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  • posted a message on Parade of Elephants
    Parade of Elephants (Rare)
    3GW
    Creature - Elephant
    3/3
    At the beginning of your upkeep, put a 3/3 green and white Elephant creature token onto the battlefield.


    Previous Versions
    Parade of Elephants (Rare)
    2GW
    Legendary Enchantment
    When Parade of Elephants enters the battlefield and at the beginning of your upkeep, put a 3/3 green and white Elephant creature token onto the battlefield.

    Parade of Elephants (Rare)
    3GW
    Enchantment
    When Parade of Elephants enters the battlefield and at the beginning of your upkeep, put a 3/3 green and white Elephant creature token onto the battlefield. At the beginning of each end step, if you control no Elephants, sacrifice Parade of Elephants.
    Posted in: Custom Card Creation
  • posted a message on [Daily Card Contest] October 23, 2012
    Elephant Herd (Rare)
    3GGG
    Creature – Elephant
    3/3
    When Elephant Herd enters the battlefield and at the beginning of your upkeep, put a 3/3 green Elephant creature token onto the battlefield.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 22, 2012
    Tinker Gnome (Common)
    1
    Artifact Creature – Gnome
    1/1
    Flash
    When Tinker Gnome enters the battlefield, regenerate target artifact.
    Posted in: Monthly Contests Archive
  • posted a message on Abyssal Hydra
    Just gonna go with what it is now.
    Posted in: Custom Card Creation
  • posted a message on Abyssal Hydra
    Thank you.

    Changes made according to input.
    Posted in: Custom Card Creation
  • posted a message on Abyssal Hydra
    Thank you.

    Quote from maximumbuttitude

    Maybe "enters the battlefield with a +1/+1 counter on it for each creature card in a graveyard."

    I tried that but...

    Quote from maximumbuttitude

    ...it doesn't synergize quite as well with the sac effect, though...

    ...so after doing some research on Hydras, I was happy to find that the perception that...

    Quote from maximumbuttitude

    ...Hydras usually use counters instead of +X/+X effects....

    ...isn't necessarily the case, even though I too thought it was until finding that 1/3 Hydras don't use counters at all: Sprouting Phytohydra, Progenitus, Phyrexian Hydra, Khalni Hydra, and Hydra Omnivore.

    Quote from maximumbuttitude

    Maybe exiling one or more creature cards from graveyards to revive it?

    I thought of this very thing also and toyed with it, but in the end found it to be clunky.

    Quote from maximumbuttitude

    By the way, it wouldn't go infinite with the original wording (from the DCC thread) - even if it sacced itself and returned during an upkeep, it would be too late for the upkeep trigger to hit again.

    It wouldn't go infinite with itself, but it could go infinite with something as otherwise benign as Nantuko Husk without a parameter.
    Posted in: Custom Card Creation
  • posted a message on Abyssal Hydra
    Abyssal Hydra (Rare)
    2BG
    Creature – Hydra
    0/0
    Abyssal Hydra enters the battlefield with a +1/+1 counter on it for each creature card in each graveyard.
    At the beginning of each player's upkeep, that player sacrifices a creature.
    Whenever a creature dies, put a +1/+1 counter on Abyssal Hydra.




    Card Image
    Posted in: Custom Card Creation
  • posted a message on [Daily Card Contest] October 21, 2012
    Boros Gateguard (Common)
    (R/W)
    Creature – Human Soldier
    2/2
    Haste, vigilance
    Boros Gateguard attacks and blocks each turn if able.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 20, 2012
    Abyssal Hydra (Mythic)
    3BG
    Creature – Hydra
    */*
    Abyssal Hydra has power and toughness each equal to the number of creature cards in all graveyards.
    At the beginning of each player’s upkeep, that player sacrifices a creature.
    Whenever Abyssal Hydra dies, return it to the battlefield.
    Heads it wins. Heads you lose.




    Card Image
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 19, 2012
    Weapon Rack (Uncommon)
    1
    Artifact
    Equipment spells you cast cost 1 less to cast.
    Equip costs of Equipment you control cost 1 less to activate.
    Nice rack!
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 18, 2012
    Utopian Aqueducts (Rare)
    Land
    T: Add 1 to your mana pool. If that mana is spent on a permanent spell that would enter the battlefield with a counter on it, it enters the battlefield with an additional counter of that type on it.
    Aqueducts are the pinnacle of artisanship, achievable by only the most developed of cultures.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 17, 2012
    Reignite (Rare)
    RRR
    Instant
    Untap all mountains you control. Exile Reignite.
    Hellbent – If you have no cards in hand, return a red card from your graveyard to your hand.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 16, 2012
    Domino Effect (Rare)
    1WU
    Enchantment – Aura
    Enchant permanent
    Whenever enchanted permanent becomes tapped, tap all other permanents its controller controls that share a type with it.
    Posted in: Monthly Contests Archive
  • posted a message on The Real Card Name Game
    Mind Spring (Uncommon)
    1W
    Enchantment
    Whenever you draw a card, you gain 1 life.

    NEXT: Chaos Orb, Black Lotus, Oblivion Stone.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] October 15, 2012
    Flourish (Common)
    1(R/G)
    Sorcery
    Add one mana of any color to your mana pool. Then double the amount of each color of mana in your mana pool.
    Posted in: Monthly Contests Archive
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