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  • posted a message on [Jeff Hoogland Stream] Angel's Grace and cleanup step
    Just wanted confirmation here.

    https://www.youtube.com/watch?v=SqdztFWhbf4

    Around the 19min-30sec mark.

    The chat said the opponent should have died.

    Basically, they said the effect from Angel's Grace should wear off and then stop at the cleanup step if there is a trigger in the cleanup step, which then allows the active player to do things in response to the trigger. But it didn't work. But is that supposed to work like that?

    Or is Magic Online bugged? I mean even the most sportsmanlike opponent will not concede unless they know what's happening!
    Posted in: Magic Rulings
  • posted a message on [DOM] Dominaria spoiler discussion for Modern
    Quote from tronix »
    true story. if they can knock out such an important set like dominaria AND release a killer core set i know many would be breathing a sigh of relief.

    Final Parting
    3BB
    Sorcery
    Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

    pretty unique tutor.


    They really REALLY want Hedron Alignment to work. They're trying really hard.
    Posted in: Modern
  • posted a message on Die rolls - cfb article
    Search "how to make an unfair coin fair". Why roll dice?
    Posted in: Modern
  • posted a message on Taking Turns
    After all the excitement about JTMS unban in modern, this is the home for it? Seriously?
    Posted in: Modern Archives - Established
  • posted a message on [DOM] Dominaria spoiler discussion for Modern
    Quote from nawillih »
    I have to be honest, I can't see a way of Mox Amber ever being worthwhile. If you want it to be consistently ramping you T1, then you need to be running 12+ 1-drop Legends to do that, and as none of the existing 1-drops see any play that seems bad.
    In addition, when is spending 2 cards for a mana (Mox+legend) ever going to be better than BoP or Heirarch?


    The great Frank Karsten is trying very hard to make it usable. We even got him to invoked the the **actual** lowest-rated land card in the entire Magic Gatherer (as at the date of this post)*, That Which Must Not Be Named, though most players are too young to know.

    IMHO this alone makes everything worth it (LOL).

    *first time the card was printed, not reprints
    Posted in: Modern
  • posted a message on Proteus Staff
    Sorry but this is not actually a discussion, just a simple question. As in I can't find it.

    I am looking for old threads on Proteus Staff combo. Not the one where you cheat a big creature. The one where you have no creatures, so you can stack your library and win. Something like that. Thanks.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from Spsiegel1987 »
    Quote from BlueTronFTW »
    Quote from Spsiegel1987 »
    The JTMS unban was silly but I wouldn't worry too much. Golgari Grave-Troll set a precedent that, if an unban proves to be a mistake, they will just quickly ban it again.


    Except Jace is now half a grand


    Sword of the Meek shot up in price when it was unbanned to like $40 and now sits at $5. People may want to try to profit on the sheer shock value of the unbanning, but Jace's price will ultimately be a result of the card's viability. If people aren't at least 5-0'ing leagues in a couple months, it'll go down real quick.


    Sure, sure, cause Sword of the Meek is on Jace's power level

    And 160 dollars=500 dollars?


    Of course they can't ban JTMS until they have cleared all their stock of M25 packs. This is going to be funny. Maybe they'll ban Islands later to try to weaken them.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    The JTMS unban was silly but I wouldn't worry too much. Golgari Grave-Troll set a precedent that, if an unban proves to be a mistake, they will just quickly ban it again.
    Posted in: Modern Archives
  • posted a message on Pro Tour Rivals of Ixalan Modern Discussion
    Very happy Lantern won. It's the risk of relying on creatures only as a win condition and control decks only packing answers for creatures. I remember the ancient says when control decks played disenchant maindeck.
    Posted in: Modern
  • posted a message on [RIX] Rivals of Ixalan: Modern discussion
    Some cards will have bad effects on modern but I thought their priority is Limited and Standard. But yeah, nothing should excite Modern players very much in this set. Ascend cards are mostly unplayable.
    Posted in: Modern
  • posted a message on Grand Prix Oklahoma City discussion
    The most interactive deck in the top 8 is the one that plays Through the Breach. I can't believe it myself. I guess Walking Ballista against small creatures is the big innovation? Unbanning Ancestral Visions is not doing it. Maybe we do need Bloodbraid Elf back to cascade into Fulminator Mage, some control + pressure action.
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    Quote from Torpf »


    Opt is another nice cantrip for anything running blue.

    Conquerors Galleon goes infinite with Time Warp.... but again it is near impossible to pull off.



    Opt is a strong card but I think only pure control want it. It doesn't help delver flip (read the card). It doesn't setup miracles (RTC). Merfolk want to drop threats. Storm doesn't need the instant-speed. The more popular "delver" these days is cost-reduction and they play Thought Scour.

    Your infinite combo costs 11 mana, less than 12 for the Academy Ruins version. I can play your combo in taking-turns with As Foretold. I don't have to recur something that cleanly wins the game, or instants and sorceries. Repeat Exhaustion becomes Stasis. Repeat Silence becomes scepter-chant. I might put it in an elf deck and do it every other turn with Plow Under; elves because they can crew the thing, generate the mana afterwards, and everything's green.

    On the other hand Search for Azcanta helps delver, control, even mill. With 25 instants and sorceries there's only about 10-12% chance of missing. Sometimes games go long even when you don't want it to.
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    Wanted Scoundrels and Old-Growth Dryads are unplayable because giving the opponent tempo is directly against the purpose of playing undercosted creatures. Even "when (card) comes into play each opponent may draw up to three cards" is POSSIBLY okay in theory.

    I don't think dinosaurs are meant to be playable in non-rotating formats. As reanimation targets their ability has to be very unique. Not impressed by Carnage Tyrant. It's not even that big and what's the point of having a hexproof uncounterable creature against control if it doesn't have evasion? Control decks play their own finishers that can block or race yours. Inkwell Leviathan is played in Vintage because most opponents have islands.

    My pet card is Ruin Raider. I'm hoping having a critical mass of these creatures might make something grindy viable.
    Posted in: Modern
  • posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    Quote from pizzap »
    This whole desert cycle makes me wonder who thought cards like Stensia Bloodhall and Gavony Township needed to be nerfed?
    Those lands don't tap for colored mana. There aren't that many colored mana utility lands that enter the battlefield untapped.


    Lands that:
    - produce coloured mana
    - comes into play untapped
    - no limitations on what you can do with the mana

    All I can find are
    - five Kamigawa legendary lands plus Tomb of Urami (but they're legendary!)
    - Horizon Canopy
    - Pendelhaven

    The closest comparison for these deserts is Horizon Canopy. I think they're strong.
    Posted in: Modern
  • posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    Quote from ktkenshinx »
    Re: Fraying Sanity
    Longtime Mill player here (my guilty MTGO pleasure), and Sanity is probably not playable. It doesn't mill alone, which means it doesn't help you from behind and it's a ***** topdeck lategame when you're trying to close. At three mana, it means tapping out at sorcery speed on a critical turn with no immediate mill payoff. T3 Funeral is okay because you can follow with T4 instant speed Incursion, Shelldock, or Visions to pull the game out of reach or reload, but Sanity doesn't facilitate any of those plans.


    I wish it worked with Traumatize but it's round DOWN meaning it's not even an instant-kill. What a shame.
    Posted in: Modern
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