My idea was to play emancipation angels. My reasoning was that if Abundant Growth is the card you return then it gives you another chance to cantrip.
I'm playing a related deck which focuses on the same combo as this bant deck, but has dropped blue's hexproof and countering for the extra aggressiveness in GW's high power and double strikers. I tested the combination you mentioned a while back, and it was just too slow and unreliable against most decks. Thought it did work better than expected when I also paired it up with Security Blockade, which doubled the number of synergistic targets.
In the end I dropped it because the deck was becoming too slow, and going for a somewhat reliable turn 4 kill was just more valuable.
I suppose this is as good as time as any to mention that I've been experimenting with a GW aggro build around enchantments for the past few weeks. Here's a decklist with a gameday report.
It's far more vulnerable to disruption, but it makes up much of it by being faster than most of the other decks. It's far from perfect but it might spark some ideas.
I'm playing a related deck which focuses on the same combo as this bant deck, but has dropped blue's hexproof and countering for the extra aggressiveness in GW's high power and double strikers. I tested the combination you mentioned a while back, and it was just too slow and unreliable against most decks. Thought it did work better than expected when I also paired it up with Security Blockade, which doubled the number of synergistic targets.
In the end I dropped it because the deck was becoming too slow, and going for a somewhat reliable turn 4 kill was just more valuable.
It's far more vulnerable to disruption, but it makes up much of it by being faster than most of the other decks. It's far from perfect but it might spark some ideas.