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  • posted a message on [Primer] Restore Balance
    So why is everyone running Chandra? When did she become the go to in this version?

    On average in your playtesting and actual games what turn can you RB + Summons? I feel if it's too late they'll counter the spell.

    I guess my problem with this deck is the too many moving parts to accomplish what the old version can do with less. Probably me being old and set in my ways.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    So i guess what I'm not understanding is i feel most of these tricks work once.
    Devastating Summons I feel only works once since you have to make creatures and sacrifice lands and then you're left with no lands and a board of vanilla dudes that in today's modern meta have a host of ways to remove. (Supreme Verdict, Detention Sphere, Cryptic Command, etc)
    Claws of Gix, or any variant feels like a slower version to wipe the board in your favor.

    And then I'm still not sold on Chandra as a win con planeswalker. No one has given me a case on why she's so great for the deck.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    That's the problem i had with running the Leyline of Sanctity. Great against 2 deck types but unless had them in opening super dead. I think with any Leyline you need 4x to make it work and i only have 2 SB slots open. I want to use it but I hate dead cards and this Leyline is the least dead.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Anyone have any idea if Leyline of Anticipation is worth running? I'm debating putting 2 into my sideboard for better match ups against combo, midrange, and control since on the ends of their turns I can flash stuff in like a Foretold and start ticking it faster, or a Nahiri. Or flash a post in at eot to save tempo

    I've been told it's more of a win more card and not a win card. Wondered if anyone had any opinions
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    How did the deck do?
    Was your mana base consistent or non consistent. When you restore balanced could you do it consistently and was it favorable for you. How were the rest of the games?

    Few card questions
    Claws of Gix?
    How was Chandra. Did you ever find her first ability to mess you up? Being getting a suspend card.
    Why Wheel of Fate?
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    checked the lastest ElectroDominance versions and the Cascade versions, I'm not convinced. How can you possibly defeat Spirits and Humans with their t2 / t3 disruption? Seems these decks can't deal with a single Thalia / Musoleum Wanderer / Meddling Mage...



    We can with Anger of the Gods, Detention Sphere, Supreme Will, Imprison in the Moon with the classic version and Electro version can run Bolts, Remand, Izzet Charm, and so forth. Just a matter of having the pieces when you need them.

    Cast Spoil the Vault as soon as you have to, and die 18% of the time, fine :p Though 82% of the time, you'll manage to "balance" the game a bit.

    Ya but exiling say 3-4 cards that could help all for 1 balance where both decks have easier methods of retrieve if you desperately need that 1 balance.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Yes, we've talked a lot about this deck version and we're well aware of its play style.

    As for a 3rd color it's up to you. Each color brings something to the table.

    Experiment and let us know
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    To me personally I'm not a fan. Its a slow search effect that essentially turns into March of the Machines and we moved away from that card due to the vulnerabilities we already have. My opinion being, why send our mana base into action when we win with Nahiri, Emrakul, Restore Balance and so forth
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    So, I don't play this deck, nor do I ever want to and my expertise is in the post version. But I'll try to give you some insight.

    How exactly does it win?

    Same way the borderpost version does, through attrition via Restore Balance

    What are its favorable matchups?

    The ones that require more flexible cards than the post version. Control, Combo, midrange.

    I feel like it is just a worse version of UW control

    Not really, imagine if UW control could run 4 additional copies of board wipes, had space for cards like As Foretold, and can could still fit some of the control cards it wants.

    it feels like an instant loss to tron, UW control, most combo decks, anything with recursive threats like phoenix or hollow one, really a large chunk of the format

    You'd think so, but with being able to play cards like Remand, Lightning Bolt, Tormod's Crypt, and so forth cards that the post version wishes it could run. Because of this the Electro version has better answers and quicker answers to a lot of meta threats/cards such as Meddling Mage, dredge, and thus doesn't require us to combo out super quick and humans can't bunch as much if we can remove them faster.


    Does it actually feel like you're doing anything? I've seen a couple lists and it mostly looks like you dig really hard for restore balance and electrodominance but unless you have a gargadon to sacrifice your lands it doesn't seem like enough to win a game for you.

    Yes and no. You're correct on the part that you dig, part but same could go for modern UW decks that dig a lot for answers, being able to thin your deck and find your combo pieces while denying your opponent their resources is an amazing tool. With the lands, yes it's nice to have GG out, but As Foretold is only 3 mana, Electro is 2 mana, and most of the cards in the deck are 1-2 mana overall. SO you don't need to flood the table with land drops every turn.

    Overall it seems super cool, you get to play a bunch of really powerful cards like Ancestral Vision and Restore Balance but it doesn't actually seem like the deck really does anything to win.

    Not sure what you mean here by "Doesn't actually seem like the deck really does anything to win" the deck plays just like the deck of old. Restore Balance enough times to where either your opponent scoops since they ran out of stuff or you gain board control since you've set them back a bunch.

    I'd love to help brew a deck and I'll definitely test it out but I'm not sure what the starting point is. I've thought of trying to do a mono R version that plays a bit like burn but uses the restore balance as a boardwipe after you dump your hand.

    If you want to make a mono R deck do so! Submit it here for feedback and keep testing it. We're a fringe deck so because of that we're not bound to set card lists. Long as we include Restore Balance how we go about it is anyones game. From cascade, as foretold, to even just suspending it.


    Hope this helps!
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    This is true. I'll keep my opinion neutral until some one does the testing
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    I don't play the electro but I can't imagine running it over Mana Leak, Cryptic Command, Remand, so on since the tempo loss is big.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Didn't mean to be too harsh on you. But I'll keep an Eye on your posts to help if you keep updates on match ups.

    Regarding a few points.
    1.GG isn't meant too much these days as a beater but as a threat. We can flood our board with lands and with him suspended above 5+ our opponents have to be wary of when we RB and when we do your opponent most likely wont have the mana to deal with a 9/7 w/ haste. So he's good in a land heavier base Since without posts or even light amount of them you can't reliably set them back on lands vs the post version which can bounce lands and leave your opponent with nothing.

    2. To be honest, using 1 card to counter 1 card from an opponents deck doesn't appeal to me. Yes it counters their discard cards, but G2 they can just remove them.

    Ya, Nahiri is our finisher since she provides removal, card draw, and pulls Emrakul from the deck. Don't have to run them, but it's a reliable combo proved to help us regardless of thr deck version.

    If you run Eletro don't run Supreme Will. Since most Electro decks phase out cascade for As Foretold and Electro they run better and cheaper counterspells like Remand, Mana Leak, so on

    Sanctity is odd. Burn runs Destructive Reverly among others that tear through enchantment and i found in playtesting replaying a 4 mana spells is hard against them after they've blown it up. I run Monastery Siege as a sudo version that doubles as draw.
    I'm all about options in my RB deck because i run posts and cascade.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Couple of questions.
    1. Why no Greater Gargadon?
    2. Chalice im not a fan of since on 0 it kills the deck, 1 doesn't stop much outside discard, 2 stops somethings but requires 4 mana to do so in a deck known for being slow, 3 kills your posts and and foretold. As a 4 of what are you trying to hate out?
    3. Chandra is a no go. Her first ability runs the risk of exiling RB so what do you run her for.
    4. Ral. He has no synergy with our deck or even this version. Please explain.
    5. Too many lands. 9 posts and 16 lands.
    6. Abrade is garbage. We have better tools. Wear // Tear is one, Nahiri, and we don't need single target removal when our main strat is constant removal.
    7. Why did you move away from the tried and true Nahiri Emrakul package?

    To answer your questions on lands and posts it depends on your direction. I run heavy on posts (12) and light on lands (4 basics with 7 fetches) whereas other people flip it. I do it so I can have better restore balances at the cost of consistent mana and I don't have to rely on Greater Gargadon too much whereas other people want land first then slowly repeal their lands with posts once set up and rely on more Greater Gargs.

    Your wrong about Leylind Voids. We have no good gravehate cards if don't run postless lists. Dredge, Hollow One, and Phenoix could care less about board wipes since a lot of their creatures come back from the grave, Gravexrawler, Phoenix, Bloodghast, etc. I run Ravenous Trap as a 3x to deal with this difficult matchup.

    Leylines of Sanctity are decent. Not a fan of dead cards late game. Sure you need 4 for consistency but we use them for Burn and discard. Imo not worth spending 200$ for 2 matchups where, if you play smart and keep flexible hands, you're fine.

    It looks to me you just combined several peoples deck using only the best card. You should focus on one game plan. You're going for this odd high post, high land, high tech card build, restore balance without cascade and it doesn't come together. You should focus on 1-2 aspects. Whether it be posts and restore balance, postless with control, control with tech.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    My current gripe and main problem with the new version of the deck, is the lack of interaction. In the 5-0 version that's constantly linked by net deckers, it runs 12 cards that just dig. It's so heavily reliant on finding the combo pieces early the opponent can do **** all since it will take time to assemble the combo and even then you're weak to every deck that runs black.

    Yes we give up weaknesses to artifact hate and the mana cost restrictions but I don't think this new version is any more consistent or better than what we currently have. I could just replace the foretold with Electro and still have the same effect.

    People have been running blood moons in some of their decks only difference being it's sideboard compared to mainboard.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    People are working on it, just read a few pages back. It's a fairly new concept that pushes us off our old post versions. It has it's own separate pro and cons like the old version.
    Posted in: Combo
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