I am disappointed by this set mostly because I was expecting a Meso-American set, you know, Warriors dressed as Jaguars and crazy Skull Shamans sacrificing people on top of the pyramids to please their God, instead we got Pirates vs Dinosaurs set. Meh.
We knew this was going to be Pirates and Dinos the set for a long time now. There are still distinct Mesoamerican elements with the Sun Empire and other stuff, but it's not literally Aztecs.set.
The made vampires represent the catholic church's conquistadors. There is something if you are looking for type casting.
Let's ask the real question....what is commander doing mostly? Combos.
Not in games where people are concerned with everyone's fun. Alternately, thats what everyone is trying to do. Past that its people breaking an easy to break format, and claiming some kind of superiority about it. Seems boring
Again, folks like you define fun differently. Combos don't have to go infinite to be annoying. Some of us like playing competitive to challenge our to more than turn creatures sideways to win.
I will agree that one deck is just boring as hell to watch, eggs.
I like this card in EDH. I see all the hate on 5 color spells and wonder if anyone forgot Mystical Confluence? I does 3 things, but most cases its a gamble on the card draw or slowing down opponents. I need mana to counter and the bonus of having a crap load more next turn to go infinite is very appealing. I will pick up a few as its a combo enabler. Hate one....while I catch you by surprise.
I did find a replacement for teferi, at least right now. amabassador laquatus
No summoning sickness to kill everyone. Does not need colored infinite mana.
mana drain Cryptic command Force of will Swan song Disallow Brainstorm Reality shift Counterspell Blue sun's zenith Evacuation Pongify Arcane denial Cyclonic rift Muddle the mixture Pact of negation Stifle Trickbind Mystical tutor Capsize Mystical confluence Bribery All is dust Tezzeret the seeker Back to basics Rhystic study Future sight Invoke prejudice Power artifact Teferi, mage of zhalfir Venser, shaper savant Grand architect Archaeomancer Snapcaster mage Torrential gearhulk Solemn simulacrum Aphetto alchemist Duplicant Gilded drake Azami, lady of scrolls Arcanis, the omnipotent Ertai, wizard adept Palinchron Padeem, consul of innovation Vendilion clique Pili-pala Glen Elandra archmage Phyrexian metamorph Consecrated sphinx Coldsteel heart Gilded lotus Mycosynth lattice Sensei's divining top Gauntlet of power Mindslaver Illusionist's bracers Mana crypt Unwinding clock Caged sun Forcefield Grim monolith Sol ring Vedelkan shackles Fellwar stone Thran dynamo Mox opal Scalding tarn Polluted delta Flooded strand Academy ruins Inventor's fair Riptide laboratory Cavern of souls Ancient tomb Reliquary tower Maze of ith 24 island
Cards I really think are not performing or are not exciting to draw.
Brainstorm (need something else)
Teferi (not impactful)
Mindslaver (hardly draw it)
Proposed changes
Long term plans (get what I need, and no one knows)
Empress Galina, steal plainswlakers or gods
The third spot for mindslaver is a mystery. I like true-name nemesis, but I have 2 other opponents to worry about. Maybe traning ground? Or recurring insight?
Typed on my iPhone,not easy.
I have never seen people scoop from T1 sol ring. Kind of like giving up for 2 colorless mana.
I try a different strategy. We make sure new players have 2-3 lands opening hand to not get hosed. I also ch class their decks for build strength if they let me. The top players, like me, all chime in to assist in stronger builds to fight us or each other. I have no issue recommending boil against me. Instead of a ban list, we work to build players to be competitive like us. It strengthens the community and keeps a constant stream of teaching the new guys to replace leaving players.
Ban lists remove teaching players like us from the ranks cause we loose interest in bowing down to sore losers.
I no way am pointing at you, just a philosophical point all of us make in my stores.
This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.
Sol Ring and Mana Crypt are problem cards. They are unhealthy for the format for the reason Ph03niX stated - they accelerate one player turns ahead of the other players. Whether they should be banned is debatable, but if we reach the point where we need to pack removal specifically for a 1cmc card which does nothing but tap for colorless mana, then we've reached the point where those cards need to be banned. And I would bet money that if someone used their limited artifact removal on your Sol Ring you would be doing cartwheels because that's one less removal card that could be used on an artifact you actually cared about.
Let's ask the real question....what is commander doing mostly? Combos.
If you do run disruption of some kind, what happens? Combo wins.
If you know this ahead of time, not planing for it is your fault. I see way to many people play the victim or are sore loses because they wanted to play group hug or Timmy decks and could not win. They are playing to win as well with strategies that require me to do nothing response to their play or game politics. The need to learn to have answers. I am thrilled to play against opponents to challenge with their style and control package whether it by creatures or other spells to achieve the goal.
Fruit for thought....if you ban the cards that you feel are unfair, the next time someone complains about your cards for a ban hammer think about how they could have just adapted their decks, played politics in forming alliances, or everyone attack the threat! It drives me crazy when a player has board position and does not attack or tries to win the game. They just sit there, pass turn, and play nice. Wth? When you topple their position, they always complain the loudest saying they were playing nice, why me?
Answer- I payed $5 to win, not a fan of 2 hour games, and want to go home afterward and crawl into bed with beautiful wife. You are slowing me down.
Thanks for arguing philosophy and the game with me. Appreciate that. Last guy just ad hominyn'd me.
This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.
It is justified. Both enable plays which would be done a lot later in game. Nobody cares about Sol Ring or Crypt after T5. But when someone starts with Land --> Ring --> Signet and T2 he plays 5 CMC general when others are on 1 mana, that is the problem. Add Crypt and you can cast down Damia, Sage of stone on T2. Yep, totally fair. T1 artifact destroys exist, but I won't pack my deck only with artifact hate just to counter sol ring. Also, in deck of 100 cards, even if you pack 10 to counter artifacts, doesn't mean you will have it in opening hand, rng works.
Pod of Ur-dragons? Modified or not? If not, you are really comparing 3 pre-made decks with almost no answers to anything to your fine tuned Memnarch? Also, maybe they are casual players, not cutthroat like you. Maybe the ashamed one should be you.
Burgeoning does the same thing and no one complains about that card. I have seen a guy go from one land to four and lager mana rocks One his second turn. Please, you are just complaining on a crappy hand
My pods were not just jank or pre-con builds. These guys had dual land and one guy tried to play jintaxis on turn 3. The shop I go to highly competitive and 30 plus people game nights at my shop. Suggestion, instead of crying fowl play and attacking me, seek out real competitive poeople to play against like me or go play with the kids pod. Our shop has no place for sore losers.
This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.
My answer to the thread question:
1. Players miss play with it.
2. Many strategies are null with it.
3. I use less counters
4. It's easy to set up and unexpected
5. It's funny
There is a unified ban list?????? When did the Whinney $&@(! Take over?
Played 4 pods the other the day. Memnarch reigned supreme. The first two matches were entirely unfair. The first two pods were ALL ur dragon. These opponents used group hug style cards to get going. Well timed all is dust or cyclonic rift, into back to basics. Both games scooped. The other two games were ur dragons, ezuri, and Miri. Went infinite easy as the other two non urdragon decks were picking on ur dragons bad. Why is ur dragon so popular? Control eats it bad??????
Invoke prejudice worked in two games. Most decks run blue, but the creatures really weren't blue that are the dangerous ones or even played. It works with ease to save counters for real bad creatures.
Force field was a boss against huge swings or voltron Miri. They stopped attacking me. Vedelken shackles was funny for one reason for one game. Stole a Vorinclex, it was killed, and I preceded to steal Elish-norn. People really hate those cards and really don't like when you steal them eaither.....
Stole a dragon that gains control of all artifacts. Mycosynth Lattice and treachery is funny with that card. Table scooped before I could hit with it.
The made vampires represent the catholic church's conquistadors. There is something if you are looking for type casting.
I know, there is something fishy about that. It would have been worse if it was Merfolk.
Again, folks like you define fun differently. Combos don't have to go infinite to be annoying. Some of us like playing competitive to challenge our to more than turn creatures sideways to win.
I will agree that one deck is just boring as hell to watch, eggs.
amabassador laquatus
No summoning sickness to kill everyone. Does not need colored infinite mana.
Cryptic command
Force of will
Swan song
Disallow
Brainstorm
Reality shift
Counterspell
Blue sun's zenith
Evacuation
Pongify
Arcane denial
Cyclonic rift
Muddle the mixture
Pact of negation
Stifle
Trickbind
Mystical tutor
Capsize
Mystical confluence
Bribery
All is dust
Tezzeret the seeker
Back to basics
Rhystic study
Future sight
Invoke prejudice
Power artifact
Teferi, mage of zhalfir
Venser, shaper savant
Grand architect
Archaeomancer
Snapcaster mage
Torrential gearhulk
Solemn simulacrum
Aphetto alchemist
Duplicant
Gilded drake
Azami, lady of scrolls
Arcanis, the omnipotent
Ertai, wizard adept
Palinchron
Padeem, consul of innovation
Vendilion clique
Pili-pala
Glen Elandra archmage
Phyrexian metamorph
Consecrated sphinx
Coldsteel heart
Gilded lotus
Mycosynth lattice
Sensei's divining top
Gauntlet of power
Mindslaver
Illusionist's bracers
Mana crypt
Unwinding clock
Caged sun
Forcefield
Grim monolith
Sol ring
Vedelkan shackles
Fellwar stone
Thran dynamo
Mox opal
Scalding tarn
Polluted delta
Flooded strand
Academy ruins
Inventor's fair
Riptide laboratory
Cavern of souls
Ancient tomb
Reliquary tower
Maze of ith
24 island
Cards I really think are not performing or are not exciting to draw.
Brainstorm (need something else)
Teferi (not impactful)
Mindslaver (hardly draw it)
Proposed changes
Long term plans (get what I need, and no one knows)
Empress Galina, steal plainswlakers or gods
The third spot for mindslaver is a mystery. I like true-name nemesis, but I have 2 other opponents to worry about. Maybe traning ground? Or recurring insight?
Typed on my iPhone,not easy.
I try a different strategy. We make sure new players have 2-3 lands opening hand to not get hosed. I also ch class their decks for build strength if they let me. The top players, like me, all chime in to assist in stronger builds to fight us or each other. I have no issue recommending boil against me. Instead of a ban list, we work to build players to be competitive like us. It strengthens the community and keeps a constant stream of teaching the new guys to replace leaving players.
Ban lists remove teaching players like us from the ranks cause we loose interest in bowing down to sore losers.
I no way am pointing at you, just a philosophical point all of us make in my stores.
Let's ask the real question....what is commander doing mostly? Combos.
If you do run disruption of some kind, what happens? Combo wins.
If you know this ahead of time, not planing for it is your fault. I see way to many people play the victim or are sore loses because they wanted to play group hug or Timmy decks and could not win. They are playing to win as well with strategies that require me to do nothing response to their play or game politics. The need to learn to have answers. I am thrilled to play against opponents to challenge with their style and control package whether it by creatures or other spells to achieve the goal.
Fruit for thought....if you ban the cards that you feel are unfair, the next time someone complains about your cards for a ban hammer think about how they could have just adapted their decks, played politics in forming alliances, or everyone attack the threat! It drives me crazy when a player has board position and does not attack or tries to win the game. They just sit there, pass turn, and play nice. Wth? When you topple their position, they always complain the loudest saying they were playing nice, why me?
Answer- I payed $5 to win, not a fan of 2 hour games, and want to go home afterward and crawl into bed with beautiful wife. You are slowing me down.
Thanks for arguing philosophy and the game with me. Appreciate that. Last guy just ad hominyn'd me.
Burgeoning does the same thing and no one complains about that card. I have seen a guy go from one land to four and lager mana rocks One his second turn. Please, you are just complaining on a crappy hand
My pods were not just jank or pre-con builds. These guys had dual land and one guy tried to play jintaxis on turn 3. The shop I go to highly competitive and 30 plus people game nights at my shop. Suggestion, instead of crying fowl play and attacking me, seek out real competitive poeople to play against like me or go play with the kids pod. Our shop has no place for sore losers.
Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.
1. Players miss play with it.
2. Many strategies are null with it.
3. I use less counters
4. It's easy to set up and unexpected
5. It's funny
Played 4 pods the other the day. Memnarch reigned supreme. The first two matches were entirely unfair. The first two pods were ALL ur dragon. These opponents used group hug style cards to get going. Well timed all is dust or cyclonic rift, into back to basics. Both games scooped. The other two games were ur dragons, ezuri, and Miri. Went infinite easy as the other two non urdragon decks were picking on ur dragons bad. Why is ur dragon so popular? Control eats it bad??????
Invoke prejudice worked in two games. Most decks run blue, but the creatures really weren't blue that are the dangerous ones or even played. It works with ease to save counters for real bad creatures.
Force field was a boss against huge swings or voltron Miri. They stopped attacking me. Vedelken shackles was funny for one reason for one game. Stole a Vorinclex, it was killed, and I preceded to steal Elish-norn. People really hate those cards and really don't like when you steal them eaither.....
Stole a dragon that gains control of all artifacts. Mycosynth Lattice and treachery is funny with that card. Table scooped before I could hit with it.