I agree with DarkNightCavalier, lose the Curiositys. If you want draw throw in a set of Brainstorm instead.
I just threw a set of Wee Dragonauts into my Guttersnipe deck and they've replaced my Delvers. I love them.
With Dragonauts, Kiln Fiends, and Guttersnipe, you should have a good arsenal of creatures for the beat down. Throw in some pumps like Reckless Charge and Brute Force to give your Fiends and Wees 7 power or more, and with the Guttersnipe you can be hitting for 10 - 15 on a single turn.
Vapor Snag works great with Guttersnipe - 3 damage and a bounce.
Also Gitaxian Probe, on its own it's a free cantrip, but with guttersnipe you'll just be trading health for a card, and you'll get to see your opponents hand to see if you can go balls to the wall for an attack without the risk of your pumped Kiln Fiend or Dragonauts being bounced or fogged.
The Weatherlight block had some fun precons, particularly Tempest with Slivers and some green meaty deck. I also recall buying a Starter 1999 deck because it had Thorn Elemental in it. Might not have been a precon...
You could could take your doubles, cut them up to do flip faces and make actual playing cards, like 52 Bicycle, ya know? I'd love a deck of poker cards that are actually magic cards.
Ha, thanks for the enthusiasm. I'd love it if someone else piloted it, to give some more feedback. I just got back into Magic a year ago, I hadn't played since Nemesis, so my play style is pretty stunted and my development has sort of been arrested at "Johnny trapped in the mind of a Timmy." So who knows, maybe it'll be more fluid in someone else's hand.
Yeah, it makes no sense to keep Cloudshift, especially when I have Ghostly Flicker. I just rounded out the sets of Curfew and Ghostly Flicker and reverted the lands to Islands.
It's still does what it does. Once I can get the grid lock set up, which on a good draw is pretty quick, I can control the board until my opponent concedes or I manage to pull a beat down with Delvers.
Didn't even know that was card, thanks! I swapped out the Pacifisms for it. Of course now I'm only running Cloudshift as my sole white card, how should I alter my mana base? 4 Guildgates, 2 plains?
@Selvaxri: Ya know what... I have no idea why I insisted on using Spawning beds. I guess I just loved the idea of flipping Egotists and Vizzerdrix. I do like Spiny Starfish, I'll certainly throw in two of those. Monkey Cage would be great, but I can't always guarantee the next creature I play won't be a Tidal Kraken or Cursecatcher. What if I tried everything? It's all just a means to pump tokens out, after all. And it is a casual Vizzerdrix deck. So I'll see what happens if I run 2 Egotist, 1 Monkey Cage, 1 Spawning Bed, and 2 Spiny Starfish?
Thanks for taking the time to give this deck a serious critique! Obviously this is not an optimal deck for any competitive play, the very notion that I could win by means of a Misfortune of Vizzerdrix is outlandish enough to satisfy me even if I lose.
Anyway, you had some good points and some good tips. I added in a set of Krakens for defense (Cursecatchers are a lil out of my immediate budget). I toned down the Egotists to 2, but then added 4 Summoner's Egg which can let me either cheat in an egotist or cheat in a Vizzerdrix, that alone would be worth it just to see my opponent's face when he/she sees a Vizzy or Egotist pop out of an egg.
I added 4 Pongify as both blue removal as well as a means to destroy the Eggs, should I need to. This way I still get to keep a token that can be turned into a Vizzy later on.
I dropped Spawning bed to 2, it should be less necessary now that I've got more Starfish tokens and hatchlings hitting the board.
The idea for using Spawning Bed came from the need to be able to overpower my opponent by creature numbers. I realize that we'd both be getting Vizzys, but I figured if I had 9 of them I'd still dominate the attack.
This is either a rules question or the answer will reveal itself to be a point of preference and the question can be moved elsewhere.
This is something I've noticed people doing on Cockatrice:
Turn One: My opponent plays a Terramorphic Expanse. Does nothing else. My Turn: I play a land, do whatever, end my turn.
Before my opponent's next turn he sac's the TE, fetches a basic land, puts it into play tapped, then starts his turn, untapping the land.
My question: Is there any difference between fetching the land on his first turn, or fetching the land on my turn? In either case he still just has a unusable land during my turn, right?
I noticed there aren't too many pauper primers on here, obviously thee are a million other primers on the forums and you can just read then then switch in commons, but I don't know what the good commons are. Could this be a thread to request Pauper Primers?
I made this deck after my dream card in my signature:
A Misfortune of Vizzerdrix6U
Instant
Nontoken creature cards with no abilities become 6/6 blue Rabbit Beasts until end of turn. At the end of turn, shuffle those cards back into their owner's library.
The deck is very casual with only one goal in mind: Turn every creature into a Vizzerdrix.
Obviously this deck is for the most casual games. It functions as a control deck until the outlandish and somewhat complicated win con is in place. I usually lose, but sometimes I just manage to swarm with Camarids for the win. It's pretty fun. The land count might be a little low but I don't know what to cut.
I just threw a set of Wee Dragonauts into my Guttersnipe deck and they've replaced my Delvers. I love them.
With Dragonauts, Kiln Fiends, and Guttersnipe, you should have a good arsenal of creatures for the beat down. Throw in some pumps like Reckless Charge and Brute Force to give your Fiends and Wees 7 power or more, and with the Guttersnipe you can be hitting for 10 - 15 on a single turn.
Vapor Snag works great with Guttersnipe - 3 damage and a bounce.
Also Gitaxian Probe, on its own it's a free cantrip, but with guttersnipe you'll just be trading health for a card, and you'll get to see your opponents hand to see if you can go balls to the wall for an attack without the risk of your pumped Kiln Fiend or Dragonauts being bounced or fogged.
It's still does what it does. Once I can get the grid lock set up, which on a good draw is pretty quick, I can control the board until my opponent concedes or I manage to pull a beat down with Delvers.
Full Deck v.6
2 Delver of Secrets
2 Dream Stalker
2 Augury Owl
4 Reality Acid
4 Counterspell
2 Ghostly Flicker
2 Boomerang
2 High Tide
4 Rescue
4 Snap
4 Preordain
18 Island
(Changes Above)
Anyway, you had some good points and some good tips. I added in a set of Krakens for defense (Cursecatchers are a lil out of my immediate budget). I toned down the Egotists to 2, but then added 4 Summoner's Egg which can let me either cheat in an egotist or cheat in a Vizzerdrix, that alone would be worth it just to see my opponent's face when he/she sees a Vizzy or Egotist pop out of an egg.
I added 4 Pongify as both blue removal as well as a means to destroy the Eggs, should I need to. This way I still get to keep a token that can be turned into a Vizzy later on.
I dropped Spawning bed to 2, it should be less necessary now that I've got more Starfish tokens and hatchlings hitting the board.
The idea for using Spawning Bed came from the need to be able to overpower my opponent by creature numbers. I realize that we'd both be getting Vizzys, but I figured if I had 9 of them I'd still dominate the attack.
2 Scornful Egotist
2 Spiny Starfish
4 Summoner's Egg
4 Vizzerdrix
4 Counterspell
4 High Tide
3 Mirrorweave
1 Mystical Tutor
4 Pongify
4 Preordain
4 Saprazzan Skerry
16 Island
This is something I've noticed people doing on Cockatrice:
Turn One: My opponent plays a Terramorphic Expanse. Does nothing else.
My Turn: I play a land, do whatever, end my turn.
Before my opponent's next turn he sac's the TE, fetches a basic land, puts it into play tapped, then starts his turn, untapping the land.
My question: Is there any difference between fetching the land on his first turn, or fetching the land on my turn? In either case he still just has a unusable land during my turn, right?
Cards like Stitched Drake make me wish we had a common version of Serendib Efreet. Maybe if he was 1UU and shocked you each turn.
I'd like to see a Pauper Zombie primer.
The deck is very casual with only one goal in mind: Turn every creature into a Vizzerdrix.
The set up: Get a Homarid Spawning Bed out, then get a Scornful Egotist. Create 8 Camarids. Then play a Vizzerdrix and Mirrorweave it to glory.
4 Vizzerdrix
3 Homarid Spawning Bed
2 Propaganda
4 Mana Leak
4 High Tide
3 Mirrorweave
2 Mystical Tutor
4 Preordain
2 Halimar Depths
20 Island
Obviously this deck is for the most casual games. It functions as a control deck until the outlandish and somewhat complicated win con is in place. I usually lose, but sometimes I just manage to swarm with Camarids for the win. It's pretty fun. The land count might be a little low but I don't know what to cut.