Hi all, me again this time putting my all time favorite deck up Aurochs.
Strategies? are none, cept spam aurochs and swing for win.
I might put my main casual deck up (G/U Graft)
Oh, tough order. Casual aura decks aren't exactly known for aggro. In that case you still need aura gnarlid and ancestral mask. ramping with land aura's will get you a creature that can only be blocked by an 8 power blocker on turn 3. 13 damage with trample if you have a godhand with rancor. Is that fast enough? All without any red.
Not going to lie that is pretty sweet, I might have to replace some of the red monsters/enchantments cards with burn so that those pesky totem armors will go away, But that is a good idea, thank you
One of the reasons I don't want to build a W/G enchantment deck is because four out of my five friends whom I play casual magic with each have one and they are all pretty much the same. Stall out board, enchant dudes swing for win. I wanted something more aggressive and R/G helps me with that.
I got to find room for at least two Asceticism
Main reason the first strikers are in the deck is because they go well with trample and vise versa. I shall look into getting some hexproofers for the green side. Any suggestions?
Been looking into that and trying to get Red evened out.
As for white? As much as I thought about it, I just didn't want to make another G/W enchantment deck (even though W/G have the most) I felt red would help get more damage across the board with the Firststrikers/Tramplers I have.
I am going to have to add Moldervine cloak, thank you for mentioning that
I thought of adding Yavimaya Enchantress
In terms of the Gatherers, I shall give them a shot I thought they might soak up to much of the decks idea, but coupled with the Dowsers they might work.
Never thought of Aura Gnarlid even though I own one.
For the other listed cards I will have to go out and buy them and give them a shot.
Swing away with dudes that are enchanted with magemarks, and get the enchantments back with the dowsers.
One combo I like but is expensive it Dowsing Shaman+Wurmweaver Coil. But I have a lot of mana + generators which helps with mana fixing.
EDIT: Took out 3 Fangren hunters for 3 Graces and Tinder wall for Kunmano's Blessing, Scourge of Geier Reach for a Kruin Outlaw, City of Brass for Aura Gnarlid, Aliban's Tower for Firebreathing, Traveler's Amulet for Moldervine Cloak.
I want to add more tramplers to reduce the depency of Fists of Ironwood, so I might add Fangren Hunters (once I figure out space) Along with that I would like to add Leyline of Punishment so my damage gets through.
I picked him because I like the way he acts. Being able to use him like a army knife to either
Tap for mana, counter a spell, buff a creature, take over a creature.
Strategies? are none, cept spam aurochs and swing for win.
I might put my main casual deck up (G/U Graft)
4 Bull Aurochs
4 Aurochs
4 Rimehorn Aurochs
4 Aurochs Herd
2 Boreal Druid
3 Tinder Wall
3 Sakura-Tribe Elder
1 Orcish Lumberjack
2 Earthen Goo
1 Stalking Yeti
2 Skred
3 Geistflame
2 Traitorous Blood
1 Curse of Stalk Prey
Mana=24
14 Snow-Covered Forest
9 Snow-Covered Mountain
1 Scrying Sheets
Not going to lie that is pretty sweet, I might have to replace some of the red monsters/enchantments cards with burn so that those pesky totem armors will go away, But that is a good idea, thank you
I got to find room for at least two Asceticism
As for white? As much as I thought about it, I just didn't want to make another G/W enchantment deck (even though W/G have the most) I felt red would help get more damage across the board with the Firststrikers/Tramplers I have.
I am going to have to add Moldervine cloak, thank you for mentioning that
In terms of the Gatherers, I shall give them a shot I thought they might soak up to much of the decks idea, but coupled with the Dowsers they might work.
Never thought of Aura Gnarlid even though I own one.
For the other listed cards I will have to go out and buy them and give them a shot.
One combo I like but is expensive it Dowsing Shaman+Wurmweaver Coil. But I have a lot of mana + generators which helps with mana fixing.
3 Dowsing Shaman
3 Gatherer of Graces
2 Llanowar Elves
2 Scab-clan mauler
1 Kruin Outlaw
1 Bramble Elemental
1 Gruul Guildmage
1 Aura Gnarlid
1 Keldon Halberdier
1 Greater Forgeling
1 Village Ironsmith
1 Raging Goblin
1 Utopia Sprawl
1 Kumano's Blessing
1 Curse of the pierced heart
1 Firebreathing
1 Moldervine Cloak
2 Overgrowth
2 Wurmweaver coil
3 Geistflame
3 Beastmaster's magemark
3 Fencer's Magemark
3 Fists of Ironwood
1 Gruul Turf
10 Forest
10 Mountain
EDIT: Took out 3 Fangren hunters for 3 Graces and Tinder wall for Kunmano's Blessing, Scourge of Geier Reach for a Kruin Outlaw, City of Brass for Aura Gnarlid, Aliban's Tower for Firebreathing, Traveler's Amulet for Moldervine Cloak.
I want to add more tramplers to reduce the depency of Fists of Ironwood, so I might add Fangren Hunters (once I figure out space) Along with that I would like to add Leyline of Punishment so my damage gets through.
Tap for mana, counter a spell, buff a creature, take over a creature.
I've always been a fan of the Simics Graft mechanic and he has saved my life in several duels due to his regen ability, and his art is super cool.
1 Experiment Kraj
1 Cytoplast Manipulator
1 Coling Oracle
1 Simic Guildmage
1 Simic Ragworm
1 Phryxian Metamorph
1 Great Whale
1 Trygon Predator
1 Sakura-Tribe Elder
1 Forgotten Ancient
1 Quicksliver Elemental
1 Birds of Paradis
1 Gilder Bairn
1 Nullmage Sheppard
1 Mystic Snake
1 Consecrated Sphinx
1 Arcanis the Omnipotent
1 Clone
1 Ant Queen
1 Woodfall Primus
1 Protean Hydra
1 Beguiler of Wills
1 Argothian Elder
1 Dosan the Falling Leaf
1 Acidic Slime
1 Morphling
1 Draining Welk
1 Ambassador Laquast
1 Time Elemental
1 Viridian Joiner
1 Plaxcaster Frogling
1 Cultivate
1 Explosive Veggies
1 Voidslime
1 Steady Progress
1 Recuring Insight
1 Cryptic Command
1 Kodama’s Reach
1 Defense of the Heart
1 Counter Spell
1 Stroke of Genius
1 Biomantic Mastery
1 Snake Form
1 Sylvan Library
1 Nature’s Lore
1 Fable of Wolf and Owl
1 Momentous Fall
1 Recollect
1 Worldly Tutor
1 Into the Roil
1 Leyline of Anticipation
1 Chord of Calling
1 Genesis Wave
1 Green Sun Zenith
1 Capsize
1 Life from the Loam
1 Forbid
1 Retrace Image
1 Guilded Lotus
1 Thousand Year Elixir
1 Evolution Vat
1 Simic Signet
1 Chromantic Lantern
1 Lightning Greaves
1 Darksteel Ingot
1 Mana Vault
1 Sol Ring
Lands=32
11 Islands
10 Forests
1 Evolving Wilds
1 Terramorphic Expanse
1 Breeding Pool
1 Llanowar Reborn
1 Misty Rainforest
1 Tropical Island
1 Hinter Land Harbor
1 Alchemist Refuge
1 Halamor Depths
1 Flooded Grove
1 Command Tower
Creatures
- Indrik Howlstomper
- Cytoplast Munipulator
- Plaxcaster Frogging
- Forgotten Ancient
- Orochi Eggwatcher
- Coiling Orcale
- Simic Ragwurm
- Birds of Paradise
- Arcanis the Omnipotent (to draw a ton of cards)
- Gilder Bairn (to let me draw stuff i guess with the arcanis)
- Assault Zepplid
- River Boa
- Simic Initiate
- Sporeback troll
- Helium Squiter
- Matsu-tribe sniper
- Sakura-tribe elder
- Sakura-tribe scout
- Clone
- Lorescale Coatl
+ the other graft monsters i haven't addedSpells
Artifacts
Lands
EDH General
Experiment Kraj