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Treasure Cruisin' Amulet's End
Magic Market Index for April 19, 2019
  • posted a message on Storm deck ideas?
    Another vote for Jhoira, Weatherlight Captain artifact storm. Such a fun deck, and very simple to pilot.

    Play artifacts, draw cards, return artifacts to hand, play MORE artifacts. Rinse repeat win
    Posted in: Commander (EDH)
  • posted a message on Help Me Beat UG
    Defense Grid
    Posted in: Commander (EDH)
  • posted a message on Serra Planeswalker
    I've been testing out Serra as an alternative playgroup-restricted Commander of my Avacyn, Angel of Hope angel tribal deck.

    There are some interesting interactions I've found. Notably, with sufficient ramp you can have her in play turn 3/4 for a +2, then in the next turn make a -6 emblem, and recast Serra again for a -3 Angel.

    Seems fairly good, but doesn't have quite the same impact as building up to Avacyn. Still requires more testing to figure out if it's worthwhile. Will be tough, as most mono-white decks can be rather tedious to play with such limited draw potential. Decks like Sram probably being the exception.
    Posted in: Commander (EDH)
  • posted a message on Running Into a Boring Metagame Shift. Advice?
    As someone else already mentioned, Nekusar is my go to for speeding up a durdling fog game. Same thing with Vial Smasher the Fierce, Kaervek the Merciless, or various other damage to face Commanders.

    Alternatively, a mill and/or alternative wincon strategy may spice things up.
    Posted in: Commander (EDH)
  • posted a message on Looking for rewards for damaging my own creatures.
    Pity you're limited to Naya, Nin, the Pain Artist would be awesome.
    Posted in: Commander (EDH)
  • posted a message on Question about Sin Prodder's viability
    When SoI released in 2016, I got fairly hyped over Sin Prodder. Red was generally poor at generating card advantage, and in the right deck an opponent taking the damage to deny the draw can still be positive for your game plan.

    However, since then red has seen a significant shift across multiple sets, increasing it's card advantage potential. Is Sin Prodder good in a Neheb deck? Yeah, of course it is. Are there arguably better (more consistent) cards that could be in that slot? Also yes.
    Posted in: Commander (EDH)
  • posted a message on Serra Planeswalker
    Serra the Benevolent 2WW, 4 Loyalty

    +2 Creatures you control with flying get +1/+1 until end of turn.

    -3 Create a 4/4 white Angel creature token with flying and vigilance. Essentially a Serra Angel token.

    -6 You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Essentially a Worship emblem.

    It's finally happening, a Serra planeswalker! To be printed in the upcoming Modern product.

    Thoughts on Serra in Commander? Would you allow someone in your playgroup to house rule Serra as a Commander?
    Posted in: Commander (EDH)
  • posted a message on How expensive should "win the game" be?
    I think you need to specify some limitations on your proposed card if you want a more informative response.

    A vanilla "You win the game" on a sorcery would be too powerful at any cost, mana cost is a false restriction, it is relatively easy to overcome.

    If it was instead "You win the game, if you meet condition X", well there are already plenty of cards just like that, with varying CMC and varying difficulty in achieving their condition.
    Posted in: Commander (EDH)
  • posted a message on Riku of Two Reflections - Deck Feedback.
    Need a little bit more context to provide specific feedback, as your deck seems to be built mostly casual, but you sound like you want it to be fast and competitive.

    Is your meta casual, semi-casual, competitive?

    What mulligan rules does your playgroup use?

    What is the strategy for this deck? You seem to have tokens, +1/+1 counters, flicker, legendary, counter spells, spell doubling, and turn manipulation. More strategies in a deck dilutes their individual effectiveness, you would benefit from focusing on fewer themes.

    For a casual/semi-casual deck, your land count is a little low, even with the number of rocks you have. I assume this may be compensated for with a lax mulligan rule in your playgroup, as you can't reliably cast mana rocks if your hand has too few lands.

    You have very few targeted removal spells, and no mass removal that I can see. Curse of the Swine and Descent of the Dragons contribute towards a token-focused strategy if that's what you're going for, while Decimate, Song of the Dryads and Cyclonic Rift are just always good in these colour combinations. I quite like the new Cindervines too.

    For a competitive deck, your average CMC is very high. Decks with higher CMC cards tend to cheat mana costs (e.g. Narset), otherwise another check over your curve is probably a good idea. Would you really hold up that much mana for those high CMC counter spells? Do you consistently have enough mana to pay the CMC and Riku's ability on those high CMC creatures?

    If you're interested, this is my Riku build:

    It is focused around token generation, and is designed to function independent of Riku. My average CMC is higher than yours, but I have 36 lands and 10 other mana sources.

    I use a template that ensures I have sufficient mana, targeted removal, mass removal, card draw, and card advantage.

    For comparison, a competitive deck would have a land count, mana source count, and CMC curve more like this:
    Posted in: Multiplayer Commander Decklists
  • posted a message on “Boros sucks” is a culture problem.
    Everybody is always picking on Boris, what did Boris ever do to you?

    On a side note, Boros is crap. The two weakest colours combined to form the epitome of weak.
    Posted in: Commander (EDH)
  • posted a message on EDH. 3 color mana base help
    Quote from Shadow345 »
    Why does everybody hate Exotic Orchard? Haven't heard it mentioned. It's literally the second best land after Command Tower.

    I personally prefer Reflecting Pool and Meteor Crater over Exotic Orchard. The Orchard isn't a bad card, but I feel that I have more control over colours with the Pool and Crater, even if they may be less reliable sources of mana. I have Exotic Orchard in one of my 5 colour decks, and my Narset deck.

    Exotic orchard and CT are top 30, sure, but top 5?!?! When I can play strip mine and volrath's stronghold? Taiga, tundra, etc?
    No way, get real.

    The ABU dual flex isn't very helpful, not everyone can afford to include them. If you think ABU duals are standard for Commander, YOU need to get real.

    I can definitely get behind Strip Mine and Volrath's Stronghold though, excellent lands.
    Posted in: Commander (EDH)
  • posted a message on Trying to decide next Commander
    Zur gets hated on hard, he's KoS. I do not recommend building Zur unless you want a hate deck in your arsenal.

    Yisan is a powerful, competitive toolbox commander, but he can be difficult to bring down in power level without compromising synergy.

    Yidris has the benefit of versatility. Yidris can support a wide variety of deck strategies, he is generally a good commander. I have him as the commander of my lands deck:

    I built Yidris when the Lord Windgrace C18 deck was spoiled. Lord Windgrace just wasn't the lands deck I thought it would be. Adding blue also added Trade Routes and Meloku the Clouded Mirror, great additions for a land theme.

    Riku comes in literally two reflections. Spellslinger.dec with or without Storm, or a creature copy/clone/token deck. Both can be fairly strong, but I find that a token strategy is generally more consistent, and less dependant upon Riku:

    You don't appear to be playing any blue, you could look at changing things up with a The Locust God or Brago, King Eternal deck. Personally, my favourite blue commander is Braids, Conjurer Adept. She plays a "group hug" but not really strategy, where you gain significantly more benefit from her ability than your opponents do:

    I've also just built a Prime Speaker Vannifar deck that I really really enjoy; however, she is also building a reputation for power and combo etc. She will likely have Zur level notoriety soon:
    Posted in: Commander (EDH)
  • posted a message on EDH. 3 color mana base help
    Quote from Fr0sty711 »
    Thanks so much for all the replies so far.

    So I don't see any of you listing the 2 Odyssey lands skycloud expanse and sungrass prairie like ever.. Are those just strictly budget options.. Or when would you use them?

    Also are signets and tailsman always used in your decks as accelerants or are this more budget options and shouldn't be used.

    Thanks again

    The problem I have with the Odyssey filter lands (Signet lands) is that they require another mana source to tap. If they are your first land, or only untapped mana source, they can not be used.

    This is a niche criticism, but with such a variety of dual lands available to 3 colour decks, they don't make the cut for me.

    I do slot these lands into my 2 colour decks though, they are still very good.
    Posted in: Commander (EDH)
  • posted a message on EDH. 3 color mana base help
    The number of basic lands you include is really dependent upon your meta.

    In general, there are significant advantages for replacing basic lands with an equivalent non-basic that has an upside (e.g. Minamo, School at Water's Edge is just better than an Island).

    However, if your deck relies on basic fetch spells (e.g. Cultivate, Kodama's Reach), or if your playgroup plays cards that have you routinely searching for basic lands (e.g. Field of Ruin, Collective Voyage), then you need to have a critical mass of basic lands.

    Personally, the instances where I fall behind from a group basic land tutor is so rare amongst my playgroups, I'd rather have fewer basic lands.

    My standard 3 colour template (36 lands):
    Cavern of Souls
    Path of Ancestry
    Ancient Tomb
    Temple of the False God
    Command Tower
    Reflecting Pool
    Legendary Land (e.g. Minamo)
    2x Ramp Lands (e.g. Gaea's Cradle, Nykthos, Shrine to Nyx)
    2x Protection Lands (e.g. Kor Haven, Yavimaya Hollow)
    3x Utility Lands (e.g. Mystifying Maze, Winding Canyons)
    3x Fetch Lands
    3x Shock Lands
    3x Filter Lands
    1-2 Mirage Fetch Land(s)
    2-3 Bounce Lands
    1-2 Bond Land(s)
    2-3 Fast Lands
    1-2 Bicycle Land(s)
    2-3 Check Lands
    1+ Basic Lands (Deck Dependent)

    But I also include at least 10 sources of mana ramp in my decks. I also prefer fetch spells to find any land, like Sylvan Scrying and Realms Uncharted.
    Posted in: Commander (EDH)
  • posted a message on Decks that create the most interesting/surprising moments or change the game in unique ways?
    Potential Suggestions:
    1. Have everyone build a deck with an interesting shared theme for themed episodes:
    |-Bears (2 CMC 2/2s): e.g. Emmara/Hapatra/Karlov/Lavinia
    |-Gods (Theros, Ahmonket)
    |-Elder Dragons (Old or New)
    |-Ravnica Guild Leaders
    |-Legendaries from a new set

    2. Random deck assignment (or of commanders to build around), playing someone elses deck mixes things up a lot.

    3. Utilise variants to mix things up:
    |-Two-headed Giant
    |-Emperor or similar

    I would avoid chaos cards for a livestream tbh, otherwise you may have long stretches of just debating rules or the complex state of the stack. My two cents.
    Posted in: Commander (EDH)
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