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Sep 23, 2018We have two Sultai Threads, one here and another in Deck Creation. Any thoughts about me merging them? Or one Control and another Midrange? I can move this entire thread into Deck Creation also, but I don't want two threads with overlapping scope.Posted in: Standard New Card Discussion
Sep 23, 2018We have two Sultai Threads, one here and another in New Card Discussion. Any thoughts about me merging them?Posted in: Deck Creation (Standard)
The below is what I will start testing with. It's more a testbed to get a sense of the cards than a finished deck, hence all the 1-ofs.
Sultai Midrange (GRN)Magic OnlineOCTGN2ApprenticeBuy These Cards Creature
4 Stitcher's Supplier
1 Lazav, the Multifarious
1 Hostage Taker
2 Ravenous Chupacabra
1 Izoni, Thousand-Eyed
2 District Guide
2 Thief of Sanity
1 Isareth the Awakener
4 Glowspore Shaman
1 Underrealm Lich
1 Demonlord Belzenlok
1 Muldrotha, the Gravetide
1 Demon of Catastrophes
2 Doom Whisperer
1 The Eldest Reborn
1 Dead Weight
4 Drowned Catacomb
4 Hinterland Harbor
4 Woodland Cemetery
4 Watery Grave
4 Overgrown Tomb
1 Golgari Guildgate
1 Dimir Guildgate
3 Vraska's Contempt
1 Cast Down
1 Assassin's Trophy
2 Ritual of Soot
1 Vraska, Relic Seeker
1 Vraska, Golgari Queen
1 The Eldest Reborn
Sep 23, 2018Shooting from the hip (spoilers), Grixis seems spell-based and controlling. I imagine it to be more interested in Sinister Sabotage than Ionize. I think Jeskai or Izzet might be a tempo deck that prefers Ionize. OTOH, Mission Briefing + Sinister Sabotage needs UUUU, so I could be wrong or Grixis might want a mix.Posted in: Proven (Standard)
I do have a preference for midrange creature decks, so I am leaning toward playing G at rotation.
I would love for somebody (Smaug?) to start a new Grixis thread that would take over post-rotation when this thread gets archived. Edit: Oops, we already have a post-rotation Grixis Control thread. So we could use a post-rotation Midrange thread is someone thinks it's viable, butI don't want to inspire a second Grixis Control thread.
Edit 2: Apparently, my memory sucks. There is already a post-rotation Grixis Midrange thread also (that I have even contributed to!), so I would encourage people to contribute there and we don't need more threads, just more posts.
This thread is just for pre-rotation Grixis, if anybody still cares. Maybe I should lock it?
Sep 23, 2018hoser2 posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.Hello!Posted in: Standard (Type 2)
First off,the Standard meta is completely changing over the next two weeks. At the end of next week (October 5, but Sept 27 for Arena!) a pile of sets are rotating out and a new set is coming in with strong new mechanics.
For historical reasons everybody on Arena was given most of the cards they needed for those red aggro/midrange decks that dominated a Standard that I think many will not mourn. But, as of 9/27, not an Arena problem, because our accounts will be wiped and a lot of those cards won't be in Standard anyway.
How to proceed after that depends on your desires and resources.
Buying packs in pursuit of a given mythic or even rare is efficient in terms of time, but not money. So there is a continuum of building with substandard cards vs spending resources. In addition, Arena has no singles market. So some of us look to draft and treat Arena as free to play. To make a constructed deck, we can pick packs that may have our desired cards and fill out with wildcards. We never spend a wildcard to get the fourth instance of a rare, so we can still open it.
The other factor is that we have no real knowledge of the coming meta. So if you want to be competitive immediately, you need to gamble on a deck and be right. Or you could wait a few weeks while the meta forms before setting up a deck. Or you could accumulate rares and wildcards using starter resources until you have enough to get close to a semi-budget version of a competitive deck. Essentially, trading off time vs money vs win rate.
A ramp or fungus tribal deck could be tier 1, but I wouldn't bet on it. It could probably be fairly competitive and you are matched with people of similar competitiveness, so you should be able to win 40+% of the time. Is that good enough for you?
For ramp, dinosaurs are interesting. You would have Thunderherd Migration in addition to dorks and enchantment ramp. We are getting a version of Explosive Vegetation (Circuitous Route) with the new set. Zacama, Regisaur Alpha, Ghalta and Ripjaw Raptor are all interesting cards. Dinosaurs are base Naya, so the rare lands you would want are in Ixalan (Rootbound Crag, Sunpetal Grove), Dominaria (Clifftop Retreat) and Guilds of Ravnica (Sacred Foundry, Temple Garden). Without a full decklist, I would say that the packs you would want most would be Ixalan and (somewhat less) Guilds. The cards you need from Dominaria and Rivals of Ixalan could maybe be filled in with wildcards.
For saproling tribal, rares you would want are Tendershoot Dryad (Rivals), Overgrown Tomb (Guilds), Woodland Cemetery (Dominaria). Depending on the remaining rares for your deck, that would point you toward the best packs for your deck. Slimefoot is in Dominaria, but as an uncommon, you can easily get it with wildcards. On the other hand, Dominaria has a lot of saproling cards, IIRC.
I hope this helps. Feel free to ask again if I missed the gist of your concerns.
Sep 22, 2018hoser2 posted a message on Deck Builder Searches Fail to Find Woodland CemeteryMakes sense. It gives me 9, so when I search Forest, Swamp or buddy land, it gets cut off. Doesn't seem optimal to me when it gives me infinite versions of a given land, but technically not a bug.Posted in: Forum Software Feedback and Bug Reports
Sep 22, 2018hoser2 posted a message on Deck Builder Searches Fail to Find Woodland CemeteryWhile building a deck, when I search "Forest", "Swamp" or "battlefield tapped unless," The search does not produce Woodland Cemetery.Posted in: Forum Software Feedback and Bug Reports
Sep 21, 2018Posted in: Deck Creation (Standard)
He does need the fixing, Doom Whisperer on t4 seems a'ight and Bolas leads to draw a card, but I don't really see the consistency.Quote from 9ta!lz »Ya that build is super weird. The dragons hoard has me super confused.
Sep 21, 2018There's another list here, although it seems odd to me. I personally find Thief of Sanity very appealing.Posted in: Deck Creation (Standard)
Per Karsten, you need more B for Vraska's Contempt on T4 or Doom Whisperer on T5. I could see an Island becoming a Swamp or an Evolving Wilds.
I don't really get Legion Warboss in either of these lists. It seems like a good card in a more aggressive deck, but here I feel confused.
Sep 21, 2018hoser2 posted a message on World Championships -- Standard and Draft -- 9/21-9/23The World Championships are Standard and Draft. There will be Standard coverage on 9/21-23. Time to get a last fix of an expiring Standard?Posted in: Standard (Type 2)
Day 1 and 2 coverage will start at noon ET (9 AM PT) of Standard (day 2 of GP, 9/1), but with draft. Standard will occur in the afternoon (~4-5 hours later).
Day 3 coverage will start at 12:30 PM ET (9:30 AM PT) with Team Series Champs before segueing into the top 4 (which I believe will be Standard) in the afternoon.
Information for World Championships is here and here.
Coverage for the event is here.
You can discuss the event below. Please remain on topic. Off-topic posts will be marked as spam.
Sep 13, 2018Yeah! Definitely some interesting cards. I haven't really figured out a list, but I think I start with 4 Stitcher's Supplier, Glowspore Shaman, 1-2 Lazav, District Guide, Vraska's Contempt, 1 Golgari Guildgate, 1 Dimir Guildgate.Posted in: Standard New Card Discussion
Sep 11, 2018I updated this and took it to a Store Championship. After stumbling on mana and then punting away match 1 against GB Stompy, I beat angels, a G brew and Knights for 3-1 and third. Deck was good. Feedback welcome, as I plan to take it to another Store Championship.Posted in: Proven (Standard)
Sep 5, 2018Welcome! Just a note on the Mana. 4 Submerged Boneyard is good, but for a 90% chance to cast Murder or Cancel on turn 3, you need 19 sources of the respective color. So I think your mana base starts at:Posted in: Deck Creation (Standard)
Budget Dimir ManaMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Submerged Boneyard
4 Evolving Wilds
0 Zhalfirin Void
With 8 taplands, you will be 1 turn late casting spells sometimes, but that is better than never casting them. Sometimes you will have exactly one tapland in your opening hand and it won't even hurt.
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