Just made this deck earlier and it is whole lot of fun. It is basically a Jalira deck which polymorphs into Rune-Scarred Demon, Inferno Titan or Charmbreaker Devils. There is also Talrand, Sky Summoner as the alternate win-con and Charmbreaker Devils/Time Warp/Elixir of Immortality infinite combo built into the deck. So you win every game differently and of course, with style! Currently, I am looking to tune the deck a bit further, reducing the number of Come-Into-Battlefield-Tapped lands and changing a few cards here and there.
Vapor Snag - Early plays to slow down the opponent so you do not get overrun, able to save your precious creatures from removals
Think Twice - Early card draw and card advantage
Voyage's End - Slow down opponent and scry
Dissolve - Counterspell for early threats such as Brimaz, protect your creatures from removals (Removed, my DotP always lags and miss the window to counterspell)
Inspiration - Card draw
Time Warp - Combo piece with Charmbreaker Devils, infinite loop when you have Charmbreaker Devils in play and Time Warp as only card in graveyard
Krenko's Command - Fodder for Jalira
Act of Treason - Grab your opponent's creature, attack and use it as Jalira's fodder
Talrand, Sky Summoner - Makes drakes for Jalira, cannot be polymorphed into, good with the high number of instants and sorceries
Jalira, Master Polymorphist - Polymorph creatures into Rune-scarred Demon, Inferno Titan or Charmbreaker Devils
Rune-scarred Demon - Big flyer and tutor for Time Warp to combo off
Inferno Titan - Big creature with built-in removal
Charmbreaker Devils - Combo with Time Warp
Elixir of Immortality - Life gain and empties graveyard for Charmbreaker Devils/Time Warp combo
4 Vapor Snag
4 Shock
4 Think Twice
2 Voyage's End
2 Inspiration
1 Time Warp
4 Krenko's Command
2 Act of Treason
2 Talrand, Sky Summoner
2 Jalira, Master Polymorphist
2 Rune-Scarred Demon
1 Inferno Titan
2 Charmbreaker Devils
Artifacts
3 Elixir of Immortality
3 Crumbling Necropolis
4 Izzet Guildgate
1 Rakdos Guildgate
3 Dimir Guildgate
7 Island
7 Mountain
Vapor Snag - Early plays to slow down the opponent so you do not get overrun, able to save your precious creatures from removals
Think Twice - Early card draw and card advantage
Voyage's End - Slow down opponent and scry
Dissolve - Counterspell for early threats such as Brimaz, protect your creatures from removals (Removed, my DotP always lags and miss the window to counterspell)
Inspiration - Card draw
Time Warp - Combo piece with Charmbreaker Devils, infinite loop when you have Charmbreaker Devils in play and Time Warp as only card in graveyard
Krenko's Command - Fodder for Jalira
Act of Treason - Grab your opponent's creature, attack and use it as Jalira's fodder
Talrand, Sky Summoner - Makes drakes for Jalira, cannot be polymorphed into, good with the high number of instants and sorceries
Jalira, Master Polymorphist - Polymorph creatures into Rune-scarred Demon, Inferno Titan or Charmbreaker Devils
Rune-scarred Demon - Big flyer and tutor for Time Warp to combo off
Inferno Titan - Big creature with built-in removal
Charmbreaker Devils - Combo with Time Warp
Elixir of Immortality - Life gain and empties graveyard for Charmbreaker Devils/Time Warp combo