Voli narrowed his eyes at the woman, standing tall on his back legs to show off all 6 feet and 400lbs of himself (it wasn't baby all fat! Just...most of it). Then he dropped back down at Jebidiah's reprimand, ears back. He wanted to point out that she had started it, but he didn't dare. So he resumed sitting and chuffed his annoyance under his breath and just watched over his caretaker as he helped the stranger, who seemed to welcome to healer's attention.
When the man regained consciousness, Voli blinked and backed up in alarm--allowing Jebidiah to clear up matters. He sat back down, shaking his head when he was told that he was allowed to have a drink. He glanced at the man's wounds, puzzled. Had someone tied him up? He was too...naive (in some regards) to think that they were from anything other than an attack. At the woman's words, he turned to her and growled softly. No one insulted Jebidiah.
He watched without interest as more entered the bar, more specifically the woman who went to order a drink. The idea of a refreshment was tempting, but as he was on guard duty (as always, to protect Jebidiah), he would have to pass. Before he could be caught staring at the stranger woman, a man burst into the bar in obvious distress. Nudity didn't bother him; he'd lost modesty when he'd lived for so long alone in the wilderness, shifting between bear and human as necessary to survive. Seeing someone in trouble, however, did bother him. Because it bothered Jebidiah. He did as his friend asked, moving carefully to stand before the man, placing his paws under the man's armpits to lift him carefully (unless he met resistance) so Jebidiah could cover him. If Jebidiah and he succeeded in clothing the man, Voli would move to lean him against the wall so Jebidiah could continue to aid him.
Voli gave no consideration that anyone would think twice on him, a large polar bear cub, walking into a tavern behind his caretaker (and friend), Jebidiah. He looked harmless enough...maybe. Jebidiah introduced them, and when he stopped moving Voli sat ungracefully upon the floor. He recognized Arl when she was pointed out but otherwise took little notice of anyone else. The idea of an adventure was enough of an incentive to keep him on his best behavior.
Name - Voli Ursi
Race - human Age - 14 (nearing 2 years in bear form) Strength - average (human form); strong (bear form, as a cub) Affiliations - Sentinel Society; considers Jebidiah and Arl friends Appearance & Apparel -
Human form: crystal blue eyes; fair skin; white-blonde hair, roughly 5'
Bear form: 430lb cub (a lot of baby fat, mixed with growing muscles), golden-white colored fur, crystal blue eyes , 3.5ft at the shoulder and roughly 6' when standing on his hind legs; 1, 2
Life History
Cub < 2 years
Juvenile 2 to 5 years
Adult 6 to 20 years
Elder 22 > years
Note: Voli will be done aging in Bear form when he reaches age 18.
Personality & Background - Voli remembers nothing from his early childhood. He doesn't recall his parents or what happened to them. Or perhaps he just tried very hard not to remember. When he was 9, a traveling cleric named Jebidiah found him and saved him from a life of surviving off of squirrels in the forest. However, because he spent so much of his time in animal form, he feels more comfortable as a bear. He continues to follow Jebidiah, fiercly loyal. He has an understanding of how society functions, but sometimes his temper overwhelms him and he acts out in temper tantrums. He means well and wants to do good to make Jebidiah proud. One day on their travels, they found themselves on My'kurr where they came across a group of men stuffing a small girl into a sack. Jebidiah's presence caused the men to abandon their plot and leave the girl Arl (and her bird) in his care for a short time.
Skills/Weaknesses
Herbalism (lvl 1of 4) - You are able to manufacture basic Teas and Supplements. These are herbal compounds that one takes regularly (at the very beginning of each quest or bounty) to enhance their functions. Teas effect you mentally. Supplements effect you physically.
Tracking - All sentinels are given rudimentary training in picking out and following the traces and signs left by the passage of people and animals
LSS - Relic of Legend: Voli's Bear Totem - An ancient totem carved from some strange dark wood. It is in the form of a rearing bear, its paws reaching out. The veins of rot run through it but my some magic do not spread, weaken it or come away. Believed to be a kindir relic of some sort.
Lvl 1. Curse of the Bear - The totem is cursed, binding itself to its owner until willfully taken and twisting the owners, both body and mind. Their body is trapped in the form of the bear, their mind warped to reject their human essence However, the rot seems that somehow affected the curse, allowing Voli's spirit to taint it. As such Voli has, through practice, gained the ability to transform from bear to human and from human to bear, though only once each per encounter. Sadly, the mental toll of the curse remains, causing Voli to be uncomfortable in his own true form.
Lvl 2. Eyes of the Bear - If not under stress or duress, by standing still, closing his eyes and focusing, Voli and astrally project into the totem, where he can communicate with The Great Bear Spirit bound within the totem, who will help you on what you have seen and heard and offer advise regarding your goals.
Lvl 3. Voice of the Bear - While communing with the Great Bear Spirit, it will teach Voli The Voice of the Bear, a deafening roar that has a repel effect before Voli.
Lvl 4. Right of The Bear - Beasts of the wild recognize the touch of The Great Bear Spirit within you and will not harm you unless you act aggressively towards them.
Lvl 5. Bond of The Bear - The rot in the totem spreads slightly, allowing scraps of spirit energy to osmose in and out. Each encounter Voli may choose an ally. That ally will gain a scrap of The Great Bear Spirit's essence, gaining a strength level, sharpened nails and intimidation effect. Voli gains something based on that persons spirit.
Lvl 6. Cry of The Bear - Once per encounter, Voli may infuse the Voice of the Bear with some of the raw power of the curse. The target of the Voice will temporarily lose all sapience, their mind becoming that of a wild, feral beast. They cannot cast spells or use learned skills while this effect is in place. Lasts for five of their posts.
Lvl 7. Court of the Bear - You may summon forth an animal spirit(s) native to the area you are in to aid you. Costs a spell to do and takes up a summoning slot.
Lvl 8. Might of the Bear - Once per encounter Voli may channel a part of The Great Bear Spirit's essence, creating a massive bear formed from spirit magics, hard as wood and the size of an elephant, which carries Voli inside it and moves as he moves. Can only be done for a maximum of ten posts.
Lvl 9. Favor of the Bear - Using the Voice Of The Bear, you may call forth of the other Great Animal Spirits and be bestowed a gift from them.
Lvl 10. Path of the Bear - The Great Bear Spirit appears in the real world, intangible and bound to the totem. Once ever this spirit may guide Voli on a journey into the mountains, seeking the origins of the totem and the curse that binds them both.
Relic point total: 3
Weapons Human form:
Claws of the Wolverine - Dermite (Mod 3 can be absorbed along with enchantments into the flesh) gloves with three 12" iron claws attached between the knuckles. Once the gloves have been absorbed the blades can be retracted into the forearm. No spells may be cast on posts in which you extend or retract the claws.
Bear form:
Bite - can break bones
Swipe - can break bones
Non-Weapon Items
Pendant of Linguistics - A gem strung on a thin leather cord that allows the wearer to speak and to comprehend a target/targets; magical
Leather armor - Voli wears a leather armor for protection in battle, on his head, arms, and chest (stored with Jeb)
Flesh of the Father - A green leather trench-coat, made from a surprisingly thick material, the pattern resembles leaves woven together. Includes a set of gloves that match the jacket. They are warm and supple inside with a pattern resembling a bear paw sewn over the back of the gloves to make it appear you have bear paws instead of hands. Along the seams is a detailed pattern of lightning , and it all seems to be flowing towards the hands or feet. The belt of the jacket also has lightning streaming along its center.
A First Impression - The suit surrounds the wearer with a commanding aura. Important people are more likely to assume that you are the leader of any group of people you are with. Lesser enemies may find themselves choosing an easier target, while more confident foes will be more likely to single you out. A Second Skin - Flesh of the father's mod 1 leather grows into its wearer's skin on a microscopic level, literally becoming part of them for as long as they wish to wear it. The suit will change its outward appearance to fit with whatever shape its wearer might take on. Additionally, the material of the suit can be willed to grow over the wearer's entire body, covering otherwise vulnerable flesh. A Third Eye - Flesh of the Father generates a mild electrical field that can send feedback into the wearer's body, giving them a directional awareness of most living things within ten feet of them.
Gold: 120 (held onto by Jebidiah)
Hybrid Crystal - Choose Two Arts
Life Chisel - Grants the owner a rare Dual-Art miniLSS: Sillicite Sculptor
Lvl 1: Call forth from the ground a stone statue of a mole rat, 6" long with razor sharp teeth, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 2: Call forth from the ground a stone statue of a mole, 8" long and capable of burrowing through the earth rapidly, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 3: Call forth from the ground a four 7" tall stone statues of squirrels , imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 4: Call forth from the ground a stone statue of a giant hedgehog, 30" long and able to role into a spike stone ball, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 5: Call forth from the ground a stone statue of a giant porcupine, 40" long capable of shooting out stone shard spines once every three posts, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Herbalists Kit - These contain mortars and pestles, oil presses, gloves, pill presses, scalpels, cutting boards, vials and jars, burner stones and small kettles.
Spells Storm
Lv 1. Spark - Release a small arc of your bodily electricity from your fingertip. Its enough to startle and cause brief pain, as well at ignite highly flammable materials.
Lv 2. Drain - By touch you can drain the bodily electricity from a person, tiring them and causing a brief spasm of weakness.
Lv 3. Charged Grasp - Rapidly vibrate the air around your hands to generate a field of damaging electricity around them. Electricity will channel into any metal weapons you are holding.
Body
Lv 1. Strengthen - Magically enhance your body's musculature, enhancing your physical strength by a level. Can only have one instance of this effect placed on your body at once or the distortion caused will be damaging when moving.
Force
Lv 1. Empower - Magically augment the force created by your movements, effectively increasing your physical strength level by one. You can only have one instance of this effect placed on your body at once or else the unnatural stress it puts on your body will cause severe injury.
Pets
Rasa Chimera - An adorable foxy-squirrely ball of fluff and love, the non-leveling Rasa Chimera is about the size of a grapefruit, nearly all of it a burst of golden brown fur. It is both squirrelly and foxy, with large delicate ears and a puppy-like face. It also has a short pink-scaled tail and tiny dragon wings that flap futilely at the air.
You are no stranger to the most ancient and effective combat strategy of all time: Bleed your foe, and then run them into the ground. When you attack a foe that is already bleeding, your strength is increased by one level. This effect fades if your strength exceeds Mighty.
Voli narrowed his eyes at the woman, standing tall on his back legs to show off all 6 feet and 400lbs of himself (it wasn't baby all fat! Just...most of it). Then he dropped back down at Jebidiah's reprimand, ears back. He wanted to point out that she had started it, but he didn't dare. So he resumed sitting and chuffed his annoyance under his breath and just watched over his caretaker as he helped the stranger, who seemed to welcome to healer's attention.
When the man regained consciousness, Voli blinked and backed up in alarm--allowing Jebidiah to clear up matters. He sat back down, shaking his head when he was told that he was allowed to have a drink. He glanced at the man's wounds, puzzled. Had someone tied him up? He was too...naive (in some regards) to think that they were from anything other than an attack. At the woman's words, he turned to her and growled softly. No one insulted Jebidiah.
He watched without interest as more entered the bar, more specifically the woman who went to order a drink. The idea of a refreshment was tempting, but as he was on guard duty (as always, to protect Jebidiah), he would have to pass. Before he could be caught staring at the stranger woman, a man burst into the bar in obvious distress. Nudity didn't bother him; he'd lost modesty when he'd lived for so long alone in the wilderness, shifting between bear and human as necessary to survive. Seeing someone in trouble, however, did bother him. Because it bothered Jebidiah. He did as his friend asked, moving carefully to stand before the man, placing his paws under the man's armpits to lift him carefully (unless he met resistance) so Jebidiah could cover him. If Jebidiah and he succeeded in clothing the man, Voli would move to lean him against the wall so Jebidiah could continue to aid him.
Voli gave no consideration that anyone would think twice on him, a large polar bear cub, walking into a tavern behind his caretaker (and friend), Jebidiah. He looked harmless enough...maybe. Jebidiah introduced them, and when he stopped moving Voli sat ungracefully upon the floor. He recognized Arl when she was pointed out but otherwise took little notice of anyone else. The idea of an adventure was enough of an incentive to keep him on his best behavior.
Age - 14 (nearing 2 years in bear form)
Strength - average (human form); strong (bear form, as a cub)
Affiliations - Sentinel Society; considers Jebidiah and Arl friends
Appearance & Apparel -
Human form: crystal blue eyes; fair skin; white-blonde hair, roughly 5'
Bear form: 430lb cub (a lot of baby fat, mixed with growing muscles), golden-white colored fur, crystal blue eyes , 3.5ft at the shoulder and roughly 6' when standing on his hind legs; 1, 2
Life History
Cub < 2 years
Juvenile 2 to 5 years
Adult 6 to 20 years
Elder 22 > years
Growth Chart
Age; Weight; Height (shoulder/standing erect)
1yrs; 200 lbs; 3ft/5ft
1.5yrs; 320lbs; 3ft/5.5ft
2yrs; 430 lbs; 3.5ft/6ft [human form: 14] (current)
2.5yrs; 660 lbs; 4.5ft/7ft [human form: 15]
3yrs; 880 lbs ; 5ft/8ft [human form: 16]
3.5yrs; 900lbs; 5.3ft/9ft [human form: 17]
4yrs+; 1001lbs; 5.5ft/10ft [human form: 18]
Note: Voli will be done aging in Bear form when he reaches age 18.
Personality & Background - Voli remembers nothing from his early childhood. He doesn't recall his parents or what happened to them. Or perhaps he just tried very hard not to remember. When he was 9, a traveling cleric named Jebidiah found him and saved him from a life of surviving off of squirrels in the forest. However, because he spent so much of his time in animal form, he feels more comfortable as a bear. He continues to follow Jebidiah, fiercly loyal. He has an understanding of how society functions, but sometimes his temper overwhelms him and he acts out in temper tantrums. He means well and wants to do good to make Jebidiah proud. One day on their travels, they found themselves on My'kurr where they came across a group of men stuffing a small girl into a sack. Jebidiah's presence caused the men to abandon their plot and leave the girl Arl (and her bird) in his care for a short time.
Skills/Weaknesses
Lvl 3. Voice of the Bear - While communing with the Great Bear Spirit, it will teach Voli The Voice of the Bear, a deafening roar that has a repel effect before Voli.
Lvl 4. Right of The Bear - Beasts of the wild recognize the touch of The Great Bear Spirit within you and will not harm you unless you act aggressively towards them.
Lvl 5. Bond of The Bear - The rot in the totem spreads slightly, allowing scraps of spirit energy to osmose in and out. Each encounter Voli may choose an ally. That ally will gain a scrap of The Great Bear Spirit's essence, gaining a strength level, sharpened nails and intimidation effect. Voli gains something based on that persons spirit.
Lvl 6. Cry of The Bear - Once per encounter, Voli may infuse the Voice of the Bear with some of the raw power of the curse. The target of the Voice will temporarily lose all sapience, their mind becoming that of a wild, feral beast. They cannot cast spells or use learned skills while this effect is in place. Lasts for five of their posts.
Lvl 7. Court of the Bear - You may summon forth an animal spirit(s) native to the area you are in to aid you. Costs a spell to do and takes up a summoning slot.
Lvl 8. Might of the Bear - Once per encounter Voli may channel a part of The Great Bear Spirit's essence, creating a massive bear formed from spirit magics, hard as wood and the size of an elephant, which carries Voli inside it and moves as he moves. Can only be done for a maximum of ten posts.
Lvl 9. Favor of the Bear - Using the Voice Of The Bear, you may call forth of the other Great Animal Spirits and be bestowed a gift from them.
Lvl 10. Path of the Bear - The Great Bear Spirit appears in the real world, intangible and bound to the totem. Once ever this spirit may guide Voli on a journey into the mountains, seeking the origins of the totem and the curse that binds them both.
Weapons
Human form:
Non-Weapon Items
A Second Skin - Flesh of the father's mod 1 leather grows into its wearer's skin on a microscopic level, literally becoming part of them for as long as they wish to wear it. The suit will change its outward appearance to fit with whatever shape its wearer might take on. Additionally, the material of the suit can be willed to grow over the wearer's entire body, covering otherwise vulnerable flesh.
A Third Eye - Flesh of the Father generates a mild electrical field that can send feedback into the wearer's body, giving them a directional awareness of most living things within ten feet of them.
Lvl 2: Call forth from the ground a stone statue of a mole, 8" long and capable of burrowing through the earth rapidly, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 3: Call forth from the ground a four 7" tall stone statues of squirrels , imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 4: Call forth from the ground a stone statue of a giant hedgehog, 30" long and able to role into a spike stone ball, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Lvl 5: Call forth from the ground a stone statue of a giant porcupine, 40" long capable of shooting out stone shard spines once every three posts, imbued with beastial summoning magics that give it life that is maintained like a summoning.
Spells
Storm
Body
Force
Pets
Rasa Chimera - An adorable foxy-squirrely ball of fluff and love, the non-leveling Rasa Chimera is about the size of a grapefruit, nearly all of it a burst of golden brown fur. It is both squirrelly and foxy, with large delicate ears and a puppy-like face. It also has a short pink-scaled tail and tiny dragon wings that flap futilely at the air.
Bondmate
Pin-tailed Whydah Finch named Pin.
Learned Edges
Low Tier