So, now that all ten guild ability's are out and about, what do you think of them?
Are some better than their previous mechanic or worse or even tied? (For Example: Haunt vs Exhort)
Recollect should be restock, the m13 rings are both strong here. Ion storm might be cool here.
Boreal druid seems weak and can just be another land. Try to find room for stranglehold as its really strong.
Other then that its just tweaking as you see fit.
I was able to add all but the Stranglehold card. Finding a hard time seeing where it could fit. Other than that this deck looks solid. Do you think the amount of creatures to spells ratio should be higher?
Forgotten Ancient My friends loath it if they play against it, and love it when they paired with it. I run a lot of Hexproof so it is almost untouchable.
Well I still have a Kamigawa block tribal snake deck built and they are quite fun to use.
What is your problem with snakes?
I was rooting for Aurochs because with Snakes all they seemed to be able to do is ramp mana and tokens while Aurochs could effectively smash through them due to their increased attack in their 'herds'
This is a casual deck I used to play with my friends until I took it apart for some reason (I still have no idea why).
It ramps out snakes and uses Sachi and Co to ramp mana into the hatchery.
That or Snake token swarm. I did have Sakura-Tribe Elder (Three of them) In this deck but I moved them to my Aurochs deck (which I posted on this website) Reason for that is because of Sachi I found them slightly useless when I could bring her out and explode my mana pool. Also, being mono colored I don't have to worry about not getting the right kind of mana. I decided on the Seshiro family due to their ability to build up my army.
As mention previously, Evolve does look powerful on paper, but to me it has the same problems its previous guild mechanic had. Almost all its power comes from having board position. Looking at the other guilds some of them have/had (previous mechanic wise) power in both spells and creatures. That being said, I would go Simic. Why? Because almost no one else will play them giving you less mirror matches. Thus making MTG more fun.
Tell you what, I am a casual player.. So I just thought of Primal Cocoon on any card with graft.
You know, I've been told that but I never really got the point because I've always used Forgotten Ancient for my counter needs. (as I mentioned previously)
On a side note: With all the sets/blocks that have come out since original Simic debuted, are they better off or still meh?
17 Forests
4 Swarm Yard
Creatures= 15
3 Deranged Hermit
2 Nut Collector
4 Squirrel Mob
3 Squirrel Wrangler
1 Liege of the Hollows
2 Krosan Beast
2 Acorn Harvest
4 Chatter of the Squirrel
2 Druid's Call
2 Squirrel Farm
4 Squirrel Nest
2 Nature's Claim
4 Earthcraft
1 Overrun
3 Acorn Catapault
Are some better than their previous mechanic or worse or even tied? (For Example: Haunt vs Exhort)
Don't kill myself?
Also, wouldn't Momentous Fall work as good as Greater Good?
I was able to add all but the Stranglehold card. Finding a hard time seeing where it could fit. Other than that this deck looks solid. Do you think the amount of creatures to spells ratio should be higher?
Think I should switch over to G/W?
I was rooting for Aurochs because with Snakes all they seemed to be able to do is ramp mana and tokens while Aurochs could effectively smash through them due to their increased attack in their 'herds'
It ramps out snakes and uses Sachi and Co to ramp mana into the hatchery.
That or Snake token swarm. I did have Sakura-Tribe Elder (Three of them) In this deck but I moved them to my Aurochs deck (which I posted on this website) Reason for that is because of Sachi I found them slightly useless when I could bring her out and explode my mana pool. Also, being mono colored I don't have to worry about not getting the right kind of mana. I decided on the Seshiro family due to their ability to build up my army.
3 Kashi-Tribe Warrior
2 Orochi Eggwatcher
3 Kashi-Tribe Reaver
3 Matsu-Tribe Decoy
3 Orochi Leafcaller
4 Orochi Sustainer
3 Orochi Ranger
2 Sakura-Tribe Scout
2 Matsu-Tribe Sniper
2 Sosuke, Son of Seshiro
2 Sachi, Daughter of Seshiro
1 Seshiro, the Anointed
2 Sosuke's Summons
2 Time of Need
2 Reclaim
2 Regeneration
Artifacts=2
2 Orochi Hatchery
Mana=22
22 Forest
I might have to include some of those in my Auroch deck. Thanks man
It is, he wins me so many games due to how quickly he grows.
Thanks man
You know, I've been told that but I never really got the point because I've always used Forgotten Ancient for my counter needs. (as I mentioned previously)
On a side note: With all the sets/blocks that have come out since original Simic debuted, are they better off or still meh?
Very much so.
Also, make some cards that support them like Elves/Slivers do that would help them so much.