Impact tremors is a staple now for me , still analizing the power level of commune with lava and dragons descent; this last one really surprised me so far, winning a lots of games in a nasty way
When i finnally settle my 99 i will post my updated list here
It's not the page count but the activity. I know there's no new cards, but maybe someone find something new, or want to share a foil version of a card, or an alter... i dont know, anything hahaha.
Classifying this deck as 'for *****s and giggles' is really insulting to all the work Gaka and other people have put into it.
You are totally wrong with this statement. I worked a lot on this deck too such as others members of the forum and the church of the wary. I just said that "the laughs and fun" are the best characteristic of the deck. Because that's the best thing a deck can offer to me. In top of the fun there's the fact that Norin is great, every single card in the deck works perfectly with each other, and there's a ton of work of many people behind that. I think you get me wrong when i posted that, or at least that you get just a side of the story. But can't blame you, i often post really shorts statements from my cellphone n__n
Talking about power level, i agree with Buddha. "Norin" is the best definition by far. People never expect my next move with the deck, it has so many plays possible at every stage of a multiplayer game that's insane.
Sorry about my grammar skills i'm not from the north of the continent n__n
It's great to see lots of discussion here on the thread. I've been reading the last couple of days without posting just to see where the discussion goes.
So first of all a few words about the "competitive or not competitive" issue. I strongly believe that the competitive side of a deck or a match is given by the player, if you want to play competetively you will build your deck towards that objective and you will play that way (making tons of douchebag plays during the game). I win a lot of games with the deck, both multiplayer and singleplayer being this last ones the fewest. The deck shines in multiplayer enviroments where you can abuse of your gameplan and sinergies better. I play the deck myself to have fun and to give fun to others; im recognised at my LGS for that. Of course i can play the deck competitively and of course that the decklist will change if im planning to attend an event with the deck. Personally i won several side events at different GPs here in South America, it was a combination of deck knowledge, strong gameplay and of course: simple luck.
Second: the A-Bomb issue, or the big artifact slot we all desire. I tested the three of them: Wurmcoil Engine, Myr Battlesphere and Steel Hellkite, and i must say that the hellkite is just bad. It needs a lot of factors to impact postively in the game for us, otherwise is just a bad mana investment. Then you got the wurm and the myr. Both are great cards for the deck, the wurm gives us more "durability" and long term benefits, while the myr gives us burst power. I personally prefer the myr for having more (and "better") interactions with other cards in the deck (such as Purphoros and Genesis Chamber).
Third: artifact removal. Both the vandal and the scrapper are good because they are tutorable and they are creatures. On the third spot i use the Shattering Spree for being better against blue decks, and because unless you play against monobrown you wont need the 5 mana to destroy relevants artifacts in the field.
Fourth: There is a fourth? idk but i must insist that reading all this discussion here is amazing. I love the deck and every word by everyone of you lets me analize and improves not only my deck but my mechanics with the deck. Keep the discussion alive! And remember that above all this is a game and the purpose is supposed to be having fun
(i apologize for my poor grammar skills but im not a native english speaker).
This is how my list will look after i put my hands on one of the new Commander decks. Still thinking on swapping Ghost Quarter for Arcane Lighthouse (political reasons) and looking a spot for a bomb like Wurmcoil Engine or the Battlesphere, and for Changeling Berserker.
I will be doing "massive" changes to my list after this release. Lots of great things coming on that can change a bit the direction of my game with Norin.
I think we should all thanks WotC for remember that red is a colour and Norin is it's prophet. After months of literally NOTHING, they're giving us a lot!
It's not about how tutoreable is, in monored we lack tutors, this card is about utility. Monored suffers when things get destroyed and this card may win a lot of games where your wincons are in the GY. Theorycrafting will never be the same as playing it, but so far i think in this card as a staple; think in other cards that we got in the deck right now and are great but not tutoreable, or not as good as this one in it's functions.
Impact tremors is a staple now for me , still analizing the power level of commune with lava and dragons descent; this last one really surprised me so far, winning a lots of games in a nasty way
When i finnally settle my 99 i will post my updated list here
Working my brain off in the cuts and improvements of the deck
(agreed with the primer update)
I finnally bought my Goblin Matron foil, so close to finish pimping the deck :3
You are totally wrong with this statement. I worked a lot on this deck too such as others members of the forum and the church of the wary. I just said that "the laughs and fun" are the best characteristic of the deck. Because that's the best thing a deck can offer to me. In top of the fun there's the fact that Norin is great, every single card in the deck works perfectly with each other, and there's a ton of work of many people behind that. I think you get me wrong when i posted that, or at least that you get just a side of the story. But can't blame you, i often post really shorts statements from my cellphone n__n
Talking about power level, i agree with Buddha. "Norin" is the best definition by far. People never expect my next move with the deck, it has so many plays possible at every stage of a multiplayer game that's insane.
Sorry about my grammar skills i'm not from the north of the continent n__n
So first of all a few words about the "competitive or not competitive" issue. I strongly believe that the competitive side of a deck or a match is given by the player, if you want to play competetively you will build your deck towards that objective and you will play that way (making tons of douchebag plays during the game). I win a lot of games with the deck, both multiplayer and singleplayer being this last ones the fewest. The deck shines in multiplayer enviroments where you can abuse of your gameplan and sinergies better. I play the deck myself to have fun and to give fun to others; im recognised at my LGS for that. Of course i can play the deck competitively and of course that the decklist will change if im planning to attend an event with the deck. Personally i won several side events at different GPs here in South America, it was a combination of deck knowledge, strong gameplay and of course: simple luck.
Second: the A-Bomb issue, or the big artifact slot we all desire. I tested the three of them: Wurmcoil Engine, Myr Battlesphere and Steel Hellkite, and i must say that the hellkite is just bad. It needs a lot of factors to impact postively in the game for us, otherwise is just a bad mana investment. Then you got the wurm and the myr. Both are great cards for the deck, the wurm gives us more "durability" and long term benefits, while the myr gives us burst power. I personally prefer the myr for having more (and "better") interactions with other cards in the deck (such as Purphoros and Genesis Chamber).
Third: artifact removal. Both the vandal and the scrapper are good because they are tutorable and they are creatures. On the third spot i use the Shattering Spree for being better against blue decks, and because unless you play against monobrown you wont need the 5 mana to destroy relevants artifacts in the field.
Fourth: There is a fourth? idk but i must insist that reading all this discussion here is amazing. I love the deck and every word by everyone of you lets me analize and improves not only my deck but my mechanics with the deck. Keep the discussion alive! And remember that above all this is a game and the purpose is supposed to be having fun
(i apologize for my poor grammar skills but im not a native english speaker).
1 Arid Mesa
1 Bloodstained Mire
1 Buried Ruin
1 Cavern of Souls
1 Darksteel Citadel
1 Ghost Quarter
1 Great Furnace
1 Haunted Fengraf
1 Kher Keep
1 Scalding Tarn
1 Scrying Sheets
18 Snow-Covered Mountain
1 Strip Mine
1 Valakut, the Molten Pinnacle
1 Wasteland
1 Wooded Foothills
1 Cloudstone Curio
1 Conjurer's Closet
1 Crucible of Worlds
1 Gauntlet of Might
1 Genesis Chamber
1 Hammer of Purphoros
1 Helm of Possession
1 Honor-Worn Shaku
1 Mana Crypt
1 Memory Jar
1 Mind Stone
1 Mind's Eye
1 Relic of Progenitus
1 Sculpting Steel
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Springleaf Drum
1 Tangle Wire
1 Teferi's Puzzle Box
1 Duplicant
1 Feldon of the Third Path
1 Goblin Assassin
1 Goblin Matron
1 Goblin Recruiter
1 Goblin Settler
1 Goblin Welder
1 Imperial Recruiter
1 Iron Myr
1 Kiki-Jiki, Mirror Breaker
1 Krenko, Mob Boss
1 Magus of the Moon
1 Manic Vandal
1 Mogg War Marshal
1 Moggcatcher
1 Ogre Battledriver
1 Outrage Shaman
1 Purphoros, God of the Forge
1 Rummaging Goblin
1 Siege-Gang Commander
1 Solemn Simulacrum
1 Squee, Goblin Nabob
1 Stingscourger
1 Tuktuk Scrapper
1 Zealous Conscripts
1 Chandra Ablaze
1 Daretti, Scrap Savant
1 Confusion in the Ranks
1 Grip of Chaos
1 Pandemonium
1 Planar Chaos
1 Stranglehold
1 Warstorm Surge
1 Aftershock
1 Faithless Looting
1 Gamble
1 Mogg Infestation
1 Reforge the Soul
1 Ruination
1 Shattering Spree
1 Warp World
1 Wheel of Fortune
1 Chaos Warp
This is how my list will look after i put my hands on one of the new Commander decks. Still thinking on swapping Ghost Quarter for Arcane Lighthouse (political reasons) and looking a spot for a bomb like Wurmcoil Engine or the Battlesphere, and for Changeling Berserker.
I think we should all thanks WotC for remember that red is a colour and Norin is it's prophet. After months of literally NOTHING, they're giving us a lot!