I know Tom Ross is an aggro God, but I believe that Kai's opinion on the deck being good against Eldrazi pre-pro tour is still very relevant. Sure he might not have hit the nail on the head, but we have decent game against eldrazi when we are on a good draw. I think this emphasizes that right now we need to focus on speed above all else.
I bring Geist of Saint Traft in against GB/x and Grixis it helps those matchups TREMENDOUSLY. At regionals against a hellbent abzan opponent with a 5/6 goyf on board we both had zero cards in hand after he go for the throat'd my Blighted Agent While I had a . I had a land(Wooded Foothills) in play and I drew groundswell for turn and passed; he drew a card swung and passed put me to 10 I drew Geist of Saint Traft played it and passed. He swung I blocked, fetch, groundswelled and proceeded to win from there. At the end of the game he revealed his hand of path, abrupt decay, inquisition to me and sighed. That match alone reinforced my decision to play geist.
The CFB build has 2, mana dorks aren't really a problem since both hierarch and birds are twisted image food and both die to one non-pumped block. You def do side out some number of glistener elves, since it's your worst infect dude game 2 though.
2. The only traps that new players typically fall into is not knowing when to hold, and when to go all in. Also finding an exit strategy if they take you off your infect damage plan is pretty challenging.
3. You want lands that tap for green so you can pump, I splash white in U/G infect for geist to help out the B/G/x Match-ups by having 1 Temple Garden main. It doesn't really hurt me because I can still tap for green off it.
4. Learn to sequence your spells properly, and see vines as your most powerful resource.
I haven't updated my list since regionals, I'm planing on playing 1 MB and possibly 1 more in the side I just need it for chalice. Serum visions allows you to play a longer grindy resource based game.
I actually really like that idea, especially with affinity gaining as much popularity as it has -1 Nature's Claim -1 Geist of Saint Traft +2 Hurkyl's Recall is what I'll be testing in my sideboard.
http://www.channelfireball.com/articles/the-pantheon-deck-tech-infect-2/
@demo_gosu I'm cutting mine for Viridian Corruptor
1. Match-ups
Good:
80/20 Tron
60/40 Abzan
70/30 Slow combo decks(Footsteps, Scapeshift etc.)
60/40 Naya Company
60/40 Merfolk
Average:
50/50s
Affinity
Blue Control -sans black
Abzan Company
Grixis Delver
Bad:
30/70 Zoo
30/70 Grixis Midrange/Control
40/60 Burn
40/60 Jund
40/60 Temur Delver
Unknown:
Eldrazi
2. The only traps that new players typically fall into is not knowing when to hold, and when to go all in. Also finding an exit strategy if they take you off your infect damage plan is pretty challenging.
3. You want lands that tap for green so you can pump, I splash white in U/G infect for geist to help out the B/G/x Match-ups by having 1 Temple Garden main. It doesn't really hurt me because I can still tap for green off it.
4. Learn to sequence your spells properly, and see vines as your most powerful resource.
5. The rest you can learn through experience.
4 Glistener Elf
4 Blighted Agent
1 Spellskite
1 Dryad Arbor
4 Vines of Vastwood
2 Mutagenic Growth
3 Groundswell
1 Rancor
1 Wild Defiance
2 Might of Old Krosa
2 Apostle's Blessing
2 Serum Visions
2 Slip Through Space
3 Become Immense
4 Gitaxian Probe
3 Forest
4 Wooded Foothills
4 Windswept Heath
2 Breeding Pool
1 Temple Garden
4 Inkmoth Nexus
2 Pulse of Murasa
2 Twisted Image
4 Nature's Claim
2 Spell Pierce
1 Dispel
1 Wild Defiance
3 Geist of Saint Traft