Quote from epoa »Quote from Doctor Edge »What new/versatile tools do we have at out disposal that might help our Phoenix and jeskai match ups? I like v clique as an option for control, but not great against Phoenix. Playing in the scg classic this weekend and definitely feel they are my larger concerns currently.
Raking Canopy for phoenix. Ricochet Trap and more Beast Within for Jeskai.
Quote from Doctor Edge »What new/versatile tools do we have at out disposal that might help our Phoenix and jeskai match ups? I like v clique as an option for control, but not great against Phoenix. Playing in the scg classic this weekend and definitely feel they are my larger concerns currently.
Quote from epoa »This is by memory as I’m not near my list: but this is the current adaptation. It’s hardly a list I’d take to an event and is still here to test different cards.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Electrodominance4 As Foretold4 Restore Balance3 Ancestral Vision4 Greater Gargadon3 Simian Spirit Guide1 Emrakul, the Aeons Torn3 Nahiri, the Harbinger2 Chandra, Torch of Defiance4 Serum Visions2 Search for Azcanta2 Mission Briefing4 Lightning Bolt4 Scalding Tarn2 Flooded Strand3 Steam Vents1 Hallowed Fountain1 Cascade Bluffs2 Spirebluff Canal2 Tolaria West2 Island2 Mountain1 Plains
Quote from ViciousBadger »Exploring the cascadeless versions with Electrodominance seemed pleasant to me as well.
First I don't really like the greater gargadon win condition. It has often seemed unreliable.
Also with the new Electrodominance tech you are allowed to be faster and more explosive. For instance, Turn-1 borderpost into turn 2 SpiritGuide + Electrodominance + Restore balance on their draw step is almost unbeatable.
Balance PhoenixMagic OnlineOCTGN2ApprenticeBuy These Cards
Balance Phoenix brewLand (12)1 Blood Crypt2 Bloodstained Mire1 Flooded Strand1 Island2 Mountain4 Scalding Tarn1 Steam Vents4 Arclight Phoenix4 Simian Spirit Guide4 Electrodominance3 Izzet Charm1 Noxious Revival4 Spoils of the Vault4 Ancestral Vision4 Faithless Looting4 Restore Balance4 Serum Visions4 As Foretold1 Firewild Borderpost2 Mistvein Borderpost4 Veinfire Borderpost1 Chandra, Torch of Defiance
This is the list I came up with after a few iterations.
This is a spell-based version of the "Balance As Foretold" archetypeArclight Phoenix provides a real clockThe game plan is almost always to cast a turn 2-4 Restore BalanceI tried to add Spoil of the Vaults to improve consistency and fight disruption. Proved to be very effective, despite a 15% chance of free-loss. You only cast this in 'emergency case', often to find Restore Balance, and when you find it, you'll win the game roughly 80% of the timeafter casting Restore Balance, the opponent should have about 1 land and 1 card in hand. Play patiently, wait for 2 useless cards before playing a 'draw 2, discard 2' effect.
My thought on this version:
This version is powerful. In a decent percentage of games you just lock your opponent before he can play anything substancialCard-filtering helps with consistencyGame plan is probably a bit too ambitious: the "balance" between basic lands, borderposts and spells is hard to findStill bad matchup against humans and BGx, okay matchup versus control and spirits, good vs big mana and creature-based decks including Izzet Phoenix (I believe)
Quote from epoa »Just as there were pros and cons in the early days to running borderposts, there are pros and cons to the difference between Cascade and Cascadeless builds. I’ve been firmly against the Cascadeless build until Electro, where I now believe it is meta and pilot dependent.
Why not run cascade spells? Because they severely hinder deck construction and limit early interaction. I can run lightning bolt, serum visions, and opt. I can play Search for Azcanta, a card I severely underestimated in my deck during construction and am debating running a third. In my cascade list, if I was against spirits and balance caught an unfortunate Spell Queller, I had to try to resolve another balance just to end up recasting that balance. In my cascadeless list, I’ve bolted a good number of Quellers and got to restore balance anyway. My favorite was attempting to balance at the end of their turn, catching a queller, then topdecking my gargy on my turn and suspending it, then bolt the queller for a full wipe on my opponent.
Why run cascade? There are cascadeless games where I’ll have one half of the combo, dig ten cards in one turn, and not find the other half. We have redundant ways to cast RB from our hand, but not really any redundant ways to get the RB. Just Tolaria West or eventually digging one out. In the cascade build, all you need is one cascade spell and you can cast it.
I still don’t know about JtMS. I haven’t tested him, but I just don’t like the kit he offers. I’ve actually been trying Chandra, Torch of Defiance (you know, the walker I’ve been adamantly against), and I’m kinda mixed. She’s better than I expected, but she still feels too clunky with her exile. I’ll keep testing the numbers. I kinda wish we had Dack Fayden in modern.
Ral is 5 mana. That’s too expensive for my blood in a deck that routinely deletes lands when it reaches 3. Cast it before you balance and the opponent already has lethal, probably. Cast it after you balance and your opponent will have had ample time to recover.