed me.

    Simply put: In 2-Headed Giant, can your teammates sacrifice your creatures? My gut says no but I don't know for sure.

    Reason why I ask is because this specific pairing of creatures seems a bit odd if you cannot sacrifice your teammates creatures.
    Posted in: New Card Discussion
  • posted a message on Let's Break Garna, the Bloodflame
    Does this deck want Heartless Summoning since you have to cast the creatures from your hand?
    Posted in: Commander (EDH)
  • posted a message on Firesong and Sunspeaker (let's Brew)
    One of the other things I really about with this deck is running out of gas. I feel like it needs some stuff like:

    Beacon of Destruction
    Beacon of Immortality
    Red Sun's Zenith
    Pulse of the Forge
    Pulse of the Fields

    I know they are relatively low impact but every single one of them will be gaining you life anyway so it may not matter.
    Posted in: Commander (EDH)
  • posted a message on Cheat Morph into Play
    If I have a card that let’s me put a creature into play for free, can I play a Morph creature facedown? It’s a creature and being played for a legitimate alternative casting cost, so does that work?

    I.E.- I have Briarbridge Patrol and sac 3 clues. Could I put Den Protector into play facedown with the trigger?

    I think I know the answer to this question is no since the ability isn’t allowing me to cast the card for free thus I cannot select to cast it for free using its alternate Morph casting coat but I need to be sure.
    Posted in: Magic Rulings
  • posted a message on Morph Deck + Investigate
    So I'm building a Bant Morph deck. I had one I played several times on MTGO and I loved it so much that I'm building it in paper especially since I don't really play on MTGO anymore. The problem is, I can't remember what all was in the deck. Specifically one of the issues I'm having is in regards to my strict paper budget. Now, updating the creatures and a lot of the other things has been easy enough its the removal, sweepers, tutors, and card draw packages that I'm having a hard time recreating. I feel like removal and sweepers kind of build themselves though so I'm not really worried about that.

    Deck list:
    Link to deck @

    Here's the question:
    What about doing an Investigate package for card draw? I do like the investigate mechanic but I hate that it requires an extra investment to get the draw. However, Tamiyo's Journal turns that card draw into straight up tutors. I feel like that works well with this deck since you kind of want to drop all of the creatures face down and flip up at instant speed. If you don't flip then you spend the money cracking clues. Or if you have enough clues & the Journal you just free tutor once per turn at instant speed. Seems good to me?

    Thoughts & opinions?
    (Please remember this is a budget deck.)
    Posted in: Commander (EDH)
  • posted a message on Trostani Wurms (Suggestions wanted)
    Hey everyone!

    I had a Trostani deck but decided I wanted to streamline the theme of it a little bit. I decided that I wanted the deck to make a bunch of Wurm tokens, specifically. There are a few ways of doing that:

    So, uh, obviously not a lot of options and I'm on a bit of a budget (more than $5 is probably too much). Thankfully there are quite a few good token doublers and even some decent Populate option.

    Here's what I would like to ask, what are some ways to abuse things like Armada Wurm? Other than Populate, are there any repeatable token duplicators you know of?

    I do plan on running things like Desolation Twin and Giant Adephage as well but ideally I'd like to do as much with the Wurms if I can. I've had a hard time really pinning things down from EDHRec (mostly because Green is my least favorite color and so much card evaluation for green is pretty bad).
    Posted in: Commander (EDH)
  • posted a message on Monarch cards
    On of my favorite decks is a Queen Marchesa Pillowfort Monarch deck. Basically, as you might guess, the idea is to turtle up behind an Enchantment fort to stop player's from being able to attack you and then win the game through some silly means like Skyline Despot + Warstorm Surge or Rite of the Raging Storm + Warstorm Surge.
    Posted in: Commander (EDH)
  • posted a message on B/W Mimic Aggro
    I wonder is main deck Journey really necessary? If too few creatures is our problem then maybe a couple of main deck Beckon Apparitions is a good idea. In this format its not hard to hit an opponent's turn 1 Evolving Wilds on the draw. It would be another creature, main deck 'yard hate, and trigger Mimic at instant speed so that's good.
    Posted in: Developing
  • posted a message on [Lets Brew] Hazoret the Frevent
    I think its interesting that everyone is zoning in on ways to keep the hand empty to attack with Hazoret and is treating him/her/it as though its basically an odd version of Leovold. I think if I were building the deck I would want to capitalize the Madness/Hellbent/discard mechanics as much as I can. Machine gunning down opponents with Haz's ability seems great if you can produce the mana for it and refill through cards like Reforge the Soul, Ghirapur Orrery, etc. Haz likes and empty hand, but I think you would get more value off of drawing, and dumping every turn (like what Ghirapur Orrery wants you do to) than by simply maintaining ways to draw without putting the cards in hand.
    Posted in: Commander (EDH)
  • posted a message on Designing/Finding a home for Thunderous Wrath
    Quote from egg_chen »
    Erratic Explosion and Mortuary Mire is one of my favorite combos. Been working on a rogue big spell list for awhile now. Might take it to the next big tourney I play......if I can get enough practice in with it, and if it's got enough staying power to survive this quick metagame...........all while being able to somehow not auto lose to lifegain.

    I would LOVE to see a list. I'm curious though, how does this interaction between Erratic Explosion and Mortuary Mire work? Are you putting the creature on top and then revealing it with Explosion? If that's what you are suggesting that could be SICK with Mulldrifter. Turn 3 Evoke it to draw 2, turn 4 drop Mire and dome someone for 5?
    Posted in: MTGO Pauper
  • posted a message on Designing/Finding a home for Thunderous Wrath
    After having tried it, I'm not sure that Tandem Lookout is worth it. Its kind of hard to get it going and get set up correctly. It basically sets you back a turn and just dies most of the time anyway, its an obvious removal target and is worthless without Alchemist. Maybe if you were going to run the deck with Goblin Fireslinger as well it might be worth it. The instant speed card draw sounds great but honestly we should be getting it from somewhere else I think. Needle Drop seems closer to where we want to be.

    Quote from egg_chen »
    I think putting a couple copies in a traditional burn list, or building out of Izzet is the natural fit. I wouldn't recommend going 3 colors and trying to get cute with it. the format is very fast with BTE in the mix. I even think Drake might be ok in the format now.............maybe............nah keep it out. :p

    Another thought I had was to run a sort of r/g tron/ramp style deck that would be able to actually hardcast Wrath. Mix it with things like Riddle of Lightning and other big mana spells and just go to the face in a couple big chunks. Probably to slow for the current meta but I like the idea of a big spell deck

    I would so love for this deck to be a thing. Its one of my more favorite sub-themes to appear in U/R lately. There are a lot of great cards for this outside of Pauper like Volcanic Vision, Mercurial Chemister, Vial Smasher the Fierce, etc. I just don't know if there is enough support in Pauper for this strategy. Maybe in a Tron deck, otherwise I think its just too slow.
    Posted in: MTGO Pauper
  • posted a message on Just for Fun: What are your "auto-includes?"
    I'm not sure that I have a lot but all of the Sieges (Palace Siege, Outpost Siege, Monastery Siege, et al.) have a place in my decks as long as they are running the appropriate color. Both modes on each card are relevant at some stage of the game. Monastery Siege is a personal pet card. It can either help dig if that's what you need or it can just protect your stuff later. 2 mana isn't much but just ask anyone who has ever played with/against Rhystic Study about that mana tax. Same goes for Propaganda/Ghostly Prison.

    I really like Reality Shift and some version of Oblivion Strike, Gild, Sever the Bloodline. Its critical to have some kind of access to creature exile effects. They are always clutch to hit Eldrazi titans, etc. Reality Shift is a personal favorite because its low cmc and instant speed and sometimes the card they manifest basically screws them out of it somewhat permanently in some cases. I've literally never seen someone flip the manifested card before and most of the time it chumps and dies. If you consider most EDH decks are like, 1/3 or less creatures you have a 66% chance of 2 for 1ing them with Reality Shift. WAY under rated IMO.
    Posted in: Commander (EDH)
  • posted a message on Eldrazi Processors in EDH... anyone think they have a home somewhere?
    Eww, that's weird and feels more than a little broken. I guess it makes sense if its seen as a replacement effect (essentially just swapping one word for another).
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.