- XBM Yosho
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Member for 11 years, 5 months, and 28 days
Last active Mon, Sep, 28 2015 22:16:54
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Jan 16, 2014XBM Yosho posted a message on Primer constructionThus far it looks pretty solid. I agree with Obermeir on the inclusion of a Peasant section. It won't be a large section to add but it does give additional options.Posted in: -spooky- Blog
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Jun 14, 2013XBM Yosho posted a message on Banned from the casual forum for 2 weeks.I am very much with you Cz on calling people out on bad advice and the like, I do my very best to keep the paper Pauper/Peasant section alive much as you do with multiplayer, I gave it a rules thread, started the Primer sub-section and I actively call people out if they throw something horrid out there. I certainly hope I don't get a vague ban one day because of it.Posted in: Cz Blog
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Apr 20, 2013XBM Yosho posted a message on The only furry who plays Magic it seems.Really bored, got an update to the fursona picture, ExImperialDragon is the best!Posted in: XBM Yosho Blog
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May I have this please? Thank you.
I would rather you swap out for either Madcap Skills or Spectral Flight. I feel both are better then Furor of the Bitten.
Spectral Flight adds both power/toughness and evasion, while Madcap Skills adds more power, no toughness but also evasion.
Flensermite - Simple infect creature with the addition of lifelink. It may prove useful in some capacity.
Marsh Viper - At four mana it may seem costly, but his effect doesn't trigger on only combat damage. If you attach something like Psionic Gift is can prove to be quite useful. If you can also attach a Freed from the Real then it is even better.
Sabertooth Cobra - Pretty cool ability as long as you plan on going the distance with infect.
Tainted Strike - A pretty solid surprise card if you can pump and lay waste with a Tormented Soul.
Since you are just getting into Magic the suggestion of Pauper is valid as it will introduce you to the game without overwhelming you with a large card pool.
I am a big proponent of both Pauper and White Weenie, though many decks are competitive I personally feel that White Weenie will be an overall more versatile deck. I have played Pauper competitively and most often my "Total Package" version of White Weenie at several tournaments in the Bay Area here in CA. I've won first place and many top three spots time and time again. Just as I wrote it allows you to deal with nearly every threat, so it will introduce you into what works against what, and how to sideboard.
In case you didn't know how to properly sideboard cards here is an example. In the "Total Package" deck you have two Unmakes, that card cost three mana and removes a single creature from the game. Normally this is the single best removal card in Pauper, but in this example it isn't. Now if you are facing an artifact deck such as Affinity, then you would remove Unmake and replace it with Dust to Dust. It costs the same amount of mana, but it removes twice as many creatures because they are all artifacts.
If you need any advice on how to play it, or general questions and combos feel free to ask as I am not sure of your level of knowledge.
Sample combo: Standard Bearer + Inviolability = Invincible creature aside from removal.
Fun? Some people recently have been asking for more multi-color decks so this is one and I myself posted a W/U one. Some people just get bored of mono decks, though I will admit if I was going to a tournament to win I would bring mono over multi.
I actually play with Boomerang main deck in my Delver deck. The UU cost doesn't bother me at all and in most cases neither does the UU cost for Counterspell.
As for whether or not Mana Leak does basically the same thing as Counterspell, in all reality it doesn't. It does counter, but with the chance of being stopped. Yes this is a hard thing to do at a costly three mana but Counterspell hard counters and that is the end of the story, no three mana or anything to stop it.
Well, the main reason why Oblivion Ring is there is because of my White Weenie roots. When in doubt and your opponent slaps down an enchantment, artifact, or creature; Oblivion Ring that mother %$#@^.
I could up the count of Journey to Nowhere, or just flat out remove the removal with the exception of Vapor Snag and go more pump heavy.
I don't know how I would go about fitting in Spectral Flight. I still think I like Ponder a bit more because it digs deeper, though I am not really searching for anything specific with this deck so Preordain may work out just fine.
4 Bant Sureblade
4 Boros Recruit
4 Esper Stormblade
4 Ethercaste Knight
4 Zealous Guardian
Instants 12
4 Mana Leak
4 Ponder
4 Vapor Snag
2 Journey to Nowhere
3 Oblivion Ring
4 Steel of the Godhead
Lands 19
3 Azorius Chancery
8 Plains
8 Islands
2 Dust to Dust
2 Prismatic Strands
3 Bonesplitter
4 Sunlance
4 Death Ward
Mana Leak was something I had considered but I liked the draw, so perhaps I will switch it out because it is more versatile.
If I were to swap out Deft Duelist I would most likely use Ethercaste Knight. I don't really like the exalted mechanic in Pauper but he could be a substantial blocker while I get more goodies in order.
Wings of Hope is a great card, but would I run both that and Steel of the Godhead? What should I possibly remove Feeling of Dread for it?
Nothing is set in stone, obviously it has had zero testing. That being said it has your typical low cost creatures with fairly solid abilities. The one card choice I am not thrilled about would be Feeling of Dread, but it had the WU mana option so I threw it in.
As always thoughts and criticisms are welcome whether it be creature base, mana base, ect. I am not sure if I want to throw in one of my favorite heavy hitters Guardian of the Guildpact. The sideboard could most likely use some U tweaks as-well, I basically went with a standard White Weenie sideboard.
4 Bant Sureblade
4 Boros Recruit
4 Deft Duelist
4 Esper Stormblade
4 Zealous Guardian
Instants 12
4 Hindering Light
4 Feeling of Dread
4 Ponder
2 Journey to Nowhere
3 Oblivion Ring
4 Steel of the Godhead
Lands 19
3 Azorius Chancery
8 Plains
8 Islands
2 Dust to Dust
2 Prismatic Strands
3 Bonesplitter
4 Sunlance
4 Death Ward
I searched threw every single common white card and have come up with a list of some older cards that may prove useful in some or all situations. Your input would be greatly appreciated.
Wordmail - Pretty straight forward what it does, in most cases it is at least a +2+2 and in the case of Guardian of the Guildpact it is a +4+4 for one mana that is permanent. If your playgroup allows it I think it should be used.
Stand Firm - Pump and Scry. White needs more draw and deck fixing so this might be useful in some versions of the deck.
Reinforcements - I don't know about this one, thoughts?
Niveous Wisps - One mana for a tap and draw, possibly good.
Lashknife - potentially free first strike. Maybe?
Hyena Umbra - An overlooked gem I think.
Deathward - I really like this card, for only a single mana it can really turn the tides.
Asha's Favor - Maybe? It is costly but the benefits are nice.
Whether or not if the card is good or not is not in question. What Lord Seth stated was that the card was banned and should be removed, but in fact it isn't banned within the paper version of the game.
I will admit that the card is 'absurdly' good but it is actually extremely easy to counter.
In my meta as an example infect ran wild until people started slightly gearing sideboards and I do mean slightly to deal with it and then Invigorate was actually kind of useless among all the other instant pump spells; then after turn two and three were over infect lost steam and lost overall.
Pauper may not have Force of Will but a saved Dispel stops infect in its tracks. Even if you were to play red then a simple Shock let alone a Lightning Bolt shuts down a turn one Glistener Elf. Playing as white isn't that much harder either if you have a Sunlance, or even Mana Tithe, who cares if they spend the one mana to stop your counter, that is just one less mana they have to spend on Groundswell, Predator's Strike or Rancor. Green has about the easiest time destroying an infect deck because all they have to do is Fog and all those precious pumps just became useless. Finally black could just simply Duress the opponent and then bye bye whatever is chosen. Of course this isn't all the options that are available to counter infect, but in all honestly it isn't a hard thing to stop. Infect is inherently fragile, and has little to no mid-late game. One wrench thrown into the machine is all it takes to break it.
In terms of fixing the deck though to be without Invigorate if you so choose to could be to add Llanowar Augur to the mix, or up the count of your Groundswell's as DarthStabber suggested. You could do a four of Mutagenic Growth. I personally would most likely go the Llanowar Augur method as that gives you a health +3+3 and trample in case you miss a Rancor or it is countered.