Roji, Tide TurnerU
Legendary Creature - Illusion Wizard (M)
Flash
When ~ enters the battlefield, Exile all spells other then ~, any damage that would be dealt to you this turn is dealt to target opponent instead.
~ power is equal to the amount of spells exiled this way.
~ toughness is equal to the amount of damage prevented this way plus one.
*/*+1
Land Rot3BRR
Enchantment - Aura (R)
Enchant land
Enchanted land has “When this land becomes tapped, sacrifice this land.”
When enchanted land is put in the graveyard, its owner chooses a land. Return Land Rot from its owner’s graveyard to the battlefield attached to that land.
Constricting Nettle1UUU
Creature - Jellyfish (U) T: Tap target creature that creature doesn’t untap during its opponents untap step. R: Deal 1 damage to target creature tapped by Constricting Nettle.
“Its paralyzing sting is the worst part, just holds on and keeps stinging.”
- Neal, Elf Fisherman
2/5
Djinn of the Blind Eternities4UUU
Legendary Creature - Djinn (M)
Flying, Hexproof
~ enters the battlefield with 3 lamp counters on it. TUU, remove a lamp counter from ~: Cast a card you own from outside the game without paying its mana cost.
3/3
Trickster's Bag 4
Artifact
~ enters the battlefield with 2 sleeve counters on it BBUT: Cast a spell at random from target players library, remove a sleeve counter from ~. T: Put a sleeve counter on ~. "Nothing up my sleeve nothing up my other sleeve... Surprise"
Ithego, Godtrapper of JundGGRR
Legendary Creature - Elf Shaman
Whenever a creature with power 5 or greater enters the battlefield, gain control of that creature and you may put a +1/+1 counter on each creature you control.
3/3
Time Turner1RUU
Enchantment - aura
When enchanted creature deals combat damage, each creature you control gains double strike. Any player may pay 1 to prevent this.
Legendary Creature - Illusion Wizard (M)
Flash
When ~ enters the battlefield, Exile all spells other then ~, any damage that would be dealt to you this turn is dealt to target opponent instead.
~ power is equal to the amount of spells exiled this way.
~ toughness is equal to the amount of damage prevented this way plus one.
*/*+1
Enchantment - Aura (R)
Enchant land
Enchanted land has “When this land becomes tapped, sacrifice this land.”
When enchanted land is put in the graveyard, its owner chooses a land. Return Land Rot from its owner’s graveyard to the battlefield attached to that land.
Creature - Jellyfish (U)
T: Tap target creature that creature doesn’t untap during its opponents untap step.
R: Deal 1 damage to target creature tapped by Constricting Nettle.
“Its paralyzing sting is the worst part, just holds on and keeps stinging.”
- Neal, Elf Fisherman
2/5
Legendary Creature - Goblin (R)
Haste.
When Mi-go attacks alone ~ gets +5/+5 and trample.
1/1
"ME GO ALONE!!!" -- Mi-go's battle cry.
Next: Magic Lamp
Legendary Creature - Djinn (M)
Flying, Hexproof
~ enters the battlefield with 3 lamp counters on it.
TUU, remove a lamp counter from ~: Cast a card you own from outside the game without paying its mana cost.
3/3
Enchantment - Aura Curse
Enchant Player
At the end and
Artifact
~ enters the battlefield with 2 sleeve counters on it
BBUT: Cast a spell at random from target players library, remove a sleeve counter from ~.
T: Put a sleeve counter on ~.
"Nothing up my sleeve nothing up my other sleeve... Surprise"
Land
T: Put a 1/1 white Musician creature token with "T: Deal 3 damage to target creature" into play.
Enchantment
Next time a player would draw a card during any step other then his or her draw step, they lose the game.
"Not this time"
Artifact
If a spell would make you lose life gain that much life instead, and deal that damage to an opponent instead.
Legendary Creature - Elf Shaman
Whenever a creature with power 5 or greater enters the battlefield, gain control of that creature and you may put a +1/+1 counter on each creature you control.
3/3
Next: Nightmare
Time Turner 1RUU
Enchantment - aura
When enchanted creature deals combat damage, each creature you control gains double strike. Any player may pay 1 to prevent this.
With You // Against You
With You 2(G/W)
Instant
Put a token into play that is a copy of each creature you control.
Against You 3(G/B)
Instant
Put a token into play that is a copy of each creature target opponent controls.
Next: Emrakrul, The Caged
Instant
Islands are indestructible unless they
Instant
Destroy target red elemental.
~ cant be countered if there is a blue elemental on the battlefield.