what about Earthlink? your running very few creatures
I have always wanted to run Earthlink, but I never have had the deck for it. And alas this is still not the deck for it. While I only run 14 creatures I have a good amount of token gen that would bone me over if this was on the field. I would totally play it if it said creature card, but it says a creature. Appreciate the input man!
I don't care much for the salvaging Station plan. You can get a lot more use out of the Brothers by using cards that make multiple tokens (preferably if they die) than using Station and a few weak one-mana artifacts that you then have to draw.
I'm not sure your seeing what I am using the Salvaging Station/Glissa/Trading Post for. They are recurring artifacts so that I can use the middle ability on Shatterbros multiple times. I already have enough token gen in the deck, and I would like to not clog it up with a bunch of tokens; though I do like the call on Wurmcoil Engine since it would still be either an artifact or a creature that I could sac.
I have Rescue from the Underworld in my deck for the time being. It seems to be right on the edge of its utility, like one of those cards that is really close to being cut but not the first thing that comes to mind when I have to make cuts. It is a really expensive reanimation spell and can leave you two-for-one'd, but regardless the Sacrifice effect nets advantage with a Grave Pact effect, and can end up bringing back an additional creature.
Card defiantly has the potential to be good in a meta that doesn't have to deal with Torpor Orb or Humility; unfortunately I do not have the luxury of that. This card would also be better off in my Oakenshield list since it is more graveyard based. Although I still don't run enough ETB effects in any of my decks to make this card worth it. Not a bad card overall though; just not good for this particular deck from the meta choices.
Dark Tutelage seems good since you could sacrifice it if you feel like you're losing too much life while basically being a cheaper (money wise) Bob for you.
Also since you were looking for recurring enchantments, you could consider Fallen Ideal?
True on both accounts. I think im going to pull Despondency for Fallen Ideal since it has a better ability and still comes back to my hand.
Not sure what to cut for Tutelage though. I still need to get in Damnation and Gaze of Granite for a couple wipes.
Its been a while since I took a look at your deck list. Got a couple of card suggestions for you that I didn't see up. Mage Slayer and Surestrike Trident; both are equipment and deadly when on the right creature. I used to run Mage Slayer in my own Kresh deck and I have just recently stumbled on the Trident.
All kinds of possibilities; though it sounds like your shooting for a voltron type of general. With that I would have to recommend Prossh who is coming out in the new commander set. He has a 5/5 body with evasion and comes in with tokens; which he later eats for a nice buff.
I would say Kresh, but is seems you don't like running him. So Karrthus, Tyrant of Jund would get my second vote for voltron in the Jund shard.
Adun Oakenshield is a general that needs a little bit more of playing around and needs cards to help support him. I run him as a general and hardly need to cast him; mostly due to there are better graveyard recurring creatures than him.
Shattergand Brothers is a cool general, but Im not sure if you would be interested in him. I find him an all in one general that is very versatile. Just finished my own deck with him an I have found him very interesting to play.
EDIT:
Quote from PeelzForDead »
Xira Arien is alot better than you might think! her plus Seedborn Muse can be a pretty sweet drawing engine. She also comes off as less of a threat.
I agree with this as well. Very underestimated general that has a nice draw function. Draw from the command zone is very useful; I wouldn't count her out unless you were going for voltron.
Needle is also a Trinket Mage target. While I like both the Needle and the Revoker I have a hard time justifying keeping the around unless there is a combo player, or you are running a board lock for creatures with Lethal Vapors and drop one in naming it.
My Adun Oakenshield deck, it can outlast and is my most flexible deck. Built on answers, answers, and answers.
Although I recently re-built my old Nath of the Gilt-Leaf with some newer cards and its playing quite nicely. Also recently built a Shatterbros deck that is playing really good for a new deck. Interested to see how the meta responds to it. Don't think anything touches Oakenshield though.
Run this guy in both Oakenshield list and my Nath one.
He was the only card to get the addition from Theros into Oakenshield. Dodges Removal like a champ, beats for 4, and can scry off of any of my sac outlets. Dude is busted in my decks. Still looking for a slot for him in my Shatterbros deck.
Stupid useful with arena, top, scrollrack, ect too.
Hi all! Back again with another Jund deck... I think I have an addiction.
Anyways this deck is supported by a good amount of token gen, a salvaging station package, moderate amount of removal/graveyard hate, sac outlets for shenanigans, and the general that sums it all up.
Shattergang Brothers has a very straight forward group of abilities that require a little bit of thinking outside the box in order to do some work with them. To do this I run a good amount of token gen. I didn't want to load the decklist with token gen though, so instead I chose a group that I felt didn't give me an overabundance but still fueled the machine; an example of this would be Awakening Zone. I also am trying to run as many artifact creature token gen as possible; one of them is Spawning Pit; which also functions as a sac outlet. To back up the artifacts I run a Salvaging Station package and Trading Post for artifact recursion. The enchantments were a little bit harder, but Hammer of Purphoros offer all three of the per-requisites to trigger one of Shatterbros abilities. Otherwise I run enchantments that are auras that come back to my hand without triggering a creature's death; for instance Rancor.
Apart from the general specific cards I run some for card advantage like Graveborn Muse to help me gain an advantage in hand size. This deck also has some non-basic land hate from cards like Destructive Flow to help slow down opponents. Thia deck also has a good bit of removal in it; making sure that I don't have to use the general all the time.
10/13
- Ingot Chewer + Krosan Grip - Cutting out the other creature for another removal spell that has split second to hose combo for a turn.
- Offalsnout + Deglamer - I have enough token gen/recurring creatures not to worry about a couple creatures, so I'm adding in a couple more removal cards.
- Chimeric Coils + Chimeric Mass - Cutting one Station piece for another; still fits the package since X=0. As far as I can see the Mass should be better off since it can beat for a a good deal more if I can put enough counters on it; also can still be sacrificed for an artifact or a creature to Shatterbros.
- Thopter Assembly + Myr Battlesphere - Cutting out the Assembly since I had to wait until my upkeep to get it to fire off; that left a rather big window for some artifact tokens. With it removed I wanted to keep the number of artifact token gen the same, so I decided to pay an extra mana for the Battleshpere which will drop in with four tokens. Gladly will pay the one extra for a beatstick and some ETB tokens.
- Despondency + Fallen Ideal - Despondency didn't offer an affect that was good for the deck even though it was only in here to be sacrificed by Shatterbros at some point. Fallen Ideal offers a good ability on an enchantment and can stilled be sacrificed and used for later.
- Dragon Appeasement + Ingot Chewer - The one time I got Appeasement in my hand I didn't have the mana to cast it or the sac outlets to fuel it. Always was a pet card. Put in a Shatter with a possible Diabolic Edict in with Shatterbros ability.
- Scarland Thrinax + Offalsnout - Took out a sac outlet that had a possibility of becoming a beat stick for another creature with a cheap evoke cost that has a solid ability.
One of the only one drops besides Grafdigger's Cage that is great graveyard hate. He is absolutely brutal in my deck. This little dude gets work done, and is super good if your meta runs any type of MLD.
I have always wanted to run Earthlink, but I never have had the deck for it. And alas this is still not the deck for it. While I only run 14 creatures I have a good amount of token gen that would bone me over if this was on the field. I would totally play it if it said creature card, but it says a creature. Appreciate the input man!
Card Changes:
- Ingot Chewer + Krosan Grip
- Offalsnout + Deglamer
- Chimeric Coils + Chimeric Mass
Look under Change Log if you were wanting more information.
I'm not sure your seeing what I am using the Salvaging Station/Glissa/Trading Post for. They are recurring artifacts so that I can use the middle ability on Shatterbros multiple times. I already have enough token gen in the deck, and I would like to not clog it up with a bunch of tokens; though I do like the call on Wurmcoil Engine since it would still be either an artifact or a creature that I could sac.
Always have wanted to try out Black Market, but never had a deck for it. I might consider giving it a try. Thanks for the input guys!
Card defiantly has the potential to be good in a meta that doesn't have to deal with Torpor Orb or Humility; unfortunately I do not have the luxury of that. This card would also be better off in my Oakenshield list since it is more graveyard based. Although I still don't run enough ETB effects in any of my decks to make this card worth it. Not a bad card overall though; just not good for this particular deck from the meta choices.
Changes in the deck:
- Despondency + Fallen Ideal
- Thopter Assembly + Myr Battlesphere
Please look under the Change Log for information about the swaps.
True on both accounts. I think im going to pull Despondency for Fallen Ideal since it has a better ability and still comes back to my hand.
Not sure what to cut for Tutelage though. I still need to get in Damnation and Gaze of Granite for a couple wipes.
And the new bant general Derevi, Empyrial Tactician could also run an orb stax/prison deck as easily as Vorel could.
Damia would be my last option as far as the pre-requistes you gave.
Its been a while since I took a look at your deck list. Got a couple of card suggestions for you that I didn't see up. Mage Slayer and Surestrike Trident; both are equipment and deadly when on the right creature. I used to run Mage Slayer in my own Kresh deck and I have just recently stumbled on the Trident.
I would say Kresh, but is seems you don't like running him. So Karrthus, Tyrant of Jund would get my second vote for voltron in the Jund shard.
Adun Oakenshield is a general that needs a little bit more of playing around and needs cards to help support him. I run him as a general and hardly need to cast him; mostly due to there are better graveyard recurring creatures than him.
Shattergand Brothers is a cool general, but Im not sure if you would be interested in him. I find him an all in one general that is very versatile. Just finished my own deck with him an I have found him very interesting to play.
EDIT:
I agree with this as well. Very underestimated general that has a nice draw function. Draw from the command zone is very useful; I wouldn't count her out unless you were going for voltron.
Similar to Mirrorworks is Prototype Portal. Nets you more than the one that Mirrorworks gets you.
Is there any card that has a similar affect that anybody knows of besides Training Grounds?
I am currently using this in my Shatterbros deck and was wondering if I missed one in my searches. Appreciate the help in advanced.
Although I recently re-built my old Nath of the Gilt-Leaf with some newer cards and its playing quite nicely. Also recently built a Shatterbros deck that is playing really good for a new deck. Interested to see how the meta responds to it. Don't think anything touches Oakenshield though.
He was the only card to get the addition from Theros into Oakenshield. Dodges Removal like a champ, beats for 4, and can scry off of any of my sac outlets. Dude is busted in my decks. Still looking for a slot for him in my Shatterbros deck.
Stupid useful with arena, top, scrollrack, ect too.
Anyways this deck is supported by a good amount of token gen, a salvaging station package, moderate amount of removal/graveyard hate, sac outlets for shenanigans, and the general that sums it all up.
Shattergang Brothers has a very straight forward group of abilities that require a little bit of thinking outside the box in order to do some work with them. To do this I run a good amount of token gen. I didn't want to load the decklist with token gen though, so instead I chose a group that I felt didn't give me an overabundance but still fueled the machine; an example of this would be Awakening Zone. I also am trying to run as many artifact creature token gen as possible; one of them is Spawning Pit; which also functions as a sac outlet. To back up the artifacts I run a Salvaging Station package and Trading Post for artifact recursion. The enchantments were a little bit harder, but Hammer of Purphoros offer all three of the per-requisites to trigger one of Shatterbros abilities. Otherwise I run enchantments that are auras that come back to my hand without triggering a creature's death; for instance Rancor.
Apart from the general specific cards I run some for card advantage like Graveborn Muse to help me gain an advantage in hand size. This deck also has some non-basic land hate from cards like Destructive Flow to help slow down opponents. Thia deck also has a good bit of removal in it; making sure that I don't have to use the general all the time.
1 Shattergang Brothers
Lands - 34
1 Blood Crypt
1 Command Tower
1 Dragonskull Summit
1 Fire-Lit Thicket
1 Graven Cairns
1 Inkmoth Nexus
1 Kessig Wolf Run
1 Overgrown Tomb
1 Rootbound Crag
1 Stomping Ground
1 Twilight Mire
1 Woodland Cemetery
7 Forest
6 Mountains
9 Swamps
Creatures - 14
1 Heap Doll
1 Viscera Seer
1 Bloodghast
1 Nether Traitor
1 Glissa, the Traitor
1 Squee, Goblin Nabob
1 Creakwood Liege
1 Flesh-Eater Imp
1 Graveborn Muse
1 Guardian Beast
1 Bloodgift Demon
1 Grave Titan
1 Myr Battlesphere
1 Butcher of Malakir
1 Chimeric Mass
1 Mana Vault
1 Nihil Spellbomb
1 Pyrite Spellbomb
1 Skullclamp
1 Sol Ring
1 Travelor's Amulet
1 Wanderer's Twig
1 Ichor Wellspring
1 Mycosynth Wellspring
1 Spawning Pit
1 Talisman of Impulse
1 Talisman of Indulgence
1 Ashnod's Altar
1 Crucible of Worlds
1 Darksteel Ingot
1 Hammer of Purphoros
1 Heartstone
1 Phyrexian Altar
1 Trading Post
1 Salvaging Station
1 Spine of Ish Sah
Sorceries - 6
1 Vandalblast
1 Demonic Tutor
1 Diabolic Intent
1 Dreadbore
1 Ruination
1 Lavalanche
1 Deglamer
1 Rakdos Charm
1 Beast Within
1 Chaos Warp
1 Hero's Downfall
1 Jund Charm
1 Krosan Grip
Enchantments - 12
1 Rancor
1 Aspect of the Mongoose
1 Fiery Mantle
1 Glistening Oil
1 Goblin Bombardment
1 Shivan Harvest
1 Fallen Ideal
1 Awakening Zone
1 Destructive Flow
1 Phyrexian Arena
1 Grave Pact
1 Parallel Lives
Planeswalkers - 4
1 Liliana of the Veil
1 Garruk Relentless
1 Xenagos, the Reveler
1 Sarkhan the Mad
If you have any questions or any tid bits that you think might be helpful don't hesitate to put them up. And thanks again guys!
Damnation
Gaze of Granite
Black Sun's Zenith
Wurmcoil Engine
Black Market
10/13
- Ingot Chewer + Krosan Grip - Cutting out the other creature for another removal spell that has split second to hose combo for a turn.
- Offalsnout + Deglamer - I have enough token gen/recurring creatures not to worry about a couple creatures, so I'm adding in a couple more removal cards.
- Chimeric Coils + Chimeric Mass - Cutting one Station piece for another; still fits the package since X=0. As far as I can see the Mass should be better off since it can beat for a a good deal more if I can put enough counters on it; also can still be sacrificed for an artifact or a creature to Shatterbros.
- Thopter Assembly + Myr Battlesphere - Cutting out the Assembly since I had to wait until my upkeep to get it to fire off; that left a rather big window for some artifact tokens. With it removed I wanted to keep the number of artifact token gen the same, so I decided to pay an extra mana for the Battleshpere which will drop in with four tokens. Gladly will pay the one extra for a beatstick and some ETB tokens.
- Despondency + Fallen Ideal - Despondency didn't offer an affect that was good for the deck even though it was only in here to be sacrificed by Shatterbros at some point. Fallen Ideal offers a good ability on an enchantment and can stilled be sacrificed and used for later.
- Dragon Appeasement + Ingot Chewer - The one time I got Appeasement in my hand I didn't have the mana to cast it or the sac outlets to fuel it. Always was a pet card. Put in a Shatter with a possible Diabolic Edict in with Shatterbros ability.
- Scarland Thrinax + Offalsnout - Took out a sac outlet that had a possibility of becoming a beat stick for another creature with a cheap evoke cost that has a solid ability.