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  • posted a message on Ixalan full spoilers
    Quote from Etherium Sage »
    Quote from Arminion »
    I am disappointed by this set mostly because I was expecting a Meso-American set, you know, Warriors dressed as Jaguars and crazy Skull Shamans sacrificing people on top of the pyramids to please their God, instead we got Pirates vs Dinosaurs set. Meh.


    We knew this was going to be Pirates and Dinos the set for a long time now. There are still distinct Mesoamerican elements with the Sun Empire and other stuff, but it's not literally Aztecs.set.


    The made vampires represent the catholic church's conquistadors. There is something if you are looking for type casting.
    Posted in: The Rumor Mill
  • posted a message on Fleet Swallower - Wired [IT]
    Quote from Tekkactus »
    I'm gonna be honest, anyone who thought we were getting this effect at the same CMC as Nemesis of Reason or Traumatize itself was kidding themselves.

    That said, it's a bummer this is a Fish and not Leviathan/Kraken. What up with that?


    I know, there is something fishy about that. It would have been worse if it was Merfolk.
    Posted in: The Rumor Mill
  • posted a message on Fleet Swallower - Wired [IT]
    This has to go in a scarab god deck in edh.
    Posted in: The Rumor Mill
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    Quote from MRHblue »
    Quote from Wraith223 »
    Let's ask the real question....what is commander doing mostly? Combos.
    Not in games where people are concerned with everyone's fun. Alternately, thats what everyone is trying to do. Past that its people breaking an easy to break format, and claiming some kind of superiority about it. Seems boring


    Again, folks like you define fun differently. Combos don't have to go infinite to be annoying. Some of us like playing competitive to challenge our to more than turn creatures sideways to win.
    I will agree that one deck is just boring as hell to watch, eggs.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Spell Swindle (wizardsmagicEU spoiler) - rare Treasure-making counterspell
    I like this card in EDH. I see all the hate on 5 color spells and wonder if anyone forgot Mystical Confluence? I does 3 things, but most cases its a gamble on the card draw or slowing down opponents. I need mana to counter and the bonus of having a crap load more next turn to go infinite is very appealing. I will pick up a few as its a combo enabler. Hate one....while I catch you by surprise.
    Posted in: The Rumor Mill
  • posted a message on Enchantment Gaea's Cradle
    My animar deck just smilled big time. I now have 2 cradles to make a crap load of mana. This is a cool set.
    Posted in: New Card Discussion
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    I did find a replacement for teferi, at least right now.
    amabassador laquatus
    No summoning sickness to kill everyone. Does not need colored infinite mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    Wraith's deck "Basic Prejudice"
    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    mana drain
    Cryptic command
    Force of will
    Swan song
    Disallow
    Brainstorm
    Reality shift
    Counterspell
    Blue sun's zenith
    Evacuation
    Pongify
    Arcane denial
    Cyclonic rift
    Muddle the mixture
    Pact of negation
    Stifle
    Trickbind
    Mystical tutor
    Capsize
    Mystical confluence
    Bribery
    All is dust
    Tezzeret the seeker
    Back to basics
    Rhystic study
    Future sight
    Invoke prejudice
    Power artifact
    Teferi, mage of zhalfir
    Venser, shaper savant
    Grand architect
    Archaeomancer
    Snapcaster mage
    Torrential gearhulk
    Solemn simulacrum
    Aphetto alchemist
    Duplicant
    Gilded drake
    Azami, lady of scrolls
    Arcanis, the omnipotent
    Ertai, wizard adept
    Palinchron
    Padeem, consul of innovation
    Vendilion clique
    Pili-pala
    Glen Elandra archmage
    Phyrexian metamorph
    Consecrated sphinx
    Coldsteel heart
    Gilded lotus
    Mycosynth lattice
    Sensei's divining top
    Gauntlet of power
    Mindslaver
    Illusionist's bracers
    Mana crypt
    Unwinding clock
    Caged sun
    Forcefield
    Grim monolith
    Sol ring
    Vedelkan shackles
    Fellwar stone
    Thran dynamo
    Mox opal
    Scalding tarn
    Polluted delta
    Flooded strand
    Academy ruins
    Inventor's fair
    Riptide laboratory
    Cavern of souls
    Ancient tomb
    Reliquary tower
    Maze of ith
    24 island



    Cards I really think are not performing or are not exciting to draw.
    Brainstorm (need something else)
    Teferi (not impactful)
    Mindslaver (hardly draw it)

    Proposed changes
    Long term plans (get what I need, and no one knows)
    Empress Galina, steal plainswlakers or gods
    The third spot for mindslaver is a mystery. I like true-name nemesis, but I have 2 other opponents to worry about. Maybe traning ground? Or recurring insight?
    Typed on my iPhone,not easy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    I have never seen people scoop from T1 sol ring. Kind of like giving up for 2 colorless mana.
    I try a different strategy. We make sure new players have 2-3 lands opening hand to not get hosed. I also ch class their decks for build strength if they let me. The top players, like me, all chime in to assist in stronger builds to fight us or each other. I have no issue recommending boil against me. Instead of a ban list, we work to build players to be competitive like us. It strengthens the community and keeps a constant stream of teaching the new guys to replace leaving players.
    Ban lists remove teaching players like us from the ranks cause we loose interest in bowing down to sore losers.
    I no way am pointing at you, just a philosophical point all of us make in my stores.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    Quote from cryogen »
    Quote from Wraith223 »
    This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
    Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
    Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
    I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.

    Sol Ring and Mana Crypt are problem cards. They are unhealthy for the format for the reason Ph03niX stated - they accelerate one player turns ahead of the other players. Whether they should be banned is debatable, but if we reach the point where we need to pack removal specifically for a 1cmc card which does nothing but tap for colorless mana, then we've reached the point where those cards need to be banned. And I would bet money that if someone used their limited artifact removal on your Sol Ring you would be doing cartwheels because that's one less removal card that could be used on an artifact you actually cared about.

    Let's ask the real question....what is commander doing mostly? Combos.
    If you do run disruption of some kind, what happens? Combo wins.
    If you know this ahead of time, not planing for it is your fault. I see way to many people play the victim or are sore loses because they wanted to play group hug or Timmy decks and could not win. They are playing to win as well with strategies that require me to do nothing response to their play or game politics. The need to learn to have answers. I am thrilled to play against opponents to challenge with their style and control package whether it by creatures or other spells to achieve the goal.
    Fruit for thought....if you ban the cards that you feel are unfair, the next time someone complains about your cards for a ban hammer think about how they could have just adapted their decks, played politics in forming alliances, or everyone attack the threat! It drives me crazy when a player has board position and does not attack or tries to win the game. They just sit there, pass turn, and play nice. Wth? When you topple their position, they always complain the loudest saying they were playing nice, why me?
    Answer- I payed $5 to win, not a fan of 2 hour games, and want to go home afterward and crawl into bed with beautiful wife. You are slowing me down.
    Thanks for arguing philosophy and the game with me. Appreciate that. Last guy just ad hominyn'd me.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    Quote from Ph03niX »
    Quote from Wraith223 »
    This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
    Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
    Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
    I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.


    It is justified. Both enable plays which would be done a lot later in game. Nobody cares about Sol Ring or Crypt after T5. But when someone starts with Land --> Ring --> Signet and T2 he plays 5 CMC general when others are on 1 mana, that is the problem. Add Crypt and you can cast down Damia, Sage of stone on T2. Yep, totally fair. T1 artifact destroys exist, but I won't pack my deck only with artifact hate just to counter sol ring. Also, in deck of 100 cards, even if you pack 10 to counter artifacts, doesn't mean you will have it in opening hand, rng works.

    Pod of Ur-dragons? Modified or not? If not, you are really comparing 3 pre-made decks with almost no answers to anything to your fine tuned Memnarch? Also, maybe they are casual players, not cutthroat like you. Maybe the ashamed one should be you.

    Burgeoning does the same thing and no one complains about that card. I have seen a guy go from one land to four and lager mana rocks One his second turn. Please, you are just complaining on a crappy hand

    My pods were not just jank or pre-con builds. These guys had dual land and one guy tried to play jintaxis on turn 3. The shop I go to highly competitive and 30 plus people game nights at my shop. Suggestion, instead of crying fowl play and attacking me, seek out real competitive poeople to play against like me or go play with the kids pod. Our shop has no place for sore losers.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    My list has not changed since May.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Its time for Wizards of the Coast or the greater commander community to take over the ban list and rules
    This is a poorly designed thread. It is loaded with fallacies and biased opinion. The hate on sol ring and mana crypt is unjustified. It begs the question of why is it hated and why players are not adapting to it? This is a game of adaptation and skill. Not running removal or playing heavy group hug in format of real competitive cards is their fault. The mana rocks are easily destroyed. Commander has the another unseen rule. You play with 99 unknown drawn cards. It's the luck and skill that drive good players. Everyone wants perfect equilibrium or fairness, but no one tries to ban the real obvious threat to a good game: getting mana sqrewed. Oh wait, we can't ban that....instead we pick on the successful players.
    Own up to bad miss plays and builds. Don't blame cards for your failure to recognize win conditions, set pieces, or resources. Wizards should never control the ban list as they are money driven to make you buy more. Commander started in private and will stay in private control of the players. If wizards goes full retard, I will ask shops to abandon their rules for a new format of what we prefer to play in old school commander.
    Banning commanders is understandable as these are known resources that can brought back. Sol ring and mana crypt make colorless......they are not black lotus. Big difference. Colorless mana can be useless.
    I just played two pods of all ur-dragon except me. I play memnarch. It was easy to win because they had NO answers to me. This is ludicrous to blame my deck for their need to play a lot of fat in a deck with no answers to me. This thread is nothing but scapegoating and stealing player rights. Many of you should be ashamed.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Why do people play Stax?
    My answer to the thread question:
    1. Players miss play with it.
    2. Many strategies are null with it.
    3. I use less counters
    4. It's easy to set up and unexpected
    5. It's funny
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Memnarch, Stealer of Games
    There is a unified ban list?????? When did the Whinney $&@(! Take over?

    Played 4 pods the other the day. Memnarch reigned supreme. The first two matches were entirely unfair. The first two pods were ALL ur dragon. These opponents used group hug style cards to get going. Well timed all is dust or cyclonic rift, into back to basics. Both games scooped. The other two games were ur dragons, ezuri, and Miri. Went infinite easy as the other two non urdragon decks were picking on ur dragons bad. Why is ur dragon so popular? Control eats it bad??????
    Invoke prejudice worked in two games. Most decks run blue, but the creatures really weren't blue that are the dangerous ones or even played. It works with ease to save counters for real bad creatures.
    Force field was a boss against huge swings or voltron Miri. They stopped attacking me. Vedelken shackles was funny for one reason for one game. Stole a Vorinclex, it was killed, and I preceded to steal Elish-norn. People really hate those cards and really don't like when you steal them eaither.....
    Stole a dragon that gains control of all artifacts. Mycosynth Lattice and treachery is funny with that card. Table scooped before I could hit with it.
    Posted in: Multiplayer Commander Decklists
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