This is my opinion, but rating decks based on power level seems extremely arbitrary. Decks operate differently in different groups, even if you have 4 or 5 groups that "aren't cutthroat" for example, a deck is going to perform differently in each one based on meta and different play-styles alone.
Trying to come up with overarching criteria is similar, like speed. Speed =/= power, at all. Some fast decks are fragile, fizzle hard, have a hard time against ______ decks. Stax decks can be very powerful in some metas, but are usually slow and grinding.
Mana curve is a good thing to examine, but again, a mono-white weenie Odric deck is going to have a much lower curve than a Prime-Speaker ramp deck, but it's going to be generally much less effective in many cases.
The best you could probably do is rank decks in a specific meta, and even then decks are going to be biased one way or another based on sample size and the players skill-level with that deck, and it will also depend on the other types and optimization levels of other decks in the group.
In other words, an accurate 1-10 scale isn't realistic across commander.
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Sep 18, 2017Pyrohemia is going to probably be the best card in my Gishath list. Barring indestructible, Ripjaw Raptor will be able to net me 4 cards a turn at instant speed for a mana each.Posted in: Commander (EDH)
Lotta vanilla dinos at the moment but I'm going to build them anyways.
Sep 8, 2017Tawnos's Coffin was finally hit by the reserve-list mania. LP/NM copies have sold for more than $70 dollars lately and are now listed @ over $100 dollars, while even damaged and HP played copies are selling for more than $40.Posted in: Market Street Café
It's too bad as it is a pretty useful card in some decks and has a pretty unique effect.
EDIT: Also worth noting that this doesn't really look like a one-shot buyout, as it sold steadily @ $40 until supply dried up.
Aug 31, 20171 out of every 5 cards benefit from that land. The other 80% of the time it does nothing, occupies a land slot and takes a land drop. No thanks.Posted in: Market Street Café
How many of those superfriends decks you're referencing run Untaidake? I'm guessing it's zero.
Checking on EDHrec, it's really only used in Sisay and a couple of others that try to power out the general as early as possible like Kozilek and Narset. It wasn't in any Atraxa decks (most popular superfriends general by a mile). It's usable in Sisay for superfriends but that's about it IMO, the rest of the time I'd use a basic. This is just speculators speculatin'. Maybe it's useful in other formats? I don't know.
Aug 31, 2017Posted in: Market Street CaféQuote from SonofaBith »
Untaidake is fantastic in the right deck with the rules change. Superfriends is both a popular and viable decktype in EDH (see Atraxa). No one is splashing this in their decks that have 2-3 PW's, but put it in a Superfriends decks with 15-17 PW's and it's nearly another Ancient Tomb. It's not speculation, it just has a narrow use in terms of the number/variety of decks that can benefit from it, but the one that can is very popular, and we all know EDH is a pimper's format.
15 cards is 15% of your deck. I think you're overrating how great Untaidake is. There will be many instances where it's a nice boost to power out an early walker or other legendary. The rest of the time it's a dud.
I never see this card played in EDH even though every EDH deck has constant access to a Legendary card, and the reason is the same. It's a dead card most of the time.
Aug 24, 2017Posted in: Commander (EDH)Quote from Hunding Gjornersen »Grave Pact, Dictate of Erebos and Butcher of Malakir shut down my Zedruu auras-beatdown deck something fierce. Rest in Peace is the only proactive answer I have to that effect. Auratog is pretty savage against that deck, too, but for obvious reasons that doesn't come up as much.
Even if you make your o-rings instant speed, chances are they will still manage to get at least a trigger, which screws Zedruu there. That's why I run a small amount of recursion/resilience cards in mine so I can get those auras back. Depends on the meta, but grave pact is popular around here for some reason.
Aug 24, 2017It seems like just about everything on the RL is being targeted and bought out probably based on supply, especially cards from older sets like Antiquities and Legends as the "price" will be easier to artificially spike abusing the automated price calculation systems in place due to such low existing numbers online.Posted in: Market Street Café
The weird part is that a lot of these cards are being bought mid-spike or after the initial buyout. Sword of the Ages is a good example of this. A card that was 10 dollars a month ago was bought out in the last few days, rocketing its perceived price to numbers that people aren't going to pay (for example mtgstocks has it at over $130, which is silly), but during the buyout people were paying up to $50 for the card.
Maybe that's the representation of the few collectors out there that would want this card that bought it out of panic? Either way, quite a few people just got 40-50 dollars for an unplayable card (or maybe its played in 93/94 but I don't know). Many of the other recent bad RL card buyouts follow the same trend.
Jul 25, 2017I'll just do one of each because of time.Posted in: Commander (EDH)
Artifact: Salvaging Station- this card does so. much. work.
Creature: Sun Titan - even at 6cmc and white he's on the shortlist for best/most useful creature in EDH
Enchantment: Humility - shuts down so many strategies all by itself. incredible card.
Land: Glacial Chasm - the amount of turns this card has bought me since I started EDH is amazing
Instant: Crop Rotation - flashing in Glacial Chasm and Maze of Ith isn't done enough
Sorcery: Eternal Dominion - the challenge is to see how many times you can copy it while it's on the stack
Planeswalker: Venser, the Sojourner - always happy to see this card in hand, an amazing + ability (+2 no less!) with a useful - and a reachable yet insane ultimate make this one of the most useful walkers in the format.
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Feb 11, 2015Suggestions:Posted in: Bur
Ophiomancer: good snake-maker. Synergistic with Ertai. Good "rattle snake" card...
Phyrexian Arena: I have a hard time not putting this in every deck containing black ever.
Dictate of Erebos: Strictly better than Grave Pact in a 3 color deck. Only item of concern is curving into your commander, but this is one you'd likely use after you cast him anyways.
Seal of Cleansing: synergy with Ertai, good rattlesnake, I'd run this over Disenchant.
Seal of Removal: You may or may not want to run this, but again it is a good rattlesnake card (people hesitate to attack you), good utility, synergy with Ertai.
No Mercy: people sometimes don't like losing attackers.
Silent Arbiter: Great Pillowfort card.
Mystic Remora: auto-include in blue, synergy with Ertai.
Cuts: This is the worst part of deckbuilding. I hate cutting.
Disenchant: if you run Seal of Cleansing
Norn's Annex: This is a great pillowfort card, but I would rather have Dictate of Erebos, Seal of Removal, or Ophiomancer
Crawlspace: for Silent Arbiter since the arbiter can feed Ertai.
Also, it would be hilarious to run Dovescape.
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