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  • posted a message on [Pre-EW] The Quest for the White Stag
    "Ah, welcome back. Do not be alarmed. I could not watch as another sat in pain while I was capable of helping. Jebidiah Badash, and the bear is Voli. Pleased to meet you. Would you mind if I tended to your wounds...Mr.?
    As he gestures towards an empty table.
    "Oh, and Voli, go ahead and get a drink. I know you are thirsty."
    Posted in: The Epic World
  • posted a message on [Pre-EW] The Quest for the White Stag
    "By the Light! Does no one care for your fellow man?!"
    Jebidiah turned to the collapsed man on the ground. He took a rag out of his bag and poured some water on it. He began to clean off the mans face and hands.
    "Voli, would you give me a hand?"
    As he gestured for the bear to pick him up so he could put a robe on the man.
    He then reached into his small leather bag and pulled out some eye drops to help with the mans bloodshot eyes. Next he grabbed some ointment to put on the mans wrists to sooth the rope burns. Waiting for the man to regain conciousness.
    Posted in: The Epic World
  • posted a message on [Pre-EW] The Quest for the White Stag
    Shortly after the small girl a man walks in with the sun shining at his back and the wind billowing his robes slightly.
    "My, my Arl. You sure have found us a colorful place."
    This sure is an interesting congregation gathered here he thought.

    He then turns his attentions to the gathered patrons at the bar.
    "Greetings everyone. My name is Jebidiah Badash. Is this the location where we may join the group seeking out the White Stag? My friend Arl here is very interested in it."
    As the door opens again, a white polar bear cub enters behind Jebidiah.
    "And this is my friend Voli."
    Posted in: The Epic World
  • posted a message on N.E.W Spell Space
    Am I right in assuming that singularity if for mind? Or is it force?

    If it isn't force then:

    Force- All attacks get redirected towards the pillar. If it strikes the pillar the pillar releases a blast of energy in the direction of the caster's choice.

    With that say some people shoot you with a volley of arrows, you would get lots of little projectiles you could fire, or if one guy tried to hit you real hard you would get one big one. I like the concept though...

    Water- This pillar generates a flowing wave of ice across the ground in all directions.

    Storm- This pillar creates a stationary tornado and localized lightning storm.

    That's all I got for now.
    Posted in: The Epic World
  • posted a message on N.E.W Spell Space
    Those sound very very cool. I will make something up for it if they are still open...
    Posted in: The Epic World
  • posted a message on N.E.W Spell Space
    Makes sense about the not wanting upgrades. I'll post some new stuff later when I'm not on my phone. But I'm glad you liked some of it Smile
    Posted in: The Epic World
  • posted a message on The (New) Epic World Wiki
    I agree, just wanted to mention it since this would be cool to see and I thought maybe you had abandoned it because nobody had said anything Smile
    Posted in: The Epic World
  • posted a message on Golan Vs. Epic World
    As the wave crashes towards Golan it suddenly appears to stop moving. And something insanely bright and shiny appears over there!

    In reality the light in the area was held stationary by a light mage. The wave is still going to crush him, he just cant see it...then they made a very bright distraction to try to make him forget about the wave.
    Posted in: The Epic World
  • posted a message on The (New) Epic World Wiki
    This would be a helpful tool, but if you wish to keep it up to date you need to update it with all that good content VB has been churning out. Like spells.
    Posted in: The Epic World
  • posted a message on N.E.W Spell Space
    First off, hi all! This project sounds like a lot of fun...could be because that is all MK talks about at work...but me and my girl are going to be joining (she is Acelin).

    Now, to try and be useful here, as I love magic:

    Mind:

    9 B. Your target forgets how to use their body. Can take no physical action for X posts.

    10 B. Within a radius of you, people may only cast spells if you allow it? Seems strong...how about after casting this, people may only cast spells of equal level to what you have cast in your most recent post (excluding this spell)?


    6 C. Mind over body. Your mind can now supersede your body. All attacks you are aware of are treated as X levels lower as you control your body to get out of the way before your muscles react.

    7 C. Passive. As long as you are aware of a target, your body will react before you can even think, making the first attack against you miss. Once per enemy per encounter

    7 D. Can be used to throw or launch objects now. Strength equal to X.

    9 D. I feel like the Tk needs a buff...cant even lift a person as is. So perhaps can now lift one object 6' diameter or two objects 3' in diameter?

    10 D. (If it isn't figured out yet.) You can control the movement of all nonsentient projectiles within X' around you, even if they are being directed by someone else. Strength is equal to X, and can be overpowered by higher strength people.

    Force:

    6 A. Make this Hover, but make it so you only stay about 1' above the ground/any surface. Can use to climb walls or cross lakes.

    7 A. Make this true flight, like hover is now.

    8 A. Allows you to grant someone else flight perhaps?


    9 B. Same as channel except you may direct the projectile. Possibly double the momentum/force


    8 C. Allow it to shield multiple people/an area?


    10 D. Singularity. Basically make it something that pulls all targets of X range towards a point. Really hard to get away from the more objects get pulled in?


    Sorry for no fluff right now. Too sleepy to be creative.

    Also, since I don't know the variables for this system yet I left most of them as X's. Also, while MK has mentioned it multiple times, I could not find the Strength chart...where is that? And it should be on the main guide sticky so new people can find it easier...
    Posted in: The Epic World
  • posted a message on The N.E.W. Character Profile Thread
    Stats & Descriptions
    Name – Jebidiah Badash
    Race – Human
    Age – 25
    Affiliations – Cleric & Machinist
    Appearance & Apparel – 6’ tall. Simple cloth robes. Thick enough for cold weather, but breezy enough to not get overheated in warm weather. Has a gentle face with lots of laugh lines. Piercing, deep blue eyes. Thick golden blonde hair, about shoulder length and combed back. He has a shield slung across his back, a bone dagger under his outer robes on his hip, and a beautiful dragon bone bow over his shoulder. He wears a nice pair of gloves.

    Personality – Kind soul, willing to listen to all points of view, even the ones that are wrong. Wants to heal the wounds in people’s bodies, minds, and souls. He will bring all to the light, in time. A triat from his father, anytime he starts to get passionate about something he begins speaking with the accent of southern bible-belt preacher.

    Background
    This is the short version.
    At a young age in a land across the sea his father killed the residents of his home town in the name of the Light. He then wandered around as a medic for several years spreading word of the Light and offering his services. On his way he met his friend Voli, and together they helped save Arl and deliver he to the Peacekeepers.
    This is the ridiculously long version that happened when I just kinda started writing and didn't stop.

    Long ago, across the sea, the sun shone brightly on a grove of trees as the birds sang softly in the background. Jebidiah looks around at the bountiful forest near his town, driven to say a quick prayer of thanks to the light above by its beauty. Thanks that his father, known as The Brilliant Flame, raised him to pursue his talent for mending not just people, but machines as well. Thanks for instilling in him the ability to see the Light of faith all around him and never to cower in the darkness of sin. For a moment, he thought he had been praised for his prayer by a bright white light flashing in the distance; he quickly realized this was not the case. His town was under attack. And his father was defending it with his brilliant white fire.

    Jebidiah dropped the medicinal herbs he had been gathering and raced back to town. He was young, but knew that it was his duty to defend the Light of truth, just like his father. He could hear the screams of men and women being burned to death. “By the light,” he thought “who would attack us? We have nothing of value and no enemies…” His thoughts were violently interrupted by the visions he saw as he got near the town border; he saw the townspeople themselves ablaze!

    “Why father? What madness has consumed you to do such a thing?” He muttered aloud as his neighbor let out his final scream of agony as the fire finished him off. He raced through town passing sights of his friends dead or dying around him as he sought his father. Everywhere he looked he saw the white scorches of his fathers’ flame outlining what looked like shocked or terrified people. It wasn’t hard to find him though, he just followed the screams…

    There he stood; at the fountain in the center of town looking down a man retreating from him, trying to back away but hitting the fountains edge instead. “Please, don’t! We never meant for it to go this far! We started doing this just to see if we could…” The rest of his words would never be heard, for his father had struck him down with brilliant fire. Lying there outlined in white scorch marks, his face frozen in fear, he seemed almost sad.

    “FATHER! What have you done?”

    “My son, I am sorry you had to see this. I tried to take care of this in every other way, but you have to believe me when I say they had to be purged…” His father had said his last words. For with that he fell over onto the fountain, turning the water red with the blood that flowed so freely from his many wounds. As Jebidiah came closer, he saw that none of the wounds looked like they came from any weapon of man. He grabbed his father and shook him, weeping for his lost friends and his lost father. As he held his father a note fell out of his pocket:

    Son, I am sorry for what has happened to the town. If you are reading this then either I died in my fight, or I had to leave from failure. I hope it is the former. In either case, this village is lost. I have been monitoring the flow of magic for some time, and have been noticing signs of Death magic rise steadily. I confronted the townspeople about it, and none came forward. So I followed them one night, and found them performing some dark ritual. What it did, I didn’t know but I could feel the evil flowing from it. After they left, I destroyed the site. They found out it was me, and came after me. Small at first, but it kept escalating. So I waited until you were out of town. And I engaged them all before they could do me any more harm, or even worse you. So I am sorry I have left you, but I am not sorry for what I did. I have defended the Light from those that wished to destroy it. Never forget my son, of all the things and people that will come and go through life, you must never lose sight of the light and always know where the dark is hiding.

    With this he set out from his village after burying his father. He chose to travel the lands in search of places that need him. He started by helping a nearby village by being their priest and healer. They loved him there, for he brought with him a passion for life and the Light that few others here could match. After some time, though, he felt as though he needed more and left.

    Expand for backstory adventure

    The next time he stopped his wandering was when he stumbled into a turf war between two angry families. When he first arrived, they tried to kill him. Each side thinking he was a spy for the other. They only stopped trying to kill him after he walked into the middle of a fight and started stitching up the wounds of both sides. Anytime they tried to persuade him to join just one side of the feud, they all walked away in a sense of contentment, many of them just stopping to fight the battle anymore. Instead those few would begin trying to stop the fighting. When asked why they suddenly changed their minds, they would always respond “If you had heard him speak, you would feel the same. He just has so much passion for the lives that we are wasting in this war…”

    Upon hearing this enough times, they began to pressure Jebidiah into speaking to both families at the same time, perhaps even ending this feud. Eventually he gave in.

    Children of the Light! Why do you fight? You say it is because each family has been wronged, yet there is nothing more wrong than killing without need. By killing each other so casually, and with such malice, you bring into your lives the darkness of sin that destroys the Light in your hearts. Can you not FEEL the Light all around you? Do you not SEE what more your lives could be if you stopped killing each other? Do you not CARE that the lives you lead breed only sorrow and despair for your children? That they must grow up in a world where seeing their family dead and dying is an everyday occurrence? Why? Why do you continue this feud? Were any of you who still live the ones that were wronged? What do you lose by letting go of this hate and living in peace with your neighbor? What do you gain if they die? So please my children, lay down your weapons and banish hate from your hearts; instead open your arms, minds, and souls to the Light all around, the love of your families, and the joys of friendship. And finally you too may know PEACE!

    After this speech, the families considered his words. They would not instantly know peace, but they would now consider peace at least. And so he left, sure that his presence would provide no further assistance here.

    He wandered for a long time offering his services as a medic to any who needed it. He cared not for which sides he helped because with every patient he learned more about the way people think. Many of them he got to see the light, but others would not listen. He spent this time trying to find his purpose in life. And so his dedication would be set. He would travel the lands and bring to all to the Light, one way or another.

    Possibly the most interesting thing that happened on his travels, was the day he met his friend Voli. While walking through a clearing in spring time, Jebidiah found a polar bear cub. Not sure why the bear was there or how it had gotten there, he approached. “Hello?” he said. He was surprised when the bear turned its head and said “Hi, got any food?” Perplexed, Jebidiah tossed out some jerky for the bear. Voli raced forwards, what would be a terrifying vision was diminished by the young male voice saying “Wow thanks!” After he devoured the food, Voli claimed “Wow, haven’t eaten in a while. Can I get some more?” “Uh, sorry. No more with me. I got some more back in town, if you wanna follow me.” And after that Voli followed me through my adventures. Learning about the Light and the glory of life as they went.

    Before he finally left to go to a new place and help more people, he paid a visit to his fathers’ grave. Unexpectedly though, he found something on the tomb. He found a small leather bag with the initials J.B. on a small plaque. Inside he found a small supply of medical supplies. He did not know where this came from, but he knew it was meant for him.

    Upon reaching the new lands, he saved a small female child-bird (Arl) from some less reputable people. After which he helped her meet the old man who helped her join the Peacekeepers. They remain good friends.

    Skills/Weaknesses
    Relic of legend: Badash Bag–Level 1 LP=4

    You receive 1 Legend point for each quest you undertake and an additional 1 point is the quest goes over 450 posts. The quest runner has the option of awarding a third point depending on the role you play in the quest.

    Jebidiah's Badash Bag - An ancient split top portmanteau bag, made from soft cracked and faded black leather, baring a small bronze plaque that always bares the owner's symbol or initials (J.B.). The inside is lined with countless pockets.

    (1) Lvl 1: The bag reads and emanates the intent of the owner, in Jebidiah's case his desire to heal and render aid, giving him a natural charisma effect.
    (3) Lvl 2. The bag and its pockets become voided. its owner finds some small items in them that reflect their intent and nature. In Jebidiah's case, he find a half dozen healing bandages.
    (5) Lvl 3. The bag gains a strange weight/mass to it. It is very heavy, making it very hard to steal or move once on the ground, except to its owner, and a handy weapon in a pinch. If dropped, it can pop open and spit one of the items it contains up into the air for its owner to grab.
    (7) Lvl 4. Once ever, when in danger, the owner of the bag may reach inside and find exactly the sort of item he needs.
    (9) Lvl 5. By storing an item in the pocket marked with an omega, you will imprint that item on the pocket. If by using that item you destroy it or use it up, another copy of that item will spawn at the beginning of each future encounter. Will not work on some item, such as those which permanently and fundamentally alter a person or item.
    (11) Lvl 6. If raw materials such as wood or ingots are stored in the bag, the become inundated with the intent and nature of the owner. When removed, they will have been formed into an item to reflect that intent and nature, and variable or random abilities innate to the material skewed to match.
    (13) Lvl 7. The inside of the bag gains a glow. Thrice per encounter this glow can be intensified, releasing a beam of light from bag's mouth. This light will have a color and effect based on the intent and nature of the owner. In Jebidiah's case, it is golden light with effects akin to the cleric spell Restore.
    (15) Lvl 8. Items stored in the bag become inundated with the intent of the owner and altering it. In Jebidiah's case, once a week it can prism any aggressive or offensive abilities to protective or healing ones.
    (17) Lvl 9. By holding up the bag before him as he moves, it becomes a beacon of the owner's intent and nature. For Jebidiah it will ward off any aggression or hostility directed at him from living sapient beings, allowing him to pass through. This effect will end the moment Jebidiah even contemplated acting violently or harmfully towards any of them.
    (19) Lvl 10. In one of the bags pockets there appears a strange key that may lead you to the answers you seek.


    Cannot be Silenced: Jebidiah cannot be forcibly silenced by any means, magical or mundane. The good word will never fall silent.

    Innate Surgeon: He has an inherent knack for performing basic medical procedures (sutures, setting bones, applying ointments, etc.) on any anatomy. Some have even said they have seen him do it in his sleep…

    Tinkering - This is the base skill of Machinists. Those with it can personally handle the upkeep, maintenance and repair of any machinist devices as well as the installation of any augments, however they cannot build their own devices. They also have enough understanding of machining to know how to interfere with their workings. This training is available to everyone at the Machinists Guild for a price and is given free to Guild Members.

    Gunsmithing - Those with this skill can handle the repair, cleaning and maintenance of machinist firearms and artillery and the installation of augments on them. This training is available to everyone at the Machinists Guild for a price and is given free to Guild Members.


    Eye for Detail - Your ability to see to the truth of things allows you to see possible faults in your designs more clearly and reduces the chance of your prototypes failing.

    Self-Taught Genius - School: Electrics=Level: 3 Creations: 2 Pre Designed Novice, 3 Invented Novice

    Weapons
    (Everything here except the Bow, Silk Dagger, and Shield are currently in the voidspaces of his Bag.)
    • Eternal Flame Bow - A beautiful dragon bone recurve bow carved with intricate depictions of dragons breathing fire. When the user draws the string a dragon bone arrow appears knocked on the bow. Any enchantments on the bow transfer to the arrows. The arrows fired disappear after two posts.
    • Silk Snare Dagger - A curved dagger of hardened bone, tiger-eye run down its hilt, can be transformed into a sticky webbing at will and just as quickly turned back again.
    • Wooden Quarterstaff/Walking stick
    • Basic Dagger
    • Shield of Recrimination - An iron shield with an agate affixed in the center. Impacts by and against this shield cause pain in the mind of the attacker.
    • Magehook - A rope and grappling hook, the latter forged from wind and fire mage daggers, allowing it to fly farther, faster and truer and reshape itself to grab onto whatever is being grappled.
    • Free Machinist device:
    • Shocker Gun (Mod 3): This handheld device uses electricity and and the power of electromagnets to charge and fire a dart at a foe. The dart is attached to the gun by an iron cable. There is a spring loaded mechanism on the gun that can retract the dart and reload it. Retracting and reloading takes a post. Reattaching a dart to the cable takes a post to do.

      Any foe hit by this dart is subject to a burst of electricity that causes an effect akin to the Drain spell in the area hit. This effect is maintained as long as the dart remains in contact with the body and the cable is intact.

      Attachment: Magna Reloader: This device is an attachment for the Shocker Gun. It allows for any darts fired by the gun to be pulled back to the gun without the cable.

    Non-Weapon Items


    • Badash Bag
    • A large amount of basic medical supplies.
    • 3xLesser Bandage - Stops bleeding and somewhat speeds the healing of the injury where applied.
    • 3xGreater Bandage - Stops the bleed and greatly accelerates the healing of the injury where applied.
    • Wooden walking stick/Quarterastaff
    • Holy symbol pendant of the Unfailing Light
    • Holy book.
    • Spare robes.
    • Food and water.
    • Machinist Toolkit
    • PrototypeEverytool: A block with a handle that has a number of tools along the four sides. At the push of a button near each tool the tools will be pulled into the top part. There they will be held in place and able to be used.
    • Non special Tips for this unit: Screwdriver, Adjustable Wrench, Pliers, Metal File, Bottle Opener, Small Knife, Chisel.

      Special tips: Small Electromagnet tip for picking up things like screws. Flashlight. Vocamper. A small electric servo that can attach to file things and make them smooth.
    • PrototypeSurgeon's Saw: A sawlike blade that is pulled by oscillating electromagnets in a spiral motion. This saw will be handheld looking kind of like θ with the line being the handhold with a hookup for the Conduit vest to power it from here, and the O being the track the blade spins around. Not strong enough to use as a weapon, but with some time can cut through bone. (Made of mostly Iron)
    • Conduit Vest - A leather vest lined and studded with wires, leads and ports. When a topaz battery is plugged into it, can be used to power any electric devices you have all off that one central batter, rather than needing to have multiple ones for multiple devices or spend the time switching one from device to device.
    • Grounding Rig - Wire and lead augmented boots and belt. Used to channel any harmful electricity that your body comes into contact with into the ground, protecting you.
    • Creeper Keepers - a pair of chitin gloves with a tigereye imbue that can transform into a pair of hand-sized 5 legged spiders.

    Spells
    Force
    Lv 1 - Empower
    Lv 2 - Shield


    Gold
    150
    Posted in: The Epic World
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