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  • posted a message on Gauntlet list
    The thing with RUGx is that people are super high on Growth Spiral and will probably force it a bit too much. I've done it myself the last couple of weeks and the deck felts cool enough. Not amazing but I wouldn't be surprised to face it at a GP. At least I find it way more likely to happen than to face 8whack, Eldrazi or Pyromancer for that matter.
    Posted in: Modern
  • posted a message on Gauntlet list
    I think you're missing Titanshift and probably RUGx Scapeshift. I don't think there's much incentive to test both versions of Burn. The matchups won't play out all that different and neither will the sideboard plans. I know it has fallen out of favor but Hollow One is kinda still a thing. You could also add a Creature Toolbox deck, Abzan CoCo comes to mind.
    Posted in: Modern
  • posted a message on Modern Esper Draw-Go
    CoP: Red is great against two of the most played archetypes right now in Burn and Phoenix. Specially since they have little to no interaction with it. As soon as you resolve it against burn you're almost guaranteed a win and vs Phoenix you only have to save the removal for the TiTis.

    In my opinion 4 Timely are way too many... The dudes are completely irrelevant vs these two decks in particular and you actually don't need that much life to stay afloat if you're actively doing something.

    Vendalken is cute but I think it's way too slow for my taste... I feel the same about Gearhulk (which I only like with the Academy Ruins recursion added in).

    Overall this deck is somewhat too heavy on the GY synergy thing which forces it to not play RiP but I'd definitely play Leyline of the Void in order to not lose to Dredge that badly. Surgical is great specially with Snapcaster but I think it puts you in a tough spot.
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from Ym1r »
    Not that I believe that the deck should be banned at all, I just want to say that Ross Meriam, one of the founders of the strategy, has claimed (and I believe him), that Phoenix decks don't shut as hard as we think with GY hate. Yes it is an inconvenience to the deck, but definitely not an auto-win, or something they must deal with. They have several lines to go around it.
    And he's right. It's impacted a lot and it's a major roadblock but it's not an auto win. Thing in the Ice and Crackling Drake don't care about it and Phoenix can be hard casted as an expensive bolt. That said, if you have GY hate but don't present a proactive gampeplan you'll still struggle against them. As long as you don't durdle indefinitely hiding behind a couple of hate pieces you'll be fine.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    It's the cycle of Life and Death of this thread.

    To be honest, I like the deck and what it does. My only problem with it is their turn 2 nuts that is really disgusting.
    Posted in: Modern
  • posted a message on UW Control
    The Phoenix deck isn't that amazing against us. The way I play in order to win against them is Pathing/Countering the TiTis, RIP to delay their Phoenixes or remove some of their velocity (by nullifying the flashback of lootings). After that you need a plan... Mine is to resolve and protect an Angel. They rarely play Axe, if they do, they don't have a great way to fight over it on the stack. If you save as many Paths as you can and Terminus 2 creatures away you'll be really favored to win. They don't have card advantage, they just cycle through air, so eventually you'll win.

    The deck can win if they for some reason have a nuts. Their average draw is way worse than our average draw. This is the exact matchup where Surgical is amazingly good. If you have a surgical on the opening hand you'll almost guaranteed to win. Specially against their nuts. If they have the chance to do the turn 2 nuts they will do it and they usually are mana constrained on the second turn if they go for the nuts, unless they have two manamorphoses. Typical turn 2 nuts is Manamorphose into Looting/Other spell. If they do this you can Surgical the Phoenixes with the trigger on the stack and you straight up win.

    Playing more spot removal is also good. Blessed Alliance/Oust/Condemn are great in the matchup. They only have 8 threats so it's kinda easy to contain them. Bear in mind that there will be probably an increase on Temur versions because it's way more consistent, but loses way harder to RiP.
    Posted in: Control
  • posted a message on UW Control
    I don't get it why your overloading on GY hate when the "supposed meta" had a good gy based deck removed. What are you trying to combat with it? Are you playing for a specific meta that you know beforehand or just going for an open big event?

    Either way, what's the point on Grafdigger's? Why not just increase the numbers of RIP? I don't know your maindeck to make any comments but either way my current take on the format is this:
    - KCI is gone so there's a little less incentive to overload on GY hate. Unless I know I'll play an inbred metagame I'll just go with 2/3 Rips and 1/2 Surgicals. I love the later specially on the mainboard. The best part about Surgical is that you get to see their hand which is a really good effect to have so that you can make a more educated decision on whether or not it's time to turn the corner.
    - Mox Opal players will migrate to HS Affinity, Amulet and Whir Prison, which probably means that you'll want at the very least 2 copies of stony silence (not for amulet though). While on this topic HS Affinity is probably one of the best decks in the format and is super underplayed.
    - Amulet is probably the go to combo deck right now. It's a somewhat even matchup but you kinda need to clock them because they can really grind after board which the Cavern+Bounce lands
    - Burn is secretly one of the best decks in the format. Last event I attended I played burn 4 times... Tied one, won 1, loss 2 (one of them in the finals of the event :()
    - I'm playing 4 lifegain spells in my 75 and I really think we should have more. I'm playing 1 Timely and 1 Absorb in the main and 2 angels in the board. On this topic, I love the angels pretty much in almost every matchup. People are expecting them but it's always a tough sideboard exercise for them so you gain a couple of percentage points because of them drawing air when you have walkers or you autowin if they don't draw removal or you're able to protect the angel.
    - Ceremonious Rejection is something I've felt it's only decent in UW. Against Tron they have inevitability, so you can't just play the control game. You have to bring win conditions. Ceremonious Rejection is a good card to pair with clocks since it's so cheap but you don't have the luxury to bring that many cards. I'd play Ceremonious in Jeskai, I wouldn't on UW because you need to close the game out. My plan against tron is drop a Stony Silence turn 2, LD them as much as possible and then put an Angel or a Geist and swing away. I play crucible as well because of the LD plan, but it's probably wrong and it should be a 2nd Geist.
    - I'm playing 2 cliques main. It wins the pseudo-mirrors and helps a bunch g1 against Tron/Combo. It turns on your opponent's removal g1 but it ends up not being a big deal because you get information and probably their best card out of the deal.
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from gkourou »
    Also, even if one claims that KCI changed nothing than the KCI itself, this feels totally weird to me. If KCI itself changed(thus banned), then we have an altered Modern ecosystem in our hands. Why is that? UW Control and GDS had a good matchup vs KCI, now there will be less reason to play those decks, which can result in other decks affected and those other decks will influence some other decks as well.
    Also, some decks had a terrible matchup vs KCI, decks like Tron or Prison decks, or even some aggro decks. Those decks could make a resurgence. Humans as well.
    It also made UR Phoenix decks to stop splashing W and are starting to abandon G also. It could result in people playing less Stony Silence, which can affect Scales and other colourless decks, which can also affect other decks.

    The whole metagame ecosystem is like a chain reaction. A certain banning of a deck, can cause big waves to the format.
    Although you're right in the points you make, the net effect it has on the general field is mostly unnoticeable. The presence of KCI in the metagame was so little that it actually didn't warp (at the ground level) the rock-paper-scissors-lizard-spock minigame. At FNM level, since there's no metagame it won't change nothing, specially since LGS metagames are way more static in general. On GP level, the impact won't be significant on the day 1 to day 2 conversions because the deck wasn't that widely played. I seriously doubt there was more UW and GDS on day2 because ~5% of the decks were KCI. Its effect will only be noticeable on the T32 conversion and T8 rates. This is where the fact that KCI was kinda busted actually impacted.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from Pokken »
    Quote from cfusionpm »
    given their salt-the-earth policy on blue card draw.


    Wizards: Let's print Opt to throw blue players a bone so they can run a suite of 8 decent cantrips

    Players: Wizards hates blue

    Wizards: Let's print this cool Phoenix thing that synergizes with cantrips, and multiple iterations of strong fliers that synergize with cantrips

    Players: Wizards keeps crapping on blue by not unbanning preordain

    Wizards: OK, that didn't work, let's print a new pushed delver-esque creature that synergizes with cantrips

    Players: SALTED EARTH SALTED EARTH

    -------------------------------------------------

    I didn't even get into spell queller or teferi or any of the other cool things wizards has been doing for blue (printing new cards to synergize with the cantrips you have, especially).

    If what you mean is Wizards has a cautious take toward 1 mana blue draw spells justifiably since Serum Visions (which is unplayable in legacy) is the second most played card in Modern with Opt at #6, then yes, they do.

    Preordain is a significant upgrade over opt. It's not about whether it compares to serum visions, since people would run both.

    TL;DR The blue persecution complex seriously has got to end :p After jace, with Serum visions and Snapcaster in the top 1 and 2 spots in their categories, it's time to just let it go.
    Quote from Pokken »
    Quote from cfusionpm »
    given their salt-the-earth policy on blue card draw.


    Wizards: Let's print Opt to throw blue players a bone so they can run a suite of 8 decent cantrips

    Players: Wizards hates blue

    Wizards: Let's print this cool Phoenix thing that synergizes with cantrips, and multiple iterations of strong fliers that synergize with cantrips

    Players: Wizards keeps crapping on blue by not unbanning preordain

    Wizards: OK, that didn't work, let's print a new pushed delver-esque creature that synergizes with cantrips

    Players: SALTED EARTH SALTED EARTH

    -------------------------------------------------

    I didn't even get into spell queller or teferi or any of the other cool things wizards has been doing for blue (printing new cards to synergize with the cantrips you have, especially).

    If what you mean is Wizards has a cautious take toward 1 mana blue draw spells justifiably since Serum Visions (which is unplayable in legacy) is the second most played card in Modern with Opt at #6, then yes, they do.

    Preordain is a significant upgrade over opt. It's not about whether it compares to serum visions, since people would run both.

    TL;DR The blue persecution complex seriously has got to end :p After jace, with Serum visions and Snapcaster in the top 1 and 2 spots in their categories, it's time to just let it go.

    So true. I mean seriously I can get behind believing that SFM and Twin are safe/ good for the format.
    But the Legacy cantrips no way. Miracles with 20 Lands and 4 Preordain, 4 Serum, 4 Opt looks dangerous.

    UW control is a really powerful deck that *****s on less refined/ bad decks.
    I don't really know what Modern decklists you're looking at but the Miracles builds typically don't play both SV and Opt. The norm has become to play 4 Opt and 2 Illumination. (DISCLAIMER: There is people that still prefer to play SV, but it doesn't mean it's the norm nor that it's actually correct...)
    I seriously doubt you'd see many lists with 4 Preordain/4 Serum/4 Opt... Playing 12 cantrips there's a really high risk of playing cantrips into air which Modern doesn't allow you to because unlike Legacy you don't have free counters. When I tested a Preordain modern I was playing UW with 4 Preordains and 2 Opts, no SV, no 8 cantrips.

    It's really easy to throw this type of hyperbole when trying to justify how Preordain is busted and wouldn't replace SV it would just add up, but I really believe it would help a lot of people when arguing about this stuff to play the decks and feel how they actually play out instead of just making assumptions based on a format that has a totally different dynamic. While at it if people actually had the curiosity to playtest a Preordain environment it would really change their minds.

    The argument of UW *****ting on tier 3 decks is actually a non-argument... Apart from Tron back in the day, most tier 1/2 decks ***** on the random brew of the day without too much sweat and I don't really see any problem with that.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Quote from Thunderbug »
    Not really constructive, but as of right now, I would rather play any other format over modern. A games outcome is almost always decided on turn 2, i'm pretty sure with some analysis it would be possible to predict the outcome of a game of modern with a 90% accuracy on t2. To me that cant be a sign of a good format.


    Don't play it then. I'd argue if you could predict the end of a game on T2, UW Control wouldn't be the second most successful deck in the format, but that might be just me.
    Calling UW Control the second most successful deck of the format is kinda of a stretch. It was quite hot during the beginning of the year but that was it. Wizards said it was the second best deck on their post to try to justify not unbanning SFM (like UW Control prevalence and SFM unban relate at all...) but it still isn't accurate.

    Anyway, as a UW Control player if it wasn't for Terminus I bet you could predict the outcome of a game by turn 2/3 with high accuracy for the majority of the matchups.
    Posted in: Modern
  • posted a message on UW Control
    Quote from 13055 »
    Hm my list might just have too much spice.. I'm running Entreat, Crucible, Settle, and Timely main. Do people not run sweepers main anymore?
    I ocasionally run those as well... Not Entreat, I've decided to cut it for the 2nd Vendilion Clique. I still play the 5th sweeper on the maindeck. I change between Supreme and Settle depending on the expected metagame.

    Quote from jayjayhooks »
    Serum Visions is just as good at setting up miracles as Opt, and even better if you're running it in addition to Opt/Illumination. Serum visions has the benefit of giving you information about how your next turn or 2 looks in advance, which is such a massive upside over opt in a deck that runs 10-13 sorcery speed cards and when you don't find the terminus, which is the vast majority of the time. Serum is also better at finding sideboard cards and digging for specific answers.

    Opt is only better in very limited spots - when you have an active Jace because it doesn't allow you the powerful line of setting up miracles on the opponents turn. Or when you keep a 2 land hand and draw into opt on turn 3.

    I know it's not a popular opinion, but imo Serum is actually just way better than Opt. If you select for lists that are winning events higher in profile than competitive 5-0 lists, you will see that 2-3 serum visions is stock. I personally err the other way with 4 Serum and 2-3 Opt.
    If you look at the "most successful" people you'll also see that mamy players are flocking to UWR (Brad Nelson's and friends school of thought) which I don't think there's an incentive for and it's objectively wrong.

    Posted in: Control
  • posted a message on UW Control
    About the stocklist it's actually more something along these lines:

    It's a tiny bit more flexible than JayJay describes. To be honest, in my honest opinion it's way less flexible than what I posted because I believe that you definitely want 4 Opt/2 Illumination, you definitely want at least 1 SfA, you definitely want 1 lifegain effect, and the counter suite you pick usually it's better being evenly spread between Leak/Knot/Snare/Negate. I, for one, am totally against SV... it doesn't suit our game plan if you're on UW Miracles... If you go into Midrange or Jeskai (4cmc wipes) build I'd go 4 SV/2 Opts for sure.


    You really need a super inbred metagame to run GY main... To be completely honest if we're in the point where GY hate is needed in the maindeck probably UW Control isn't the deck we should be playing. Regardless, I'd start by playing Surgical Extraction in the main... It's way worse as a graveyard hate card, I give you that but it has plenty of upside if you're playing on the maindeck:
    1) It pairs quite well with Snapcaster Mage
    2) It's actually never dead
    3) Improves Big Mana, Combo and Mirror g1 matchups significantly by transforming every counterspell in your deck into a Slaughter Games
    4) If you hit a Bloodghast on g1 against Dredge it gets really though for you to lose (if you just played RIP you'd win as well, but Relic can more easily be played around)
    5) It's actually better against UR Phoenix than RIP because it deals with Drakes besides dealing with the Phoenixes themselves
    6) If you have soulread capabilties you can just win random games...


    Posted in: Control
  • posted a message on UW Control
    This is kinda offtopic but yeah, idSurge and Galerion are right... KCI was never a huge part of the meta. It's presence might have increased on the last two months but it was always a fringely played deck with an absurd MWP, D2% and T32 conversion. Imho the only reason the deck wasn't that widely played was that it was a nightmare to play on MTGO contributing to less people putting the reps needed to properly pilot it.

    Anyway, I don't think it'll change a lot for us. Our typical sideboard configuration has 2-3 Stony Silence and 2-3 RiP and 0-2 Surgical Extraction. These numbers may be trimmed a bit but I don't think we were really all that worried about KCI. The rest of the meta made us play these cards already. In terms of metagame, I think the decks that had good KCI matchup like GDS, Phoenix, Infect, Storm and maybe Spirits will continue to be prevalent because they weren't exactly preying on KCI itself but more on the linearity of the format, which hasn't changed at all.

    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    For what it's worth it was one of the most insightful B&R they wrote. Saddens me that they did not consider banning Ichor Wellspring, or at least didn't refer to it.

    Now it's time for the "No UNBAN TWIN" rage posts.... Sit back and enjoy!
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?
    Quote from cfusionpm »
    Quote from tronix »
    phoenix would not be modern playable without lootings. there just arent any comparable options for what it accomplishes. cathartic only sees play because the extra draw is especially strong for the dredge mechanic, and tormenting voice is only playable WITH lootings.

    phoenix surviving a ban of manamorphose is more plausible to me than lootings.

    given its unique nature id say that lootings is arguably more influential in a format than even stirrings. its labeled as a cantrip, but it really isnt. its selection/filtering that moves cards between zones after you see more cards AND copies can be used in that zone. stirrings is just insanely good at finding stuff; while lootings is just straight up the foundation of GY strategies. maybe its too strong, but id rate its ban akin to going after opal rather than something like stirrings; despite them often being spoken of together.


    You could run Insolent Neonate instead in Phoenix just to get a bird in the yard, maybe.

    What makes looting so much better than all of the current discard draw cards is that lootings draws to first then discards. So while the others will be able to put birds in the yard, if you don't have a bird in your hand it won't actually find them.
    Looting is sooo much better than Rummaging.

    Faithless looting is a card like no other. That's why it's one of the Pillars of the format.
    Posted in: Modern Archives
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