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  • posted a message on The Second CCC&G Pro Tour — Round Two Voting and Round Three
    I don't think it's a good idea to make spending a gold counter an activation cost because it's just a parasitic way of paying 1. However, I think it's a great idea to have triggered abilities that are triggered when a given player spends a gold counter.

    I think one of the best ways to manage gold counter mana is to provide plenty of tempting bonus mana sinks, expensive spells, and huge bombs. The set doesn't have kicker, but Rudyard presented an interesting mechanic that might make for a decent mana sink - Bribe.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] December 23, 2012
    Replicator Ooze (Rare)
    2G
    Creature – Ooze
    3/3
    2G: Put a token that's a copy of Replicator Ooze onto the battlefield.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] December CCL Top 8 - A Twist in the Tale

    Salamancer (Rare)
    4U
    Legendary Creature - Salamander Adviser
    3/5
    U,T: Exchange control of two target creatures.
    If politics was a game of cards, I would be the dealer. - Salamancer


    Immortality (Rare)
    2W
    Enchantment
    Enchant creature
    Enchanted creature can’t die. (It can't be sacrificed and is unaffected by effects that would cause it to be put into
    a graveyard from the battlefield, such as lethal damage, "destroy", the "legend rule", and toughness 0 or less.)



    Malamancer (Mythic)
    4B
    Legendary Creature - Salamander Shaman
    2/6
    B,T: Exchange your life total with target creature's power.
    If life was a game of cards, I would be holding all the cards. - Malamancer
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] December 22, 2012
    Grave Circumstances (Rare)
    4BB
    Enchantment
    When Grave Circumstances enters the battlefield, return target creature card from your graveyard to the battlefield.
    Whenever a creature enters the battlefield under your control from a graveyard, it gains haste until end of turn.
    Posted in: Monthly Contests Archive
  • posted a message on Infrastructure! or... Hey, Socrates, you've got a little nuts
    Both Landfall and Metalcraft appeared on about 10% of the cards in the primary sets of their blocks, that's about 22 cards each, but they are very flexible mechanics that can appear on any cardtype and are therefore far more suited for set filler.

    Civilize falls more along the lines of Totem Armor, which appeared only on Auras, only in three colors GWU, and only on about 5% of the cards in its premier set RoE, yet it is a well known and well liked mechanic.
    Posted in: Custom Card Creation
  • posted a message on Infrastructure! or... Hey, Socrates, you've got a little nuts
    A civilization themed set is a great idea. Realize that you have hundreds of cards with which to tease that flavor out, you don't need to cram all the flavor onto 20ish cards with the use of an unnecessary keyword. And remember, your adapting Civ to Mag, not the other way around. Fortifications with Fortify 0 will work wonderfully.
    Posted in: Custom Card Creation
  • posted a message on CCC&G Pro Tour Information & Discussion Thread
    What do yall think about titling the prison Dungeonfel to provide a unique descriptor for card names - i.e. Dungeonfel Bats, Dungeonfel Warden, Dungeonfel Rats, Dungeonfel Flower Shop, etc?
    Posted in: Custom Card Contests and Games
  • posted a message on The Second CCC&G Pro Tour — Round Two
    Quote from Big_Cal

    Absolutely should not be done! Mana fixing shouldn't be easy and in all colours.

    *shrugs* Maybe. But there's quite a few existing colorless sources of mana of any color.

    Alloy Myr
    Barbed Sextant
    Black Lotus
    Celestial Prism
    Chromatic Lantern
    Chromatic Sphere
    Chromatic Star
    Coalition Relic
    Darksteel Ingot
    Diamond Kaleidoscope
    Fellwar Stone
    Gemstone Array
    Gilded Lotus
    Lotus Bloom
    Lotus Blossom
    Lotus Guardian
    Lotus Petal
    Mana Cylix
    Mana Prism
    Manalith
    Mox Diamond
    Mox Opal
    Mycosynth Lattice
    North Star
    Paradise Mantle
    Pentad Prism
    Phyrexian Altar
    Phyrexian Lens
    Pili-Pala
    Prismatic Lens
    Prophetic Prism
    Scuttlemutt
    Spectral Searchlight
    Sphere of the Suns
    Springleaf Drum
    Standing Stones
    Star Compass
    Vessel of Endless Rest

    And this doesn't even begin to count artifacts that produce various combinations of W,U,B,R, and/or G.

    Either way, I don't really see Aurafication presenting an actual problem of rules or flavor. If there was a problem it would have been brought up in the GDS2. Furthermore, Aurafication's flavor is really bad and gold counters could use a face lift in that regard.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] December 21, 2012
    Identity Theft (Rare)
    3UUU
    Sorcery
    Gain control of target creature. Put a token that's a copy of that creature onto the battlefield.
    Posted in: Monthly Contests Archive
  • posted a message on The Second CCC&G Pro Tour — Round Two
    WotC designed a card that puts gold counters on permanents so why can't we?

    Viathic Moneychanger (Uncommon)
    W
    Creature - Human
    0/2
    T, Remove a gold counter from a permanent you control: Gain 2 life.

    Dwarven Mercenary (Common)
    1R
    Creature - Dwarf Mercenary
    1/1
    Dwarven Mercenary gets +1/+1 for each gold counter on it.


    EDIT: Except dang, we already have neg counters from wither. Hmm, how about gold counters only on noncreature permanents? Or drop wither.

    Coin Purse (Common)
    4
    Artifact
    T: Put a gold counter on target noncreature, nonplaneswalker permanent or player.
    Posted in: Custom Card Contests and Games
  • posted a message on The Dungeon, Revisited! (CLOSED - OVER)
    Level 1 Epic Kobold... Rofl
    Posted in: Custom Card Contests and Games
  • posted a message on The Second CCC&G Pro Tour — Round Two
    Why not just allow it to pay for one mana of any color?
    Posted in: Custom Card Contests and Games
  • posted a message on How best to do a colony mechanic
    Aura or Fortification is the way to go.
    Posted in: Custom Card Creation
  • posted a message on The Second CCC&G Pro Tour — Round Two
    I think going from gold to currency will ruin the flavor.
    Posted in: Custom Card Contests and Games
  • posted a message on CCC&G Pro Tour Information & Discussion Thread
    In that cast I'll delete my other post and repost it here. Smile


    Dungeonfel Prison:
    A microcosm with its own subculture
    Gritty
    Sooty
    Shadowy
    Bleak
    Underworld
    Industrialized
    Steampunk


    Blood Money (Common)
    B
    Instant
    You get a gold counter for each creature that died this turn. (Spend a gold counter: Add 1 to your mana pool.)

    Crowd Control (Common)
    1W
    Instant
    Destroy target creature if its controller controls more creatures than any other player.

    Death Sentence (Common)
    1B
    Enchantment - Aura
    Enchant creature
    Enchanted creature has wither. (It deals damage to creatures in the form of -1/-1 counters.)
    At the beginning of each upkeep, put a -1/-1 counter on enchanted creature.

    Gambit (Common)
    R
    Sorcery
    Flip a coin until you lose a flip. Add 1 to your mana pool for each flip you win.

    Jail Bird (Common)
    3U
    Creature - Bird Rogue
    3/1
    Shroud

    Prison Bars (Common)
    2
    Artifact
    4, T: Target creature can't attack this turn.

    Prison Guard (Common)
    W
    Creature - Human Soldier
    0/4
    Vigilance

    Reforge (Common)
    1R
    Instant
    Destroy target artifact. You get a number of gold counters equal to its converted mana cost. (Spend a gold counter: Add 1 to your mana pool.)

    Skeleton Key (Common)
    3
    Artifact
    T: Untap target permanent. You lose 1 life.
    Now that you can unlock death's door, do you dare to open it?

    Street Urchin (Common
    W
    Creature - Human
    1/1
    Protection from black


    Blast Mining (Uncommon)
    2RR
    Sorcery
    Destroy target land. You get a gold counter for each color of mana that land could produce. (Spend a gold counter: Add 1 to your mana pool.)

    Prison Break (Uncommon)
    1WW
    Instant
    Destroy all permanents attached to target permanent.

    Prison Riot (Uncommon)
    2RR
    Instant
    Creatures you control get +1/+0 and trample until end of turn.
    If four or more creatures attacked this turn, destroy target artifact, creature, or land defending player controls.

    Prison Term (Uncommon)
    2UU
    Enchantment - Aura
    Enchant creature
    Enchanted creature doesn't untap during its controller's untap step and its activated abilities can't be activated.
    When enchanted creature dies, attach Prison Term to target creature.

    Prison Walls (Uncommon)
    4
    Artifact
    Creatures with power less than the number of artifacts on the battlefield can't attack.

    Prisoner of War (Uncommon)
    3UU
    Instant
    Gain control of target attacking creature.

    Sewer System (Uncommon)
    3
    Artifact
    5, T: Put a 1/1 black Rat creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.


    Charnel House (Rare)
    Land
    T: Add B or R to your mana pool. Charnel House deals 1 damage to you.
    (B/R),T, Sacrifice a creature: Add X mana in any combination of B and/or R to your mana pool, where X is the sacrificed creature's converted mana cost.

    Life Sentence (Rare)
    3BB
    Enchantment - Aura
    Enchant player
    When enchanted player has 40 or more life, he or she loses the game.

    Prison Gate (Rare)
    5
    Artifact
    Prison Gate is indestructible.
    Each creature you control can block any number of creatures.

    Prison Warden (Rare)
    2UU
    Creature - Human Advisor
    2/4
    U,T: Tap target creature and all creatures that share a creature type with it.


    Avis (Mythic)
    GGUU
    Planeswalker - Avis

    [-10]: Gain control of all lands.
    Posted in: Custom Card Contests and Games
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