- XBM Yosho
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Member for 11 years, 5 months, and 28 days
Last active Mon, Sep, 28 2015 22:16:54
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- 779 Total Posts
- 19 Thanks
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Jan 16, 2014XBM Yosho posted a message on Primer constructionThus far it looks pretty solid. I agree with Obermeir on the inclusion of a Peasant section. It won't be a large section to add but it does give additional options.Posted in: -spooky- Blog
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Jun 14, 2013XBM Yosho posted a message on Banned from the casual forum for 2 weeks.I am very much with you Cz on calling people out on bad advice and the like, I do my very best to keep the paper Pauper/Peasant section alive much as you do with multiplayer, I gave it a rules thread, started the Primer sub-section and I actively call people out if they throw something horrid out there. I certainly hope I don't get a vague ban one day because of it.Posted in: Cz Blog
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Apr 20, 2013XBM Yosho posted a message on The only furry who plays Magic it seems.Really bored, got an update to the fursona picture, ExImperialDragon is the best!Posted in: XBM Yosho Blog
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Yea I will pick two of him up, I was going to but I forgot about it. What would you suggest I remove?
If he is playing in multiplayer then he needs to run Day of Judgment/Terminus and something like Knight of the Holy Nimbus for card advantage, or the same mass removal and Brave the Elements would be another good choice.
I tend to not like Wrath of God because I cannot use my Knight of the Holy Nimbus. Just personal preference though really.
Ok, So I went to my local card store and picked this deck up for $6.50
20 Plains
creatures
4 Icatian Javelineers
4 Squadron hawk
4 Doomed traveler
4 Suture priest
4 Order of leitbur
4 Kor skyfisher
4 Loyal cathar
4 Razor Golem
4 Journey to Nowhere
4 Bonesplitter
It went 2/1 against this deck, which is my little brothers and costs 12 times as much, granted it had bad draw but I was a little shocked.
4 Knight Exemplar
4 Knight of Meadowgrain
4 Knight of the Holy Nimbus
2 Knight of the White Orchid
4 Leonin Skyhunter
4 Student of Warfare
2 White Knight
4 Guardian's Pledge
4 Brave the Elements
4 Path to Exile
Enchantments
4 Oblivion Ring
20 Plains
The only issue I had even when the Knight deck got going was the double Knight Exemplar so I am quite pleased.
Yes, your post helped a lot. I guess my main reason for wanting to do a soldier pauper is because I had the veterans just sitting around being unused.
So what would you say of that deck in the article vs the deck you posted here?
I think the inclusion of Razor Golem might be something I am going to do. It seems like a really powerful card in pauper.
Wow, I really overlooked the fact that I even had uncommon cards in this deck, guess I screwed that up.
I want to keep it in pauper setup so no uncommon cards at all, so what should I do then?
How about something like this?
4 Auriok Glaivemaster
4 Deftblade Elite
4 Kitesail Apprentice
4 Sunspear Shikari
4 Veteran Armorsmith
4 Veteran Swordsmith
4 Bonesplitter
4 Adventuring Gear
4 Bone Saw
4 Unified Strike
4 Evolving Wilds
16 Plains
Not sure if I would have screwed myself by taking out the Disenchant and Journey to Nowhere.
I would like this to be as competitive as a pauper soldier deck can be, so if anyone thinks another build would be better, by all means post it.
4 Auriok Glaivemaster
4 Deftblade Elite
4 Sunspear Shikari
4 Veteran Armorsmith
4 Veteran Swordsmith
4 Bonesplitter
4 Gorgon Flail
4 Journey to Nowhere
Instants
4 Unified Strike
2 Mana Tithe
2 Disenchant
4 Daru Encampment
16 Plains
This is what I have come up with as of thus far, my concerns for this deck are as follows:
1: Lack of flying, do I need it in pauper with my removal spells?
2: Do I even need this much removal in this format or can I go more creature heavy?
3: Possibly swing this deck towards more equipment and remove the 2 Mana Tithe.
I am open for plenty of suggestions on making this deck better, I think it has a somewhat solid outline for the format, but unless something is dramatically better I am unsure what to do.
I had thought of putting in Gideon's Lawkeeper but obviously what would I remove?
EDIT: Here is a revised version that I have been thinking of, same basic setup with just more creatures and less removal.
4 Auriok Glaivemaster
4 Deftblade Elite
4 Kitesail Apprentice
4 Sunspear Shikari
4 Veteran Armorsmith
4 Veteran Swordsmith
4 Bonesplitter
4 Gorgon Flail
4 Journey to Nowhere
Instants
2 Unified Strike
2 Disenchant
4 Daru Encampment
16 Plains
An additional thought would be, what about double stacking Veteran Armorsmith and Veteran Armorer?
I would agree, maybe -2 land +2 Oblivion Ring or -2 land -1 Path to Exile and +3 Oblivion Ring for more "just in case" scenarios.
Arrest can be good, but also 3CC. So even though you are giving a mana edge to your opponent you can blow down anything they put out with 1CC. If you only pay 1CC instead of 3CC you can then put down your Knight of the White Orchid the same turn you blew down your opponents creature and get a mana of your own for your large creatures.
But if you completely are dead set against it, you would be better off using Journey to Nowhere over Arrest hands down.
But, something to take note on, the top white removal spells in the game in terms of effectiveness and cost are;
1: Path to Exile Fantastic. Since your running Knight of the White Orchid this card works great for you.
2: Swords to Plowshares Fantastic and tied with #1 IMO.
3: Condemn Budget card, but cheap and effective.
4: Journey to Nowhere Way better then the below cards aside from Oblivion Ring
5: Oblivion Ring This card removes anything else in the game non-land related, so you SHOULD run 2-4 of these just incase.
6: Arrest The body is still on the field to pump things such as Crusader of Odric
7: Pacifism Never use this card ever.
That may be opinionated but it is the opinion of a lot of players out there, possibly not so much Condemn but for 1CC it is really solid.
If you take a look at my own Knight deck in my signature, you will see I run Path to Exile for the same reason as I give you, I run Knight of the White Orchid. You have to figure this, yes you give them mana, but you are also giving yourself mana.
So I have a few issue still with this, nothing big but just food for thought.
Knight of the White Orchid in many cases you only need to run two of him, the ability is great but you can find 1 other creature that can fill the spot. My experience with this is with most knight decks that run him they only run two and I have never seen a three or four of, granted you have 4 expensive creatures but standard mana draw may be enough since his ability only triggers upon you not having as much as your opponent.
Mentor of the Meek is a great card, BUT he does not work at all with Honor of the Pure. Honor of the Pure is a static ability so as soon as any creature comes into play he gets the additional +1+1 without triggering the ability of Mentor of the Meek, so in short these two cards don't mix and match.
Since you are running Knight of the White Orchid you most certainly want to replace Arrest with Path to Exile. Having a 1CC permanent removal vs something that can get removed for 3CC is an easy choice. Yes you give them additional mana, but you also retrieve a land for yourself with Knight of the White Orchid.
EDIT: Additional food for thought would be running four of these Flagstones of Trokair. These cards activate there own legendary clause which lets you draw two mana from your deck which is fantastic because it thins your deck out so you get better card draw.
Sounding more like a soldier deck
The only decks I really have experience with in terms of mono white are,
1: Soldiers
2: Soul Sisters
3: Knights
The above deck kinda has bits and pieces of everything but the massive problem I see right off the bat is, you only have 1 Elesh Norn, Grand Cenobite in your deck. Now if you must run this card you need to run 2, (yes I know about the legendary issue) because it is a GIANT target, huge huge huge target and if one gets removed (which it will) whats your next plan?
It just seems to me that your deck almost revolves around this single card as I can see no other real win conditions in your deck. Everything is low cost, low power, and things like Loxodon Warhammer don't really add a huge punch in my opinion because you only have 6 creatures with first strike to equip it to.
Perhaps if you do not play with people who run any sort of creature removal, first strike, deathtouch, ect that may be ok, but I think you need to focus on one thing and do it well. Like the above mentioned, Serra Ascendant is also a nice WinCon.
As for Sun Titan being another WinCon for you, that may seem so but without really using his ability to gain a huge benefit rather than just return say, a Knight of Meadowgrain this only reinforces my point of Ajani's Pridemate in this deck. You can use your Pridemate as complete pressure and always bring him back with a Sun Titan, and if you have at least 1 Soul Warden in play you have an instant 3/3 upon re-entry.
Personally, if you are running low costing creatures and any sort of reliable life gain such as Soul Warden and Knight of Meadowgrain you need to find a spot for four Ajani's Pridemate.
Exactly, Kazandu Blademaster and Hada Freeblade are a put 4 of each in your deck kinda card. The potential pump these creatures offers is fantastic.
I would almost always use Hada Freeblade over Elite Vanguard since it is his mirror opposite and can get pumped.
Just a slight insight on my preference of 1 drop creatures.
1: Champion of the Parish no matter what
2: Deftblade Elite if using Catapult Squad
3: Hada Freeblade if using Kazandu Blademaster
4: Elite Vanguard budget reason card
Can you post the deck list? I would be curious to see what your running total.
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On a completely different subject, Mentor of the Meek is a pretty solid soldier for card draw since pure tribal soldier decks lack this overall, but it would require a build with zero pump.
IE: Catapult/token build.
Yea, I would take him out. I mean don't get me wrong he is very good as a solo creature; but running Captain of the Watch is a much more viable WinCon on turn 4.
Just as an example here is the best case scenario turn 4 win from my own soldier deck.
Turn 1: Put down Champion of the Parish.
Turn 2: Put down Kazandu Blademaster and Champion of the Parish gets a +1+1.
Turn 3: Put down Preeminent Captain.
Turn 4: Put down Field Marshal and Champion of the Parish gets a +2+2 along with first strike and all other soldiers get +1+1 and first strike. Save Swords to Plowshares to remove any pesky blockers and attack with everything which will trigger Preeminent Captains ability to allow you to put in Captain of the Watch which gives Champion of the Parish another +2+2 and all other soldiers and generated tokens get an additional +1+1.
Your total best case output on turn 4 is 27 damage with first strike, and vigilance on turn 5 if they survived.
The defending player would have to smart when playing Silence though, as that cannot be played to prevent what is currently being played. So it is a beginning or not all during his or your turn kind of deal.
Immediate example of how Silence is used for the OP's reference.
Example:
- I play terminate on your angel
- you play silence
- I think "duh, silence, ok then" and, in respones to your silence, play a lightning bolt on an elf of yours
- lightning bolt resolves, killing that elf
- silence resolves. from now on it prevents me from playing spells
- terminate resolves, killing the angel. It is NOT stopped or countered by silence, since I played this terminate way before silence was on the stack, not to mention way before it resolved.
Since silence can not be used to counter spells, what can it be used for?
- as a counterbait. You play it BEFORE you play something you don't want to be countered. Assuming your opponent has a counterspell on hand, he can choose to counter silence, or let it resolve. If he lets it resolve, you can then play your important spell, without having to worry about counterspells. If your opponent decides to counter the silence, then he can do so.
- to secure combat. Play it before the combat starts, to make sure your opponent won't play any spells that might pump or kill creatures or wahtever
All in all, It's magic, your going to lose creatures, so you need more of certain WinCons and if Rebuke is the big problem, playing PRO of some sort like Flickering Ward may be good since you can also bounce it back to your hand before it gets destroyed.
Rebuff the Wicked or Brave the Elements would be the standard F U to such tactics.
Could you link us or post the deck please?