If red has a rare fattie that's cool, but common should have a green fattie.
If you change Feral Fightmaster to Beasts only, I recommend you do it as a throttle on the ability, not as a signpost for a Beast tribal subtheme.
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Feb 20, 2018These are the 10 hybrid rares for Guild Wars, a Ravnica based set. All have art except for Storm Dragon. So if you know of any good art for such a card, please share it. Storm Dragon also needs a "legendary name". Thanks and enjoy!Posted in: Custom Card Creation
Artax, Urban Tactician (Rare)
Legendary Creature - Human Soldier
As long as an opponent controls a creature with flying, each creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Vow of Silence (Rare)
At the beginning of your end step, draw a card.
When you cast a spell, sacrifice Vow of Silence.
Legendary Creature - Avatar
Hellbinder costs 1 more to cast for each other card in your hand.
Hellbinder can't block.
Hellbinder gets -1/-1 for each card in defending player’s hand.
Mind Vise (Rare)
At the beginning of each player’s upkeep, that player loses X life, where X is the difference between the number of cards in that player’s hand and the number of cards in your hand.
Herda, Loxodon Champion (Rare)
Legendary Creature - Elephant Knight
Herda, Loxodon Champion can’t be blocked by more than one creature.
Herda, Loxodon Champion can block an additional creature each combat.
Legendary Enchantment - Aura
Enchanted creature has indestructible.
Storm Dragon (Rare)
Legendary Creature - Dragon
You can’t cast Storm Dragon unless two or more instant and/or sorcery spells were cast this turn.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
The Reaping Willow (Rare)
Legendary Creature - Plant Horror
Whenever damage is dealt to or dealt by The Reaping Willow, you gain that much life and each opponent loses that much life.
Death Begets Life (Rare)
Whenever a creature dies, put a bone counter on Death Begets Life.
At the beginning of your end step, you may return to your hand target creature card with converted mana cost equal to or less than the number of bone counters on Death Begets Life.
Feb 20, 2018Looking good.Posted in: Custom Card Creation
Morale Boost is sweet.
Feral Fightmaster is busted. Probably not printable. It would probably be okay if only a Beast you control could fight.
Your version of Strength In Numbers hasn't been rare since Ice Age.
Gruul Beast Tamer is way too tame for uncommon. A 3/3 Beast for 3G with Companion 1G would be about right.
Firedance Shaman should be common.
The whole lot seems to be missing a green or red/green fattie. Like 3(R/G)(R/G)(R/G) 6/6 with Companion - Discard a land card.
Feb 16, 2018Posted in: Custom Card CreationQuote from Forestsguy »
Next tine I'll do others. Do please comment on my judging.
It's always nice to read such reviews of one's own cards.
Agree that Coffin Creeper should be mythic.
Agree that Hellbinder is extremely powerful.
Agree that Beura's 0 ability is garbage. It should probably be "[-4]: Create a 4/4 white and blue Sphinx token with flying, vigilance, and hexproof."
Disagree that Shocking Revelation shouldn't hit creatures. It's very good and would likely be played in Standard, but 4cmc would keep it out of eternal formats.
Agree with everything else you said. Thank you!
Feb 15, 2018Very cool! Looking forward to see what you come up with.Posted in: Custom Set Creation and Discussion
Thoughts and suggestions:
WU - cumulative upkeep sounds good. snow would require a whole ball of wax.
WB - white side life gain, black side life payment/loss?
UB - evasion based on land. sounds doable.
UR - do you mean effects like Psychic Venom and Tim for the blue side?
BR - walls, regeneration, and resilience?
BG - effects that are effectively deathtouch but aren't necessarily deathtouch? Alternatively, poison?
RG - graveyard recursion and shenanigans?
RW - enchantments matter?
GW - i'm a fan of banding.
GU - Rubinia Soulsinger (instead of Phelddagrif), Scrib Sprite, and friends?
Feb 15, 2018Posted in: Custom Card CreationQuote from Watchwolf »Quote from Legend »Nitpicks aside, in all seriousness, the name "Companion" is passable, but sounds Selesnyan or Bant - just way too amiable for Gruul.
I like to think of this as examining another side of the Gruul. We know that they are prone to "smash first, ask questions later" behavior. We know they generally hate artificial constructs. We know they advocate for nature in its harshest form by respecting "survival of the fittest" above any man-made law.
What we haven't seen is the more wholesome side of the Gruul. They're not just instinctive, they're emotional. That can extend past just rage. Companion shows the Gruul's capacity for empathy and compassion in a very Gruul way without really implying any social constructs at play, which is what Selesnya would rely on. I like that companion shows a softer, more strengthening side to the Gruul in the form of beastmasters truly bonding with their beasts.
Well put. Makes sense to me. Nonetheless, should a term that is both "empathetic" and yet somehow "brutal" occur to you, you may want to consider using it. In the mean time, carry on with designs. I'd love to see them, the support, in fact, all of your red and green cards.
Feb 14, 2018Posted in: Custom Card CreationQuote from SecretInfiltrator »
Are you certain Izzet is the kicker guild?
Only as certain as the evidence of convention. I don't mean to imply that that Izzet must have a kicker mechanic or that other guilds can't have one. There's definitely enough precedence of overlap and crossover in existing guild mechanics to justify this.
Haunt and Cipher use the exile zone.
Forecast and Cipher are repeating effects.
Transmute and Bloodrush discard as cost.
Bloodthirst and Cipher require (combat) damage to opponent.
Cipher, Replicate, Overload, and Radiance are all instant-and-sorcery mechanics (excepting Wojek Apothecary and Wojek Embermage both forced designs as if to say "Radiance can be on permanent cards too".
And many other smaller and more subtle overlaps in both mechanics and archetypes.
Quote from SecretInfiltrator »
I actually think with multikicker in the ramp colors the mechanical space is actually moving home.
I agree. Don't get me wrong, I like the mechanic, love it even. This is just me nitpicking. Companion does feel rather RG but not specifically Gruul per se, especially coming off the heels of Populate. It feels more Jund or Naya to me. But it's certain that Bloodthirst is Jund colored. So yeah, Companion is certainly serviceable as a Gruul mechanic. At least as much as (if not more so than) my own Gruul mechanic (Erupt), which possesses a similar quality in that it's more Jund or Temur than Gruul.
Nitpicks aside, in all seriousness, the name "Companion" is passable, but sounds Selesnyan or Bant - just way too amiable for Gruul.
Feb 12, 2018Chaos Advocate (Common)Posted in: Custom Card Rulings
Creature - Demon
Chaos Advocate can’t attack unless defending player controls a creature.
or does it have to be
Chaos Advocate can only attack players that control a creature.
Chaos Advocate can't attack a player unless he or she controls a creature.
I prefer the first greatly and hope that it's correct.
Feb 10, 2018Beura, Heir of Azor (Mythic)Posted in: Custom Card Creation
Legendary Planeswalker - Beura
[+4]: You gain 4 life and scry 4.
[+0]: Create a 0/4 white and blue Wall creature token with flying and defender.
[-14]: You get an emblem with "Nonland permanents your opponents control don't untap during their controller's untap steps."
Ashiok Awakened (Mythic)
Legendary Planeswalker - Beura
[+2]: Search target player’s library for a card and exile it. Then that player shuffles his or her library.
[-2]: Exile target nonland permanent. Until your next turn, that card’s owner may cast it from exile if able.
[-6]: You get an emblem with “You may play cards from exile.”
Creature - Avatar
Hellbinder costs 1 more to cast for each other card in your hand.
Hellbinder gets -1/-1 for each card in your hand.
Vantage Point (Common)
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield tapped. Until end of turn, you may play cards exiled this way.
Parade of Elephants (Rare)
At the beginning of each player’s upkeep, you may create a 3/3 green Elephant creature token.
Mixed Blessing (Common)
Enchantment - Aura
As long as you control enchanted creature, it gets +2/+2. Otherwise, it gets -2/-2.
Coffin Creeper (Rare)
Creature - Plant Zombie
Whenever Coffin Creeper or another creature card would be returned from your graveyard to your hand, you may put that card onto the battlefield instead.
Scramble Shot (Common)
Up to one target creature gets +3/+0 until end of turn.
Up to one target creature gets -3/-0 until end of turn.
Shocking Revelation (Uncommon)
Shocking Revelation deals 2 damage to target creature or player.
Draw two cards.
Avenge deals 5 damage to target creature that dealt damage this turn.
Feb 9, 2018What follows is are the blue commons for Guild Wars, including the multicolored, hybrid, split cards, and lands. Most have art in the MSE file.Posted in: Custom Card Creation
As usual, there’s an unfinished design.
Arcane Adept (Common)
Creature — Human Wizard
When Arcane Adept enters the battlefield, you may return target tapped creature to its owner’s hand.
Azorius Plaza (Common)
Azorius Plaza enters the battlefield tapped.
When Azorius Plaza enters the battlefield, add 1 to your mana pool.
T: Add W or U to your mana pool.
Azorius Proctor (Common)
Creature — Vedalken Soldier
Boiler’s Brood (Common)
Create a 3/3 colorless Golem artifact creature token.
Court Order (Common)
Draw a card.
Obstruct 1. (Spells your opponents cast cost 1 more to cast until your next turn.)
Elite Hussar (Common)
Creature — Human Knight
Exile target spell.
Fly Away (Common)
Gain control of target creature until end of turn. Untap that creature. It gains flying and haste until end of turn.
Furtive Faerie (Common)
Creature — Faerie
R: Switch Furtive Faerie’s power and toughness until end of turn.
Goblin Researcher (Common)
Creature — Goblin Wizard
When Goblin Researcher dies, you may return target instant or sorcery card from your graveyard to your hand.
High Street Constable (Common)
Creature — Vedalken Soldier
1W: High Street Constable gets +0/+2 until end of turn.
Hold Back (Common)
Until your next turn, target creature gains “This creature doesn’t untap during its controller’s next untap step.”
Infuse 2U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Invisible Fist (Common)
Target creature gets +2/+0 until end of turn and can’t be blocked this turn.
Infuse 4U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Judge’s Apprentice (Common)
Creature — Vedalken Advisor
Whenever Judge’s Apprentice becomes blocked, obstruct 2. (Spells your opponents cast cost 2 more to cast until your next turn.)
Izzet Weird (Common)
Creature — Weird
Izzet Workshop (Common)
Izzet Workshop enters the battlefield tapped.
When Izzet Workshop enters the battlefield, add 1 to your mana pool.
T: Add U or R to your mana pool.
Prevent all damage that would be dealt to target creature this turn.
Mizzium Mastery (Common)
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Infuse 5U (You may cast this spell for its infuse cost. If you do, exile it as it resolves and its effects last indefinitely.)
Oracle’s Familiar (Common)
Creature — Homunculus
Whenever you cast an instant or sorcery spell, you may scry 1.
Reality Rift (Common)
Creature tokens can’t block or be blocked this turn.
Sky Warden (Common)
Creature — Sphinx
Sky Warden can only block creatures with flying.
Sphinx’s Inspiration (Common)
You gain 2 life and draw two cards.
Tap target permanent.
Target creature gains haste until end of turn and attacks this turn if able.
Turn to Mist (Common)
Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Wall of Force (Common)
Creature — Wall
When Wall of Force enters the battlefield, obstruct 5. (Spells your opponents cast cost 5 more to cast until your next turn.)
Wall of Wind (Common)
Creature — Wall
Feb 9, 2018Thanks Tahazzar.Posted in: Custom Card Creation
Hellspark - For the record, I forgot to make the changes to this card in the op, so what you saw was the pre-errata'd version. It's a 1 cmc sorcery now.
Electronaut - The hybrid creature cycle is all vanillas. The ability is as it is in order to force double (or more) blocks, etc.
Feb 9, 2018Mana costs manually "fixed" for those of us who can't see actual mana symbols.Posted in: Custom Card Creation
Fast Fiend - All of these cards are red. The mana cost was a mistype. Fixed from 1B to 2R.
Mesmerize - Changed to fly away.
Bloodfire Ritualist - Increased mana cost by 1. Ability cost changed from tap to sacrifice.
Abyssal Mount - Ability cost changed from "B, Discard a card" to "B, Discard a creature card" and pump effect reduced from +2/+1 to +2/+0
Hellspark - Changed from 1R instant to R sorcery.
Izzet Weird - Changed from 3/2 to 2/3
Electronaut - Changed from 2/3 to 3/2. Ability increased by 2.
Metallurgic Mastery - It's a way in increase the instant and sorcery count at common for Izzet without compromising creature density.
Riot Giant - Red usually tops off at 6 power, but 7 power isn't entirely unprecedented.
Skyclops - Reach moved into the triggered ability so he's vanilla on the defense unless you cast an instant or sorcery.
Unholy Stamina - Mana cost reduced.
The Land Cycle - Hmm, I'll think on it.
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