- I run 3 Barkhide Troll. They're super good and immune to spot removal which a lot of creatures lack, feel free to run up to 3-4 which makes them better than Dungrove since it's 1 mana cheaper, and combos better with Avatar of the Resolute
- Scavenging Ooze chills as 3 copies in my SB since if I Don't face any graveyard decks they don't grow which could be an issue.
- Steel Leaf Champions are a must a 4 copy since they do everything Leatherback does but better, ie not being blocked by 1/1 and 2/2 tokens all day which forces your opponent to throw more useful creatures their way.
- I run 4 EO and 4 PCs just because they both do different things. EO is great early, and PC is great mid-late when your things die. The amount is up to you to experiment with
- I run only 19 total lands, 13 Forest, 2 Treetop Village, and 4 Nurturing Peatland. I can't attest to how good Abundance is, that is up to you and your meta.
- I don't run Blossoming Defense, the main defacto card of choice is Vines of Vastwood it's a way better Blossoming with the added upside of making your own opponent unable to target their own creatures. So Temur Battlerage fizzles
- I use to run Ram Throughs, until I found out that Dismember was just better, taking out such threats as Gurmag angler, Tasigur, the Golden Fang, Death Shadow, etc.
|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
4x Avatar of the Resolute
3x Barkhide Troll
2x Dryad Militant
4x Experiment One
4x Pelt Collector
4x Steel Leaf Champion
4x Strangleroot Geist
2x Syr Faren, the Hengehammer
4x Aspect of Hydra
2x Vines of Vastwood
4x Nurturing Peatland
2x Treetop Village
3x Damping Sphere
2x Kitchen Finks
2x Old-Growth Troll
3x Scavenging Ooze
3x Veil of Summer
The sideboard I've tuned to deal with some of my decks overall weaknesses.
- Scavenging Ooze x3: Dredge and Graveyard Decks
- Damping Sphere x3: Because **** Tron and Storm, and Prowess.
- Veil of Summer x3: Jund and control decks mess with us too much to keep an established board state.
- Deglamer x2: Let's go Heliod and maybe some Boggles
- Kitchen Finks x2: Life gain is an issue with this deck, and burn matchups suck. This helps us stay in the game just a little longer.
- Old-Growth Troll x2: If you're facing a control deck, this guy works wonders, a little less aggressive than his cousin (Steel Leaf Champion), but with the added bonus of coming back whenever
The overall suggestions I would make to that otherwise good starting list would be
4 Leatherback Baloth
2 Dungrove Elder
1 Thrun the Last Troll
The reason being is that they're all much too slow, offer no inherent protection, or trample, and are otherwise already replaced by better versions. Stompy as a whole is a "fair" deck. It's not throwing a million spells at your face, not comboing off on T3, not countering every spell you play. It's trying to go sideways as fast as possible while giving your opponent too many creatures to deal with.
Long story shot, last week i snagged a really good deal on a prebuilt albeit a little old Stompy build. Here it should be: