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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Worst Possible Ravnica
    Quote from Rudyard »
    Quote from Rudyard »

    Izzet: Echo

    ...Echo...

    Echo...

    Echo...
    Posted in: Custom Card Creation
  • posted a message on Companion: Gruul Mechanic
    If you can pull it off, then kudos to you, but I think you'll find that in practice, it won't pan out as intended. Putting tribal signposts in a set that really isn't tribal is going to lead to some real disappointment when drafters find out the hard way that tribal is actually a dead-end archetype. A tribal "lord" such as Feral Fightmaster (or Uthrax seen in my recent hybrid thread) is more than enough.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Legendary Hybrid Rares
    Thanks again.

    Artax - I consider it to be innovation rather than violation. Heck, it's actually more blue than white.

    Vow of Silence - I'm comfortable with white getting card draw at a real cost (tempo loss) from a legendary enchantment that plays (mechanically) very much like a colorless artifact.

    Herda - After looking into it, 5/5 is the right size for 5cmc Herda. White really doesn't have many fatties unless they're really expensive. Heck, even green only has a handful of 6/6's for 5cmc and they aren't at all splashy. If she were mythic and not already bleeding an ability (from green to white), I would maximize her potential, but I need some (what you might call) "rare caliber" legends for the set, and she's still pretty sweet as a 5/5.

    Indomitability - It's a legendary enchantment so of course it's going to be better than curve. Wink


    EDIT: The replacement for Reaping Willow is

    Uthrax, Broodlord of Something (Rare)
    2(B/G)(B/G)
    Legendary Creature - Elder Insect
    0/8
    Defender
    T, Sacrifice an Insect: Create a number of 1/1 black and green Insect creature tokens equal to the sacrificed creature’s power plus its toughness.
    Posted in: Custom Card Creation
  • posted a message on Inevitable victory
    Perhaps just let them search and exile rather than naming cards. Maybe somethig like:

    Inevitable Victory (Common)
    1BB
    Sorcery
    Put all cards from your graveyard and hand on top of your
    library. Target opponent searches your library for up to
    five cards and exiles them face down. Shuffle your library.
    Then draw seven cards.

    Still pretty busted, but not quite as skill testing as the original.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Legendary Hybrid Rares
    But you're just saying things with no justification.

    Artax - Escaped Shapeshifter shows that an overlap is reasonable.

    Vow of Silence - What exactly about this card isn't white?

    Mind Vise - Storm World, Bulwark, Dark Suspicions, Shrieking Affliction, and others tell me that if cards like The Rack, Black Vice, Cursed Rack, and others were assigned to a color or two, those colors would be black and red.

    Indomitably - Black might be slightly more mechanically on target for this effect, but it's well within green's slice of the pie.

    Reaping Willow - I can already tell ya it's going to wind up being gold.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Legendary Hybrid Rares
    Thank you!
    Quote from user_938036 »
    [quote from="eonStarfall »" url="/forums/magic-fundamentals/custom-card-creation/789596-gdw-legendary-hybrid-rares?comment=2"]
    ...but I think you've said you treat hybrid as normal multicolor, in which case I strongly object, and you are free to ignore. Most of your designs are this way but I won't mention it again.

    I don't treat hybrid as normal multicolor. I think the biggest offender is by far Reaping Willow, which will probably wind up being gold. Which cards do you think should not be hybrid whatsoever?

    Artax - power/toughness reduced from 4/4 to 3/3. I drew from Escaped Shapeshifter and Odric, Lunarch Marshal for inspiration if not justification. That being said, it's definitely pushing the limits of hybrid and may wind up being gold.

    Herda - Originally had trample, but it already favors green with the original ability, so I left it off. Plus, I want her to be a little more interesting in combat than "deh tramplerz".

    Indomitability - It could be gold sure (any hybrid card could), but I think that since it's only protecting a creature, it's safe in monogreen.

    Mind Vice - Great point. Fixed to deal damage. And yes, it's using up a few complexity points, but my set is on the simple side so there's plenty of room for it.

    Duplicate - The name is a placeholder. I'm open to suggestions.
    Posted in: Custom Card Creation
  • posted a message on Companion: Gruul Mechanic
    If red has a rare fattie that's cool, but common should have a green fattie.

    If you change Feral Fightmaster to Beasts only, I recommend you do it as a throttle on the ability, not as a signpost for a Beast tribal subtheme.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Legendary Hybrid Rares
    These are the 10 hybrid rares for Guild Wars, a Ravnica based set. All have art except for Storm Dragon. So if you know of any good art for such a card, please share it. Storm Dragon also needs a "legendary name". Thanks and enjoy!

    Artax, Urban Tactician (Rare)
    3(W/U)(W/U)
    Legendary Creature - Human Soldier
    4/4
    As long as an opponent controls a creature with flying, each creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

    Vow of Silence (Rare)
    (W/U)(W/U)(W/U)
    Legendary Enchantment
    At the beginning of your end step, draw a card.
    When you cast a spell, sacrifice Vow of Silence.

    Hellbinder (Rare)
    (B/R)(B/R)(B/R)
    Legendary Creature - Avatar
    9/9
    Hellbinder costs 1 more to cast for each other card in your hand.
    Hellbinder can't block.
    Hellbinder gets -1/-1 for each card in defending player’s hand.

    Mind Vise (Rare)
    (B/R)(B/R)
    Legendary Enchantment
    At the beginning of each player’s upkeep, Mind Vise deals X damage to that player, where X is the difference between the number of cards in that player’s hand and the number of cards in your hand.

    Herda, Loxodon Champion (Rare)
    3(G/W)(G/W)
    Legendary Creature - Elephant Knight
    6/6
    Herda, Loxodon Champion can’t be blocked by more than one creature.
    Vigilance
    Herda, Loxodon Champion can block an additional creature each combat.

    Indomitability (Rare)
    (G/W)(G/W)(G/W)
    Legendary Enchantment - Aura
    Flash
    Indestructible
    Enchant creature
    Enchanted creature has indestructible.

    Storm Dragon (Rare)
    (U/R)(U/R)
    Legendary Creature - Dragon
    4/4
    Flash
    Flying
    You can’t cast Storm Dragon unless two or more instant and/or sorcery spells were cast this turn.

    Duplicate (Rare)
    (U/R)(U/R)(U/R)
    Instant
    Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

    The Reaping Willow (Rare)
    (B/G)(B/G)(B/G)
    Legendary Creature - Plant Horror
    1/5
    Whenever damage is dealt to or dealt by The Reaping Willow, you gain that much life and each opponent loses that much life.

    Death Begets Life (Rare)
    3(B/G)(B/G)
    Legendary Enchantment
    Whenever a creature dies, put a bone counter on Death Begets Life.
    At the beginning of your end step, you may return to your hand target creature card with converted mana cost equal to or less than the number of bone counters on Death Begets Life.


    Posted in: Custom Card Creation
  • posted a message on Companion: Gruul Mechanic
    Looking good.

    Morale Boost is sweet.

    Feral Fightmaster is busted. Probably not printable. It would probably be okay if only a Beast you control could fight.

    Your version of Strength In Numbers hasn't been rare since Ice Age.

    Gruul Beast Tamer is way too tame for uncommon. A 3/3 Beast for 3G with Companion 1G would be about right.

    Firedance Shaman should be common.

    The whole lot seems to be missing a green or red/green fattie. Like 3(R/G)(R/G)(R/G) 6/6 with Companion - Discard a land card.
    Posted in: Custom Card Creation
  • posted a message on GDS3 Design Test
    Quote from Forestsguy »

    Next tine I'll do others. Do please comment on my judging.

    It's always nice to read such reviews of one's own cards.

    Agree that Coffin Creeper should be mythic.
    Agree that Hellbinder is extremely powerful.
    Agree that Beura's 0 ability is garbage. It should probably be "[-4]: Create a 4/4 white and blue Sphinx token with flying, vigilance, and hexproof."

    Disagree that Shocking Revelation shouldn't hit creatures. It's very good and would likely be played in Standard, but 4cmc would keep it out of eternal formats.

    Agree with everything else you said. Thank you!
    Posted in: Custom Card Creation
  • posted a message on GDS3 Design Test
    Quote from Forestsguy »
    @Legend I love that Hellbinder design

    Thanks!
    Posted in: Custom Card Creation
  • posted a message on Magic 1997 (Ancient Core Set)
    Very cool! Looking forward to see what you come up with.

    Thoughts and suggestions:

    WU - cumulative upkeep sounds good. snow would require a whole ball of wax.
    WB - white side life gain, black side life payment/loss?
    UB - evasion based on land. sounds doable.
    UR - do you mean effects like Psychic Venom and Tim for the blue side?
    BR - walls, regeneration, and resilience?
    BG - effects that are effectively deathtouch but aren't necessarily deathtouch? Alternatively, poison?
    RG - graveyard recursion and shenanigans?
    RW - enchantments matter?
    GW - i'm a fan of banding.
    GU - Rubinia Soulsinger (instead of Phelddagrif), Scrib Sprite, and friends?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Companion: Gruul Mechanic
    Quote from Watchwolf »
    Quote from Legend »
    Nitpicks aside, in all seriousness, the name "Companion" is passable, but sounds Selesnyan or Bant - just way too amiable for Gruul.

    I like to think of this as examining another side of the Gruul. We know that they are prone to "smash first, ask questions later" behavior. We know they generally hate artificial constructs. We know they advocate for nature in its harshest form by respecting "survival of the fittest" above any man-made law.

    What we haven't seen is the more wholesome side of the Gruul. They're not just instinctive, they're emotional. That can extend past just rage. Companion shows the Gruul's capacity for empathy and compassion in a very Gruul way without really implying any social constructs at play, which is what Selesnya would rely on. I like that companion shows a softer, more strengthening side to the Gruul in the form of beastmasters truly bonding with their beasts.

    Well put. Makes sense to me. Nonetheless, should a term that is both "empathetic" and yet somehow "brutal" occur to you, you may want to consider using it. In the mean time, carry on with designs. I'd love to see them, the support, in fact, all of your red and green cards. Smile
    Posted in: Custom Card Creation
  • posted a message on Companion: Gruul Mechanic

    Are you certain Izzet is the kicker guild?

    Only as certain as the evidence of convention. I don't mean to imply that that Izzet must have a kicker mechanic or that other guilds can't have one. There's definitely enough precedence of overlap and crossover in existing guild mechanics to justify this.

    Haunt and Cipher use the exile zone.
    Forecast and Cipher are repeating effects.
    Transmute and Bloodrush discard as cost.
    Bloodthirst and Cipher require (combat) damage to opponent.
    Cipher, Replicate, Overload, and Radiance are all instant-and-sorcery mechanics (excepting Wojek Apothecary and Wojek Embermage both forced designs as if to say "Radiance can be on permanent cards too".

    And many other smaller and more subtle overlaps in both mechanics and archetypes.

    I actually think with multikicker in the ramp colors the mechanical space is actually moving home.

    I agree. Don't get me wrong, I like the mechanic, love it even. This is just me nitpicking. Companion does feel rather RG but not specifically Gruul per se, especially coming off the heels of Populate. It feels more Jund or Naya to me. But it's certain that Bloodthirst is Jund colored. So yeah, Companion is certainly serviceable as a Gruul mechanic. At least as much as (if not more so than) my own Gruul mechanic (Erupt), which possesses a similar quality in that it's more Jund or Temur than Gruul.

    Nitpicks aside, in all seriousness, the name "Companion" is passable, but sounds Selesnyan or Bant - just way too amiable for Gruul.
    Posted in: Custom Card Creation
  • posted a message on Proper Wording Request
    Quote from user_938036 »
    I believe Goblin Goon means the first wording is correct.

    Great find! Thank you.
    Posted in: Custom Card Rulings
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