Magic Market Index for Dec 28th, 2018
Magic Market Index for Dec 21st, 2018
Ultimate Masters: MMI Review
  • posted a message on JANUARY 19TH, 2019
    Narox, Bearer of Time and Tide (Mythic)
    Legendary Creature - Elder Whale
    Each +1/+1 counter you remove from creatures you control while casting this spell pays for 1.
    When Narox, Bearer of Time and Tide enters the battlefield, put up to two target permanents on top of their owner’s libraries in any order.

    VOTES: Flat, Indi
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Card Creation Random Card of the Day
    Quote from AtlasNova »
    Lurking Glidemaw 2G
    Creature – Crocodile Drake
    U: Lurking Glidemaw gains flying until end of turn.

    Could be common if it was an attack trigger pay U.
    Posted in: Custom Card Creation
  • posted a message on Rules Text
    Is this worded goodly?

    Foo Fire (Uncommon)
    Foo Fire deals damage equal to the number of Type cards in your graveyard divided as you choose among any number of targets.
    Posted in: Custom Card Rulings
  • posted a message on Theoretical Booster: Kaladesh 2 - Robot-Noir Boogaloo
    Looks cool. It'd be nice if the tokens were Golems in order to help the Golem tribe.
    Posted in: Custom Card Creation
  • posted a message on Guildmages + Guild Rocks?
    How would you feel about triple hybrid costs?
    And/or making them like signets?

    Rakdos’ Guildmage (Uncommon)
    Creature - Devil Wizard
    (B/R), t: Add BR.
    4BR: Return a creature card at random from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
    Posted in: Custom Card Creation
  • posted a message on Bartizan Bats Revised
    Quote from Metaethics »

    Also, Legend, note that your last post is ad hominem, a logical fallacy.

    Metaethics, all of your posts in this thread are ad hominem rants against WotC.
    I hope to see more design from you, but not in this thread. Peace.
    Posted in: Custom Card Creation
  • posted a message on Bartizan Bats Revised
    Metaethics, you have won your own thread. It’s clear to me now that we (who have designed hundreds and even thousands of custom cards, sets, and blocks over the course of five, to ten, to fifteen plus years) lack your innate experience and supernal powers of insight into the true reasoning (or lack thereof) behind WotC’s design practices.
    Posted in: Custom Card Creation
  • posted a message on Fateshift: Does it work?
    Fateshift (Mythic)
    Shuffle all cards you own from exile and your graveyard into your library. Then put that many cards from the top of your library into your graveyard. You gain that much life.
    Posted in: Custom Card Creation
  • posted a message on Bartizan Bats Revised
    WotC deliberately designs suboptimal cards for several reasons - not the least of which is plain old “variety”. But also for the longevity of the game, to slow down power creep, to serve roles in various formats (which has at least as many subcategories as the # of formats times the # of tribes), to serve as learning tools for new players, to act as power vectors (especially for drafters), to reduce complexities of various sorts, and so forth.
    Posted in: Custom Card Creation
  • posted a message on MSE
    Not sure the best place to post this, but since it deals with custom cards, I thought this might be the place.

    Where is the best place to download and update Magic Set Editor these days (onto Windows 10)?
    Posted in: Custom Card Creation
  • posted a message on Gideon Blackblade

    The Blackblade ability typically involves land counting. However land counting is not very white. Giving the name Blackblade and his recent closeness to Lilliana adding a black mana cost seems like the best choice.

    I think any color/colorless could/should be able to count lands (see Domain). Adding black to Gideon would be a HUGE mistake imo. I mean, must every character in the multiverse be tainted by "evil" or otherwise exhibit a moral ambiguity that could somehow be perceived as evil, in the name of "realism"? It's just become so nauseatingly trite. I'd MUCH rather he remain traditionally good, at least in card form.

    Perhaps the depth of the equipment digging is controlled by the amount of lands you control. This way it could get easier to get the Blackblade to boost is combat strength when equipped. Speaking of which the aura searching part does not make much sense to me.

    Counting lands here is a great idea (that or setting his p/t to # of lands.) In regards to the Aura search, again, an ounce of flavor for a pound of fun.

    ...perhaps he is allowed to equip something from free when transforming in his Human Soldier form.

    I thought about this too and really like the idea, but perhaps it's too wordy?

    Last thing is his +1 ability. While being very Gideon, I don't really see how that reflects him during the story. He was pushing for the kill. So I would actually think his transformation ability should perhaps be hit +1 ability like in Gideon, Ally of Zendikar.

    Posted in: Custom Card Creation
  • posted a message on Gideon Blackblade
    Quote from Manite »

    Gideon Blackblade 2WW
    Legendary Planeswalker - Gideon
    +1: Put a +1/+1 counter on up to one target creature you control and untap it. That creature gains vigilance and indestructible until end of turn.
    -2: Look at the top four cards of your library. You may reveal an Aura or Equipment card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.
    0: Until end of turn, ~ becomes a 4/4 white Human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

    So you’ve very wisely sacrificed an ounce of flavor to gain a pound of playability.
    That being said, “the top four cards” is painfully weak. I mean superbad. Frankly, he should just Open the Armory. GM’s idea of counting lands sounds good if it fits into the text box (which it probably would if you were to change the -2.)
    Posted in: Custom Card Creation
  • posted a message on Farscape: Rare or Uncommon?

    Better to put the reveal in the reminder text than force players to go to a FAQ or the comp rules for it:
    702.48. Ninjutsu

    702.48a Ninjutsu is an activated ability that functions only while the card with ninjutsu is in a player’s hand. “Ninjutsu [cost]” means “[Cost], Reveal this card from your hand, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.”

    BAH! Anyways, restrictions (and thread comments) breed creativity.
    Posted in: Custom Card Creation
  • posted a message on Farscape: Rare or Uncommon?
    Quote from saneatali »
    Hm, it should reveal as part of the cost. Faerie Macabre, Cycling, and Channel reveal the card (by discarding it) as part of the cost, Forecast cards reveal as part of the cost. It's not a land play, so the ability might be countered or responded to, your opponent needs to have the information that it is in your hand and going to enter the battlefield when the ability resolves.
    Quote from Gerrard"s Mom »
    Activating from hand should be fine - see cycling, channel, forecast etc.
    I'm ok with uncommon as is, but spicing it up to like City of Brass or activated creature land or something could make it a fun rare.
    Quote from Rudyard »
    i think the card would have to reveal itself as part of the cost.

    otherwise, how are u activating the ability from a hidden zone?

    Posted in: Custom Card Creation
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